Sailor Moon All Secrets

1. Mushroom Monster

Cross Star Forest Level 10, common moves: Needle, Impact, Poison Powder Gaze, defeat it to get its degraded little mushroom. The Fire Monkey and Fire Flame Shell can be defeated at level 14

2. Steel Tooth Shark

Ocean Star Depths level 25, common moves: Ice Tooth, Bluff, Slam, Noise, defeating it will give you Black Ore, which can be exchanged for the Black Warrior Suit in the Power Room. Bubusa can be defeated at level 25, and it is best to bring a "back-up group" and use the Wind Blade. Or level 30 Thunder Mouse, with electric sparks, a hit more than 120, 3 times can be defeated.

3. Rios

Volcanic Star Cave depths of 35 levels, commonly used moves: dense fire net, lure, backlash, retaliation, to defeat it is possible to get Huria, the first time to defeat the blue warrior suit can be obtained. Boo Boo Flower level 40 or above with earthquake, Urian level 31 or above with restraint, Bala Turtle level 36 can be defeated, level 39 flaming gorillas plus 5-6 bottles of high-level stamina potion can be defeated, Crystal Duck 37 can be defeated.

4. Akhia

Cecilia Star Ice Plains level 65, common moves: Holy Spirit Flash, Ice Sky, Ice Seal, Frozen Hail, defeating it can get Akhia's Essence, which can hatch Sora. Best: Defeat it with a 47J Regios with 5 Iron Arms and Charge (or again if Archea uses Ice Seal), then a couple of jutsu and remember to replenish your blood. You can also use 47 Renaldo with a weak light and then charge with laser sweep, 60J Parsis defense mode and then solar energy with a concentrated light, 65J Pai Rukida stored power after the kamikaze kick (this method of more than 90 levels of stubborn pie pie 100 percent of the seconds to kill Archea), 67J Lodgilas heat collection of heat collection of high temperature cyclone, 67J Reggios raw energy and then a hundred strong impact

Also You can drain its skills, buy a lot of super strength potions, be careful to spend a lot of money, drain its skills Bubu parasitic.

5. Tias

Cloud star highest level 45, commonly used moves: flying chop, mental interference, flying dive, flying light, defeat it can get Tias essence, can hatch Miramax. It is easy to hit it with MISS, but it is easy to strike a fatal blow, as long as it interferes with the spirit twice, it will automatically escape. If you're lucky and don't hit MISS, and it doesn't use spirit intervention, just out level 34 Pokel with homo sapiens **** to death, it's about 10 drops of blood left or so, and then use a lightning bolt just to beat him to death (depending on the character and the learning value it may vary).

6. Rey (so handsome)

Helkar Star Wasteland (temporarily disappeared) level 60, common moves: electric flash, white light blade, thunderbolt decapitation, 10,000 light (will come back again to learn the instantaneous Thunder Sky Flash), to defeat it can be obtained Rey's essence, you can hatch Rey. His white light is easy to fatally strike, it's easier to fight it with an elf that has learned earthquake and parasitic seed or use Rugas' burst fist as well, flaming gorilla level 50+ flame vortex + high level medicine can defeat it.39 Boo Boo Blossom use parasitic seed, then keep using earthquake and use it again before parasitic seed disappears, which is after 4 rounds, and it will definitely defeat Rey.

7. Nadorei

Twin Alpha Star Rocklands level 70, 1400 blood, common moves: attribute reversal, wind and sand storm, wind and sand dust storm, empty palm break. To Bibo level 18, a small fire monkey, a level 65 fairy ball, and then three random, first the same life, for other, give killed, then the same life, for other, give killed, then the same life, for other, give killed, then the same life, for other, give killed, then the same life, for a small fire monkey, give killed, on the Bibo, and then the same life, and then a lightning bolt on the second, on the fairy ball petal dance. Nardole dies to death.

8. Renaldo

Twinsen-Beta Star (Twinsen-β) Wasteland level 75, common moves: attribute copying, savage sweeps, magical energy, laser four shots. Use a level 65 Barus, first use the high pressure water gun, after he is afraid to switch to a level 34 Tias, use the mental interference, he did not hit, continue to use, hit, escape and hit again, continue to use the mental interference, if you use more than six times before he hit, then do not have to escape, or else re-fight. When you're done, switch to Baruth and use Maelstrom furiously to drain him. Note that the hit boosts when the boss has less than 1/8 blood! Then there is the use of Rey, 60 +, practiced speed, a come up to the thunder sacrifice, BOSS paralyzed, wildly with electric flash, and then after the death of flash Bokor, charm (even with), 5 times after the same life **** death (even with) BOSS less than one-eighth of a second after you, on the Barus, BOSS must be afraid of the high-pressure water gun! After you kill it, you can hatch Reg.

