Adventure Island warrior how to add ability value and skill points ~~ detailed point !!!!!!

The first stage:

Level 1 - 10

Note:

1, upgrade full blood. By now I also have to admit that I practice the number is not too perfect, and not wash points can be washed out. The reason is that I did not pay attention to the following problems. So I will be my experience the first to tell those who just started the newbies - "upgrade full blood law". Simply put, the moment before you upgrade, if your blood is full, the system will give you an extra 1-3 points of life maximum. Don't look down on these points of life, more than a hundred levels is more than 100-300, is a number that can not be ignored. I have done experiments, take from the novice to 10 level turn warrior, if not pay attention to the above problems, a turn after the blood is generally between 380-390, and pay attention to the upgrade full blood, blood will be between 405-415, only 10 levels have such a gap. So please be sure to pay attention to this at the beginning of the newbie. Previously did not pay attention to friends from now to pay attention to, I am 54 level when I know this law, that is to say, the loss of about more than 100 blood. However, the warrior blood has always been more, to the later blood if the hand fast, 4000 blood are enough. I 116 level 8985 nearly 9000 blood, if there is a dragon rider group plus holy fire on 15000 is completely enough, but also please do not because of this old to re-train the number, from now on to pay attention to it.

2, shaking point. This said more, intelligence luck double 4, regardless of the power agile.

3, gender. Talking about this everyone may think I'm a little nervous. But the fact is that many male players do now open female number to earn the sympathy of others to money to equipment, this point is actually technically nothing to say, if the male open female number is to commemorate or purely personal preferences that can be said, but if it is for the purpose of the above, but also failed to live up to the original intention of this function of the online game. But in general, it is recommended that we are what gender on what gender, after all, your character in the game is their own incarnation of it, so that there is a real feeling.

4, name. This if the player has no special purpose, it is recommended to choose a more affinity name, after all, this game you still want to communicate with other players ah.

Leveling location:

This stage without skills is completely hard hitting, warrior type there is no reason not to stay in the small snail small mushrooms more than the newbie island, pay attention to get the hat and weapon of the two tasks to complete, so that playing the monster will be much easier.

Ability to add points:

At this time there is no need to add agility, upgraded on all add power.

Weapons and equipment:

At this stage, the clothes and pants do not need to be changed, to the 10th level of the Warrior Tribe's store to buy a two-handed weapon (recommended spear system), as much as possible to increase their attack power. Other temporarily do not need to change.

Stage 2:

Level 11 - 30

Note:

Already a warrior, this stage is a bit painful, should be appropriate to make some mage friends, team practice faster.

Practicing place:

If it is a team, where there is a mage group which, just pay attention not to hit those too much effort monsters, or else other people over a few kick you out. If you're practicing solo, it's easy to mix it up to level 15 in Archer's Village Training Ground 1, then go to Pig's Shore and brush the pigs and make money fast. When you get to 21, go to Abandoned City and do that group quest, you can do it all the way to level 30, with high experience and good prizes, the downside is that you don't get any money.

Ability to add points:

This time the agility of the addition is not unique, depending on what monsters to determine, I recommend that level 30 added to 50, one to facilitate the second turn of the time to play those fire boar monkeys do not often appear miss, and the second to do the group task to play the crocodile is also a lot easier. The other on all add power.

Weapons and equipment:

At this stage there is nothing to say, to the level of the new equipment, the warrior's equipment, high defense, can save a lot of medicine. Weapons have been recommended two-handed spear system, 30 levels before the spear cheap and swinging attack is very frequent (spear swinging damage)

Skills:

Life Recovery 5 - Life Enhancement 10 (full) - Recovery Art 3 -- Holy Armor Art 13 -- Powerful Attack 20 (full) -- Group Attack 10

This addition is not to say more, do the absolute addition before the swordsman.

Stage 3:

Level 31 - 70

Note:

This stage is the golden period of the swordsman, try to single practice to upgrade fast.

