Strategy
Scene 1 (Garbage Disposal Site)
Click twice on the metal bathtub along the arrow, then click on the robot torso inside, and then click on the head. The two parts automatically come together.
Since there are no legs at this time and cannot move, when the mouse moves to the robot's body, it will turn into an up and down arrow. If you drag the mouse upward, the robot's torso will extend upward (and vice versa). Just click on the puppet in the upper left corner.
At this time, the robot will put the obtained props into the storage column at the top of the game interface. Move the mouse up, click on the puppet in the storage column, and then click on it when the robot mouse is close, and the mouse will take it away. The puppet but quickly got the robot's legs back.
Next, walk over and remove the magnet, get the thread from the reel, and combine the two things together in the storage column.
I walked under the metal pole in front, kicked it and bent it, took out the suction iron and clicked on the metal pole again. I finally fished the arm out of the sewage, and the robot came to the other side.
At this point, I believe that all players have mastered the basic operations, so let’s move forward! In order to facilitate the description, I gave the robot a name "Ah Q"
Reminder: There is a small light bulb icon on the right side of the storage column. After clicking it, Ah Q will have an idea. In fact, it is the icon of each scene. Important reminder: Of course, just such an abstract painting is not enough, so there is a need for a strategy.
Scene 2 (Suspension Bridge at the Castle Entrance)
As soon as we arrived at the city gate, a tall guy came from behind and kicked Ah Q to the side of the road. Judging from his posture, he should It's a policeman, not to be trifled with. I saw this big guy pulling the handle under the gate and walking away.
Is it so easy to get in? Ah Q walked over and stretched his torso upwards (if you don't stretch, you can't click the mouse when you move the handle to the handle, and you can't continue the plot. It's also the same reason to shorten your body. There are many similar places later in the game, please pay attention) and pulled the handle. < /p>
The security guard stretched out his head to see where the little brat was. He was just playing~ There was nothing he could do, it looked like he had to dress up. There happened to be a pile of roadblocks on the roadside, so I left one behind and threw away the others. I found a bucket of blue paint under the roadblock.
Pour the blue paint into the white vat next to it, then put the roadblock in and dye it. Isn’t it just a police hat? Don't rush to put it on. Climb up to the street light pole. When you can't go up anymore, pull out the lower crossbar and insert it on top to continue climbing.
You can reach the light bulb by stretching your body at the highest point. . Put a light bulb on the top of your head and put on a police hat, now you have a look. This time the security guard said nothing and saluted! Release! But something unexpected happened,
Ah Q stepped on a puddle of oil on the ground one step away from the city gate, and fell off the suspension bridge~
Scene 3 (outside the boiler room )
Fortunately, Ah Q was made of iron. He walked to the steps and picked up an iron hook. He installed it on the upper end of the railing of the steps. He walked down and squatted under the big iron bucket (be sure to shorten his body) and stretched out his hand to press the iron hook. Press the button on the ground, and the button interface appears. The button on the left can be turned from 1 to 5, and the button on the right can be turned from A to E. Just twist it a few times, click the red button in the middle, and find that this button controls a telescopic robotic arm above.
The numbers on the left and right sides of the button correspond to a hole in the wall, and one*** There are 25 combinations, and there are 25 holes in the wall. It turns out that the numbers are from left to right and the letters are from bottom to top.
The key point of this scene is to get the yellow corner at the end of the robotic arm, so you must first climb on the robotic arm, twist the left button to 2, and screw the right button to A. At this time, the robotic arm is inserted into the hole. Closest to the steps.
When you get to the steps, you can still stretch your body to climb onto the mechanical arm, and climb over like Tarzan to get the yellow top corner. After falling down, don't go up the steps again.
Take out the top corner on the spot and install it on whichever of the two rails is farthest from Ah Q. Then pull the step railing and hook the lever down. A coal cart slipped out and flipped under the iron barrel under the influence of the top corner.
