Sailor Moon A list of all the rare sprites

==================================== Water Sprites ==================================

Iyuu Slap, Chirp, 8J Bubble (Special Attack 20), 11J Playing with Water (halves the power of Fire Attacks for the next 5 turns), Flying Strike 15J (Flying Punch 35).

16J Urian, 16J Claws of Steel (Mechanical Punch 50), Restraint 19J (bounces opponent's damage against us with double the power, Punch), Bubble Rays 24J (65), Chaotic Surge 28J (Punch 15), Tidal Wave 33J (65).

36J Barus, 36J Sword Dance, 37J Bluff, 38J Water Jet (Special Attack 40), Maelstrom 39J, White Mist 46J, Slam Attack 52J (Punch 80), High Pressure Water Gun 59J (120, low hit).

Bell Bump, Wagging Tail, Bubble 8J (20), Shrinking Head 10J, Water Gun 13J (40), Breakthrough 15J (60 on P&W).

16J Abu, High Speed Spin 19J, Protect 23J, Water Wave 28J (60), 33J Water Tail (90).

36J Bara Turtle, 39J Rocket Headbutt (fatigue for one round after 100 use of Pu Attack), 43J Iron Arm (plus Defense Special Defense 1), 48J Praying for Rain (Gat Kung Fu and Special Defense 2 levels), 53J High Pressure Water Gun (120 Special Attack), Lenticular Cannon 61J (fatigue for one round after 150 use of Special Attack) .

Sharp-toothed Fish Ghost Face, Teeth of Ice (Ice, 65), Noise, Tooth Surge (Pu Attack, 60), Stored Breath, Glare, Bluff 18J, Rage 20J (Pu Attack, 20).

20J Steel Tooth Shark, Slam 21J, Bite 26J (100), Slice 30J (70), Water Jet 34J (40), Deterrence 37J, High Speed Movement 41J (Acceleration 2), Feint 50J, Rocket Headbutt 56J (fatigue for one round after P&P 100 is used), High-Pressure Water Lei (Power 90) Steel Tooth Strike 62J (100), Super Rage 72J

Jelly Duck Jumping Jelly (45), Transparency (Physical Attacks halved for 5 rounds, including restraining skills), Playing with Water, Slap (40).

18J Wave Duck, 20J Wind Chasing Fist (general attack, 50), 24J Wall of Water (Gat Defense 2), 28J Water Wave (60), 32J Water Blade (60).

35J Crystal Duck, 36J Tsunami (70, +20 extra damage), 40J Breath of Condensation (Ice, 80), 42J Treading Waves (adds attack speed), 46J Combo Breaker (75), 50J Tornado Water Strike (90), 53J Aqua God's Protecting Body, 56J Blast Chopper (Attack, 100), 59J Tumbling River (115), 64J Crystal Fierce Rush (Continuous). (Power +20 each time it is used up to a maximum power of 205).

Blue, Bump (35), Glare (-1 to defense), Sprinkle (-1 to special attack), 16J Blister (water, 40)

18J Blub, level 21 Water Ray 55 (special attack that causes frostbite to the opponent for 10% of the time on a hit)

3, level 26 Swing 50 (physical attack that adds an extra 20 fixed points to the damage)

4 Level 31 Suction (Attack that changes 100% of your special defense by 2)

5 Level 36 Splash Power 70 (Special Attack that causes 10% frostbite on hit)

39J Brooke, Level 40 Wave Crash Power 80 (Physical Attack that bounces back 1/4 of the damage done to you)

Level 44 Thru the Water Gun Power 70 (Special Attack that doubles the power of a hit) Level 48 Shout (Attribute Attack 100% changes your Special Attack Level by 2)

Level 52 Wave Roar Power 90 (Special Attack 10% frostbite on hit)

Level 55 Flash Strike Power 70 (Normal Physical Attack)

Level 58 Storm Strike Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)

Level 58 Storm Strike Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)

Level 59 Waves Clash Power 80 (Physical Attack 1/4 bounces back to you) (Special Attack 15% change opponent's Defense Level -1)

Level 61 Breaking Wave Impact Power 100 (Physical Attack 15% change opponent's Defense Level -1)

Level 64 Blue Light Pump Power 150 (Special Attack)

Level 70 Heart of the Ocean Power 0 (Reduce opponent's HP by 1/4)

======================== ============ Fire Elves ==================================

Small Fire Monkey Grab, Glare, Spark 7J (40), Pick 9J

14J Fiery Fire Monkey, Sonic Fist 15J (Punch, 45), Crazy Scramble Grab 16J (Punch, 20×2~5), Flame Carriage 19J (95), Feint 26J (Pu, 50), Torment 29J

