Adventure Island warrior skills distribution

116's Warrior is just completely manual up, always felt that the essence of the online game of Adventure Island is not in its monsters and upgrades, but its lovely exaggerated cartoon expression action. In other words, regardless of level, players should be able to find their place in the game, rather than blindly hanging out at a high level without realizing it before they can figure out some of the basic gameplay fun.

Nonsense, according to the transfer of four major phases:

The first stage:

Level 1 - 10

Note:

1, upgrading full blood. By now I also have to admit that the number I practiced is not too perfect, and not wash points can be washed out. The reason is that I did not pay attention to the following problems. So I will be the first to tell those newbies who just started this experience - "upgrade full blood law". Simply put, the moment before you upgrade, if your blood is full, the system will give you an extra 1-3 points of life maximum. Don't look down on these points of life, more than a hundred levels is more than 100-300, is a number that can not be ignored. I have done experiments, take from the novice to 10 level turn warrior, if not pay attention to the above problem, a turn after the blood is generally between 380-390, and pay attention to upgrade full blood, blood will be between 405-415, only 10 level has such a gap. So please be sure to pay attention to this at the beginning of the newbie. Previously did not pay attention to friends from now to pay attention to, I am 54 level when I know this law, that is to say, the loss of about more than 100 blood. However, the warrior blood has always been more, to the later blood if the hand fast, 4000 blood are enough. I 116 level 8985 nearly 9000 blood, if there is a dragon rider group plus holy fire on 15000 will be completely enough, but also please do not because of this always go to re-train the number, from now on to pay attention to it.

2, shaking point. This said more, intelligence luck double 4, regardless of strength and agility.

3, gender. Talking about this everyone may think I'm a bit nervous. But the fact is that many male players do now open female number to earn the sympathy of others want money to equipment, this point is actually technically nothing to say, if the male open female number is to commemorate or purely personal preferences that can not be said, but if it is for the purpose of the above, but also failed to live up to the original intention of this function of the online game. But in general it is recommended that you are what gender on what gender, after all, your character in the game is their own incarnation of it, so there is a real feeling.

4, name. This if the player has no special purpose, it is recommended to choose a more affinity name, after all, this game you still want to communicate with other players ah.

Leveling place:

This stage without skills is completely hard to fight, warrior type there is no reason not to stay in the small snail small mushrooms more than the newbie island, pay attention to get hats and weapons of the two quests to complete, so that playing the monster will be much easier.

Ability points:

This time agility does not need to be added, upgraded to all add strength.

Weapons and equipment:

This stage of the clothes and pants and other things do not need to change, to level 10 to go to the Warrior Tribe's store to buy a two-handed weapon (recommended spear system), as much as possible to increase their attack power. Other than that, you don't need to change for the time being.

Second stage:

Level 11--30

Note:

Already a warrior, this stage is a bit painful, should be appropriate to make some friends of the mage, team practice faster.

Location of practice:

If you are in a group, where there is a mage group, just be careful not to hit the monsters that are too much effort, or else someone else will kick you out after a couple of times. If you're practicing solo, it's easy to mix it up to level 15 in Archer's Village Training Ground 1, then go to Pig's Shore and brush the pigs to make money fast. When you get to 21, go to Abandoned City and do that group quest, you can do it all the way to level 30, high experience and prizes, the downside is no money.

Ability to add points:

This time the agility of the addition is not unique, depending on what monsters to determine, I recommend level 30 to 50, one to facilitate the second turn of the time to play those fire boar monkeys do not often appear miss, and the second to do the group task to play the crocodile is also a lot easier. Other than that, all of the power is added.

Weapons and equipment:

There is nothing to say at this stage, to the level of the new equipment, the warrior's equipment high defense, can save a lot of medicine. Weapons have been recommended two-handed spear system, 30 levels before the spear is cheap and swinging attack is very frequent (spear swinging damage)

Skill points:

Life Recovery 5 - Life Enhancement 10 (full) - Recovery Art 3 --Holy Armor 13 --Powerful Attack 20 (full) --Group Attack 10

This kind of addition is no longer to say more, do the absolute addition before the swordsman.

Third stage:

Level 31-70

Note:

This stage is the golden period of the swordsman, try to single practice to upgrade fast.

Practice places:

Level 31 to 40 can go to the ant cave to fight the prickly mushroom and zombie mushroom, or to the toy city to fight the bear and the alarm clock. 41 to 50 to go to the training ground near the magic dense forest to fight the wind solo, to the toy city to fight the big ghost. 51 to 60 to go to the gold beach to fight the turtle green crab, or to the sky to fight the daylight elves. 61 to 70 to go up to the sky to fight the little snowman or the gray wolf. Here it is worth saying, practicing leveling what specific monsters to hit the appropriate? I think this stage or brush small monsters, but do not play weak monsters, also do not play strong monsters big monsters. The so-called weak monsters are very low level and easy to fight, but the experience is too low. The big monsters are the ones that can be fought with high experience but are more difficult to fight. The transformation of these monsters follows the level. Personally, I think it's best to fight monsters that can be killed by Power plus Ultimate in seconds, or if Ultimate isn't out, two Power. This is the most reasonable way to choose the mode of hitting the monsters, and the general speed of brushing the monsters is just enough to allow you to re-brush them after hitting them. Fundamentally increase the upgrade speed. 35 to 50 this stage there are a lot of people say that brushing the tower quest upgrade fast, but considering that few people are willing to group swordsmen, so it is not recommended.

Ability to add points:

To 70 levels of basic agility to 80 is enough, if the equipment is good there are a lot of plus sensitivity, the warrior lifetime agility or even 65 is enough, agility added over 80 is a waste of points, the other added to the power will make the attack geometrically increasing trend. Never go to the level of fighting monsters and go to the agility added to a very high. If the level of the self is much higher than the monster to fight, then low agility will not appear miss.

Weapons and equipment:

Here is the first discussion of the swordsman's weapon selection problem. Simply put, is the choice of sword or axe. Of course, I first do not favor the so-called double repair, the swordsman is not a gunfight, to the three turn no designated attack mode skills, so double repair is certainly not sensible. Plus double repair will inevitably reduce the other skills of the bonus. Precision Ultimate Fast Rage Wound Counter one can not be less, but also fill the group attack, to the three turn dark and gas absolute, sword and axe are added? The number of points is actually not much. About the sword and axe choice, here I do not want to recommend which, two weapons have their own advantages. The stability of the attack, attack speed sword is better than the axe, but the upper limit of the attack axe is better than the sword. In addition, it is worth a question is, the sword (here all refer to two-handed weapons) than the axe in the late attack distance to be long, like the tiger sword overlord Yali Solomon attack distance have caught up with the distance of the gun and the spear, which is really a big advantage of the sword. I also take the sword.

This stage plus hp, mp equipment a lot, but I suggest or wear add agility and power, if the fight monster agility enough, try to choose to add to the power. Adventure Island, high offense is the hard reason, huh. Specifically, the change of clothing and defense or to change. Gloves try to add attack, shoes and clothes can add agility, of course, this is in the case of money. No money, at least from level 40 to start the weapon with 100% of the attack scroll point full of 7, it is worth noting that this stage will be in the completion of the task or hit the monster to get some volume, I feel that no matter how much garbage these volumes to stay (pets and their own can not be equipped with a weapon volume, except for the exception of the volume), for the future of their own point of the volume to be used. This stage of a garbage volume sold more than 100,000 for us is still very attractive, but for the sake of the later, this money shall not earn.

Skill Points

Precision Sword 20 (full) -- Ultimate Sword 30 (full) -- Rapid Sword 9 -- Fire of Fury 19 -Damage Counter 30 (full) The remaining skill points 10 to fill up Group Attack and 3 to add Holy Armor.

Explanation: a lot of people say that the undecidability of the ultimate sword lets the swordsman get knocked on the head by a bunch of monsters when he fights the big snowman or bb, but I'd say those guys are nuts for overleveling monsters. You don't wait for the third turn's skills to come out to fight them, and it's a wonder they don't bash you over the head. That's after level 70, and by then attacks against these ultimate become helpful again. And quickly add to 9 points with the damage counterattack with the same life or not. The value of Damage Counter is not in how much damage it does to the enemy, but in the 40% of physical damage it protects against.

Stage 4:

Level 71 - 120

Note:

This stage is the toughest for the warrior, but if done correctly, it escalates quickly.

Location of practice:

This stage may really not much people will group warriors, so it is better to practice alone.71 to 77 is a painful process, continue to fight the gray wolf, to 77 to the fight qi full of 5 can go to fight the big snowman, if you can ensure that the 3 knife a, upgrading speed should not be slow.78 to 87, go to the toy city to fight the red and yellow clowns, to ensure that the two knives a best. 87 to the darkness of the full, go to play bb, pay attention to no one in the place to play, or darkness 40000 + demolition of the bb was robbed by others a little experience. 90 level can go to the toy brush green ship, ascending burst of fast, is more costly medicine, can group a flower of the sacrifice is the best. To 110 to go to fight the ghost king directly to 120.