Take off the pulley of the coal car and install it on the rail, sit on it and pull the railing ~
Scene 4 (inside the boiler room)
Finally entered Indoors, but the villain appears soon after.
Stay still, click the flashing red button on the right, and the junction box next to it will open.
Take some time to research and find that the three red buttons here are the manipulators that control the roof (123). The media in the coal cart,
Slide it down to indicate that the manipulator moves to the boiler mouth, drops the media, and then returns to the original position. Stopping at the middle number indicates no operation, and the three steps cycle each other).
The door on the right seems to be locked. Let’s check the light bulb first. It turns out that there is a road in Huashan, and Ah Q can only enter through the vent. Go left, and there is an operation sketch posted on the wall at the entrance, with clear steps 1234. By this time, Ah Q was already confident. Go back to the junction box and slide button No. 1 below, above No. 2, and below No. 3. Don't rush to start it. Go to the door on the right and get a small iron hook.
Start the manipulator again, then quickly walk to the coal car, jump on it, and then be grabbed by the manipulator. At this time, when you are close to the platform on the left, the mouse will turn into an arrow pointing to the left. Be sure to Click quickly,
Otherwise... Fortunately, Ah Q was strong and escaped from the fire. Try it again and finally jump to the platform on the left. Use a small iron hook to open the junction box, and you will see four sets of red and black connections. You can click on each of the four sets of connections.
One click will change the red and black connection ports. The correct connection method is to change the connection method of one of the two groups of blue main wires, and only change the connection method of one group of yellow main wires. Then jump down and start the robot.
You will find that the yellow wire has a short circuit and is faulty. Click on the fault point, unscrew the red and black wires, and then cross-twist them together. When you go back and start the manipulator, you will find that the direction of rotation is exactly the opposite to the original.
Similarly, start the manipulator and jump on the coal car, move the mouse to the vent, and click quickly... If it fails, move the mouse a little more, and you will definitely be able to do it!
Scene 5 (Cell)
Villain No. 2 also appeared and sent Ah Q to the cell... The inmate was a smoker, so he was satisfied for the sake of his frailty. It.
Get water plants on the right, stretch your body under the light bulb, dry the water plants to become tobacco, tear some toilet paper, and combine the two items.
The inmate took the cigarette and actually handed an arm to Ah Q. I happened to reach the hole in the left corner and squatted down. Two guys, one fat and one thin, in the cell next to me stretched out their borrowed arms.
Continue to reach into the hole above. There is only a large iron cabinet in the third cell. Pull the leg of the cabinet and shake it three times to get a broom.
Go back to the water pipe where you got the grass, unscrew the faucet on it and combine it with the broom to make a screwdriver. Unscrew the sewer cover on the floor of the cell, jump down, go straight to the right, and unscrew the top cover.
Scene 6 (Guarding Room)
Villain No. 3 likes to shoot targets in order not to hear its annoying laughter anymore. Ah Q must find a way to get out as soon as possible.
But it doesn’t matter whether you secretly take the keys, take the bullets, or simply jump out. Since you can’t do it forcefully, then use outsmarts.
When the villain tilts the chair back, move the mouse to the legs of the chair to push the chair over, and then quickly click on the bullet disk on the table.
When it runs over to pick up the bullets, reach out and take off the key hanging on it, then throw the bullets to the ground, jump on the ground and use the keys to open the two cell doors.
As long as both red lights turn green (if the movements are consistent and fast, these things can be done at one time. Ah Q will automatically return to the sewer in advance before the guard turns around after picking up the bullet, and the operation can be repeated) .
At this time, the fat and thin duo from the cell next door quietly began to escape. The guard chased after them, stepped on the bullet and slipped, got up and chased them out of the guard room. If you don’t leave now, when will you wait?
Scene 7 (Telescope Room)
This room is where Ah Q was arrested. Go up to the steps and take a look with the telescope, it’s amazing! Found two villains wreaking havoc. Now Ah Q was anxious and went out directly.