36J Fiery Gorilla, Punish (Pu, 60+), Full Force Strike 41J (Pu, 120 Defense -1), Flame Vortex 45J (15, Burn), Meditation 53J, Flame Punch 57J (125, Bounce 1/4),

Fire Flame Shells Punching the top, Hardening, Fireballs 9J (40), Heated 13J, Smoke

17J Bellamy, Spinning Dash 18J (pwd, 60), Deadly Clash 21J (60), Smokescreen 24J, Double Pipe Flame 27J (75), Flame Crash 31J (70)

Extreme Lochgilas 34J Bellews, Dry Strike 35J, Scorching Flame 41J, Deterrence 44J, Explosive Flame Blazing Strike 49J, Fire Shoots Eight 54J, Bubbling Fire,

Jill Grip, Spark (40), Tooth of Fire (65), Chirp, Smokescreen

20J Reno, Ghost Face 24J, Dragon's Fury 29J (40, adds an additional 40 points of fixed damage), Slice 33J

36J Lojiras, Dragon's Claw 38J (80), Heat Gathering 41J ( 100% change your special attack level by 1),

Air Slash 44J (Flight, 75, adds an additional 60 points of fixed damage), Flame Jet 47J (95),

Shadow Claw 51J (70), Focus of Will 53J (+Defense), Wing Slap 56J (Flight, 60), Dragon Soaring Strike 59J (90), Flame Rush 62J (125. 1/4 of the damage taken by the opponent bounces back to you), High Temperature Whirlwind 67J (120),

Huria Electric Lightning, Spark 5J 40), Tail Wagging 5J, Ghostly Flame 8J, Flame Spray 12J (hits for a killing blow every now and then) (95), Seal 15J, Spiral Flame 18J (80), Mystic Guardian 21J, Retaliation 24J, Seduction 27J, Dense Fire Web 29J (120)

30J Rios, Retaliation 32J, Intrigue 36J (100% change own Special Attack level by 2), Fire Cross 41J, Phantom 47J, Grudge 51J (reduce Special Defense by 2), Fiery Flame 56J (150),

Dita Builds up breath, Slam (Pounce, 60), Spit of Fire (Special Attack, 45), Painful Strike (

Attack, 40), Bold Fire 17J (plus Attack Special Defense), Fire Bomb 21J (Special Attack, 65),

Lingering 24J (plus Attack 2 Speed 2), Inflammation King Strike 27J (Physical Attack, 50 Opponent's Strength less than half the Power Doubled)

28J Dirck, Air Blaze Flash 30J (Attack, 45, 2-3 attacks in one round), Flame Power 34J (plus Attack 2 Special Attack 2), Spiral Flame 38J (Special Attack, 80), Inferno Dance Formation 42J (Physical Attack, 80 increases power by 20 each time it is used consecutively), Burning Pulse 46J (Special Attack, 100), Explosive Flame Shattering 50J (Physical Attack, 110), Bathe in Fire 55J (restores 1/1 of one's maximum stamina and exhaustion)

================= =================== Grass Elves ==================================

Bubba Seed Bump, Head Shrink, Suck 10J (20), Blizzard Blade 13J (hits for a killing blow from time to time), Curse 16J,

18J Bubba Grass, Tooth Surge 22J ( Attack, 60), Power Suck 27J (40)

32J Bubo Flower, Sheer Crash 32J (120 rebound 4/1 on Attack), Earthquake 33J (Ground, 100), Parasitic Seed 34J (sucks 1/8 of opponent's max stamina for five rounds, ineffective on Grass), Photosynthesis 39J, Bite Crush 45J (100, Normal), Super Suck 51J (Grass) Special Attack, 60), Flying Leaf Storm 57J (140),

Cactus Orb Bump, Needle Stab (35), Parasitic Seed, Chirp, Hypnotic Powder 13J, Poison Powder 14J, Sudden Advance 15J

16J Cactus, Blizzard Blade 20J (hits with a fatal blow every now and then), Sweet Breath 23J, Growing 27J, Shedding Crash 31J, Petal Dance (1 turn does 2~3 attacks, 50) 32J. 3 attacks, 50) 32J

Giant Cactus 32J, Photosynthesis 45J, Sunlight Blaze 53J,

Small Bean Sprout Needle Stab (35), Coil Tight (Punch, 15 Poisoning), Hypnotic Powder, Glare, Paralyzing Powder 19J, Growth, Poison Powder