9. Yunus

Byron (Byron) shadow system elves, in the ghost ship, level 70 (blood 2800). Common moves: Dark Gate (unlimited times), Dark Core, Instant Shadow Blade, Shadow Magic Ball. Defeat it to get Essence. You need to use level 98 Rios and level 65 Boo Boo Blossom and level 47 Brooke. On Brookkirk, use Penetrating Water Gun, and Bru gets spiked. Go on Bubu Flower, Parasite Seed. It sucks 350 points of blood at a time, and Bubblossom gets a second. Go on Rios, go wild with Ghost Fire and Conspiracy, end with Phantom, hang Unas once. Gives essence after killing, can hatch shadow ball.

10. Dilu the Magic Lion

Snow (Snow) cavern common system elves, level 50, blood volume of 3 million. Common moves: Mountain Shock, Crazy Comet, Magic Eyes, Mirror Shadow, and will kill the opponent in seconds if blood level is below 1/2. First parasitic seed, then frostbite, then burn), it's OK. But you have to have Ghost Fire when Vortex doesn't run out, or you start over. and MISS too. If he scares you with his magic eye, start over, as well as if you or he hits a fatal blow, MISS is a do-over. Minus 1HP also has to start over.

All bosses (except Unas) can just use Archea Extreme Freeze, Baphro Requiem and win for sure.

[edit]Water-based sprites

Iyu

Clap, Chirp, 8J Foam (Special Attack 20),

11J Play Water (halves the power of fire attacks for the next 5 rounds),

Flying Strike 15J (Flying Punch 35).

16J Urien,

16J Steel Claw (Mechanical Pulse 50),

Restrain 19J (bounces opponent's damage against us with double the power, Pulse),

Bubble Ray 24J (65),

Messy Raid 28J (Pulse 15),

Tidal Wave 33J (65) Opponent's strength is less than 1\2, and doubles its power when the opponent's strength is less than 1\2.

36J Barus,

36J Sword Dance (attack plus 2),

37J Bluff (defense plus 2),

38J Water Jet (Special Attack 40, first attack),

Maelstrom 39J (Special Attack 15, 100% Frostbite),

White Fog 46J,

Slam Attack 52J ( Punch 80),

High Pressure Water Gun 59J (120, low hit).

Bubble 8J (20),

Shrinking Head 10J,

Water Gun 13J (40),

Breakthrough 15J (60 on Punch).

16J Abu,

High Speed Spin (20) 19J,

Protect 23J,

Water Wave 28J (60),

33J Water Tail (90).

36J Bara Turtle,

39J Rocket Headbutt (fatigue for one round after 100 use of Pu Attack),

43J Iron Arm (plus Defense Special Defense 1),

48J Praying for Rain (plus Special Attack and Special Defense 2),

53J High-Pressure Water Gun (120 Special Attack),

61J Lenticular Cannon (150 use of Special Attack after Fatigue for one round).

Sharp-toothed Fish

Ghost Face,

Tooth of Ice (Ice, 65),

Noise,

Toothed Surge (Special Attack, 60),

Storage of Breath,

Glare,

Bluffing 18J,

Rage 20J (Special Attack, 20),

20J Steel Tooth Shark

Slam 21J,

Bite 26J (80),

Slice 30J (70),

Water Jet 34J (40 sure first attack),

Intimidate 37J,

High Speed Move 41J,

Feint 50J (sure first attack, 60),

Rocket Headbutt 56J (100),

Test Sword 60J,

High Pressure Pump 59J (120),

Steel Tooth Strike 65J, (150)

Super Rage 72J

Jelly Duck

Jumping Jelly (45), Transparency (Physical Attacks received for 5 rounds are halved, including Restrained Skills). Playing with Water (halves fire attacks received), Slap (40).

18J Wave Duck,

20J Wind Chasing Fist (Punch, 50),

24J Wall of Water (Gat Defense 2),

28J Water Wave (60),

32J Water Blade (60).

