Process Guide:
Preface: Guardian God
Woodland Village
First of all, the protagonist is to create a variety of attributes, as all the pictures are set up, it is very simple, pick your favorite it.
The protagonist is the guardian god of ウォルロ村, in this world, each village has more than one guardian god to protect the place, and the protagonist is the guardian god of this village. And the guy next to him, who is not handsome at all, is the protagonist's teacher.
Angels are not seen by humans, so no one would be surprised if the two of them talked while flying. Soon, the teacher notices an anomaly ...... a monster sneaking up on a passerby!
Well, first battle, extermination!
The Roadrunner thanks the angel for his power to transform into Hoshi no ォーラ, which is one of the angel's purposes.
Well, quest OK, let's play Skyward Sword and fly all the way to the heavenly realm.
The Heavenly Realm
After coming to the Heavenly Realm, what we need to do is ...... search, search thoroughly ...... to say that this Heavenly Realm is still really meow big, things are really meow less, scavenge two rounds of 70 dollars and some basic props. Some doors can not enter, this is also the old tradition of DQ, anyway, is not going to let you weigh once all the scavenging finished, you a hateful brave.
Well, there's not much really, the place is huge, first climb to 2F and talk to the Elder, then go out the door directly below 2F, go all the way up to the World Tree and investigate, go back and talk to the Elder after the episode, go to the 1F Star Pool and talk to the female angel and descend to earth.
Woodrow Village
First, talk to the dog outside the props house, it will guide you to go to the vegetable ground ...... uh ...... grass, to get ...... what to come to? ...... Anyway, don't worry about it, take it, then go to the church and give it to an old woman and you're done.
Then what, you go to the horse pen on the lower left, take all the horse manure, the horseman will exclaim ...... mamma mia ah ~ ~ ~ ~ and then give you a piece of debris ......
Out the door is the night... ...Walk to the bridge entrance to find the teacher, dialog and go to the right to overpower a ghost, OK, the task is complete, ascension to immortality to go.
The world tree finally bore fruit, a train flew in the sky, at the same time, a few evil lights flew on the ground, the train was finished, and so was the protagonist.
So the protagonist descends to earth.
Top: Fruit of the Goddess
One: The Legendary King of the Lodges
Wu ォルロ Village
OK, now first scour the village, inch by inch, and then go to the left side of the lodging house house to watch the old man teach the boy a lesson, go back to the far right side of the 2F small building to sleep, and then go out the next day to see the NPCs, dialog and then join them, and then go out of the village.
Enemies are not very strong
PS: SP will be added to upgrades starting at LV5, but not at every level.
Mountain Road
Run down the road all the way to the right, run up the mountain road to the upper right and see that the mountain road is blocked by an earthquake and next to it is the Heavenly Locomotive, which isn't much use right now.
Walk to the head and find the road north of the road blocked by rocks, the conversation learns that the soldiers of the city of セントシュタイン are clearing it, but are worried about a certain guy named Luida, so they tell the protagonists to go look for him.
Village of ウォルロ
Go to the house on the far left and talk to the old man to have a drama.
Kisagona Iseki
Go to Kisagona Iseki on the east side of the village and go straight to investigate the monolith directly above it, then one of the ghosts appears.
Follow the ghosts to the left, have a conversation and then go investigate the stone statue to find the small switch, press it.
The tablet opens up,, to the left of the two staircases is a treasure chest (herbs) and all the way to the right there is a leather shield.
Go all the way to the bottom and see Luida, then the boss fight.
The BOSS just has two moves, hit you and stomp on the floor, I was level 9 when I fought it ...... Honestly, it doesn't feel like much ............
After you finish the fight Automatically exit the labyrinth.
Village of ウォルロ
Go to the lodging house, the plot of this is basically that Luida wants Rika to go to the city.