21J Tinker, Dissolving Liquid 23J (40), Indigestion 26J (Punch, 20), and Sweet Breath 28J, Stomach Fluid 30J (PP reduction of opponent's default skill by 5), Blistering Blade 32J (will land a killing blow from time to time), Blade and Leaf 34J, Squeeze 36J

37J Demon Flower Fairy, Energy Saving 39J, Energy Absorption 41J (returns blood), Energy Release 47J (100), Vital Attack 55J (80), Flying Leaf Storm 63J (140), and

Small Mushroom Impact, Glare 5J, Needle Strike (35) 7J, Poison Powder 10J, Bouncing Kick 13J (Punch, 30+), Poison Saturation 17J

20J Mushroom Monster, Poison Shock 21J, 24J Perch, Poison Mist 28J, Poison Concentration 31J, Earthquake 35J, Quadrilateral Knife and Leaf 39J (80), Shield 43J, Tarzan's Dome 47J (Punch 120, exhaustion for one round), Light Energy Ray 51J (100), Light Source Wave 55J (120)

YiYi White Mist (unaffected by opponent's Attribute Skills for 5 rounds), Poison Powder, Spike, Flying Leaf 16J (Grass Special Attacks with a power of 35)

17J Yidin Silk, Sudden Strike 21J (Physical Attacks with a power of 55 ignoring the opponent's speed), Concentrated Essence 25J (Acceleration and (acceleration and hit level 1), Concentrated Juice 29J, 33 Blade and Leaf (Grass Attack 70)

35J Ekaleon 37J Sudden Advance (Attack 90, bounces back 1/4 of itself) 41J Parasitic Seed 44J Green Wave (Grass Attack 60) 47J Cohesion (Attack *2) 50J Four Square Blade and Leaf (Grass Attack 80) 53J Thousand Leaf Chop (Grass Attack 55, is 2-3 attacks). (Attack, actual power is 110 or 165) 56J Regeneration (restores 1/2 of one's strength) 59J Green Leaf Fairy (Grass Special Attack, power 115) Feng Hua Chaos Dance 64J (power 125 Grass Physical Attack)

Small Tree Spirit Heavy Strike (50) Poisonous Powder Flying Leaves (Grass 35) Fury (40) Level 21 Green Light Wave (Special Attack 60)

29J Giant Tree Demon 27J Wood Leaf 70 31J Blade Leaf 70 61J Blade Leaf Light Wave 120

==================================== Flying Elves ==================================

Pippy: Crash, Lightning Bolt 5J, Chirp 6J, Flying Wings. Slap 9J (will hit a killing blow from time to time)

14J Bebop, Temptation 14J, Mercy 16J (best for catching sprites), Live and **** to Die 18J, Blow Fly 23J, Swallow Return 28J (60), Sudden Advance 33J

34J Pocker, Full Power Strike 37J, High-Speed Move 41J, Bird of Prey 49J (120 bounces 1/4),

Mao Mao Bump, Sand Throw, Whirlwind 9J (40), Lightning Bolt 13J (Pounce, 40)

18J Karo, Blow Fly 17J, Tornado 22J (70), Dance of the Winds 27J, High Speed Move 32J,

36J Barocca, Flying Wingslap 38J (60), Perch (Back to Blood) 44J, Tailwind 50J, Mimicry 56J, Air Slice 62J,

Phantom Chase (Punch, 40, 2~3 times), Accelerate, Flying Strike (35), Messy Surge (Punch, make 2-5 attacks power 15), Glare 15J, Swallow Return 18J (60, sure to hit)

20J Halfford, Mimicry 23J, Flying Slam 32 (70), Quick Strike 35 (50), High Speed Move 41J (increases Speed by 2 levels), Perch 47J, Spinning Shock 52J

Mirame Assault (Punch, 45), Glare 4J, Whirlwind 8J (40), Wing Slap 12J (60), Hurricane 16J (55), High Speed Move 20J, Wing Combo 24J (35), Feather Flying Scatter 27J (75)

28J Tiace, Flying Slash 30J (Punch. Must Preempt 70), Spiritual Interference 34J, Flying Light 38J, Flying Dive 42J, Spiritual Synchronization 46J, Spiral Gale 50J (Flight, 100), Will to Rage 54J, Magic Storm 59J (150, reduces own Special Attack by 1)