35J Crystal Duck, 36J Tsunami (70, +20 extra damage), 40J Breath of Condensation (Ice, 80), 42J Treading Waves (adds attack speed), 46J Combo Breaker (75), 50J Tornado Water Strike (90), 53J Aqua God's Protective Body, 56J Blast Air Slash (General Attack, 100), 59J Turning the River (115), 64J Crystal Fierce Rush 125 (Power +20 for each consecutive use up to 205).

Blue

Crash (35), Glare (-1 to Defense), Sprinkle (-1 to Special Attack), 16J Blister (Water, 40)

18J Blub, level 21 Water Ray Power 55 (Special Attack: 10% Frostbite on hit)

3 level 26 Swing Power 50 (Physical Attack: Additional fixed damage)

4 level 31 Absorption (Attribute: +20 each time used in succession, up to 205).

4 Level 31 Water Absorption (Attack that changes your special defense by 100%)

5 Level 36 Water Splash Power 70 (Special Attack that causes 10% frostbite on hit)

39J Brooke, Level 40 Wave Crash Power 80 (Physical Attack that bounces 1/4 of the opponent's damage back to you)

Level 44 Water Thrusting Shot 70 (Special Attack that causes 2 damage if hit first)

4 Level 44 Water Thrusting Shot 70 (Special Attack that causes 2 damage if hit first) Level 48 Shout (Attribute attack that changes your special attack level by 100%)

Level 52 Wave Roar Power 90 (Special attack that causes 10% frostbite on hit)

Level 55 Flash Strike Power 70 (Normal Physical Attack)

Level 58 Storm Storm Strike Power 120 (Special attack that changes your special defense level by 15%)

Level 59 Storm Strike Power 120 (Special attack that changes your special defense level by 15%)

Level 60 Wave Clash Power 80 (Physical attack that changes your special defense level by 1%) Level 61 Breaking Wave Blast Power 100 (Physical Attack 15% changes opponent's Defense Level by -1)

Level 64 Blue Pump Power 150 (Special Attack)

Level 70 Heart of the Ocean Power 0 (Reduces opponent's HP by 1/4)

Sharp-toothed Fish

LV1 Toothed Mutiny

Level 2-13 Stored Fish

Level 2-13 Stored Fish

Level 2-13 Stored Fish

LV2-13 Breath Storage (Increases the probability of hitting a killing blow by 1/16), Glare

LV14-16 Rage (Plus 20 power for consecutive uses up to a maximum of 120)

LV17 Ghost Face (Reduces the opponent's speed level by 2 at 100%)

LV21 Hydrojet (Power 40)

LV25 Teeth of Ice (Power 65)< /p>

LV29 Noise (Opponent's defense decreases by rank 2)

LV33 Tidal Wave (Power 60, likes to be deadly)

LV37 Bluff (100% of own defense plus 2)

40J Devil's Tooth Shark

LV44 Bite (Power 100, 15% decreases opponent's defense ranks by 2)

LV47 Surge (90 power, bounces 1/4)

LV50 Ferocious (+2 to 100% of one's Special Attack Rating, but -1 to Defense Rating)

LV53 Giant Wave (doubles its power when one's HP is within 1/2, maxes out at 180)

LV55 Penetrating Water Lance (70 power, doubles its first strike)

LV57 Cutting Crack (Power 75)

LV59 Feint (Power 70, Preemptive move)

LV61 Deterrence (100% reduces opponent's Physical Attack Rating by 1)

LV63 Penetrating Waterline (Power 80, Special Attack, must hit)

LV65 Rocket Headbutt (Power 100, Fatigue)

LV67 High Speed Movement ( 100% own speed level plus 2)

LV69 Steel Tooth Strike (Power 100, Material Attack)

[edit]Fire Elves

Small Fire Monkeys

Grab, Glare, Spark 7J (40), Pick 9J14J Flaming Monkey, Sonic Fist 15J (P&P, 45), Crazy Scrambling Grab 16J (P&P, 25 x 2~5). Flame Carriage 19J (95), Feint 26J (Pu, 50), Torture 29J36J Fiery Gorilla, Punish (Pu, 60+), Full Force Strike 41J (Pu, 120 ), Flame Vortex 45J (15, Burn), Meditation 53J, Flame Rush 57J (125, Bounce 1/4),