Practice location:

Level 31 to 40 can go to the ant cave to fight the prickly mushrooms and zombie mushrooms, or to the toy city to fight the bear and the alarm clock. 41 to 50 to the level of the training ground near the magic forest to fight the wind solo, to the toy city to fight the big ghost. 51 to 60 to go to the golden beach to fight the turtle green crab, or to the sky to fight the daylight elves. 61 to 70 to go up to the sky to fight the little snowman or the gray wolf. Here it is worth saying, practicing leveling what specific monsters to hit the appropriate? I think this stage or brush small monsters, but do not play weak monsters, also do not play strong monsters big monsters. The so-called weak monsters are very low level and easy to fight, but the experience is too low. Big monsters are the kind of monsters that can be fought with high experience but are more difficult to fight. The transformation of these monsters follows the level. Personally, I think it's best to fight monsters that can be killed by Power plus Ultimate in seconds, or if Ultimate isn't out, two Power. This is the most reasonable way to choose the mode of hitting the monsters, and the general speed of brushing the monsters is just enough to allow you to re-brush them after hitting them. Fundamentally increase the upgrade speed. 35 to 50 this stage there are many people say brush tower task upgrade fast, but considering that few people are willing to group swordsman, so it is not recommended.

Ability to add points:

To the 70 level of basic agility to 80 is enough, if the equipment is good there are a lot of plus sensitivity, the warrior lifetime agility or even 65 is enough, agility plus 80 is a waste of points, the other add to the power will make the attack geometrically increasing trend. Never go to the level of fighting monsters and go to the agility added to a very high. If the level of the self is much higher than the fight monster, then low agility will not appear miss.

Weapons and equipment:

Here is the first to discuss the swordsman's weapon selection problem. Simply put, is the choice of sword or axe. Of course, I am not in favor of the so-called double repair, the swordsman is not a gunfight, to the three turn no designated attack mode skills, so double repair is certainly not sensible. Plus double repair will inevitably reduce the other skills of the bonus. Precision Ultimate Fast Rage Wound Counter one can not be less, but also fill the group attack, to the three turn dark and gas absolute, sword and axe are added? The number of points is actually not much. About the sword and axe choice, here I do not want to recommend which, two weapons have their own advantages. The stability of the attack, attack speed sword is better than the axe, but the upper limit of the attack axe is better than the sword. In addition, it is worth a question is, the sword (here all refer to two-handed weapons) than the axe in the late attack distance to be long, like the tiger sword overlord Yali Solomon attack distance have caught up with the distance of the gun and the spear, which is really a big advantage of the sword. I also take the sword.

This stage plus hp, mp equipment a lot, but I suggest or wear add agility and power, if the fight monster agile enough, try to choose to add to the power. Adventure Island high offense is the hard reason, huh. Specifically, the change of clothing and defense or to change. Gloves try to add attack, shoes and clothes can add agility, of course, this is in the case of money. No money, at least from level 40 to start the weapon with 100% of the attack scroll point full of 7, it is worth noting that this stage will be in the completion of the task or hit the monster to get some volume, I feel that no matter how much garbage these volumes to stay (pets and their own can not be equipped with a weapon volume, except for the exception of the volume), for the future of their own point of the volume to be used. This stage of a garbage volume sold more than 100,000 on us is still very attractive, but for the sake of the late, this money shall not earn.

Skill points

Precision Sword 20 (full) - Ultimate Sword 30 (full) - Rapid Sword 9 - Fire of Fury 19 -Damage Counter 30 (full) The remaining skill points 10 to fill up the group attack and 3 to add Holy Armor.

Explanation: a lot of people say that the undecidability of the Ultimate Sword lets the swordsman get knocked on the head by a bunch of monsters when he fights a big snowman or a bb, but I'd say those guys are just crazy for fighting monsters over the top. You don't wait for the 3rd turn's skills to come out to fight them, and it's a wonder they don't bash you over the head. That's after level 70, and by then attacks against these ultimate become helpful again. And quickly add to 9 points with the damage counterattack with the same life or not. The value of Damage Counter is not in how much damage it does to the enemy, but in the fact that it protects against 40% of physical damage.

Stage 4:

Level 71 - 120

Note:

This stage is the toughest for Warriors, but if done correctly, it escalates quickly.

Practice location:

This stage may really not many people will group warriors, so it is better to practice alone.71 to 77 is a painful process, continue to fight gray wolf, to 77 to the fighting spirit to fill up the 5 can go to fight the big snowman, if you can ensure that the 3 knife a, upgrading speed should not be slow.78 to 87, to go to the toy city to fight the red and yellow clowns, to ensure that the two knives one of the best. 87 to the darkness of the full, go to play bb, pay attention to no one in the place to play, or darkness 40000 + demolition of the bb was robbed by others a little experience. 90 level can go to the toy brush green ship, ascending burst of fast, is more costly medicine, can group a flower of the sacrifice is the best. To 110 to go to fight the ghost king directly to 120.