Scene 8 (Looking for a dog while dripping oil)
This scene consists of two parts: left and right. Go left first and see a lady in pink clothes holding an umbrella. Blowing the whistle, the road next to her was covered with water, and it looked like she would have to borrow someone's umbrella.
Ah Q went up to ask and found out that it was her pet dog that was missing. In this case, let’s start looking for it. Go back to the right side of the scene and you can see the dog on the other side. According to the light bulb prompts, use the suction cup gun to suck the dog over.
Go back to Scene 7 first, and find that there is a wall clock on the wall that is very strange. When the lights are turned off, it turns out to be fluorescent, showing the time as 04:45. No matter how many things there are, remember it first. Continue walking back, the first two of the three cells are open.
Enter the middle room and take out the suction cup on the ceiling. When you come to the third room, there is a time lock at the door. It's not right. Can you try using the fluorescent clock time just now? Sure enough, enter 04:45 and the door will open.
If you want to open the iron cabinet drawer, you must first play a turntable game. Turn the six red ones to the outside and the green ones to the middle. It is very simple to open. . Get a pistol and combine it with a suction cup.
When I returned to the place where I could see the dog, I found that it was hiding behind the trash can and couldn't be hit with a gun. It seemed that I had to think of other solutions. Looking up, there seems to be a control room with articles. You have to find a way to climb up. Unfortunately, the big box below is too high to climb up.
Push the two big boxes to the left until there is a scene on the left. Just below the big sucker. Click on the control panel on the right side of the woman to see another small game. The red arrow points down and the yellow arrow points up.
What you need to do is to move the three yellow arrows to the top and the red one to the bottom. The same comparison It's simple. The key point is to keep the red and yellow boxes one at a time when moving. After the movement is completed, pull down the lever on the left.
The suction cup is put down to suck up the big box and move it away. Push the remaining boxes back into place and climb up, stretching your body to reach the control room. The control interface appeared, and after taking some time to study, it turned out that the oil drum in the remote-controlled water was dripping oil somewhere.
The correct solution here is to move the oil barrel to the 4 o'clock direction, which is close to the dog, and then drip oil. You can drip it twice. The dog will run out when it smells the oil. Then quickly come down and suck the dog over with a gun, exchange the dog for an umbrella, and leave~
Scene 9 (Three Musicians)
Go up the steps and come to a brand new scene. First I saw three street performers. I went over to say hello and found out that all three of them had problems with their instruments and couldn't play. So what else could I say?
Helping others is the foundation of happiness. Walk into the "Gas Bar" and look into the door on the right. It turns out that three bad guys are gathering people to gamble inside. Let them go first. Go back and play a game with the backgammon enthusiasts in the store.
There are no special rules for winning in this backgammon game. If you don’t have a basic backgammon player, you can refer to the following link:
/f?kz=657488763
After winning, the opponent was so angry that he smashed the chessboard over, picked up five copper buttons, and then opened the store Take the fly tape from the inner shelf and take it out.
Use a fly tape to get some flies in the wastewater, go back to the store and release the flies, and then drag the oil drum out while the store clerk is swatting the flies.
Now that the drummer has enough time to play, he gives the saxophone five copper buttons. The tenant upstairs will throw down two flower pots one after another, pick up the plant seedlings and leave.
Scene 10 (Square)
Go up the steps to a square. Go under the square first and find a rocker in the middle of a row of light bulbs. The hole under the bell tower just fits into the rocker. Observe the clock first.
Of course the Roman numerals on the outer circle represent the 12 times, and the seven symbols on the inner circle represent Monday to Sunday. Ask the red robot next to you. It says that when the wonderful square bell rings, it’s time to go home.
Look at the note on the rocker and Ah Q already knows it (the red robot Both the paper and the paper have infinity symbols, so turn according to the first symbol and time on the paper).
Turn counterclockwise. When the inner ring pointer points to an inverted S symbol and the outer ring points to 7 o'clock, the bell rings and the red robot walks into the bell tower.
See a new piece of paper where it originally sat. Shake it again according to the symbols on it. The inner circle points to a nose-like symbol and the outer circle points to 6 o'clock.