Batty Dee (Yoyo's evolution) Charge (Ignores Speed, Physical Attacks), Crash (Mighty 35, Physical Attacks). Glare 11J (Attribute Attack, 100% reduces opponent's Defense Level by 1), 4. Yo-Yo Ray 16J (Special Attack, Power 55, makes all opponent's Enhancements disappear), Hurricane 21J (Power 55, Special Attack, 5% makes opponent afraid), . Noise 25J (Attribute Attack), Wind Pressure 33J (Special Attack, Power 65), Extreme Dive 37J (Physical Attack, Power 70), Ultrasonic 40J (Attribute Attack, 100% change your own Hit Level 2), Back Wind Attack 44J (Special Attack, Power 70), Wind Slash 48J (Physical Attack, Power 85, 15% reduce opponent's Defense Level 1), Wind Chase 51J (physical attack, power 70, first move power doubled), interfere with the sound wave 55J (attribute attack, 100% reduction of the opponent's special ability and attack and hit level 1), spiral gale 60J (special attack, power 100, 5% to make the opponent afraid), Tianxiang even flash 67J (physical attack, power 125, 5% to make the opponent afraid)

=========== ========================= Electricity Genies ==================================

Bibi Mouse Impact, Glare, Charge, Tooth Surge, Tooth Surge 13J

15J Lightning Mouse, Electric Spark 18J, Blow Fly 23J, Bluff 28J, 30J Sky Thunder Mouse

Tooth of Thunder 35J, Discharge 54J, Ghost Face, Bite Crush,

Rocky Impact, Electromagnetic Wave, Electrical Shock (40), Electric Lightning Flare

21J Kirola, Conspiracy, Electro Bomb 25J (60), High-Speed Movement 28J, Feint (Punch, 50), Ironhead Kung Fu 34J (Punch, 80)

38J Cesarura Electric Ray 36J, Current Crash 40J, Electromagnetic Cannon 43J, Electric Lightning Wheel, Thunder Strike, Wall of Light (damage from special attacks halved for five turns), Thunderbolt (95) 58J, Thunder God (120) 61J,

Cesarella Lilli (extinct, except Twister) Crash, Chirp, Electric Shock (40), Electromagnetic Wave, Ghostface 20J

21J Mian, 25J Charge, Discharge 29J (80), Flame Fist 33J (Fire, 75)

37J Electric Bunny, Thunder Fist 38J (75), Electro Wave 42J (75), Wall of Light 51J (halves the damage of a special attack for five rounds), Energy Shock 59J (70), Booming Thunder 68J (120),

Leigh (extinct, except Twister) disappeared, no evolution) Grab, Charge 4J, Wind Rush 8J (50), Lightning Strike 12J (40), Glare 16J, Flash Strike 20J (60), Electricity Strike Beam 24J (60), Thunder Sacrifice 28J (Paralyze), Discharge 32J (80), Shocking Thunder Slash 36J (55 Power*2 when HP is less than 1/2), Electricity Flash and Thunder 40J (90), Thunderstorm Sky 43J (Attributes) Attack-Defense, -Special Defense), Thunderbolt Slash 47J (80), Ten Thousand Lights 51J (75), White Light Blade 55J (95), Electric Flash 60J (Attribute Attack-Speed, -Hit), Extreme Electricity Thousand Birds 64J (Special Attack 120, 5 hits), Instant Thunder Heavenly Flash 70J (Physical Attack 150, 5 hits)

Shira (Yo-Yo's Evolution) Gaze 11J (Attribute Attack. 100% reduction of the opponent's defense level 1) Yoyo ray 16J (special attack, power 55, make all the opponent's enhancement ability disappear) 24J Falling Thunder (Special Attack 40) 37J Cross Lightning (60) 40J Electrode (Special Attack +2, Speed -1) 46J Penetrating Current (Special Attack 70) 48J Meteor Rush (Power 70. Increase 20 each time you use it continuously, maximum power 80) 51J Thunderbolt Ray (90) 67J Lightning Storm (130)

Rook Lightning Strike, 40, Electricity/Special Attack, pp: 40

Collision, 35, Normal/Physical Attack, pp: 35

Charge, 0. Attribute/Attribute Attack, 1 round of your own Electric Stance Damage x 2, pp: 20

17J Electromagnetic Wave, 0. Attribute/Attribute Attack, 100% paralyzes opponent on hit, pp: 20 Karuga 19J 21J Rush, 50, Normal/Physical Attack, pp: 35

25J Lightning Wheel, 60, Electricity/Special Attack, pp: 30

30J Power Grid, 0, Attribute/Attribute Attack, when successful, 100% of your own Special Defense Level is changed. 2, pp: 30

35J Chain Lightning, 35, Electricity/Special Attack, 2~3 attacks in 1 turn, pp: 35

