Iyuu Slap, Chirp, 8J Bubble (Special Attack 20), 11J Playing with Water (halves the power of Fire Attacks in the next 5 turns), Flying Strike 15J (Flying Punch 35).
16J Urian, 16J Steel Claw (Mechanical Punch 50), Restrain 19J (bounces opponent's damage against us with double the power, Punch), Bubble Rays 24J (65), Chaotic Surge 28J (Punch 15), Tidal Wave 33J (65).
36J Barus, 36J Sword Dance, 37J Bluff, 38J Water Jet (Special Attack 40), Maelstrom 39J, White Mist 46J, Slam Attack 52J (Punch 80), High Pressure Water Gun 59J (120, low hit).
Bell Bump, Wagging Tail, Bubble 8J (20), Shrinking Head 10J, Water Gun 13J (40), Breakthrough 15J (60 on P&W).
16J Abu, High Speed Spin 19J, Protect 23J, Water Wave 28J (60), 33J Water Tail (90).
36J Bara Turtle, 39J Rocket Headbutt (fatigue for one round after 100 use of Pu Attack), 43J Iron Arm (plus Defense Special Defense 1), 48J Praying for Rain (Gat Kung Fu and Special Defense 2 levels), 53J High Pressure Water Gun (120 Special Attack), Lenticular Cannon 61J (fatigue for one round after 150 use of Special Attack) .
Sharp-toothed Fish Ghost Face, Teeth of Ice (Ice, 65), Noise, Tooth Surge (Pu Attack, 60), Stored Breath, Glare, Bluff 18J, Rage 20J (Pu Attack, 20).
20J Steel Tooth Shark, Slam 21J, Bite 26J (100), Slice 30J (70), Water Jet 34J (40), Deterrence 37J, High Speed Movement 41J (Acceleration 2), Feint 50J, Rocket Headbutt 56J (fatigue for one round after P&P 100 is used), High-Pressure Water Lei (Power 90) Steel Tooth Strike 62J (100), Super Rage 72J
Jelly Duck Jumping Jelly (45), Transparency (Physical Attacks halved for 5 rounds, including Restraint Skills), Water Play, Slap (40).
18J Wave Duck, 20J Wind Chasing Fist (general attack, 50), 24J Wall of Water (Gat Defense 2), 28J Water Wave (60), 32J Water Blade (60).
35J Crystal Duck, 36J Tsunami (70, +20 extra damage), 40J Breath of Condensation (Ice, 80), 42J Treading Waves (adds attack speed), 46J Combo Breaker (75), 50J Tornado Water Strike (90), 53J Aqua God's Protecting Body, 56J Blast Chopper (Attack, 100), 59J River Turning (115), 64J Crystal Fierce Rush (Continuous). (Power +20 each time it is used up to a maximum power of 205).
Blue, Bump (35), Glare (-1 to defense), Sprinkle (-1 to special attack), 16J Blister (water, 40)
18J Blub, level 21 Water Ray 55 (special attack that causes frostbite to the opponent for 10% of the time on a hit)
3, level 26 Swing 50 (physical attack that adds an extra 20 fixed points to the damage)
4 Level 31 Suction (Attack that changes 100% of your special defense by 2)
5 Level 36 Splash Power 70 (Special Attack that causes 10% frostbite on hit)
39J Brooke, Level 40 Wave Crash Power 80 (Physical Attack that bounces back 1/4 of the damage done to you)
Level 44 Thru the Water Gun Power 70 (Special Attack that doubles the power of a hit) Level 48 Shout (Attribute Attack 100% changes your Special Attack Level by 2)
Level 52 Wave Roar Power 90 (Special Attack 10% frostbite on hit)
Level 55 Flash Strike Power 70 (Normal Physical Attack)
Level 58 Storm Strike Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)
Level 58 Storm Strike Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)
Level 59 Waves Clash Power 80 (Physical Attack 1/4 bounces back to you) (Special Attack 15% change opponent's Defense Level -1)
Level 61 Breaking Wave Impact Power 100 (Physical Attack 15% change opponent's Defense Level -1)
Level 64 Blue Light Pump Power 150 (Special Attack)
Level 70 Heart of the Ocean Power 0 (Reduce opponent's HP by 1/4)
======================== ============ Fire Elves ==================================