The red robot came back, and at the same time a gray robot from the upper floor across the square walked into the clock tower. Now, Ah Q went upstairs and took out a speaker, then got an oil can from the wheelchair robot, then turned around and went up the steps on the left.
Scene 11 (outside the game machine room)
There is a maintenance robot, a bird and a cat. First check the base of the telephone pole with the arrow symbol, and a jigsaw puzzle will appear. ,
As soon as it clicked, the stupid bird flew over and took away a piece. In fact, the difficulty of the puzzle has been reduced, right? You can put together the remaining parts first
(The content of the puzzle is to connect the circuit to the wires. If there are two blank pieces, it should be easy to solve the puzzle if you look at the interfaces between the pieces),
Then I walked to the middle of the bridge and moved my body. I found that the stupid bird could imitate Ah Q and stretch up and down. After only two or three moves (just slide the mouse slowly up and down twice), the wire was broken.
< p>The stupid bird fell down and spit out the puzzle piece. First tie the wire to the bridge railing, then complete the puzzle and the wire will be connected. I climbed on top of the maintenance man to catch the cat, but the cat was smart enough to always hide in the hole.Unable to do anything, he unplugged the electric welding plug. The maintenance man was angry and threw Ah Q down. At this time, he stood Immediately after getting up, click on the red wire hanging above your head (be sure to do it before the maintenance man plugs in the plug,
it is easy to get stuck in the plot here). Then the maintenance worker moved to the right and climbed up to catch the cat again. This time the cat ran to the left, jumped on the railing and was electrocuted. He changed the puzzle and cut off the power, and finally caught the cat!
Back to scene nine, a cat was used to get the mouse out of the last musician’s instrument. With Ah Q’s efforts, the band was resurrected! Everyone was intoxicated by the cheerful music (Ah Q was quite cute dancing to the music, and the music was pretty good).
This time, the charterer couldn't bear it and threw down a radio... After picking up the radio and speakers and putting them together, Ah Q thought of the poor old man in a wheelchair in the square, and wondered where he could get him some oil.
Go out the door on the left, which is the suspension bridge at the entrance of the castle. Use the oil can to catch a little dripping oil. It takes no effort at all. Returning to the square, Ah Q felt a huge sense of accomplishment when he saw the expectant gaze of the old man in the wheelchair.
The old man moved excitedly and then handed over the oil can, "Young man, if you Get me some sunflower seed oil so that my old bones won't get in the way."
Good things come to an end, Ah Q opened the sewer cover that was exposed after the old man removed it.
Scene 12 (Underground of the Square)
When we came to the underground level, we found that it was at the bottom of the water tank. There was a guy with a big mouth and big steel teeth sitting on the water pipe. After asking about it, I found out that he was also a vulnerable group.
First get a red wrench and a small iron hook from the interface with dense water pipes. Go to the drain below and use the iron hook to get the second red wrench. Through a pipe opening, you can see three bad guys still gambling below.
Go back to the drawer on the right and find a martial arts manual. Turn the book page by page, and get the third red wrench on the last page.
At this time, Big Steel Ya spoke, "Use these three wrenches to stop the water pipes connected to the top."
(This little game is very interesting, the purpose is to have Just cut off the water in the water pipe with the arrow. The key point is to first determine which two valves must be closed first.
If there is only one valve between the water inlet and the water outlet, it must be closed. Try several times. , you can definitely do it). After the water supply was cut off, the water spouts in the square stopped.
Take out the radio and put it on the drawer, plug it in, and the exciting rock music makes Da Gangya completely satisfied. So it agreed to unscrew the valve at the bottom of the water tank, and the three bad guys suffered.
Evil begets evil, Amitabha... Return to the square and jump into the empty water tank through a pipe~
< p>2009-10-24 01:14 ReplyNicolas_R
10 fans
4th Floor
Scene Thirteen (Elevator (Up)
Jump out of the pipe and come to an elevator. First press the red button on the left wall. After descending and stopping next to a small window, Ah Q poked his head in and took a look... Wasn't this little Ah J? !