37J Evolutionary Kargas 39J Swift Strike, 65, Electricity/Physical Attack, pp: 35

43J Lightning Strike, 0, Attribute/Attribute Attack, when skill is successful, changes opponent's Special Defense by 100%. Level -1, pp: 30

47J Thunderbolt Formation, 75, Electricity/Special Attack, paralyzes opponent 10% on hit, pp: 25

50J Break Defensive Strike, 75, Normal/Physical Attack, when skill is used successfully, changes opponent's Defense Level -1 by 15%, pp: 30

53J Thunder Shock, 0, Attribute/Attribute Attack, skill changes opponent's Defense Level by 100% when used successfully. When used successfully, 100% changes opponent's Defense Rating by -1, When used successfully, 100% changes opponent's Special Defense Rating by -1, pp: 25

56J Green Lightning, 80, Electricity/Special Attack, When used successfully, 20% changes one's own Special Attack Rating by 1, pp: 20

59J Thunderbolt Flash, 100, Electricity/Physical Attack, Upon Hit 5% paralyze opponent, pp: 10

62J Thunderstorm, 0, Attribute/Attribute Attack, 100% change own Attack Rating by 1 when skill is used successfully, 100% change own Special Attack Rating by 1 when skill is used successfully, pp: 20

68J Flash of Thunder, 115, Electricity/Special Attack, 5% paralyze opponent when hit, pp: 10

68J Flash of Thunder, 115, Electricity/Special Attack, 50% paralyze opponent when hit, pp: 10

=================================== Ground-based Elves ==================================

Moby Charge Top, Hard 5J, Shocking Strike 9J (pp, 50), Aim 12J, Ground Cracker 15J (60)

17J Goggle, Slam 20J (pwd, 60), Throw Sand 23J, Dusty 26J (70), Shattering Crash 30J (pwd, 80), Earth Power 34J

37J Rugas, Earthquake 39J (100), Mud Tumble 43J (85), Earth Wall 47J, Sandstorm 51J, Burst Fist 55J (120),

Grimm (gone, except Twister) Strike (30, 2~3 attacks in a row), Crash, Dust, Dust 15J (Special Attack, 30)

16J Grimm, Rolling Earth 20J (+1 to own defense), Sandstorm Strike 24J (40, 2~3 attacks in a row),

Flying Mud 28J (-1 to opponent's hit), Earth Dragon Flash 32J (30), Earth Dragon Flash 32J (30), Sand Strike (30), Sandstorm Strike 24J (40, 2~3 attacks in a row),

Mud Fly 28J (-1 to opponent's hit), Earth Dragon Flash 32J (30) (Special Attack, Backfire Power*2)

36 Grouchy High, Sandstorm Rush 37J (100, 1/4 of opponent's damage bounced back), Sand Dust Shock 41J (75), Mystic Power 45 (Attack Special Attack +1)J, Charge Blaze Breaker 49J (Penalty, the higher the opponent's level ability, the greater the power of this skill), Guardian of the Earth 53J (restores 1/3 of the maximum HP), Sand Dust Charge 57J (80), Sky Shake 62J (120),

Chiro Dust, Charge (45), Glare, Knockout (40)

Jerat 16J, 19J Charge, 23J Earth Wall (+2 defense), 27J Earth Fist (Ground-based physical attack, 65 power, very effective against Roach), 31J Deterrence

35J Tachiradon,36J Shattering Impact, 40J Super Heavy Punch (120, exhaustion), 44J Earth Shield (special defense +2), 48J Hardened Impact (90), 52J Counter Storm (1/4 rebound), 57J Impetuous Break (60, 2-3 attacks a round)

Nag Knockout (Normal Attack, Power 40) Hardness 5J (Attribute Skill, 100% change of their own defense) Rank 1)Toughness 11J (Attribute Skill, 100% change own Special Defense Rank 1)Earth Crack 16J (Earth Special Attack, Power 60)

17J Nachiru Breakthrough 21J (Normal Physical Attack, Power 60, 15% make opponent's Defense Rank -1)Flying Dust 26J (Earth Special Attack, Power 75, 15% chance to make opponent's Hit Rank -1)Deterrence 31J (Attribute Skill, 100% change opponent's Attack Rank -1)

Nag Bow (Normal Physical Attack, Power 40)Hardness 5J (Attribute Skill, 100% change opponent's Attack Rank -1) 100% change opponent's attack level -1) Punch 36J (Normal Attack, Power 80)

