Happy Rose Square Dance Ghost Step Dance

Don't say don't copy and paste. This is a list of continuous strokes that I have been looking for on Baidu for a long time. They are all basic companies. If you know all this, it means you have started.

KOF97 practical combination

97 basic connection technology

Practicing continuous skills is the only way to become a master;

Note: A light fist B light foot C heavy fist D heavy foot J jumps 2 times, 4 times and 6 times.

* Luo Jing (comprehensive strength)

Anti-C- Li-C- Bang axe yang-(poison bite-sin-punishment) or snake pheasant

Jump C- stand C- 75 * change-wild bite-nine injuries-jack-o'-lantern

Jump C- station C- 75 * change-bite-eight essence-build by laying bricks or stones through the other side's board.

Jump C- stand C- 75 style * change-serpent pheasant

Jump C- squat b (uneven)-stand C- poison bite-sin chant-penalty chant

Reverse C- Squat B- Stand C- Poison Bite-Sin Yin-Penalty Yin

Jump C- stand B- squat A- no style

Squat B- squat C- kill (eye-catching technique)

The opponent is at the edge of the page (heavy 75 * change-flick empty to cancel-heavy 75 change) *N

Jump b- squat b, b, b- stop b (light five dozen continuous skills, you can't get out unless you are a master)

Flexible use of personal skills, squatting B is used to contain opponents. Small jumps can form a dense mid-course attack, and with anti-C, opponents can't prevent it.

Grass ltd. v. BILLY:

Edge JD-C-26DD-26A-26A-26A-626C (non-maximum state) (weak)

C-6B-2426A

VS RALF:

Reverse JC-C-6B- formless

Caote Company:

JD-C-26DD-2A (Swing)-None

JD-C-26DD-26A-2A (Swing) -2426A (The non-MAX state is OK, I haven't figured it out yet, I don't know which master can).

Grass max blow will kill:

JC-C-26DD-2B (swing) -2426C (press and hold, burn your opponent for three times and then release)

Grass classic original skill:

Jump C- stand C- 75 style * change-serpent pheasant

Benimaru Nikaido (flexible role)

Jump D- Lee D- Lei Guang

Jump D- lie C- nirvana

Squat B- Squat A- Vacuum Pony or Lei Guang Boxing

Reverse jump D- vertical C- large generator

Squat B*3- Lei Guang Boxing/Vacuum Pony

Rebound D- Squat B*3- Stand A- Lei Guang Boxing

The skill of flying hits the opponent in the air-Li C or fist.

Lei Guang is invincible when he punches, and people think he is very strong. Standing c and squatting b can contain opponents in the middle and long distance.

Benimaru Nikaido Special Company:

Aerial 2D (compaction) -2626A (ghost step) -D-2626A

Benimaru Nikaido Max will kill with one blow:

Aerial 2D (Full) -C-2626C

Benimaru Nikaido classic original skills:

D- Large generator in the air (not available since 1997)

Damen Goro (the strongest man in 1997)

Jump D- stand D- head hit-match between heaven and earth or any super kill.

Squat D (opponent is not affected)-Super affected (cancelled)-Thunderstorm-Cut off plants and return.

(The other party attacked us at the edge of the page) GC strike-a head blow (the other party has no protection)-super protection-lightning-cut off the plants and return.

Jump D- Lan mountain

Li C- the bliss of hell

Station D is facing the air and the ground. bilibili must squat. The command ticket is strong, and the mountain of Lanzhi is far away.

Damengoro Special Company:

JD-D-3C-24B-626A-426C

Damon goro's strongest company:

JD-D-3C-426426B-426B-626B

Damon Goro Max will be killed with one blow:

JD-D-3C-426426B-426B-626B

Damen Goro's classic original skills:

Jump D- squat D- over-harvest (cancellation)-thunderstorm-shutdown and return.