Flaming Shells

Punching Top, Hardened, Fireballs 9J (40), Heated 13J, Smoke 17J Bellamy, Spinning Punch 18J (Punch, 60), Deadly Crash 21J (60), Smokescreen 24J, Double Pipe Flame 27J (75), Flame Crash 31J (70) 34J Belle Rouge, Dry Strike 35J, Bubbling Flame 38J, Scorching Flame 41J, Deterrence 44J, Explosive Flame Flurry 49J, Fire Shot Eight 54J. ,

Jill

Grab, Spark (40), Tooth of Fire (65), Tweet, Smokescreen 20J Reno, Ghostface 24J, Dragon's Fury 29J (40, adds an additional 40 points of fixed damage), Slice 33J 36J Lovelace, Dragon's Claw 38J (80), Heat Gathering 41J (100% changes one's Special Attack rating by 1), Air Slice 44J ( Flight, 75, adds an additional 60 points of fixed damage), Flame Jet 47J (95), Shadow Claw 51J (70), Focus of Will 53J (+Defense), Wing Slap 56J (Flight, 60), Dragon Soaring Strike 59J (90), Flame Rush 62J (125, 1/4 of the damage taken by the opponent bounces back to you), Heat Whirl 67J (120),

Hurricane

Electric Lightning, Spark 5J 40), Tail Wag 5J, Ghost Fire 8J, Flame Jet 12J (from time to time, it will deal a killing blow) (95), Seal 15J, Spiral Flame 18J (80), Mystic Guardian 21J, Retaliation 24J, Seduction 27J, Dense Fire Web 29J (120, 50% misses) 30J Rios, Retaliation 32J, Intrigue 36J (100% change own Special Attack rating by 2), Fire Cross 41J, Phantom 47J, Grudge 51J (reduce Special Defense by 2), Fiery Blaze 56J (150),

Di Da

Storing up breath, Slam (Punch, 60), Spit Fire (Special Attack, 45), Painful Strike (Punch, 40), Bold Flame 17J (add Attack Special Defense), Flame Bomb 21J (Special Attack. 65), Ling Li 24J (plus attack 2 speed 2), Inferno King Strike 27J (physical attack, 50 the opponent's strength is less than half the power doubled) 28J Dirks, Air Blaze Flash 30J (general attack, 45, a return to the cooperation of the 2-3 attacks), the power of the flame 34J (plus attack 2 attack 2), Spiral Flame 38J (special attack, 80), Inferno Dance Formation 42J (physical attack, 80 consecutively used each time the power increased by 20), Burning Pulse 46J (Attack, 100), Explosive Shattering 50J (Attack, 110), Fire Reborn 55J (restores 1% of your maximum Strength and exhaustion)

Bardo

Hit Blow Power 50 (Physical) Fireball Power 40 (Special) Struggle (Attribute Attacks change your Attack Level by 1%) Strong Attack Power 60 (Physical) Opponent's Strength is less than 1/2 Power. (Physical) Level 19 Barnett Ring of Fire Power 55 (Special) Torture (Attribute 100% changes opponent's defense rating by -1) Flame Strike Power 75 (Physical 10% burns opponent) Level 34 Inferno Blast Power 75 (Special 10% burns opponent) Level 37 Baffle Level 39 Scorch (Attribute 100% burns opponent) Level 43 Rain of Fire Power 85 (Special) Level 47 Fire Walking Power 90 (Physical 10% burns opponent) Level 47 Fire Strike Power 90 (Physical 10% burns opponent) Level 48 Fire Strike Power 90 (Physical 10% burns opponent) Level 49 Fire Strike Power 90 (Physical 10% burns opponent) Level 50 Fireball Power 40 (Special) Level 47 Fire Walking Power 90 (Physical: 10% burns) Level 50 Defense Enhancement (Attribute: 100% change to Defense Level 2) Level 53 Scorching Lava Power 95 (Special: 10% burns) Level 56 Berserker Attack Power 70 (Physical: twice as much power after attack) Level 59 Burning Flame Power 105 (Special: 10% burns) Level 62 Strength Enhancement (Attribute: 100% change to Attack Level 2) Level 63 Strength Enhancement (Attribute: 100% change to Attack Level 2) Level 64 Strength Enhancement (Attribute: 100% change to Attack Level 2) Level 67 Fiery Pain Power 125 (Physical attack)

Black Flame Shell

Punching Power 40 (Physical)

Sparking Power 45 (Special Attack)

[edit]Grass-type sprites

Bubba Seed

Crash, Shrink, Suck! 9J (draws 8/1 of opponent's stamina, 20), Blizzard Blade 13J (strikes a killing blow from time to time), Curse 16J,