It turned out that he was imprisoned here. Ah J told Ah Q the whole incident, and Ah Q said firmly, "I will definitely rescue you." At this time, the operating object is temporarily changed to Ah J.
First put the pot on the ground and then find the corn from the closet. Then put the corn on the stove. The popcorn rushed out of the chimney and knocked off the iron hook on the chimney cover.
Ah Q handed the iron hook to Ah J, and Ah J stood on the pot and used the iron hook to open the top lid, and then used the iron hook to get a section of the frozen pipe inside. Put the pot back on the stove,
Then throw the pipe into the pot to heat it. The pipe will become soft again, and quickly connect it to the mouth of the oil drum on the left. The lift's oil is full, start the engine, and then open the operation panel on the right.
It's another small game (a very easy game, just swap the positions of the two red and gray stones). Pulling the control lever upward, it came to the mouth of the exhaust fan uncle.
The lonely uncle impatiently asked Ah Q a lot of questions (I believe smart players will be able to find the correct answers, but If you want the plot to continue, the correct answer is to answer wrong on purpose),
Unfortunately, Ah Q answered wrongly one after another, and the uncle's mood became worse and worse, and finally he vomited out the fan. Just now a new entrance has appeared~
Scene Fourteen (Botanical Garden)
After entering this lifeless botanical garden, first pick up a few props. The first is the two desks on the right hand side. A drawer, which is actually a slide show.
Push the heated growth machine in front of the plants to the left to get a yellow stick, and then plant the plant seedlings in the storage column into the empty flower pot.
Go back to your desk and open the control panel on the wall. Another mini-game appears. It should be the power control. This little game is not too difficult.
There are six levels in a ***, represented by the six buttons below. If you pass the three levels on the left, the slightly larger button below will light up to indicate growth. The power supply of the projector is connected.
The power supply on the right is connected to the slide projector. This game is similar to "One Stroke Draw". The purpose is to use yellow grids to complete the painting except for the red grids. However, after clicking the arrow,
the rows or columns in front will all turn yellow instead of moving forward one grid at a time. The key point is to choose which cell to click on in the first step. If the growing machine stops in front of Ah Q's plant seedling, after heating it,
this plant will immediately grow to maturity and produce sunflowers. Click to get sunflower seeds. It is recommended to move the growing machine to let the other three plants grow. Also restores life, especially the insect-eating plant.
Climb up the steps and use the yellow stick to hold up the big mouth that eats plants. Reach in to get a magnifying glass. Go back to the slide projector and stretch your body to install the magnifying glass as a lens.
One of the two sets of slides is about insects. Looking through it, there is a butterfly with red spots on its wings that is very special. Remember the arrangement of the red spots first.
Another set of information about plants told Ah Q that oil can be extracted from sunflower seeds. With these in mind, go to the door on the far left and click on the control panel. Do you realize that this control panel is like a butterfly?
Light up the red spots in the same way, and the door will open. When you go out, you see an oil press. First put the oil pot into the connection below and then throw the sunflower seeds in. You will get a pot of sunflower seed oil easily.
There is a fat guy holding a doll on the left who is distressed because he has no batteries, so ignore him for now and slide down the pipe on the right.
After coming down, we reached the place between the square and the Three Musicians. You can extend your body on this pipe and climb up again. It is better to go back to the square first.
The old man in the wheelchair finally came back to life. He gave Ah Q a ticket to the game room, picked up the bandage on the ground and took it away.
Scene 15 (in the game machine room)
When entering the game machine room, first use a bicycle generator to power up game consoles No. 1 and 2. As for No. 3, it is better not to try.
Unit No. 1 is an action game, reminiscent of the era of the Nintendo Famicom. You can get a gold coin if you score 1,000 points.
Personally, I think the pushing box game on Unit 2 is very difficult. The purpose is to push the small red basket into the big red basket, and the door will open.