The so-called classic original skill refers to the game, not my own idea, don't get me wrong. )

Lianas (terrible heavy feet in the air)

Jump D- squat C- spin spark

Jump C- squat C- moonlight saw

Squat BBA moonlight saw

Squat A- station C- rotating spark (eye-holding technique)

Jump D- vertical jump D (squatting can't prevent it) -V-shaped gold saw (difficult) (if you are fast enough, it comes out like this: JC-268D-4A. I often do this)

Jump D (an opponent in air defense) -V-shaped gold saw

Light eddy current emitter -V-type gold saw

Squat b can be used to contain opponents, squat c is good in the air, forward rush can avoid hanging props, and jumping c can break eight women.

Yin people are repeatedly recruited and jump C- squat B. At this time, all opponents are squatting, and vertically jump D-"V" gold saw.

Lenore Max will kill with one blow:

JD-D-46B-2426B (low prevention)

Lenore's classic original skills:

Jump D- vertical jump d (squat defense)-"V" gold saw

Ralph (an unexpected punch)

Jump C- squat C- any super kill except the cosmic phantom.

Ralph kicks-green cannon or horse riding machine cannon.

Jump C- station C- super Argentina attack

Squatting C and standing C are the main ways of attack and defense. The phantom of the universe is undefended, but it is extremely difficult to hit.

Ralph Marx will kill with one blow:

JC-C-46C-JC-C-2426C

Ralph's classic original skills:

Ralph kicks-horse riding machine cannon boxing.

Clark (someone who makes people afraid to do it easily)

Jump D- Station C (paragraph 1)-End Argentine attack or Argentine obstruction.

End Argentina's attack

Mainly throwing skills, D is used to contain opponents, the lower half of the rotating cradle is invincible, and guessing opponents' actions in wartime.

Once you defeat your opponent, you will continue to be recruited.

Clark Michaels will be killed with one blow.

JC-C-426426B

Clark's classic original skills:

Half-turn-run-half-turn C (although not a continuous skill, it is a classic example of inputting instructions separately)

Chen (seven clubs nemesis)

Jump D- destroy throw

Squat c-shaped iron ball rotation

The iron ball runs (the last one is kicking, and the opponent is at the edge of the plate)-the iron ball is hard to kill.

Squat B- destruction throw

Vertical A and small jump are used to contain opponents, circular escape can pass through suspended flying props, and jumping D is good for the ground.

The crushing and striking effect of the iron ball is just right (a heavy punch can hold all the Lei Guang punches in the second-level gymnasium and give a counterattack), so it is difficult to stop the crushing and killing of the MAX iron ball.

After the iron ball stopped, it was invincible. If the opponent strikes back with fists and feet, it will destroy the shot (not if the enemy uses throwing skills).

Chen Classic Original Skill: 2624C-2626C

Jin Jiafan (so that he can squat on his heavy feet)

Jump D- stop C- front A- phoenix foot

Jump D- squat B- squat a- empty dust or chop from the sky

Squat down BBA- empty dust or sky rises and shreds

Anti-flying foot-squat b- squat a- phoenix foot

Squat d is used to contain the opponent's jump attack. The phoenix dance can break eight girls, and the way of first out in the air is very easy to use.

Gold even accidentally:

26B-24D-28D is in the air.

Kim's classic original skills:

Jump D- stop C- front A- phoenix foot

Cai Baojian (this guy is too lazy)

Jump c- Squat b- Squat a- Whirlwind Chop or Phoenix Foot

Li Bing-Tong Mo Cuo-Ali-Phoenix Foot (handsome)

Cyclone flying apes stab or fly in the air, hitting their opponent-Phoenix's foot four times in the air.

On the other side, squatting on the edge of the edition, C- flying air raid chop (B)- changing direction (inclined downward 3)- squatting C- promoting magic-standing A- phoenix foot

Station A is used to contain, jump C is easy to hit backwards, and overweight can make the space smaller by canceling the spinous process of the cyclone flying ape.