Go back to the 2F building and see the ghost of a ...... conversation and find out that this guy is Rika's father ...... then a golden elf appears ...... still brown-skinned ...... no love == name is サンデイ
After the dialog an additional option is added, which is actually せんれき(戦歴)
Then talk to the ghost again and he will tell you that the item that proves that he's the King of the Cebu is hidden in the village on the top right of the Cebu house on the pedestal. Go there to obtain the trophy and give it to Rika, who is finally convinced that her dad is an awesome person.
After the dialog, go out and the old man ascends to heaven ==
The goblin promises to take the protagonist back to the heavenly realm in a train, but the protagonist loses his wings and can't see the Star ォーラ............
The next day, Lika and Luis went into town together.
This is when the game starts having various side quests.
The first quest is outside the church and can be obtained by talking to the little loli.
The solution to the side quests: go outside the village, there's a spider's nest to the north of the village, investigate and get the props and come back and give them to him. (
PS: Since the side quests are likely to involve the difference between daytime and nighttime quests, the side quests are not the focus of the next guide ==
Mountain Road
Come to the mountain road and investigate the locomotive to enter. But since the protagonist isn't an angel right now, nothing happens ==
Then go to the King's Castle.
Two: Black Knight
West セントシュタイン area
OK, first of all, all the way down, see that mountain, right, go straight in to the キサゴナいせき打BOSS的那地方侧面, to get a piece of unsightly armor, well, the properties of the performance to look at, go people.
セントシュタイン城下町
First of all, there is a fixed plot in the lodging house. The king of the lodges, Wu Wei!
Honestly, this time DQ9's plot is more interesting than DQ8's, and the supporting characters are fun to watch ...... unlike DQ8 which only had a Jangas = ==
There's a small badge hidden in the grass to the right of the castle town, and at night, you can see a phantom dog guarding the place
The church. There's a side quest that asks you to use a specific action in front of her, it's actually the default up arrow key encouragement action, just hold the B button and press on it. There are actually two quests for this girl, the second one may require you to go out of town and come back in to pick it up. The second one is actually for you to learn the definition of the "group function" for the lower arrow keys in the action settings, and follow her instructions to set all 4 actions to the lower arrow keys.
Returning to the lodging house, you'll find that the NPCs have their own roles to play, with Rika being in charge of the lodging and some of the WIFI functions, and Louise being the traditional barmaid, i.e., a companion to be turned into, sorted out, and dismissed, which is something that will be familiar to those of you who've played DQ3. See the bar and careers section of the feature for more on the compilation, without further ado.
Investigate the watchtowers in the castle town during the day to get information about the Black Knight's crusade, then talk to the gatekeeper to enter the palace.
There's a side quest (#7) in the well of the King's Castle that requires a prop, which can be fought on the slimes outside the city. The underground training ground on the upper right has a treasure chest that needs to be opened with a key (this entry leaves notes for itself XD)
The soldier on the upper left 2F has a side quest (#5) which requires an antidote to poisonous herbs ...... That's a little too easy ==
There's an old man in the library on 1F, who can obtain quest #8, which requires A magic holy water, if you had searched properly before, you should have gotten at least one straight away too.
Talk to the king to get the Black Knight Crusade quest, then you can head north.
Lake シュタイン
Engagement with the Black Knight. The Black Knight's attack power is very high, and if there is a magician in the party, he can easily be killed, so leveling is recommended around level 7, and the main character is of course the main force. The Black Knight's attack is mainly two moves, a ranged attack, a single, keep HP20 or more is more insurance, equipment is better in the case of very easy to swing.
The Black Knight also has a tragic past.
CENTER SHIATTAIEN SHIMOTO
After meeting with the King, the Princess is once again in tears (orz), then you see the Princess in the doorway again, she tells you she wants to give you a talk, follow her to her room, and she'll tell you to go to the エラフィタ village.
Erafuta Village
At the top left of Lake シュタイン.
There are two old women in the upper right of the village, after the conversation they will sing ......
Then when you leave the village there will be a drama. The Black Knight comes and goes like the wind..................
Ludianos Castle
The next destination is Ludianos Castle, northwest of the village of エラフィタ, where the enemies in the area around Ludianos Castle are the same as those in the village of エラフィタ. ルディアノ City around the area of the enemy strength has been increased, due to the lack of supplies, it is recommended to level up to about 10 levels. Team composition, the monk's attributes are good, necessary, you can consider the Budokai. The magician skin is too weak, theoretically after turning the sage to be better, this is all an afterthought.
ルディアノ City has long been rotten, full of poisonous swamps, the place is also quite large, but the difficulty is not too high.
The boss battle is a banshee, the most annoying thing about it is its paralysis, everything else is fine, but the attacks are not strong, so you can basically say it's not difficult.
After the battle, the plot
Centroshitaine City
Return to Centroshitaine City and talk to the king, he'll tell you that the Treasure Vault is open, so you can go get your stuff. Go up the stairs behind the king and head east to the treasure vault.
When you go to the lodging house, the synthesize pot event will occur, and from there you can synthesize it. It is important to note that after that, you should remember to investigate the bookshelves and the like, because the menu needed to synthesize the pot is from investigating the bookshelves.
You can go to the locomotive and see that it's already flashing, but it still won't start.
Three: The Scholar and the Wife
Becqueria Town
Go to Becqueria Town from the level northeast of セントシュタイン City, and there's a side quest on the level that requires you to go around the village of エラフィタ to fight the kind of props that the green bats drop.
Talk to the village chief in the house directly above the village. He'll then tell you to go to the folk's house to the left of his house to find Historian Rufus ......
When you arrive at his house you'll find only a woman named Eliza lying in bed, who turns out to be the scholar's wife.
After a conversation she takes you to the Historian, and after talking to Rufus, you learn that the disease spreading locally is actually a curse, and that it was there 100 years ago, and that it has reappeared recently because of earthquakes that have opened up the seals.
Go to the village headman to get the key, then talk to Rufus to get to the ruins of Fuuin, west of the town of Vekselia.
Ruins of Fouien
The route here is simple, flip all the switches on the upper left and right to open the door and fight the boss. There are Metal Slimes in the labyrinth ......
The boss fight isn't very hard, mainly because you can attack twice, but not much else.
After the battle, go underground, have a conversation and then go back to Vexelia Town
Vexelia Town
Talk to the village headman and then go to Alisa and find that Alisa has ............
and the village headman Talk to the village chief, and the village chief asks you to come over at night to give you a reward ...... Masaka ......... Does that mean ......... ...
Come over at night, and after receiving your prize, go to the cemetery to find Alisa, and after the conversation, go to Rufus to play Ghosts Knocking at the Door in the Middle of the Night.
Rufus joined during this time, you need to go to various places in the village to have a conversation, the key locations are the old man in the folk's house to the left of the Institute, the blonde man on the right side of the village at 1F, the 2F sleeper, and then there's the rabbit-eared lady in the lodging house, investigating the graveyard, etc., until you go out of the door with a conversation, then return to the Institute to have a drama.
And so it ascends again.
Mountain Road
Return to the locomotive, and this time it finally starts = =
The Heavenly Realm
Coming to the Heavenly Realm, the elders are at a loss for a phenomenon, and at this time, the protagonist descends to the ............ is really ............ good pull = =
Elders eye blurred, in that light, actually see the protagonist yellow robe (fog) ......
The plot can be around after the Walk around, it should be noted that the previously destroyed canisters and such now props reappear, so you need to smash again.
Go to 1F, go through the door in the upper left corner, see the teacher, plot. Then go to the World Tree and say a prayer, and after the episode finally ya learn Lula magic (finally don't have to buy wings T T T)
After talking to the Elder, get on the train and return to earth.
Four: Temple of Damar
The Temple of Damar
After the episode, come to earth and next to it is the Temple of Damar.
Dama Temple of God's underground as usual is the business district, enter the door to move forward to take place in the plot, found that the dedicated can not ...... next to the passer-by ABC where tangled ............ sister shaking? Sister shaking your mother ah, old man, you are so old not afraid of folding life ah ............
Turns out that the great God officer is not now.
OK, first and the magistrate below the two guards to talk to the magistrate, and the magistrate to talk until the escape of the fruit of light information, and then go to the business district of the B1F, and the hotel people to talk to, mainly maids, lodging house outside of the man to talk to, but also will tell you that the fruit of light to go to where ......... ...Awkward ...... Drama happens when you go out. Then go and talk to the Shriner and Damata's information appears. By the way, you will get the new action "おじぎ"
Damata
The gate of Damata needs to be opened by using the new action "おじぎ", just walk to the gate and use this action.
Exit the temple and head east into the Damar Tower, which has more floors, but a single route, and the enemies are about the same strength as outside, so it's easy to get to the top.
Then we see that the Daishonin has directly transformed ............ looks really lewd ............
BOSS BATTLE
Most of the attacks of the big god officer are all attacks, and there are a few first to suck the MP of the members of our party and then put all the thunder attribute magic, either tornado, in fact, the thunder magic is okay, the tornado's power is more exaggerated, pay attention to replenish the blood, fortunately, the HP of this boss is not too much.
After the BOSS battle, get the goddess's fruit.
Return to the Dharma Temple and begin the transfer.
Transferring
As the game progresses, you can transfer to Damar Shrine and complete the Damar Tower quest. The requirements for transferring are as follows:
1: You can transfer at any time, regardless of level restrictions
2: After transferring, the level of the original profession will remain unchanged, and the magic of the former profession and the skills learned through leveling cannot be inherited to the next profession.
3: After transferring, the equipment is cleared, if the profession after transferring has used and had equipped props before, and they are still there and have not been equipped, the profession will be restored to its previous appearance after transferring without change.
4: The level of each profession of the character is independent, the transfer will not have any effect on the level.
5: Skills, including passive skills, acquired through SP in the profession before the transfer are inherited to the next profession.
6: If there is an interoperable SP skill between professions (for example, they both have the Sword Cultivation skill), the proficiency of this skill will remain the same after the transfer and can continue to be cultivated through SP.
V: Father
Fishing Village ツォのはま
From the Dama Shrine, go south to the fishing village ツォのはま
Come here during the day and you can see the plot of a loli summoning unknown creatures to fight fish, after talking to the loli, wait until night and come back to this village, go to the bottom right corner of the loli's house and talk.
After that, go to the village headman's house and see loli and the village headman talking.
The next day when you go to bed and wake up, go straight to the gate on the left side of the village and go out.
Haibei no Dokutsu
Old practice, save your energy for the boss, the whole labyrinth isn't that hard, it's just that the path is longer and more depressing to walk, and there are more monsters.
Honestly, I've been practicing all afternoon, and the strength of the monsters here is just not good enough.
The BOSS is a big fish ...... extinguished to eat fishballs ............
Uh... ...wife~~! Come out to see God la ............
All in all ...... congratulations, congratulations, another ascension to immortality.
After returning to the village you can take a boat to the New World.
Six: Homesickness
Caracota
After getting off the boat and traveling west soon you can come to Caracota
The old man who roasts the fire has a quest #13, give him some props to burn the fire can be, herbs and anything else, but depending on the situation seems to be given different amounts of money as a reward.
There's a guy on the bridge blocking the intersection, trigger the plot as you head back.
North of the bridge, at the tent, is the traditional place to exchange small badges. Make sure to go over there and change a Thief Key. It's usually almost 10 small badges by this point, which is plenty.
On the left side of the bridge, inside the bar near the old man on fire, there is a quest that requires a level 15+ thief to take.
Next to the grocery store, under the bridge, there is a hidden door with a hidden store inside, but you can't open it with the key currently in your hand. (It sells maid outfits and such =. =)
After you're all geared up, head out of the town on the right, and keep going southeast across the bridge, and you'll see a cave on the map.
PITALI AREA
First, you'll see the hut and get information about the sculptor.
Then head north and there's a quest at the entrance to the cave.
Hunter quest #112 is about advanced careers. You can refer to the Advanced Profession item on the topic.
The mountains are not too bad, there is a guy at the top of the mountain who wants a special herb ...... which needs to be synthesized, I just don't know if it will hold out until I bring it over ==
Eventually you'll come to a place that's all stone people and houses, it's called the last work of the sculptor I think.
Stone Town
This village is laid out to look exactly like the エラフィタ village.
There aren't many houses you can enter, and when you go in at the top right corner you find Slime, talk and go out, and the boss appears.
The stone man has a high attack power, can move twice and often attacks after building up power, and has petrification magic, so be careful with it.
Defeat the stone man and find the sculptor's soul, follow him into the basement, talk to him at the coffin, another ascension, the third goddess's fruit into the hand.
Seven: Doll Hime
Hana-no-machi Sanmaroウ
Continuing from Pitari will bring you to Hana-no-machi Sanmaroウ
There's a lot of equipment to choose from here.
From the villagers, you will learn that there are boats available here, so come to the harbor and talk to the old man and learn that you need to go to a large house in this city to ask permission.
Arrive at the northernmost mansion and see Onii-chan Makina. The conversation doesn't go well, and suddenly the lady goes crazy and kicks out all the servants.
Get out of the mansion and talk to the servants, then go to the folk's house to the left of the mansion and talk to the milkmaid.
After that, go to the defense store next to the church and talk to the owner, then the plot automatically proceeds inside the mansion.
After the episode, you realize that Makina died a long time ago, and that the current Makina is just one of her most important dolls from back in the day, who possessed a will because of the fruits of gold and also carried out the frail young lady's last wishes ......
Sanmaro3's Northern Cave
It can be reached shortly after leaving the Flower Capital north.
There are two paths at the start, but only the middle one is available, after the episode come to a table, read the notice next to it, then investigate the chair and sit on it, posing as a ransom payer.
Shortly after, the two robbers come over, only to find that the mannequin ran away ==
Continue deeper into the maze, and find the mannequin at the end.
BOSS BATTLE:
The spider monster's attack power isn't very high, it's mainly a few abnormal statuses that are annoying.
After the battle, Makina ascends to the sky ==
Go back to サンマロウ and see the mannequin, which can no longer move, in front of Makina's tomb.
Get the ship at the harbor.
VIII: Pride and Loneliness
After you get the ship, there are many places to go.
Scour your ship first, there's not much setup on the ship yet, but having access to the ship is a sign that some content will be added in in the future.
Use of Solitary Islands: You can see a lot of solitary islands and such on your voyage, and these are generally places where you can collect synthesized materials and props.
Generally, the only place recommended to visit before the tomb is the desert north of the Flower Capital due to enemy strength and setting issues.
The order in which this and subsequent chapters take place is not unique, so if you enter this area and find that the enemies are strong or difficult to deal with, it is recommended that you practice or pick another place to develop the plot and practice along the way.
Gebiana Castle
The center of the desert north of the Flower Capital is Gebiana Castle.
The ballroom is only open at night.
After entering the palace you can wander around. A treasure chest can be found on 3F of the palace, inside is the magic key, note where the door is located and go around the outside.
Talk to the minister in front of the throne and accept the quest to find the Golden Lizard.
Ask someone in front of the bathhouse in 1F that the Golden Lizard likes the sound of clapping (Hakushu) and likes to hide in trees.
Walk outside the palace and go to the tree in the upper left corner of the palace and use the Hakushu skill.
Use Hagushiゅ again after the Golden Lizard appears to catch it.
