How does 3DMax make stage lighting effect with target spotlight? 3DMax tutorial on making stage lighting effect with target spotlight

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3DMax tutorial on making stage lighting effect with target spotlight

First, open the scene file.

Look at the final rendering effect,

Put a plaster head, where all angles of plaster are illuminated with red, purple, green and blue. You need to use the target spotlight below the standard.

Drag in the front view, adjust in the top view and the left view respectively, and press P key in the camera view to switch to the perspective view.

And adjust its angle, and then click modify, check the shadow to enable, set it to VR shadow, and then multiply it by 1, set the color to red, and make a red illumination.

Then that beam in the condense region is 5, and the attenuation region is 50,

Because there is a big difference between the two, the effect produced by this light will be softer. Check the shadow of the area, the shadow is soft, and the setting is subdivided into 20.

In the same way, create a target spotlight on the other side, just modify its multiplication, make its intensity different, and set its color to cyan.

Set the spotlight to 13 and the attenuation to 20.

If the difference is small, the light perception of this light will be hard, and the shadow of the area should also be checked.

Continue to set the other two target spotlights, and their differences also lie in the color and intensity, as well as the parameters of the focus area and attenuation area.

In this way, the four lights are set. After the setting is completed, press the C key to switch to the camera view, and click the Render button to render to get the final rendering effect.

The above is "3DMax Tutorial on Making Stage Lighting Effects with Target Spotlight". More tutorials on the use and modeling of 3dmax are in Yutu. Click the link to learn more about 3dmax: