Watchtower pioneer sledgehammer Reinhardt advanced strategy shield and charge use skills

Left button

Retracted left button shield charge

Watchman Pioneer Sledgehammer Reinhardt is a powerful defensive hero in the game, how to use Sledgehammer Reinhardt? How to keep the shield? The following take a look at the watchman pioneer sledgehammer Reinhardt advanced strategy

Watchman pioneer sledgehammer Reinhardt advanced strategy

Ground push in the national service appeared in the frequency of other lineups compared to a distant second, and its rate of the whole team is no more than the sledgehammer who stood in the front row. A shield master's good or bad, determines the team's operating environment as well as the game win or lose. What time to collect the shield to put the shield, what kind of situation to use shift to hit the enemy camp, by the obstacles can not open the big how to do, this issue of "the most complete" advanced will tell you about the man of all the way to use. Who wouldn't love to be at the front of the empire, riding the sands, invincible.

The article only focuses on the precautions, not too much to clarify the reasons, the shortcomings of the hope that you have the connotation.

Basic content I believe that all hxd already understand, here will not repeat, directly into the subject

I. damage, protection fine manipulation

1. left click

From once 75 damage to 85 damage, the sledgehammer move charging speed is rising (a hammer down 6%), which makes many unconscious players prefer not to protect the teammate and directly shift to rush to the enemy. This has led to many unconscious players preferring not to protect their teammates, but rather to shift directly into the crowd and strike the enemy with their swords, thus getting killed for nothing.

But the Sledgehammer's 5m attack range and 0.95s swing is the shortest of all the heroes, with the longest flow of movement. It also means that in about 1s, your exposed body is enough for the enemy to set up a big wound or even a kill, and the dog bit will take the opportunity to flat A up. Here's a couple of damage tricks I usually use.

①Cancel action: when you are swinging a sledgehammer in the process of fire, you can put the shield to interrupt the action, to avoid excessive hp loss

②Not completely left click right click: when the field of vision of damage to the animation and the sound effect can be turned on the right shield, which stands in the front of the sledgehammer in the state of stalemate to provide a source of energy, in addition to their own safety

③Half-covered style Attack: Since the sledgehammer's attack range is fan-shaped, you can use obstacles to cover up to hurt the opponent, such as the familiar Hanamura gate. Here I hide the majority of my body inside the gate, leaving only the remaining fan-shaped attack area on the outside to be used for damage. While there will still be model volume exposed, it will circumvent most of the damage.

④The Whirlwind Hammer: by rotating the field of vision and movement in small increments thus causing a greater range of damage, such as the following picture

In terms of awareness, as the front of the whole team, the harvested information on the action is the most comprehensive. You need to determine the opponent's skill state, overall position, and alignment tendencies, for example, is the hairy girl's secondary shield handed over, is Genji and Ape stupid, is McRae going to shift over a flashbang, and so on. For example, the following picture, I judged that the other side of the hair sister has handed over the shield, non-t heroes stand in the side and no control skills, and the enemy's sledgehammer intends to move forward, then I can swing his hammer on the enemy to cause damage, and at the same time can be jumped through the flash shield retreat to make themselves in a safer state.