Give the lizard back to the minister and the queen appears.
But the queen refuses to give the protagonist the fruit easily, and as a wager, she tells the protagonist to find a way to get into the bathroom.
After arriving at the entrance to the bathhouse, the guards won't let them in at all, and a nearby maid tells the protagonist that there's actually a way to get in on the roof.
Come to 3F and ask the fishing one. It turns out that you can jump in from the sink.
Investigate the sink and go straight down to the bathroom.
The result is a tragedy for the golden lizard, as he swallows the fruit.
The rest is well explained, so the lizard monster grabbed the queen and escaped from the well (how did it get in = ==)
The well is really tangled ah ...... monsters are with poison (this city people and this well water is actually still alive)
Walked to the end to see the lizard monster hugging the queen (foggy), not much more to say! I'm not going to say much, just take it out == Attacks are high and the damn thing flashes and stuff, very depressing.
9: Detective Academy DQ
Elsion Academy
From the desert, go east, through the outskirts of the snowy plains to reach Elsion Academy.
See the principal at the entrance, and the protagonist enters the school posing as a detective to investigate the disappearance.
After the conversation, in the principal's office the principal gives you a uniform and becomes a nominal student ......
Go to the student dormitory at the bottom right of the school, and find a few unsuspecting looking guys in 2F's own room ...... ......
Talk and walk out of the dormitory, class is in session.
Go to the empty lot on the far left side of the school and find the delinquent trio, dialog to join them and then he'll say 12 midnight ..................
At night, go to the top floor of the school building, investigate the back of the goddess statue and flip the switch, go to the principal's graveyard after the episode
A labyrinth appears ......?
Take out the Demon Teacher at the bottom =. = This old guy is so anticlimactic, two turns of action and all the wind and snow magic, so strong ...... Remember to load up on some weatherproof gear.
Study well, every day up - -b
Out of the school gate, found that the real detective over ...... too embarrassed ...... poor child ...... ......
Ten: The qualifications of the patriarch
Calpador Tribe
Calpador Tribe is located on the northeast side of the desert, just drive a boat to land on that narrow piece of land, or you can walk from the area under the snowy plains.
Talk to the patriarch for a plot.
Go out and an event occurs where the monster escapes.
Then continue talking to the clan leader.
Wait until the patriarch's son has been dragged away, then exit the tribe and head north to the hunter's colony.
The Huntsman's Settlement
In the settlement go to the upper tent first, and after the episode go to the lower tent to help the prince.
Cave
Exit the colony north, then go all the way west into the cave and talk to the ghost after the episode.
Western Cave
Exit the cave and go all the way east to another map and enter the cave.
In the deepest part of the cave, get the Abaki-Grass
Hari's Settlement
Return to the Hari's Settlement and talk to the Prince.
Carpathian Tribe
Drama in the square, engage the boss.
After defeating it, enter the fruit.
The next day, you'll walk out of the house and have an episode.
The Upper Final Chapter: The Betrayer
Go to the tree to the left of Dama's temple and take the train to the Heavenly Realm. Halfway there, you see Sensei, and after giving him the fruit, he betrays ==
Fighting with Sensei, you can't fight at all, and the fight ends when your HP is docked to a yellow state.
Lower: Star Watchers
I: Bridge of Light
Nazam Village
The protagonist falls here after the episode.
Drama at the old church at night
The Cave
Exit the village to the north, then head east to the cave and find a small hole, go inside and find ティル
Talk to each other and go out to see the ghost, and this time, she finally gives her name: ラテーナ
nazamu Village
Investigate the guardian god's stone statue.
Investigate the tombstone in the church and get the jewelry.
The Cave
Give the Jewelry of the Stars to Rattena, and she will recall something.
Wraith's Cave
Exit the village and keep going northwest, walking across a map to reach this place.
Talk to Latina and open the cave.