Cai Baojian Max will kill with one blow:

46B-6 .6。 3 (change of direction) -C-6B-2624B

Cai Baojian classic original skills:

Jump c- squat c- pass magic b- phoenix foot

Terry (energy supplement and floating skills are comparable to grass)

Jump c- bracket c- energy supplement-energy fountain

Jump D- vertical D- front A- energy supplement-strong gravel kick-weak gravel kick by 2 (opponent's aura)-vertical C- step by step-energy supplement-energy fountain (opponent at the edge of the plate)

Squat b- Squat a- Step by Step-Energy Supplement-Energy Fountain

(after the opponent floats with energy supplement, swing at point C to cancel the energy supplement) times n.

After energy supplement, you can catch almost any slayer. Station B is a very strong containment skill. It can be said that it is invincible for an opponent to kick with a strong back jump as soon as he jumps up.

Terry ltd v Billy:

Edge JC-C-3C-426B-24B*4 (must be weak) (non-maximum state)

Terry marks will be killed with one blow.

JC-C-3C-426B-2426C

Terry's classic original skills:

Jump c- bracket c- energy supplement-energy fountain

Andy (Happy Man)

Jump d- station c- hit the arm with the palm of your hand-blank or super-split or fly fist

Jump d station c fly meteor fist

Jump d squat c fly fist

The way of jumping D is good for the air, and squatting C can be used to contain and avoid crazy attack, with defensive counterattack as the top.

Andy Max will be killed with one blow.

JC-C-426 C-426 C-2426d

Andy's classic original skills:

Jump d- stop c- hit by the palm of the water in the arm-super-cracked bomb

Dong Zhang (the most worthy super killer of death tornado)

Jump D- stand C- low kick-lightning kick or tiger fist kick

Jump d- squat b- squat a- tiger kick

The golden heel drops n (the opponent is at the edge of the page)

Squat B, A- Death tornado-Golden heel fall-Lightning kick

Light whirlwind boxing can make the opponent unable to fight back once he is cornered, and he can squat down with his heavy feet to catch the light whirlwind boxing after approaching the opponent.

Use light whirlwind boxing from a distance. If the opponent dodges before using it, he will immediately throw the skill with a heavy fist, and the opponent can't disassemble it (heavy feet can also be used).

Dong Zhang Limited:

JD-D-6B-24B-C-626B (tall, like Yamazaki)

Dong Zhang's classic original skills:

Jump d- Stand c- Low Kick-Burst Down Strike A- Tiger Full Wind Burst Kick

Sie Kensou (Young Yogi)

Jump D- Stand D- Spin Kick-Immortality (opponent is at the edge of the page)

Jump D- Li D- long Dalian

Jump d- stop d- be energetic or kill people.

Super ball is quick to pop up, and it is difficult to jump up and down. Tianlong is good at air and body, so it is very easy to cancel squat with super ball.

Sie Kensou's legendary trick:

Edge (626A- Ghost Step -2A-626A)*N

Sie Kensou classic original skills:

(vertical D-type backspin kick) *N

Athena Magong (Super Gone with the Wind)

Jump D- Lie C- Oversoul Penetration-Weak Spirit Reflection Wave-Glitter Wave (the opponent is at the edge of the page)

Jump D- stand C- oversoul penetration-teleport-flash wave (cool! ! )

Jump D- Station C- Super Spiritual Penetration-Weak Spiritual Reflection Wave-Blank Sword (the opponent is at the edge of the page)

Lee d is used to contain opponents. You can use oversoul infiltration whenever you have the chance. If the opponent is not at the edge of the plate after hitting it, you can chase it with a heavy mental reflection wave.

Some moves have big flaws, so it's best to use them less in battle.

Classic original technology of Athena;

Jump D- lie C- oversoul-weak spirit reflection wave-scintillation wave

Zhenyuanzhai (too old to run)

Jump d and stand d boom.

Jump C- Li C- Liu Lin Penglai or drift attack?

Squat C against the air (I think he is the most awkward character in this game).

Zhenyuanzhai classic original skills:

Jump d and stand d boom.

Yashiro Nanakase (97 macho man)

Jump D- stand D- million sledgehammer steam

Jump D- stand D- jet, counterattack or hammer

Jumping c can break eight girls, standing a is fast and long, which can be used to contain, and squatting c is good for the air.