18J Bubo Grass, Tooth Surge 22J (Pulse Attack, 60), Power Suck 27J (draws 8/1 of opponent's stamina, 40)

32J Bubo Blossom, Shedding Crash 32J (Pulse Attack 120 bounces 4/1), Earthquake 33J (Ground-based, 100), Parasitic Seed 34J (sucks 1/8 of opponent's max stamina for five turns, not effective on Grass-based), Photosynthesis 39J, Bite 45J (100, Normal), Super Suck 51J (sucks 8/1 of opponent's stamina, 60), Flying Leaf Storm 57J (140),

Cactus

Crash, Needle Strike (35), Parasitic Seed Tweet, Hypnotic Powder 13J, Poison Powder 14J, Surge 15J

16J Cactus, Blizzard Blade 20J (hits for a killing blow from time to time), Sweet Breath 23J, Growing 27J, Shedding Crash 31J Strike, 50) 32J

Mega Cactus 32J Petal Dance (does 2~3 attacks in 1 turn, 50) 32J

, Photosynthesis 45J, Sunlight Blaze 53J,

Small Bean Sprout

Needle Stab (35), Roll Tight (Punch, 15 Poisoning), Hypnotic Powder, Glare, Paralyzing Powder 19J, Growth, Poison Powder

21J Tinker, Dissolving Liquid 23J (40), Indigestion 26J (Punch, 20), Sweet Breath 28J, Gastric Fluid 30J (PP of opponent's default skill) Reduced by 5), Blast Blade 32J (hits for a killing blow from time to time), Blade and Leaf 34J, Squeeze 36J

37J Magic Flower Fairy, Energy Saving 39J, Energy Absorption 41J (returns blood), Energy Release 47J (100), Vital Attack 55J (80), Flying Leaf Storm 63J (140),

Small Mushroom

Crash, Glare 5J, Needle Strike (35) 7J, Poison Powder 10J, Bouncing Kick 13J (Pu Attack, 30+), Poison Bubble 17J

20J Mushroom Monster, Poison Shock 21J, 24J Perch, Poison Mist 28J, Poison Concentration 31J, Earthquake 35J, Quadrilateral Blade and Leaf 39J (80), Protective Shield 43J, Tarzan's Pressure 47J (120 Attacks, Exhaustion for one round), Light Energy Ray 51J (100), Light Wave 55J (120)

YiYi

White Mist (unaffected by opponent's Attribute Skills for 5 rounds), Poison Powder, Spike, Flying Leaf 16J (Grass Special Attack Power 35)

17J Yidin Silk, Sudden Strike 21J (Physical Attack Power 55 Ignore Opponent's Speed), Concentrated Essence 25J (Acceleration and Hit Level 1), Concentrated Juice 29J, 33 Blade Leaf (Grass Attack 70)

35J Ekaleon 37J Sudden Advance (Attack 90, bounces back 1/4 of itself) 41J Parasitic Seed 44J Green Wave (Grass Attack 60) 47J Cohesion (Attack *2) 50J Four Square Blade Leaf (Attack 80, Grass Special) 53J Thousand Leaf Chop (Attack 55, Grass Attack, 2-3 attacks) 56J Regeneration (Attack *2, Attack*2) (110 or 165) 56J Regeneration (restores 1/2 of one's maximum strength) 59J Green Leaf Fairy (Grass Special Attack, Power 115) Windy Dance 64J (Power 125 Grass Attack)

Small Tree Goblin

Heavy Strike: Attack, 50, pp35

4J Poison Powder, 100% Poisoning, pp35

9J Flying Leaf: Grass Attack, 35, pp40

Square Leaf, Grass Attack, 35, pp40

Square Leaf. 35, pp40

12J Growth , 100% change self attack +1, pp40

16J Rage Attack, 40, each consecutive use adds 20, max 80, pp20

20J Green Light Wave Grass Attack, 60, pp15

24J Wood Leaf Grass Attack, 70, pp30

28J Mutant Growth , 100% poison, pp35

4J Poison Powder , 100% poison, pp35

9J Flying Leaf Grass Attack. p>28J Mutant Growth, pp20

29J Giant Tree Demon

32J Knife Leaf Grass Attack, 70, pp20

36J Vine Whip Grass Attack, 80, 10% Poisoning, pp25

40J Protective Shield, fully protects against one attack, pp10

44J Trample Attack, 80, 10% Poisoning, pp10

44J Trample Attack, 80, pp15

The opponent has less than 1/2 Strength, but the opponent's Strength is less than 2%. Doubles power when opponent's strength is less than 1/2