Fight the boss in the innermost part of the cave (the attack power is really high ==)
Get the light vector
Dragon's Gate
From the village of ナザム, go west to the Dragon's Gate, and investigate the slab on the ground to open the Bridge of Light.
Pass over the Bridge of Light after the episode
Two: Heroes of the Air
Demilu no Sato
From the Dragon's Gate you need to walk a long way to get to this point
Go to the village headman's room (the house next to the cave above on the right side), and then talk to the cave guard outside the headman's room to enter the cave.
Go all the way to the end and fight the dragon.
After the battle, return to ドミールの里 to find that it has indeed been invaded by the Imperials. (Since we're going to be fighting next, it's best to go rest first ==, the Empire is pretty calm orz)
After defeating the Imperial Soldiers, talk to the old woman at the entrance of the cave, and go underground to the left to get the Fire Wine.
After that, deposit all your companions back into the bar (uh, deposit the money too = == before too many die), then come back over and talk to the old woman, and she'll let you go.
After that, it's recommended to fly directly to the top of the mountain using Lula magic, talk to the dragon, get the full dragon outfit, and after equipping all the dragon gear (head, hands, feet, top, bottom) talk to the dragon.
The battle with the black dragon begins (CG)
Three: The Prisoner
The protagonist is captured = == after the episode, it's better to put the clothes on first ==
Investigate the door of the cell and the episode occurs.
The next day, the protagonist is pulled out to let off steam, then the uncle next to him joins in, after which he can wander the cell.
See at the gate that it's hard to break out of the cell given that it's guarded by a knot.
The priest to the left of the gate can be archived
Investigating the gallows can be learned that the uncle seems to be planning to plot with his companions to break out of prison, uncle, you are the one who ............
After walking around, go to investigate the kind of knot, and then The main character is not bound by the boundary can walk around freely, uncle big embarrassment ............
Investigate all the prison facilities, uncle will leave, and then go to the cell door to talk about the work, the drama occurred.
At the end of the night, the uncle intends to pull the protagonist in for a prison break.
The result is that the next day's prison break plan is still a brainless way to proceed ...... The result is, of course, ............ omniscient and omnipotent protagonist God, you take care of it alone = == p>
So the protagonist rushes through the junction and runs to Watchtower 2F to topple the soldier and stop the junction.
The protagonist can leave the prison and fly back to retrieve his companion, next up is the boss battle, make sure you pay attention
Walk out and go through the door in 1F to see the general.
The battle with the general is depressing, the general has about 2300 HP ............
Defeat the general and get your hands on the final key.
Then go downstairs and free all the angels.
Going out for the episode, the Black Dragon gets hit by my City Hall Brigade's Transportation Van.
Then Uncle shows his true colors ...... locomotive headmaster!!!! Uh ...... admin ............
Then off to the heavens.
Four: The Kingdom of God
Take the train after talking to the Elder.
There's not much to do in the Celestial Realm, it's still the same stuff, but the cell door stuff can be taken.
Come to the Kingdom of God, not a single monster here, and of course, the route is simple, not much stuff, keep going inside, the plot happens at the end, just use 7 fruits against the light.
Creator god セレシア makes an appearance.
Ceresia fended off an attack when Father God attacked the earthly realm because he didn't agree with Father God's assessment of humans, then Ceresia took on the form of the World Tree ......
After the drama, talk to the conductor and the elf, and take the train to leave.
V: The Ghanan Empire
Arrive in Imperial territory by train, head north to the Empire's entrance, and enter after the plot.
Finally see General Birdman. Start the battle.
After the battle enter the city, note that if you take the bookcase above 2F on the right path you can pick up quest #115.
The magical door on the way is unopenable right now, take the door to the right here to reach the top floor.
The top floor and the last engagement with the three generals ...... Don't think you're a samurai with a sword - -.
After entering the door, see the teacher and the emperor ......