Because defense can't be prevented by squatting on D, the trick of sending Yin people is: squatting on BB, approaching the enemy (don't kick the lifting foot too close) and fighting back with D- jet.

Even for the master, the hit rate is very high, because no matter whether the first two taps are made or not, it gives people a feeling of squatting, even if it is prevented, there is no flaw.

The heavy feet of a small jump can form a dense mid-course attack, and neither station D nor squat D can prevent an alternative attack.

Yashiro Nanakase classic original skills:

Melee station D (it can be said that it is the strongest middle-distance skill in history. If you make good use of it, your power will be more than doubled)

Xia Ermi

Jump C- stand C- shine

Reverse C- vertical C- any command or super kill.

Squat boxing is good for the air, and jumping boxing is easy to fall (eye side should be accurate).

Chris

Jump D- Squat B- Squat A- Front A- Maximum continuous sliding contact

Jump D- Station C- Acupuncture-Sliding Touch

Reverse jump B- vertical C- front A- sliding and pedaling

Squat C is extremely strong in the air, and the jumping super punch lasts for a long time. If the position is good, you can break off eight girls.

Robert (the shameless trick of flying swallow and whirlwind foot)

Jump D- Li C- long feiyan whirlwind foot

Dancing D- standing C- extreme touching dancing feet-squatting a or b or d swinging empty cancel-dragon and tiger dancing together.

Squat B- swallow whirlwind foot

Jump D- station C- extreme lingering dance feet-flying swallow dragon feet-back dragon teeth

The dragon chop is not satisfied with the air, the empty teeth are powerless against the air, the wind is heavy without shadow, the feet are against the air, the ground is extremely strong, and the distance is far from D.

Jumping air movements are easy to be countered.

Robert Max will kill with one blow:

Air D-24D-C-426D-2D (flight) -2624A

Robert's classic original skills:

Jump D- station C- extreme lingering dance feet-flying swallow dragon feet-back dragon teeth

ryo sakazaki

Jump D- Lee C-MAX Heavenly King Boxing (opponent faints)-Jump D- Lee C-MAX Heavenly King Boxing (opponent faints again)-Jump D- Lee C- Tiger Raytheon Gang-Tiger Gun (hit KO! )

Jump D- station C- arbitrary kill or super kill

Jump D- Lee C- Extreme Fluttering Boxing -MAX Heaven and Earth Overlord Boxing (opponent dizzy, limited to the leading team and Zhenwu, Mary)-Jump D- Lee C- Overlord Boxing Shout.

Dance D- Stand C- Extreme Wandering Boxing-Squat A, control the air, cancel-Dragon and Tiger Dance (can beat Billy)

When the tiger and Raytheon brake, icicles can't cut and squat for defense, and squatting B can be used to contain it because it moves fast.

Sakazaki Ryo MAX will kill with one blow:

JC-C-2626C (opponent dizzy) -JC-C-2624C

Sakazaki's classic original skills:

Dance D- Standing C- Extreme Wandering Boxing-Tiger Running

Sakazaki Yuri

Jump D- squat C- swallow chicken feet

Jump D- squat C- any one must be killed or super killed.

Jump D- squat B- squat A- swallow crack roar

Squat B- squat C- swallow phoenix foot (eye-catching technique)

Squat c is strong against the air, and the whirlwind foot can be reversed, but the miss will be countered, and squat d is very easy to use.

Sakazaki Youli Classic Original Skills:

Squat B- squat A- swallow crack roar

Ryuji Yamazaki

Before jumping C and standing C, snake A is in the middle.

Jump D- stop d (a)-shoot

Jump D- station C or B- weak kick sand-snake ambassador

[Weak kick sand-snake make cancel (snake make middle press D, the same press works well)] Multiply by n.

Jump C- stand C- kill at will or super kill.

Squat c is in the air and on the ground, so it will be useful to cancel it with snake fist. Station b must squat, and you can kick the sand and make a turn after hitting your opponent.

Therefore, continuous skills must be proficient.

Ryuji Yamazaki classic original skills:

[Weak kick sand-snake make cancel (snake make middle press D, the same press works well)] Multiply by n.