Small Fire Monkey Grab, Glare, Spark 7J (40), Pick 9J
14J Flaming Monkey, Sonic Fist 15J (P&P, 45), Crazy Scrambling Grab 16J (P&P, 20×2~5), Flame Carriage 19J (95), Feint 26J (Pu, 50), Torment 29J
36J Fiery Gorilla, Punish (Pu, 60+), Full Force Strike 41J (Pu, 120 Defense -1), Flame Vortex 45J (15, Burn), Meditation 53J, Flame Punch 57J (125, Bounce 1/4),
Fire Flame Shells Punching the top, Hardening, Fireballs 9J (40), Heated 13J, Smoke
17J Bellamy, Spinning Dash 18J (pwd, 60), Deadly Clash 21J (60), Smokescreen 24J, Double Pipe Flame 27J (75), Flame Clash 31J (70)
34J Belle Rouge, Dry Strike 35J, Scorching Flame 41J, Deterrence 44J, Explosive Flame Blast 49J. Fire Shoots Eight 54J, Bubbling Fire,
Jill Grip, Spark (40), Tooth of Fire (65), Tweet, Smokescreen
20J Reno, Ghost Face 24J, Dragon's Fury 29J (40, adds an additional 40 points of fixed damage), Slice 33J
36J Lojiras, Dragon's Claw 38J (80), Heat Gathering 41J (100% change in Self Special Attack Level 1),
Air Slash 44J (Flight, 75, adds an additional 60 points of Fixed Damage), Flame Jet 47J (95),
Shadow Claw 51J (70), Focus of Will 53J (+Defense), Wing Slap 56J (Flight, 60), Dragon Soaring Strike 59J (90), Flame Rush 62J (125, and the opponent taking damage to 1/4 will bounce back to yourself), High Temperature Whirlwind 67J (120),
Hurricane Hurricane Lightning Bolt, Spark 5J 40), Tail Wag 5J, Ghost Fire 8J, Flame Spray 12J (hits for a killing blow from time to time) (95), Seal 15J, Spiral Flame 18J (80), Mystic Guardian 21J, Retaliation 24J, Seduction 27J, Dense Fire Web 29J (120 )
30J Rios, Retaliation 32J, Intrigue 36J (100% change own Special Attack level by 2), Fire Cross 41J, Phantom 47J, Grudge 51J (reduce Special Defense by 2), Fiery Blaze 56J (150),
Di Da Gathering Breath, Slamming (Putsch, 60), Spitting Fire (Special Attack, 45), Painful Strike (
Putsch, 40). Breath of Fire 17J (plus Attack, Special Defense), Fire Bomb 21J (Special Attack, 65),
Ling Li 24J (plus Attack 2 Speed 2), Inferno King Strike 27J (Physical Attack, 50 Opponent's Strength is less than half of the Power Doubled)
28J Dirks, Air Blaze Flash 30J (General Attack, 45, 2-3 Attacks in a single round of co-operation), Power of Flame 34J (plus Attack 2 Special Attack 2). Spiral Flame 38J (Special Attack, 80), Inferno Dance Formation 42J (Physical Attack, 80 increases power by 20 each time it is used consecutively), Burning Pulse 46J (Special Attack, 100), Explosive Flame Shattering 50J (Physical Attack, 110), Bathe in Fire 55J (restores 1/1 of one's maximum stamina and exhaustion)
========================= =========== Grass Elves ==================================
Bubba Seed Bump, Head Shrink, Suck 10J (20), Blizzard Blade 13J (hits for a killing blow from time to time), Curse 16J,
18J Bubba Grass, Tooth Surge 22J (Pwn Attack, 60). Power Siphon 27J (40)
32J Bubo Blossom, Shedding Crash 32J (120 rebound 4/1 on normal), Earthquake 33J (Ground, 100), Parasitic Seed 34J (sucks up opponent's max stamina for 5 rounds, not effective on Grass), Photosynthesis 39J, Bite Crush 45J (100 on normal), Super Siphon 51J (Grass Special, 60),
18J Bubo Blossom, Tooth Blast 22J (120 rebound, 60) Flying Leaf Storm 57J (140),
Cactus Orb Bump, Needle (35), Parasitic Seed, Chirp, Hypnotizing Powder 13J, Poisonous Powder 14J, Sudden Advance 15J
16J Cactus, Blizzard Blade 20J (hits with a fatal blow from time to time), Sweet Breath 23J, Growing 27J, Shedding Crash 31J, Petal Dance (does 2-3 attacks in 1 round, 50 ) 32J
Giant Cactus 32J, Photosynthesis 45J, Sunlight Blaze 53J,