Flying Leaf Shot Grass Attack, 40, 2--5 attacks in a turn, pp15

60J Rooting Restores one-sixth of your strength for five turns

65J Wooden Leaf Light Wave Grass Attack, 125, pp10

Black Thorn Ball

Crash

4J Chirp

7J Rapid Blade

13J Parasitic Seed

16J Needle Stab

19J Hypnotic Powder

21J Poisonous Powder

24J Sudden Advance

25J Kabur

28J Blizzard Blade

32J Sweet Breath

35J Stabbing Crash

39J Growth

42J Shedding Crash

44J Hardening

45J Caterpillar

46J Poison Spike

Petal Dance

Photosynthesis

60J Sunlight Blaze

[edit]Flying Elves

Pippi

Crash, Lightning Bolt 5J, Chirp 6J,Flying Wing Slap 9J(will hit the fatal blow from time to time)

14J Bibi, Seduction 14J, Mercy 16J(best for catching elves), Live and Die 18J(best for fighting BOOS), Blow Fly 23J, Swallow Return 28J( 60), Surge 33J( 60), and Dash 33J(60). 60), Surge 33J

34J Pokémon, Full Power Strike 37J, High Speed Move 41J, Raptor 49J (120 rebound 1/4),

MaoMao

Crash, Throwing Sand, Whirlwind 9J (40), Lightning Bolt 13J (Pu Attack, 40)

18J Karo, Blow Fly 17J, Tornado 22J (70) Wind Dance 27J, High Speed Movement 32J

36J Barocca, Wing Slap 38J (60), Perch (Blood Return) 44J, Downwind 50J, Mimicry 56J, Air Slice 62J,

Physical Levitation

Pursuing Strike (Prone Attack, 40, 2-3 attacks), Accelerate, Flying Strike (35), Messy Surge (Prone Attack, make 2-5 attacks with power 15 ), Glare 15J, Swallow Return 18J (60, sure hit)

20J Halffloat, Mimicry 23J, Flying Crash 29J (70), Quick Strike 35 (50), High Speed Move 41J (increases speed by 2 levels), Perch 47J, Spinning Shock 52J

Miramey

Surge (P&T, 45), Glare 4J, Spinning Wind 8J (40 ), Wing Slap 12J (60), Hurricane 16J (55), High Speed Movement 20J, Wing Strike 24J (35), Feather Flying Scatter 27J (75)

28J Tias, Flying Slash 30J (P&P, must be pre-empted by 70), Spiritual Interference 34J, Flying Light 38J, Flying Swoop 42J, Spiritual Synchronization 46J, Spiral Gale 50J (Flight System 100), Will of Wrath 54J, Magic Storm 59J (150, reduces own special attack by 1)

Batty (Yoyo's evolution)

Charge, Crash Gaze 11J, 4. Noise 25J Wind Pressure 30J Speed Dive 37J Ultrasonic 40J, Wind Attack 44J, Wind Slash 48J, Wind Chase 51J, Jamming Sound Wave 55J, Spiral Gale 60J, Sky Soaring Flash 67J

Small Ying Bee's Initial Skills Cyclone 40 Special Attack

High-speed Movement Attribute 100% Speed +2

Flying Strike 35 Physical Attack

Level 15 Wing Strike Power 35 Attack 2-3 times in a round

20 Blow Attribute 100% Opponent's Speed -1

25 Folding Wings Power 90 Attack 1/4 of opponent's damage bounces back to you

30 Wing Blade Shooting Power 60 Attack

35 Dance Attribute Attack and Attack +1

39 Wind Attack Power 70 Attack 70 Special Attack

43 Wing Crash Power 80 Attack

47 Poison Powder Attribute 100% Poisoning

51 Wing Shot Power 80 Attack

54 Wing Rush Power 90 Attack 15% Defense -1

57 Wings Envelope Attribute Defense and Defense +1

60 Poison Needle Attack Power 60 Grass Special Attack 50% Opponent Poisoning

63 Pursuit Attack Attribute +2 to Special Attack

67 Tumbleweed Wind Power 130 Special

Glittering Peel

Crash Level 1 Physical Attack, Power 35

Tweet Level 5 Attribute Attack, 100% Changes Opponent's Attacks -1

Electrical Lightning Flint Level 9 Physical Attack, Power 40. Ignores opponent's speed

