Detailed explanation of the attribute of sausage party ID card;
Red card:
1. Grab the head and support it.
Pick up coins
3. Get props: You can give them directly to your teammates to get a second flying saucer.
You can go straight back to your teammates if you get props halfway.
4. One person, one wave+position transfer
5. The bunker pulled people, and the 14 gun was smashed into a fairly hard bunker.
6. The bunker is divided, and four people are squatting in a room (everyone knows)
Applicable:
Quick response, direct fire support after transmission, and those who like waves can be beaten with a red card but directly sent back to their teammates.
Green card:
1. Rigid gun displacement is necessary.
2. The second sprint is invincible with a thin sword.
3. Quick gun drawing line
Application: Front-line personnel with rigid guns
Gray card:
1. It is necessary to find someone for the finals.
The watchtower can be used as a bunker to resist people in the distance.
3. Archery tower at close range can consume part of your opponent's physical strength.
Applicable:
Both apply.
Blue card:
1. Sharks move and snatch props.
2. The shark moves to pull the gun line and runs away.
3. Open the lid and lick the bag, and pull out the rapier safety.
4. Open a shark at close range and crush people
5. Open the cover to save life insurance
Applicable:
A person who is keen on grabbing props and making waves.
Pink card:
1. The skill of the core relic of life was resurrected in situ.
2. Save and prevent kd in the last round.
3. Quick blood return due to lack of medicine
Applicable:
The person you like, the most protected person in the team must take this card to save.
If the coin is found, the weaker person in the final can throw the gun to the stronger one to be resurrected.
Black card:
1. Pull the hook to quickly transfer the grab head.
2. Shoot at a distance to distract the enemy.
3. Stay away from the gun, be knocked down, rescue and distract the enemy.
Applicable:
People who feel more suitable for long-distance combat
Personally, I take the red card before taking props to transfer your wave-loving teammates to rescue or the green card to get guns, and then take the pink card after taking props.