Small Bean Sprout Needle Stab (35), Coil Tightly (Attacks, 15 Poisoning), Hypnotizing Powder, Glare, Paralyzing Powder 19J, Growth, Poisonous Powder
21J Tinker, Dissolving Liquid 23J (40), Digestive Difficulty 26J (Attacks, 20), Sweet Scent 28J , Stomach Fluid 30J (PP reduction of opponent's default skill by 5), Blizzard Blade 32J (will land a killing blow from time to time), Blade and Leaf 34J, Squeeze 36J
37J Demon Flower Fairy, Energy Saving 39J, Energy Absorption 41J (returns blood), Energy Release 47J (100), Vital Attack 55J (80), Flying Leaf Storm 63J (140),
Small Mushroom Impact, Glare 5J, Needle Strike (35) 7J, Poison Powder 10J, Bouncing Kick 13J (Pu Attack, 30+), Poison Saturation 17J
20J Mushroom Monster, Poison Shock 21J, 24J Perch, Toxic Mist 28J, Poison Concentration 31J, Earthquake 35J, Quadrilateral Blade and Leaf 39J (80), Protective Shield 43J, Tarzan's Pressure 47J (Pu Attack 120, Exhaustion one round), Light Ray 51J (100), Light Wave 55J (120)
YiYi White Mist (5 rounds unaffected by opponent's Attribute Skills), Poison Powder, Spike, Flying Leaf 16J (Grass Special Attack Power 35)
17J Yidin Silk, Sudden Strike 21J (Physical Attack Power 55 ignores opponent's speed), Concentrated Essence 25J (Acceleration and Hit Level 1), Concentrated Juice 29J, 33 Blade Leaf (Grass Attack 70)
35J Ekaleon 37J Sudden Advance (Attack 90, bounces 1/4 of itself) 41J Parasitic Seed 44J Green Light Wave (Grass Attack 60) 47J Cohesion (Attack *2) 50J Four Square Blade Leaf (Attack 80, Grass Special) 53J Thousand Leaf Chop (Attack 55, Grass Attack, 2-3 attacks) 56J Regeneration (Attack *2, Attack*2) 110 or 165) 56J Regeneration (restores 1/2 of one's strength) 59J Green Leaf Fairy (Grass Special Attack, Power 115) Wind Wave 64J (Power 125 Grass Attack)
Small Tree Spirit Heavy Strike (50) Poisoned Powder Flying Leaves (Grass 35) Rage (40)
29J Giant Tree Demon 27J Wooden Leaf 70 31J Knife Leaf 70
==== ================================ Flying Elves ==================================
Pippi Crash, Lightning Bolt 5J, Chirp 6J,Flying Wing Slap 9J (often hits a fatal blow)
14J Bebop, Temptation 14J, Mercy 16J (best for catching elves), Same Life***Death 18J, Blow Fly 23J, Swallow Return 28J (60), Sudden Advance 33J
34J Bokur, Full Power Strike 37J, High-Speed Move 41J, Raptor 49J (120 rebound 1/4),
Mao Mao Bumping, Throwing Sand, Whirlwind 9J (40), Lightning Bolt 13J ( Punch, 40)
18J Karo, Blow Fly 17J, Tornado 22J (70), Wind Dance 27J, High Speed Move 32J
36J Barocca, Wing Slap 38J (60), Perch (Blood Return) 44J, Downwind 50J, Mimicry 56J, Air Slice 62J,
Phantom Punch Chase (Punch, 40, 2~3 times) Acceleration, Flying Strike (35), Chaotic Surge (Pu Attack, make 2-5 attacks power 15), Glare 15J, Swallow Return 18J (60, sure hit)
20J Halffloat, Mimicry 23J, Flying Crash 32 (70), Quick Strike 35 (50), High Speed Move 41J (increases speed by 2 levels), Perch 47J, Spinning Shock 52J
Mirrorscope Assault (Attack, 45), Glare 4J, Whirlwind 8J (40), Wing Slap 12J (60), Hurricane 16J (55), High-Speed Move 20J, Wing Strike 24J (35), Feather Flying Scatter 27J (75)
28J Tias, Flying Chop 30J (Attack, must be first 70), Spirit Intervention 34J, Flying Light 38J, Flying Dive 42J, Spirit Synchronization 46J, Spiral Gale 50J (Flight, 100), Will of Fury 54J, Magic Storm 59J (150, reduces your own Special Attack by 1)