Mary (a woman who likes to pinch people with her legs)

Jump D- stop C- hammer strike-wild rose-Mary plunder

Jump D (air power storage begins)-stop C- point to the sky and swing your feet.

-Fei Biao Club-Mary plunders (fast, the opponent is on the edge of the page)

Jump D- stop C- hammer-turn around and really fall-Mary plunders

Jump D- stop C- hammer-vertical arrow-Mary plunder

Station B- station C- hammering-wild rose-vertical arrow-Mary plundering (eye-sucking)

Jumping is hard.-Mary plunders

Dynamically flash your opponent once-rush forward to typhoon Mary or turn around and really fall down or Mary spider.

Squat B- squat A- dynamic flash

Jump to Typhoon D- Marie or turn around and really fall (applicable when the point is too high)

After the head missile catches the opponent-wild rose-vertical arrow-Mary plunders

Mary is good at fighting air, but she can't use it often. It's better to use it. When fighting against Ertang, there are times of super killing and defense.

Never use a standing C, or you will be hit by Lei Guang.

Mary Max will kill with one blow:

JC-C-6A-2624C-626B-626B

Mary's classic original skills:

Jump D- stop C- hammer-wild rose-vertical arrow-Mary plunder

cudgel

Jump C- stand C- hit the three-section stick-hit the fire-inflammation three-section stick (it's best not to give it to Ba Shen who has super kill, or she will win eight girls.

It is more appropriate to change the trick after C to the former A)

This person doesn't even recruit much but is practical. Squat c moves fast and has strong judgment. Whether it is against the air or the ground, the upper and lower sections are very easy to use.

And after the failure, the recruitment speed is extremely fast. Squat A is very long and can be used to contain opponents.

Billy's classic original skills:

Jump C- stand C- turn to lift-squat C- flame whirlwind stick

Ba Shen (can also be violent) (too strong)

Jump D- stop C- kill at will.

Jump d or lily fold-stand C- dream bomb-sunflower

Jump C- Li C or B- Dream Bomb-Eight Young Girls (once connected, it will give a huge blow to the opponent, whether it is HP, mental, psychological or physical.

. )

Lily Folding-Position B- Dream Bomb-Eight Young Girls

Lily Folding-Squatting B- Station B- Dream Bomb-Sunflower Section 3

Lily Fold-Squat B- Standing Position B- Dream Bomb-Weak Sunflower Section 2 (Stay out as late as possible in Section 2)-Eight Girls. (Maximum clicks in non-maximum state)

Lily Fold-Stand C- Fragment Wind-Dream Bomb-Two weak sunflower segments (the second segment is slower)-Eight girls (the opponent is near the edge of the page)

Squat B- Standing C- Sunflower Two Stages-Eight Young Girls (Eye-catching Skills)

Squat B- Squat A- Dream Bomb-Eight Young Girls

Eight girls

There is an eight-year-old girl squatting.

The above three sets of tricks look the same, but they all have their own purposes and can be reduced. The first one can be air-to-air, and the second one can run over and sneak up on the other side.

The third one can contain the opponent and give a strong counterattack, and these moves have the reaction time of even eight girls.

Don't kill yourself in one blow, practice more to break the deadlock. Reversing the form is of great benefit.

Debris Wind-When the debris passes the opponent, use eight glasses or reverse the front A (premise: there is no super kill), and Ba Shen floats forward for a certain distance (ghost step).

If it's violence, it goes further. Standing C- dust wind-ghost step-standing C- dust wind-ghost step. . . . .

It is extremely difficult to practice. Beginners should not practice first, otherwise haste makes waste. If you are possessed, you will be at your own risk.

When practicing ghost steps, it is suggested to practice with pheasant, hemp male, Chris and serpent first. After the gale, these people are close to Ba Shen. )

This trick is also called sunflower ghost killing, and its name is cool enough.

Jump d into the air, jump c to the ground, set d to contain opponents, and the heavy ghost will burn out invincible.

Small jump D- vertical C- hidden hook is the most commonly used combination skill, but it is necessary to prevent opponents from avoiding (consuming a super kill) after vertical C.