38J Nadorei Magnetic Wave 40J (Mechanical Attack, Power 50, 15% make opponent's Speed Level -1) Earth Guardian 44J (Attribute Skill, restores 1/3 of one's Maximum Stamina) Steel Sand 48J (Earthen Attack, Power 80, 15% make opponent's Special Defense Level -1) Air Rush 52J (Earthen Attack, Power 60, 10% exhausts opponent for 1 round and prevents them from attacking) Earth Essence 55J (Attribute Skill, changes their defense by 100%, Special Defense Level 2) Empty Fist Breaker 58J (Earthen Attack, Power 60, doubles their power when their HP is less than 1/2) Dust Storm 61J (Earthen Attack, Power 95) Sandstorm 64J (Earthen Attack, Power 105) Attribute Reversal 70J (Attribute Reversal, Power 80, 15% restores opponent's Special Defense Level -1) 105) Attribute Reversal 70J (Attribute skill, within 5 rounds and the opponent's combat attributes exchange, this move is very strong)

Dingaru Shattering Power 45 (Special Attacks) Spinning (Attribute Attacks 100% change their own defense level 1 Speed Level 1) Hardness (Attribute Attacks 100% change their own defense level 1) Impacting Power 35 (Physical Attacks)

17J Tingaru level 20 Crushing Strike Power 55 (Physical Attack 15% changes opponent's Special Defense Rating by -1)

25 Precision (Attribute Attack 100% changes opponent's Attack and Hit Rating by 1)

29 Ground Cracking Power 60 (Special Attack)

34 Punching Power 80 (Physical Attack)

37J Tingaru Tingaru level 38 Flying Sand Power 70 (Special Attack 15% changes opponent's Speed Rating by 1)

37J Tingaru Tingaru level 38 Flying Sand Power 70 (Special Attack 15% changes opponent's Speed Rating by 1) 70 (Special Attack 15% change opponent's Hit Level -1)

Level 41 Boulder Break Power 70 (Physical Attack 15% change opponent's Defense Level -1)

Level 44 Earth Protector (Attribute Attack 100% change opponent's Special Defense Level 2)

Level 47 Wind Chasing Sand Dust Power 60 (Special Attack doubles opponent's power when opponent's Strength is less than 1/2)

Level 50 Wind Sand Blast Power 100 (Physical Attack: 15% changes opponent's Special Defense Level by -1)

Level 53 Rotating Sandstorm Power 100 (Special Attack: 15% changes opponent's Defense Level by -1)

Level 56 Spiral Fist Power 90 (Normal Physical Attack)

Level 59 Earth Will (Attribute Attack: 100% changes opponent's Attack, Defense, and Special Power Level 1)

Level 59 Earth Will (Attribute Attack: 100% changes opponent's Attack, Defense, and Special Power Level 1) (Special Attack 100% changes your Attack, Defense, and Special Power Level 1)

Level 64 Shaking Earth Power 120 (Special Attack, low hit)

==================================== Mechanical Elves ==================================

Sita (gone, except for Twister)

Sita (gone, except for Twister)

Sita (gone, except for Twister) is a new attack. Disappeared, except for Twister 0 Metal Sonic 5J, Steel Claw 11J (50), Alloy Iron Bullet 16J (50)

I8J Titus, Scattershot 20J (30), Iron Arm 24J, Slam 28J, Gravitational Magnetic Field 32J (reduces opponent's speed), Metal Blast 36J (65)

38J Regios, Lightning Rays 40J (Electricity 75), Current Crash 43J (Electricity) , Current Crash 43J (Electricity, 70), Charge 47J, Full Ammo Launch 50J (135 Fatigue), Steel Shock 54J (80), Full Armor 57J, Cannon Light Wave 60J (120), Energy Bombardment 65J (150),

Pie Punch (45), Aim 5J (+1 to hit on itself), Pie Rays 10J (50, ignores opponents' boosted Attribute), Gravitational Magnetic Field 15J (reduces speed by 2)

17J Pyrokid, Steel Flying Kick 19J (does 2~3 attacks in a round 40), Stored Power 23J (adds 2 to attack), Metal Blast 28J (65), Steel Shock 33J (75)

36J Pyrokidar, Conductive Energy 37J (increased chance of hitting a vital within 5 rounds), Conductive Light Wave 40J (75), Hardened Shock 43J, Functional Repair 46J (blood restoration), Conductive Beam 48J, Ultimate Divine Power 52J, Iron Will 55J, Total Ammunition Launch 58J, Kamikaze Kick 65J (150)