Batty (Yoyo's evolution) Charge (Ignores Speed, Physical Attacks), Crash (Power 35, Physical Attacks), Glare 11J (Attribute Attacks, Reduces the opponent's Defense Rating by 100% by 1), 4. Yoyo Ray 16J (Special Attack, Power 55, causes all Enhancements of opponent to disappear), Clashing Wind 21J (Special Attack, 5% causes opponent to be afraid), . Noise 25J (Attribute Attack), Wind Pressure 30J (Special Attack, Power 65), Extreme Dive 37J (Physical Attack, Power 70), Ultrasonic 40J (Attribute Attack, 100% change your own Hit Level 2), Wind Attack 44J (Special Attack, Power 70), Wind Slash 48J (Physical Attack, Power 85, 15% decrease opponent's Defense Level 1), Wind Chase 51J (physical attack, power 70, first move power doubled), interfere with the sound wave 55J (attribute attack, 100% reduction of the opponent's special ability and attack and hit level 1), spiral gale 60J (special attack, power 100, 5% to make the opponent afraid), Tianxiang even flash 67J (physical attack, power 125, 5% to make the opponent afraid)
=========== ========================= Electricity Genies ==================================
Bibi Mouse Impact, Glare, Charge, Tooth Surge, Tooth Surge 13J
15J Lightning Mouse, Electric Spark 18J, Blow Fly 23J, Bluff 28J, 30J Sky Thunder Mouse
Tooth of Thunder 35J, Discharge 54J, Ghost Face, Bite Crush,
Rocky Bump, Electromagnetic Wave, Electrical Shock (40), Electric Lightning Flare
21J Kirola, Conspiracy, Electro Bomb 25J (60), High Speed Move 28J, Feint (Punch, 50), Iron Head 34J (Punch, 80)
38J Cesarulla Current Ray 38J, Current Crash 40J, Electromagnetic Cannon 43J, Electric Lightning Wheel, Lightning Strike, Wall of Light (halves damage from special attacks for five rounds), Thunderbolt (95) 58J, Thunder God (120) 61J,
Lilli Crash, Chirp, Electric Shock (40), Electromagnetic Wave, Ghost Face 20J
21J Sheep, 25J Charge, Discharge 29J (80), Flame Fist 33J (Fire, 75)
37J Electric Rabbit, Thunder Fist 38J (75), Electro Wave 42J (75), Wall of Light 51J (halves damage from special attacks for five rounds), Energy Shock 59J (70), Booming Thunder 68J (120),
Rei (Disappeared) Grab, Charge 4J, Wind Rush 8J (50), Lightning Strike 12J (40), Glare 16J, Flash Strike 20J (60), Electricity Strike Beam 24J (60), Thunder Sacrifice 28J (Paralyze), Discharge 32J (80), Shocking Thunder Slash 36J (55 Power*2 when HP is less than 1/2), Electricity Flash and Thunder 40J (90), Thunderstorm Sky 43J (Attribute Attacks-Defense, -Special Defense), Thunderbolt Slash 47J ( 80), Ten Thousand Lights 51J (75), White Light Blade 55J (95), Electric Flash 60J (Attribute Attack - Speed, - Hit), Extreme Electricity Chidori 64J (Special Attack 120, 5 times), Instant Thunder Heavenly Flash 70J (Physical Attack 150, 5 times)
Shira (Yo-Yo's Evolution) Gaze 11J (Attribute Attack, 100% reduces the opponent's Defense Level by 1) Yo-Yo Rays 16J (Special Attack, Power 55, causes all of opponent's Enhancements to disappear)24J Falling Thunder (Special Attack 40)37J Crossed Lightning (60)40J Electrode (Special Attack +2, Speed -1)46J Piercing Current (Special Attack 70)48J Meteor Rush (Power 70. Increase by 20 each time you use it consecutively, up to a maximum of 80)51J Thunder Ray (90)67J Lightning Storm (130)
Rook Lightning Strike, 40, Electricity/Special Attack, pp: 40
Collision, 35, Normal/Physical Attack, pp: 35
Charge, 0. Attribute/Attribute Attack, 1 round of your own use of an electric move for damage x 2, pp: 20
17J Electromagnetic Wave, 0, Attribute/Attribute Attack, paralyzes your opponent 100% of the time after hitting. pp: 20 Karuga 19J 21J Rush, 50, Normal/Physical Attack, pp: 35
25J Lightning Wheel, 60, Electricity/Special Attack, pp: 30
30J Power Grid, 0, Attribute/Attribute Attack, when skill is successful, 100% of your special defense level is changed by 2, pp: 30
35J Chain Lightning , 35, Electricity/Special Attack, do 2~3 attacks in 1 turn, pp: 35