Finally, send two sets of one-hit-to-stun techniques. Ordinary Ba Shen: Lily folding-standing C- dust wind-standing C- dust wind-ghost step-standing C- dream bomb-sunflower.

Storm 8: Light and dark hook hands jump forward D- vertical C- dream bomb-sunflower.

Baoba MAX will kill with one blow:

Bao Ba is in the corner C-426C-C-426CC-2624C (one blow will kill too many, so let's think for ourselves).

Ba Shen classic original skills:

Air lily folding-supplement (the most shameless photo lily folding)

SHINGO YABUKI (half-baked)

Jump d squat c burn Zhenwu

Squat B- squat C- burn Zhenwu (eye-catching)

Jump C- station C- poison bite is not completed (if the other party guards against station C for the third time, it will be changed to wild bite)

Squat b' b' a- poison bite is not completed

The opponent is on the defensive-jump D- stand C-MAX to drive LAM Raymond (break the defense) -MAX to drive LAM Raymond-Ghost burning is not completed.

Squat C into the air, but it doesn't feel as good as its owner (KYO).

SHINGO YABUKI Swing Air Company:

2626A-2A (Swing) -2626A

SHINGO YABUKI Max will kill with one blow:

JC-D-2626C-2426C

SHINGO YABUKI classic original skills:

Squat B- squat C- burning Zhenwu (eye-catching skills, isn't it cool)

Dryland society

Jump D- stand D- any command throw or super kill throw

If using him can make him guess the other person's thoughts, the other person is dead.

Why do you say that? You can't defend yourself against squatting D, standing D, and close combat. You can't (hide) the trick of swinging half a circle.

These four can't confuse any expert, especially when you fall to the ground and get up, you don't know how to prevent it.

After the last move, there are three connection methods: when there is no overcorrection, stand D- shake half a circle A; When there is a super kill, a company is shaking the melee to kill;

When there is overcorrection and it is located at the edge of the dish, the overcorrection of heavy foot shaking (note: there are ways to reduce it).

MAX, dryland society, one blow will kill:

-2626C (stored, only automatically released when the opponent gets up)

Classic primitive skills of dryland society;

Jumping D- Li Ali D- throwing skills are super-killing (also eye-throwing skills, a bit difficult)

Xia Ermi with wild lightning

Reverse Jump C- Stand C- Arrest Thunder-Lei Guang Boxing

The other side is crouching on the edge of a moonless thundercloud-C-MAX Dark Lei Guang Boxing (a blow to KO! )

The main method of war is to contain each other. Watch out for Ba Shen and Leona.

Chris from the fire department

Jumping D- Standing C- Being attacked or bitten by a friend's axe-Dark Snake Pheasant (light fist)

A hit-forward-forward A- dark snake pheasant in the non-throwing half circle

Rebound B- Squat b' A- Front A- Dark Snake Pheasant

The basic tactics are similar to ordinary Chris, so please take your time to experience it.

Chris, who is in charge of fire, will be killed if he is not in MAX state;

The distance between the gap and the opponent is 26A-24A-5D-426A-2426A.

Chris Max, who controls the flame, will kill with one blow:

JC-C-426C-2426C

Chris' classic native fire control skills:

Jump D- stop C- be attacked by a friend's axe-bite the inflammation of limbs-dark snake pheasant

Run away, Leona (too soon to be realistic)

Jump D- squat C- powerful saber times 2- rotating spark.

Other tricks are the same as ordinary lianas.

It works as quickly as possible.

Some of the above tricks can't be practiced in a day or two. The most difficult thing is Ba Shen's ghost dance.

The author practiced for two months before he succeeded. During this period, he tried to give up several times. Ladies and gentlemen, only by eating hard can you become a master!

If you want to get ahead in the game hall and become a real master, practice, my friend.

The above formula can definitely show that the author has practiced it.

Run away, Leona Max. One blow will kill you:

JD-D-46B-46B-2426B

46C-46B*3-28C/46B (If there is no super kill, you must kill it, cool)

Runaway Lenore classic original skills:

Tonglianna