Ability to add points:

No say, upgrade that 5 points do not give to add the power to add what?

Weapons and equipment: 70 first change the king to take, now the king that is called a cheap ah, at that time I 97 force 4 of the king to spend 6500w +, and now in the market to see the 100 force 6 as long as 1500w, it is really shame ah. If you don't have gloves before, you must change the level 80 10 attack gloves now, and that piece of all-sensitive armor that makes all the warriors spared no blood. To 90 will be replaced with the current warrior's ultimate equipment Solomon. Now the Solomon is also cheap as hell. Warrior's change of clothes to this will be a paragraph. Other equipment can add power plus power, plus sensitive plus sensitive.

Skill points

Fighting concentration 30 (full) -- Dark Sword 30 (full) -- Qi Jie Jian 30 (full) -- Tiger Roar 30 (full) --Armor Crash 20 (full) --Magic Recovery 7 The remaining four points fill up Holy Armor

Explanation: honestly, the only three skills that can really be considered turn three skills are Fighting Spirit, Darkness, and Qi Jedi. The point of the third turn warrior is actually enough. But when I 110 when the tiger roar this skill full found that in fact this skill is very good, although only a poor 40% of the attack, but can be around the enemy to get dizzy, deal with big monsters can not be better. Armor Collapse I actually do not use much, but considering the future to fight boss-level monsters, or fill up.

Stage 5;

Level 121 - ?

At present, the domestic Adventure Island has not opened the fourth turn, but I have Korean private service to recognize a few players who play heroes, from them to get a lot of information, but there is a point is **** the same: four turns of the heroes really strong ~!

Leveling equipment is nothing to talk about, the most critical is the terrible hero skills ~!

Skill 1

Name (translated): Yinghua Moon Blade Dance

Skill Description: Maximum level of 30, release 6 channels of blade light, each channel can attack 8 people. Each blade light attack power 300%

Skill feeling: the rise of the hero from this skill: from the warrior to the swordsman to the warrior, are just using group attack this most primitive all attack skills. And this skill can hit 6 * 8 = 48 monsters each time, but listen to the Korean players, this skill is not automatically released, released in the direction of the player's own control, but also a lot more playability. The downside of this skill is that the aura of the fighting spirit does not add to this attack, and you can't collect air when using this skill.

Skill 2

Name: Blood Light River Chop

Skill Description: Maximum level 30, do a straight line sprint, a straight line on the enemy to do a continuous blow, the state of invincibility. Attack power 420%

Skill feeling: cool skills, for practicing to kill small monsters efficiency is super high. The disadvantage is the same as the Yinghua Moon Blade Dance, in addition to the skill interval time. This skill completely changed the previous shortcomings of the slow speed of the warrior.

Skill 3

Name: Armor Mastery

Skill Description: Maximum level of 20, passively increase the defense of the armor 200%

Skill Feeling: not very practical, the defense of Adventure Island is not the theme after all.

Skill 4

Name; Earth Splitting Sword

Skill Description: Maximum level 30, chopping open the earth's sword skills, a devastating blow to a single enemy, the attack power of 720%

Skill Feelings: is the molding of the hero's absolute staple of single-player skills, you can set the gas, you can work with the darkness, the gas extinguishing skills to use.

Skill 5

Name: Petrifying Sword

Skill Description: Maximum level 30, attacking the enemy at the same time paralyze 6 enemies around, attack power 460%

Skill Feeling: with the Earth Rupture Sword, this skill is not so conspicuous. Recognize the players did not have a plus this skill.

Skill 6

Name: Sword Rain Storm

Skill Description; Maximum level of 50, damage to the full screen of the enemy, duration 90s, cooldown time of 25s, attack power 1700%, each time you use to consume the equipment column of a sword

Skill Feelings: the heroes of the absolute ultimate skills, the effect of the range of damage are not to speak of, but each time you use to consume a sword, the heroes of the absolute ultimate skills, the effect of the range of damage are no say, but each time you use to consume a sword, the heroes of the absolute ultimate skills. The hero's equipment bar seems to be expanding properly. But in the Korean private service as if these swords can be stacked.