37J Evolution Kargas 39J Swift Strike, 65, Electricity/Physical Attack, pp: 35
43J Lightning Strike, 0, Attribute/Attribute Attack, when skill is used successfully, 100% change the opponent's Special Defense Rating by -1, pp: 30
47J Thunder Formation, 75, Electricity/Special Attack, paralyzes opponent 10% of the time after hitting, pp: 25
50J Breaking Defense Strike, 75, Normal/Physical Attack, 15% change opponent's Defense Rating by -1 when skill is used successfully, pp: 30
53J Thunderquake, 0, Attribute/Attribute Attack, 100% change opponent's Defense Rating by -1 when skill is used successfully, pp: 30
53J Thunderbolt, 0, Attribute/Attribute Attack, 100% change opponent's Defense Rating by -1 when skill is used successfully When the skill is used successfully, 100% changes the opponent's Special Defense Rating by -1, pp: 25
56J Green Lightning, 80, Electricity/Special Attack, When the skill is used successfully, 20% changes the opponent's Special Attack Rating by 1, pp: 20
59J Thunder Flash, 100, Electricity/Physical Attack, Paralyzes the opponent by 5% on hit, pp: 10
62J Thunderstorm, 0, Attribute/Attribute Attack, 100% change your own Attack Level by 1 when skill is used successfully, 100% change your own Special Attack Level by 1 when skill is used successfully, pp: 20
68J Flash Thunder, 115, Electricity/Special Attack, 5% paralyze opponent on hit, pp: 10
=============== ==================== Ground-based Elves ==================================
Moby Charge Top, Hard 5J, Shocking Strike 9J (pp., 50), Aim 12J, Ground Cracker 15J (60)
17J Goggle, Slam 20J (pp. 60), Sand Throw 23J, Dust Buster 26J (70), Shattering Crash 30J (Pu Attack, 80), Earth Power 34J
37J Rugas, Earthquake 39J (100), Mud Tumble 43J (85), Earth Wall 47J, Sandstorm 51J, Explosive Fist 55J (120),
Grimm (Gone) Combo (30, consecutively) 2~3 attacks), Crash, Dust, Dust 15J (Special Attack, 30)
16J Grim, Rolling Dirt 20J (+1 to own defense), Sandstorm Combo 24J (40, 2~3 attacks in a row),
Flying Mud 28J (-1 to hit for the opponent), Earth Dragon Flash 32J (30, Special Attack, backfire power*2)
36 Grouchy Gauntlet. Sandstorm Rush 37J (100, 1/4 rebound of damage taken by opponent), Sand Dust Impact 41J (75), Mystic Power 45 (+1 to Attack Special Attack) J, Charge Fiery Break 49J (Penalty, the higher the opponent's level ability, the more powerful this skill is), Earth's Guardian 53J (restores 1/3 of max HP), Sand Dust Fiery Rush 57J (80), Heavenly Shake 62J (120),
Chilo Dust, Charge (45), Glare, Knockout (40)Jerat 16J, 19J Charge, 23J Earth Wall (Defense +2), 27J Earth Fist (Ground-based Physical Attack, Power 65, very effective against Roach), 31J Deterrence
35J Tachiradon, 36J Shattering Crash, 40J Ultra Heavy Punch (120, Fatigue) 44J Earth Shield (Special Defense +2), 48J Hardened Impact (90), 52J Counter Storm (1/4 rebound), 57J Charge Breaker (60 2~3 attacks in one round)
Nag Knockout (Normal Physical Attack, Power 40)Hardened 5J (Attribute Skill, 100% change their own defense level 1)Tough 11J (Attribute Skill, 100% change their own special defense level) 1)Earth Crack 16J (Earth Special Attack, Power 60)
17J Nachiru Breakthrough 21J (Normal Attack, Power 60, 15% to make the opponent's defense level -1)Flying Dust 26J (Earth Special Attack, Power 75, 15% to make the opponent's Hit Level -1)Deterrence 31J (Attribute Skill, 100% to change the opponent's Attack Level -1)Dashing 36J (Normal Attack, Power 80)
This is the first time that I've tried to make the opponent's defense level change, but I've never seen it happen. 80)