Lure Level 13 Attack, 100% changes opponent's Hit Level by -1

Wing Slap Level 16 Physical Attack, Power 60

Captivate Level 19 Attack, 100% changes opponent's Hit Level by -2

Level 20 Flashing Bebop

Relax Level 22 Physical Attack, if damage is greater than opponent's HP, 1 HP will be left. If the damage is greater than the opponent's HP, he/she will have 1 stamina left

Same Life***Death Level 26 Physical Attack, reduces the opponent's stamina to the same as his/her own

Blow Fly Level 29 Attack, changes the opponent's speed by 100% -1

Swallow Return Level 32 Physical Attack, power 60

The Peak of the Road Level 35 Physical Attack, power random, range 50~150

Sudden Advance Level 38 Physical Attack, random, range 50~150

Sudden Advance Level 38 Physical Attack, Power 90, 1/4 of the damage taken by the opponent bounces back to itself

Level 40 Flash Bocker

Full Force Strike Level 41 Physical Attack, Power 120

Thousand Mile Chase Level 45 Physical Attack, ignores opponent's speed.

High Speed Movement Level 50 Attribute Attack, 100% changes your own speed rating by 2.

Bird of Prey Level 55 Physical Attack, Power 120, 1/4 of the damage dealt by the opponent bounces back to you.

Red Rhyme Level 60 Attribute Attack, 100% changes your own Attack, Defense, and Special Defense ratings by 1.

Wing Waving Flurry Level 67 Flying Physical Attack Power 125

Wing Waving Fluttering Level 67 Flying Physical Attack, Power 125< /p>

[edit]Electricity-type sprites

Bibi Mouse

Crash, Glare, Charge, Tooth Surge 13J15J Lightning Mouse, Electric Spark 18J, Blow Fly 23J, Bluff 28J, 30J Sky Thunder Mouse Thunder Tooth 35J, Discharge 56J, Ghost Face, Bite Crush,

Roach

Crash, Electromagnetic Wave, Electric Shock ( 40), Electric Shock 21J Kirola, Conspiracy, Electric Lightning Bomb 25J (60), High-Speed Movement 28J, Feint (Attack, 50), Ironhead Kung Fu 34J (Attack, 80) 38J Cesareura, Electric Lightning Ray 36J, Electric Current Crash 40J, Electromagnetic Cannon 43J, Electric Lightning Wheel 46J, Thunder Strike 49J, Wall of Light (halves the damage from a Special Attack for five rounds) 52J, Charge 55J Thunderbolt (95) 58J, Thor (120) 61J,

Rai

Grab,

Charge 4J,

Windrush 8J (50) Ignore Speed,

Thunder Strike 12J (40),

Glare 16J,

Glare Strike 20J (60 whatever elf themselves first move),

Electro Beam 24J (60),

Thunder Ritual 28 J (%100 paralyzes the opponent),

Discharge 32J (80),

Shocking Thunder Slash 36J (55 power*2 when HP is less than 1/2),

Electricity Flash and Thunder 40J (90),

Thunderstorm Sky 43J (Attributes) Attack-Defense, -Special Defense),

Thunderbolt Slash 47J (80),

Manzanite 51J (75 and removes self from bad statuses),

White Lightning Blade 55J (95),

Electric Lightning Flash 60J (Attribute Attack -Speed, -Hit),

Extreme Electricity Thousand Birds 64J (Special Attack 120, 5 times),

Instant Thunder Sky Flash 70J (Physical Attack 150, 5 hits)

Shira (electric evolution of branch elf YoYo)

Nir

Nematic Ray (50), Space Jump, Change Art, Speed Attack (45 in P&P)

17J Fisley, 20J Swift Strike (60 in power), 25J Chimerical Light Wave (70 in power), 30J Sense (Special Defense plus 2), 35J Gravity Suppression (Special Attack 70)

37J Esfia 39J Flying Swallow Chop ( Physical Attack 75) Level 42 Mind Control (PP-2) 45J Intentional Interference (75) 48J Flying Air Rush (90, Counter-Blood) 51J Aura Recoil 54J Shining Meteor (105) 57J Extreme Spin (90) 60J Inspiration (Special Attack plus 2) 66J Cosmic Mirage (150)