Ability to add points:

No say, upgrade that 5 points do not give to add power plus what?

Weapons and equipment: 70 first change the overlord to take, now the overlord that is called a cheap ah, when I 97 force 4 of the overlord to spend 6500w +, and now in the market to see 100 force 6 as long as 1500w, it is really shame ah. To 80 if there is no gloves, now must change 80 level of 10 attack gloves, and that piece of warrior not to spare the blood of all the sensitive armor. To 90 will be replaced with the current warrior's ultimate equipment Solomon. Now the Solomon is also cheap as hell. Warrior's change of clothes to this will be a paragraph. The other equipment can add power plus power, plus sensitive plus sensitive.

Skill points

Fighting concentration 30 (full) -- Dark Sword 30 (full) -- Qi Jie Sword 30 (full) -- Tiger Roar 30 (full) --Armor Crash 20 (full) --Magic Recovery 7 The remaining four points fill Holy Armor

Explanation: honestly, the only three skills that really count as turn three skills are Fighting Spirit, Darkness, and Qi Jedi. The point of the third turn warrior is actually enough. But when I 110 when the tiger roar this skill full found that in fact this skill is very good, although only a poor 40% of the attack, but can be around the enemy will be stunned, deal with big monsters can not be better. Armor Collapse I actually don't use it much, but considering the fact that I'll be fighting boss level monsters later on, I filled it up anyway.

Stage 5;

Level 121 - ?

At present, the domestic island of adventure has not opened the fourth turn, but I have Korean private service to know a few players who play heroes, from them got a lot of information, but one thing is **** the same: four turns of the heroes really strong ~!

There is nothing to say about practicing equipment, the most critical is that the terrible hero skills ~!

Skill 1

Name (translated): Yinghua Moon Blade Dance

Skill Description: Maximum level 30, releases 6 channels of blade light, each channel can attack 8 people. Each blade light attack power 300%

Skill feeling: the rise of the hero starts from this skill: from the warrior to the swordsman to the warrior, all are just using the group attack the most primitive all attack skill. This skill can hit 6*8=48 monsters each time, but listening to the Korean players, this skill is not automatically released, the direction of release by the player's own control, but also a lot more playability. The disadvantage of this skill is that the aura of the fighting spirit does not add to this attack, and it is impossible to collect air when using this skill.

Skill 2

Name: Blood Light Pouring River Chop

Skill Description: Maximum level 30, do a straight line sprint, do a straight line of continuous strikes on a straight line of the enemy, the state of the sudden attack is invincible. Attack power 420%

Skill feeling: cool skills, for practicing to kill small monsters efficiency is super high. The disadvantage is the same as the Yinghua Moon Blade Dance, in addition to the skill interval time. This skill has completely changed the shortcomings of the previous slow speed of the warrior.

Skill 3

Name: Armor Mastery

Skill Description: Maximum level 20, passively increase the defense of the armor 200%

Skill Feeling: not very practical, the defense of Adventure Island is not the theme after all.

Skill 4

Name; Earth Splitting Sword

Skill Description: Maximum level 30, chopping open the earth of the sword technique, a single enemy to cause devastating blows, attack power 720%

Skill Feeling: is the molding of the hero's absolute staple of single-player skills, you can collect gas, can be used with the darkness, the gas extinction skills.

Skill 5

Name: Petrifying Sword

Skill Description: Maximum level 30, attacking the enemy at the same time on the surrounding 6 enemies paralyzed, attack power 460%

Skill Feeling: with the Earth Rupture Sword, this skill is not so conspicuous. I don't know a single player who has added this skill.

Skill 6

Name: Sword Rain Storm

Skill Description; Maximum level 50, damage to the whole screen of the enemy, duration 90s, cooldown time 25s, attack power 1700%, each time you use to consume the equipment column of a sword

Skill Feeling: Heroes of the absolute ultimate skills, the effect of the range of damage are not to speak of, but each time you use The hero's equipment bar seems to be expanding a bit, but in the Korean private service it seems to be a good idea. But in the Korean private service as if these swords are stackable.

The above is my adventurous experience, I hope you colleagues more guidance, thank you for your cooperation. Another: I have 132 level magician combination, experience exchange please + QQ: 234527347.