38J Nadore Magnetic Wave 40J (Mechanical Attack, Power 50, 15% of opponent's Speed -1) Earth Guardian 44J (Attribute Skill, restores 1/3 of opponent's Maximum Stamina) Steel Sand 48J (Earthen Attack, Power 80, 15% of opponent's Defense -1) Air Jedi Rush 52J (Earthen Attack, Power 60, 10% of opponent's fatigue for 1 turn) Earth Essence 55J (Normal Attack, Power 75, 15% of opponent's Hit Level -1) Earth Essence 55J (Earth Attack, 100% of opponent's Attack Level -1) (Earth Essence 55J (Attribute skill, 100% change their own defense, special defense level 2) Air Fist Break 58J (Earthen material attack, power 60, double the power when their own HP is less than 1/2) Wind Dust Sandstorm 61J (Earthen special attack, power 95) Wind Sand Storm 64J (Earthen material attack, power 105) Attribute Reversal 70J (Attribute skill, 5 rounds of the opponent's combat attributes and the exchange, this move is very strong)
Dingaru Level 20 Crushing Power 45 (Special Attack) Spinning (Attribute Attack 100% change your own Defense Level 1 Speed Level 1) Hardness (Attribute Attack 100% change your own Defense Level 1) Impact Power 35 (Physical Attack)
17J Dingaru Level 20 Crushing Strike Power 55 (Physical Attack 15% change your opponent's Special Defense Level -1)
This is the first time that you will be able to change your own Defense Level by using the same Attribute Attack. )
Level 25 Precision (Attribute Attack 100% changes your own Attack and Hit Levels by 1)
Level 29 Earth Cracking Power 60 (Special Attack)
Level 34 Punching Power 80 (Physical Attack)
Level 37J Dinlut Level 38 Splash Power 70 (Special Attack 15% changes your opponent's Hit Level by -1)
Level 41 Boulder Breaking Power 70 (Physical Attack) Boulder Break Power 70 (Physical Attack 15% changes opponent's defense level by -1)
Level 44 Earth Protection (Attribute Attack 100% changes opponent's special defense level by 2)
Level 47 Wind Chasing Sand Dust Power 60 (Special Attack doubles the opponent's power if their strength is less than 1/2)
Level 50 Wind Sand Blast Power 100 (Physical Attack 15% changes opponent's special defense level by -1)
Level 50 Wind Sand Blast Power 100 (Physical Attack 15% changes opponent's special defense level by -1)
37J Dinrut Level 38 Flying Sand Level 53 Spinning Sandstorm Power 100 (Special Attack: 15% changes opponent's Defense by -1)
Level 56 Spiral Fist Power 90 (Normal Physical Attack)
Level 59 Will of the Earth (Attribute Attack: 100% changes opponent's Attack, Defense, and Special Attacks by 1)
Level 64 Vibrating Earth Power 120 (Special Attack. Very low hit)
==================================== Mechanical Elves==================================
Sita Metal Sonic 5J, Steel Claw 11J (50), Alloy Iron Bullet 16J (50)
I8J Titus, Scattershot Rapid Fire 20J (30), Iron Arm 24J, Slam 28J, Gravitational Magnetic Field 32J (reduces opponent's speed), Metallic Blast 36J (65)
38J Regios, Electro Ray 40J (Electricity, 75), Electricity Impact 43J (Electricity, 70), Charge 47J, Full Bullet Launch 50J (135 Fatigue), Iron Blast 54J (80), Full Armor 57J, Cannon Light Wave 60J (120), Energy Bombardment 65J (150),
Pie Punch (45), Aim 5J (+1 to hit on itself), Pie Ray 10J (50, ignores opponent's boosted attributes), Gravitational Magnetic Field 15J (reduces speed by 2)
17J Pyrokinesis, Steel Flying Kick 19J (a round to do 2~3 attacks 40), Stored Power 23J (adds attack 2), Metal Blast 28J (65), Steel Shock 33J (75)
36J Pyrukida, Conductive Energy 37J (increased chance of hitting vitals in 5 rounds), Conductive Light Wave 40J (75), Hardened Shock 43J, Functional Repair 46J (restores blood), Conductive Light Beam 49J, Inquisitive Divine Power 52J, Iron Will 55J, Full Bullet Launch 58J, Kamikaze Kick 65J (150)