But honestly, the teacher ah, your old level of infernalism is too low, no blame for the death of your old man is not handsome, eat a lunch box to see how your disciple to give you revenge.
The emperor is also considered a pseudo-final BOSS in any case, you do not bully him ............ too much.
Oh, the original will transform ...... not ashamed of the pseudo final BOSS. Unfortunately, your old man transformed after the transformation is also so, in the omniscient and omnipotent protagonist in front of, you are the weak.
The teacher ate the bento is not enough, while shouting, "I want a double with extra ingredients and no price!!!" Gives the protagonist the chance to block the Dark Emperor's sneak attack, then chokes to death on his food.
It's been said that it's a pseudo-boss, but of course it's not over.
Wasn't there a door you couldn't get through before? Now it's accessible, and an old, undead spooky godfather at the door can be archived.
Go all the way down and save a couple of scrappy angels.
Continue deeper and find the imprisoned angels.
The Fallen Angel, エルギオス, is freed to immediately give you all a bento. This is a single challenge in order to make you die faster.
Continuing with the memories ............ I just don't understand why this Lord Fallen Angel is being seen by others?
Hatred is often born between a misunderstanding and a greater misunderstanding. So the angel fell, and the former lover waited in agony to see him again, even though he was already dead.
Six: Stargazer
Return to the Celestial Realm, and after a conversation, go to the World Tree to obtain the one and only Fruit of the Goddess, which consists of the pure hearts of the world.
Enter the train, have a conversation and eat the fruit.
Now you can make the whole thing.
The final destination is the Land of the Gods.
Despair and Abomination of the Demon Palace
Arguably the hardest labyrinth to navigate so far.
Three generals will be encountered as bosses on the way, and after defeating the third one, you'll find the Fallen Angel further up.
The first time you fight, the Fallen Angel's HP is about 3000. two actions, other than that there is no special care.
Then the Fallen Angel's feathers completely wither and then blacken.
Get out of the temple, a plot will occur and you will fall down, go deeper and investigate the black dragon that appears.
After defeating the Black Dragon, you can make a whole lot of preparations.
Then comes the final boss.
Uh...... not much more to say, help yourself.
The only thing worth stating is that ...... this may be the first final boss in DQ history to defeat a final boss that gives back experience.
Ergios and Rattena came together forever, and as the World Tree reimagined itself back into セレシア, and the Land of the Gods transformed back into what it was originally meant to be, the angel's mission was was completed, and they turned into light, becoming the eternal guardians of the stars.
To be continued ............
Passing Special:
Transformation
Return to the Dama Temple after passing the level, and the Grand Divine Officer will turn on the transmutation, but the conditions for the transmutation are pretty nasty, and you need to have reached LV99 before you can.
Well, this is a bit of a float, but if you don't practice properly, you basically can't complete any of the following quests, so take care of yourselves ==
STORY01: Another Journey
Fishing Village ツォのはま
Come to the fishing village south of Damar Shrine. Accept the little girl's quest (from the main storyline), note that there can't be more than 8 quests, and receive quest #38 (these are story quests with the STORY marker)
At night, come to the fishing village and see the spooky old hag witch, choose No and she will tell you some information. Pass it on to the little girl.
Then go and find the following 3 items (which can be synthesized):
うみなりのつえ (ストロスの杖*1 +白いかいがら*3 +赤いサンゴ*3)
水のはごろも (せいれいのほうい*1 +あまつゆのいと*3)
みかがみのたて(せいきしの盾*1 +かがみ stone * 3 + ミスリルこうせき*2)
After you get the above three props, equip them on one person, then go to the top of the rocky hill west of the fishing village and talk to Olika. Then there's the boss battle ............
Well ...... this boss is fucking unbelievably strong, you guys take care of yourselves ==
After the battle is over Go for the goddess's fruit (how else ............). Eat this fruit and it turns out that the original goblin is right next to you ==
After the episode you get the flute.
From then on, it's time to drive a train all over the place.