Pano (Out of Print) Fast Attack, Flash Bomb (hit reduction), Scrying (add 2 to hit)

16J Pallas, Magneto Wave 16J, Shock 20J (60), Laser 24J (65), Solar 28J (doubles attack in one turn), Energy Light Wave 32J (75)

35J Parsec, Steel Charge 36J, Attack Mode 40J (adds Attack Special Attack), High Energy Rays 43J (Special Attack, 85), Wings of Flight 46J (Flying Objects Attack, 80), Defensive Mode 49J (adds Defensive Special Defense). Lingering Light 52J (Special Attack, 90), Flying Chopping Strike 55J (Flying Object Attack, 90), Coordination Mode 59J (Plus Attack Defense Speed), Focusing Rays 65J (Mechanical Special Attack, 150),

Kasi Charge (45) Acceleration (Attribute) Extreme Charge (55) 13J Earth Power (Attribute) 17J Tracking Bomb (50 Special Attack) 21J Steel Impact (75 Object Attack) (The higher the penalty opponent's ability level, the more powerful this skill is.) 25J Shield (Resists 50 damage) 28J Laser (65) 29 Kart 35J Fire Bomb 40J Strong Strike (80) 54J Rock Shattering Slash (90) 57J Primordial Energy (Attribute) 65J Atomic Energy (150)

Kita Level 5 Aiming (Attribute Skill) 100% changes your hit points when the skill is used successfully. (Attribute Skill: 100% change your Hit Level by 1 when using this skill)

Level 10 Steel Claw Power 50 (Physical Attack: 20% change your Attack Level by 1)

Level 15 Alloy Iron Bullet Power 50 (Special Attack)

Steel Tasers Level 20 Power 60 (Physical Attack: Double your opponent's Strength when their Strength is less than 1/2)

Level 25 Metallic Sonic (Attribute Attack: 100% change your opponent's Defense Level by -1 if you succeed in this skill)

Level 25 Metal Sonic (Attribute Skill. 100% of the opponent's defense level is changed by -1)

Level 30 Metal Blast Power 65 (Special Attack)

Level 35 Iron Blast Power 80 (Physical Attack)

38J Regis

Regis Level 40 Flame Clash Power 70 (Fire Attack) 10% of hits cause the opponent to suffer burns.

Level 44 Guardian (Attribute Attack 100% changes your defense by 2)

Level 48 Flame Crash Power 75 (Fire Special Attack)

Level 51 Frenzied Attack Power 45 (Physical Attack: 2-3 attacks in 1 round)

Level 54 Storing Up (Attribute Attack: 100% changes your Attack Level by 2)

Level 57 High Energy Light Wave Power 85 (Special Attack: 5)

60 Raw Energy (Attribute Attack: 100% change your Attack Level 1, Defense Level 2, and Special Defense Level 1)

63 Thermal Laser Power 105 (Special Attack)

67 Hundred Cracks Blast Power 150 (Physical Attack)

1J Rager

1J Knock (Physical Attack)

5J Hard (Attribute Attack, 100% change your defense level by 1)

10J Tough (Attribute Attack, 100% change your special defense level by 1)

15J Light Wave, Power 45 (Special Attack)

19J Layton Towers

20J Gravity Wave, Power 60 (Special Attack, 15% change your special defense level by 1)

20J Gravitational Wave. Power 60 (Special Attack 15% changes opponent's Speed Level -1)

25J Heavy Strike Power 50 (Normal Physical Attack)

30J Feeble Light (Attribute Attack 100% changes opponent's Attack and Special Power Level -1)

35J Laser Sweep Power 70 (Special Attack 15% changes opponent's Special Defense Level -1)

39J Renaldo

40J Iron Arm Slam Power 60 (Physical Attack)

45J Translucent Beam Power 70 (Special Attack)

48J Charge (Attribute Attack: 100% of the opponent's Special Attack Level is changed by 2)

51J Extreme Rays Power 70 (Special Attack)

54J Vajra Strike Power 100 (Physical Attack: 15% of the opponent's Defense Level is changed by -1)

54J King Kong Strike Power 100 (Physical Attack: 15% of the opponent's Defense Level is changed by -1) 15% change opponent's defense level -1)

57J Laser Shot Power 90 (Special Attack 15% change opponent's hit level -1)

60J Savage Sweep Power 80 (Normal Physical Attack Double the power when opponent's Strength is less than 1/2)

63J Magical Energy Power 135 (Special Attack)

68J Attribute Duplication (Attribute Attack)