Pano Fast Attack, Flash Bomb (hit reduction), Scrying (adds 2 hits)
16J Paras, Magnet Wave 16J, Shock 20J (60), Laser 24J (65), Solar 28J (doubles attacks in one round), Energy Light Wave 32J (75)
35J Paras, Hardened Light Wave 40J (75) /p>
35J Parsecs, Steel Charge 36J, Attack Mode 40J (plus Attack Special Attack), High Energy Rays 43J (Special Attack, 85), Wings of Flight 46J (Flight Attack, 80), Defense Mode 49J (plus Defense Special Defense), Lingering Light 52J (Special Attack, 90), Flying Chopping Strike 55J (Flight Attack, 90), Coordination Mode 59J (plus Attack and Defense Speed) , Fusion Ray 65J (Mechanical Special Attack, 150),
Kasi Charge (45) Acceleration (Attribute) Extreme Charge (55) 13J Earth Power (Attribute) 17J Tracking Bomb (50 Special Attack) 21J Steel Blast (75 Physical Attack Penalty The higher the opponent's Ability Level, the more powerful this skill is) 25J Shield (Resist 50 Damage) 29J Laser (65) 29 Calt. 35J Fire Bomb 54J Rock Shattering Slash (90) 57J Raw Energy (Attribute) 65J Atomic Energy (150)
Kita Level 5 Aiming (Attribute Skill) 100% of successful skill use changes your Hit Level by 1)
Level 10 Steel Claws Power 50 (Physical Attacks 20% of successful skill use changes your Attack Level by 1)
Level 15 Alloy Iron Bullet Power 50 (Special Attacks)
Level 15 Alloy Iron Bullet Power 50 (Special Attacks) 50 (Special Attack)
Steel Tarsus Level 20 Strong Attack Power 60 (Physical Attack)
Level 25 Metallic Sonic (Attribute Attack) 100% changes opponent's defense level by -1 if successful)
Level 30 Metallic Blast Power 65 (Special Attack)
Level 35 Iron Blast (Special Attack)
Metal Blast (Special Attack)
Level 16 Iron Blast (Special Attack)
Level 35 Iron Blast Power 80 (Physical Attack)
38J Regis
Level 40 Flame Clash Power 70 (Fire Attack)
Level 44 Guardian (Attribute Attack)
Level 48 Twin Pipes of Flame Power 75 (Special Attack)
Level 51 Frenzy Attack Power 45 (Physical Attack: 2-3 attacks in 1 round)
Level 54 Power Storing (Attribute Attack: 100% change your Attack Level 2)
Level 57 High Energy Light Wave Power 85 (Special Attack: 5 rounds of fatigue)
Level 60 Primordial Energy (Attribute Attack: 100% change your Attack Level 1, Defense Level 2, Special Defense Level 1, Defense Level 2) (Defense Level 2 Special Defense Level 1)
Level 63 Thermal Laser Power 105 (Special Attack)
Level 67 Hundred Cracks Blast Power 150 (Physical Attack)
1J Rager
1J Knockdown (Physical Attack)
5J Hardness (Attribute Attack, 100% change your defense level 1)
10J Tough (Attribute attack that 100% changes your own special defense level by 1)
15J Light Wave Power 45 (Special Attack)
19J Layton Tower
20J Gravity Wave Power 60 (Special Attack that 15% changes your opponent's speed level by -1)
25J Heavy Strike Power 50 (Normal Physical Attack)
30J Weak Light ( (Attribute Attack 100% changes opponent's Attack and Special Attacks by -1)
35J Laser Sweep Power 70 (Special Attack 15% changes opponent's Special Defense by -1)
39J Renaldo
40J Iron Arm Bash Power 60 (Physical Attack)
45J Light Transmission Beam Power 70 (Special Attack)
48J Charge (Attribute Attack 100% changes your own Special Attack Level by 2)
51J Speed Ray 70 (Special Attack)
54J Vajra Strike 100 (Physical Attack 15% changes your opponent's Defense Level by -1)
57J Laser Shot 90 (Special Attack 15% changes your opponent's Hit Level by -1)
60J Savage Sweep 80 (Physical Attack 15% changes your opponent's Hit Level by 1)
60J Savage Sweep Power 80 (Normal Attack)