It is recommended that players analyze patiently and Try all the possibilities of each step. If you really have a headache, you can refer to the picture guide on the Internet.
After finally passing the level and getting the second gold coin, you can return to the square. Use two gold coins to buy two batteries from the vending machine behind the old man in the wheelchair.
Tie the batteries together with a bandage. Go back to the big man and let him play with the doll and enter the elevator.
Scene 16 (in the elevator)
A big plant was in the elevator. I accidentally got some soil on the carpet, and immediately a small cleaning machine came out.
Just click on it, pick it up and shake it twice to get a small light bulb. Come to the elevator control panel and install the small light bulb back, and you need to play a mini game
The elevator can go to 4 floors -1, 0, 1, 11***. The way to get there is to draw a stroke on the wall. The pattern next to the corresponding number, due to the lack of a small light bulb, goes to the 11th floor first.
Unfortunately, the pattern on the 11th floor is blocked by plant leaves. Guess for yourself, the correct answer is a five-pointed star.
Scene Seventeen (11th Floor)
After coming out, go to the left first and pull the lever down several times to let the vacuum cleaner enter the bathroom on the right.
Go to the bathroom, climb on the vacuum cleaner, stretch your body to get the scissors on the shelf, then come out and move the vacuum cleaner directly under the chandelier, turn off the power,
cut the wire to get the chandelier iron hook. Turn on the power, let the vacuum cleaner move back to the bathroom, hang the iron hook on the toilet, and return to the control lever to operate.
The vacuum cleaner has broken the toilet, and use toilet paper to lift it out of the hole. Disarming bombs is another mini-game. Although there is a time limit of 4 minutes, it is easy to complete as long as the corresponding interface is used. When you return to the elevator, you can go upstairs.
Scene 18 (Tower)
Through Dr. Big Brain’s narration, the whole story is finally clear. First go to the iron box on the left side of the room to play a mini-game. Click the red button in the middle.
After opening the iron box and unlocking it up and down at the same time, you can get the connecting line inside. This game is still a bit difficult, so you can refer to the online picture guide.
Actually, I think the most important thing when playing this kind of puzzle game is patience and care. Use the connecting line to connect Ah Q and the doctor, and then start to manually help the doctor kill the virus.
This is a maze shooting game. After entering, you will see a locked door at the first intersection. Go out from the right exit and find the key. Come back and open the door to get a pistol.
You can fight back. There are remaining viruses in the upper right corner. After cleaning them, Get the small light bulb from the elevator control panel from the Doctor. After completing the one-stroke game in the elevator and reaching the -1 floor, the three bad guys are still soaking in the water. It seems that their doom is coming soon. First use a big hammer to smash the glass on the right wall to get a small key. Go back to the elevator and open the iron plate on the right wall to get the freezing spray.
Go back to the -1st floor and use spray to freeze the iron lock, then smash it hard. Now the three bad guys are finally where they should be, amen~. After rescuing Ah J and returning to the outside of the tower,
There is a strange device on the left that says 7.0:108. What does it mean? It was interesting to see the radio in front of the doctor when he returned indoors... Ah Q had an idea. The number just now might be the FM frequency of the radio.
Turn it horizontally to 7.0 and vertically to 108, and you will get a simple melody. Reproduce this melody on an outdoor device (if the five soundboards are numbered 1-5 from left to right, the order of this melody is 1423523)
The steps on the roof stick out. Please pay attention! At this time, click the cross next to Ah J immediately to fix the steps, otherwise the steps will be restored after a few seconds. After a lot of hard work, Ah Q and Ah J finally got on the helicopter... The End
I personally think this game is a rare masterpiece in recent years. The graphics and background music are very distinctive. The overall plot and the handling of details are impeccable. Finally, I wish you all a good time!
If there are any fallacies omitted in the article, I hope you can give me some advice.
Baidu Encyclopedia Mechanical Maze also has graphic guides for you to check out
The following is a video guide for Tudou Mechanical Maze
I hope you pass the level~~