68J Attribute Copy ( =====

Basic Ice Beast 25-26J Frozen Strike (35), Basal Ice Cone (55), Ice Armor, Cool Down, Slap, Frozen Light (45)

27J Frozen Beast, Breakthrough 30J (Punch, 60), Claws of Ice 38J (65), Frozen Air, Frozen Wind 42J, Frost 45J, 52J Frozen Light Wave 55J Ice Lingering Mirror 58J Crack Ice Combo 61J Ice Sky 66J Zero Degree Ice Break (120)

Sora Ice Blade (40), Tail Throw 5J (P&P, 45), Frost Armor 9J, Ice Armor 13J, Frozen Rays 17J (45)

18J Heraus, Ice Freezing Breath 20J (55), Ice Breaker Tail 25J (P&P, 60), Cold Stream 30J, Xeno Ice Arrow 35J

38J Archea, Shattering Ice 40J (Normal Ice Attack 80), Cold Ice Protector 43J, Frozen Hail 47J, Ice Seal 50J, Icy Sky 55J (100), Holy Spirit Flash 60J (100), Extreme Ice Storm 67J (150), Extreme Ice 75J (30% spike, remaining 70% MISS)

Link: Ice Frost (-1 to defense), Cold Ice Freeze (55), Cold Bubbles (30), Grab

17J Linsch, Crazy Grab 19J, Ice Claw 23J, Gem Energy 27J , Ice Rinning Light 31J, Crack Ice Strike 35J

36J Brinks, Cracking Toughness 39J, Freeze 43J, Gem Rays 47J, Coagulation Breath 51J, Jeweled Force 55J, Lunar Lightning 59J, Concentration Light Cannon 64J (120 seconds), Frozen Light 64J (120 seconds). Concentrated Light Cannon 64J (120)

Keran (Branch Elf Yoyo Ice Evolution) Glare 11J (Attribute Attack, 100% reduces opponent's Defense Rating by 1)Yoyo Ray 16J (Special Attack, Power 55, causes all opponent's Enhancements to disappear)Frozen Ray 21J (Special Attack, Power 45)Frozen Wind 27J (Special Attack, Power 60, 15% chance to Decrease opponent's speed level 1)Ice Mirror 32J(Attribute attack, 100% change own special defense level 2)Freezing Fist 37J(Physical Attack, Power 65)Ice Sphere 40J (Special Attack, Power 70)Crystal Cold Armor 44J(Attribute Attack, 100% increase own defense and special defense level 2)Soft Fist 48J(Physical Attack, decrease opponent's damage by 1/2 under normal attack state) Blizzard 51J(Special Attack, Power 60, 15% chance to decrease opponent's speed level 1)Frozen Light 21J(Special Attack, Power 45)Frozen Wind 27J(Special Attack, Power 60, 15% chance to decrease opponent's speed level 1)Frozen Mirror 32J(Attribute attack, change own special defense level 2) ) Blizzard 51J (special attack, power 90, 10% chance of frostbite) Ice Power 55J (attribute attack, 100% enhancement of their own attack level 2) Sky Cold Ground Freeze 60J (special attack, power 100, 10% chance of frostbite) Ice Blaze 67J (power 120)

========================= =========== The Elves of the Supernatural Department =================================

Nir: Thought Ray (50), Space Jump, Change Art, Quick Attack (45 for general attack)

17J Fisley, 20J Swift Strike (60 power), 25J Fantastic Light Wave (70 power), 30J Sense (Special Defense plus 2), 35J Gravity Suppression (Special Attack 70)

37J Esfia 39J Flying Swallow Chop ( Physical Attack 75) Level 42 Mind Control 45J Intentional Interference 48J Flying Air Rush 51J Aura Recoil 54J Glimmering Meteor 57J Extreme Spin 60J Inspiration 66J Cosmic Phantom (150)

=============== ===================== Normal Elves ==================================

Yoyo Gaze 11J (Attack, 100% reduces opponent's defense level by 1), Yoyo Ray 16J (Special Attack, 55 power, causes all of opponent's enhancements to disappear), Yoyo Rays 16J (Special Attack, 55 power, causes all of opponent's enhancements to disappear), and Yoyo Rays 16J (Special Attack, 55 power, makes all of opponent's enhancements disappear). 21J Combo (Normal 30 2~3 attacks), 25J Ki (Boost Attack 1), 31J Heart (Special Attack 70 5% to put opponent to sleep), 36J Chirp (-1 to opponent's attack), 41J Nod (Physical Attack 75) 50J Pentagram (Physical Attack)

Yoyo's 20J and above skills are only available if you don't evolve