63J Magic Energy Power 135 (Special Attack)
68J Attribute Duplication (Attribute Attack)
The above Mechanical Sprites have to go to the Laboratory Evolution Warehouse and evolve manually at a certain level
======= The Ice Sprites in are the most popular ones in the world. ================================== Ice-type elves ==================================
Basalt Beast 25-26J Frozen Strike (35), Basalt Cone (55), Ice Armor, Cooling, Slap, Freezing Ray (45)
27J Frozen Beast, Breakthrough 30J (Punch, 60), Claws of Ice 38J (65), Freezing Air, Freezing Wind 42J, Frost 45J, 52J Frozen Light Wave 55J Ice Ling Mirror 58J Cracking Ice Combo 61J Ice Sky and Snow 66J Zero Degree Ice Breaker (120)
Sora Blade of Ice (40), Flail 5J (Punch, 45), Frost Armor 9J, Ice Armor 13J. Frozen Ray 17J (45)
18J Heras, Frozen Air 20J (55), Ice Breaker Tail 25J (Pu Attack, 60), Cold Stream 30J, Metaphysical Ice Arrow 35J
38J Archea, Shattering Ice 40J (Normal Ice Attack 80), Cold Ice Protector 43J, Frozen Hail 47J, Frozen Seal 50J, Ice Sky and Snow 55J (100), and Holy Spirit Flash 60J (100), Extreme Ice Storm 67J (150), Extreme Freeze 75J (30% spike, remaining 70% MISS)
Link Frost (-1 defense), Frozen Ice (55), Cold Bubbles (30), Grab
17J Rinsch, Crazy Scramble Grab 19J, Claws of Ice 23J, Jeweled Energy 27J , Ice Rinnegade Light 31J , Cracking Ice Strike 35J
36J Brinks, Cracking Toughness 39J, Frozen Air 43J, Gem Light 47J, Condensed Air 51J, Gem Force 55J, Moonlight Flash 59J, Concentrated Light Cannon 64J (120)
Colan (Branch Elf YoYo Ice Evolution) Glare 11J (Attribute Attack, 100% Reduce Opponent's Defensive Rating by 1)YoYo Light 16J (special attack, power 55, make opponent lose all enhancement ability) Freezing Light 21J (special attack, power 45) Freezing Wind 25J (special attack, power 60, 15% chance to reduce opponent's speed level 1) Ice Ling Mirror 32J (attribute attack, 100% change their own special defense level 2) Freezing Fist 37J (physical attack, power 65) Ice Sphere 40J ( Special Attack, Power 70)Crystal Cold Armor 44J (Attribute Attack, 100% enhancement of their own defense and special defense level 2)Soft Fist 48J (Physical Attack, so that the opponent's damage in the normal state of the attack is reduced by 1/2)Blizzard 51J (Special Attack, Power 90, 10% chance of freezing the opponent)Ice Power 55J (Attribute Attack, 100% enhancement of their own attack level 2)Heavenly Cold Freezing 60J (Special Attack, Power 100, 10% chance of frostbite) Ice Flare 67J (Power 120)
==================================== Superpowered Genies =================================
Nier: Thought Ray (50), Space Jump, Change Art, Quick Attack (P&P 45)
17J Fisley, 20J Swift Strike (Power 60), 25J Fantastic Light Wave (Power 70), 30J Sense (Special Defense plus 2), 35J Gravity Suppression (Special Attack 70)
37J Esfia 39J Flying Swallow Chop ( Physical Attack 75) Level 42 Mind Control 45J Intentional Interference 48J Flying Rush 51J Aura Recoil 54J Flash Meteor 57J Extreme Spin 60J Inspiration 66J Cosmic Phantom (150)
==================================== Elves of the Common Lineage ============================ ======
YoYo Gaze 11J (Attribute Attack, 100% reduces opponent's Defense Level by 1), YoYo Ray 16J (Special Attack, Power 55, makes all opponent's Enhancements disappear) , 21J Combo Attack (Normal 30 2~3 Attacks), 25J Chakra (Boosts Attacks by 1), 31J Love Heart (Special Attack 70 5% puts opponent to sleep), 36J Chirp ( Will opponent attack -1), 41J Nod (physical attack 75) 50J Pentagram (physical attack)
YoYo 20J or more skills are only available if you don't evolve