With the rapid development of high technology and the continuous progress of the digital information age, the digital media industry as a large emerging prospects for the industry has put forward new requirements for society. "Culture as a body, technology as an enzyme" is the essence of digital media. As the development of digital media industry reflects to some extent the strength and industrial level of a country in terms of information service, upgrading of traditional industries, and cutting-edge information technology research and integrated innovation, digital media has been highly valued all over the world, and major countries and regions have formulated relevant policies and development plans to support the development of digital media.
More and more developed countries have begun to vigorously promote the development of digital media industry as an important strategy for national economic development. In China, the development of digital media industry has also been highly concerned and supported by leading departments at all levels, and has become the hot direction of market investment and development. During the "Tenth Five-Year Plan" period, the National 863 Program took the lead in supporting the research and development of key technologies such as online game engine, collaborative animation production, 3D motion capture, human-computer interaction and the construction of animation and online game public **** service platforms, and built four national digital media technology industrialization bases in Beijing, Shanghai, Changsha of Hunan Province and Chengdu of Sichuan Province respectively. The four national digital media technology industrialization bases in Beijing, Shanghai, Changsha, Hunan and Chengdu, Sichuan have played an important role in demonstrating and leading the formation of digital media industry agglomeration effect and the development of digital media technology.
According to relevant professionals and authorities, the next five years will be a critical period for the development of digital media technology and industry in China. In order to further promote the development of high value-added and low-consumption digital media industry during the "11th Five-Year Plan" period, and to overcome the technical bottlenecks in the development of digital media industrialization, the Expert Group on Software and Hardware Technology of the National 863 Program under the guidance of the Department of High-tech of the Ministry of Science and Technology of the People's Republic of China has organized the relevant forces to conduct an in-depth research on the concepts, connotations, system architecture, and the development of digital media technology and industrialization. The expert group on software and hardware technology of the National 863 Program organized relevant forces to thoroughly study the concept, connotation and system structure of digital media technology and industrialization development, extensively research the current situation and trend of technology industry development at home and abroad, carefully analyze the bottlenecks in the industrialization development of digital media technology in China, and put forward the strategies, goals and directions for the development of digital media technology in China in the next five years.
Our teachers from Linyi Electric Power School have learned through various data collection and analysis research that triple play is one of the development trends of our digital media industry, and triple play has been a strategy that not only telecom and radio and television can't avoid, but also the national information construction must be carried out. After the convergence of basic services of the three networks, the convergence of user terminals is also a logical thing. Three-network convergence is telecommunications, radio and television through the interconnection of the TCP-IP protocol so that telecommunications, radio and television, interconnection of the three networks interconnectivity; telecommunications network and the Internet has been the basic realization of the convergence of the telecommunications industry; 3G mobile Internet has been realized communications and interconnection of the integration of the network, the launch of CMMB in the broadband mobile network has been successful in realizing the triple play of the 3G network.
The digital media industry chain derived from digital media is also very worthy of our consideration, similar to digital media publications and so on. Today's digital media publications are also drawn from the print media, broadcast media, film and television media, computer applications and other aspects of the "nutrients" and the gradual development of its emergence is not accidental, it is a product of the times, specifically, its emergence is the maturation of the development of computer technology, the inevitable arrival of the information age. Product. Art design must have the ability to embody the latest technology flashpoints in order to achieve development.
Digital media publications in the creative process should pay attention to the technical performance, but do not "no disease ***", technology for technology, so that digital media publications become a technology showcase. Therefore, in the process of creating digital media publications or to emphasize the organic combination of technology and art. Only the perfect combination of art and technology will result in successful digital media publications.
2.Digital media technology, under the overall framework of the Digital Media Factory, contains IBM's DB2 database, middleware, IntelliStation workstations, eServer servers, enterprise storage devices, content management and publishing software, and with IBM's strong service, consulting support. Each of these products plays an important role in digital media applications. For example: IBM IntelliStation workstation can be used as a digital media creation platform; IBM provides electronic media management system EMMS (Electronic Media Management System) and DB2-based IBM Content Manager (IBM Content Manager) can be used to unstructured IBM provides electronic media management system EMMS (Electronic Media Management System) and DB2-based IBM Content Manager (IBM Content Manager) that can smooth the processing of unstructured content, realize the management and distribution of digital media, and have the ability to distribute large-capacity files through wired or wireless into the rapid release of the media distribution.WebSphere digital media business software (WebSphere merce For Digital Media) can help enterprises to build an electronic trading platform for online transactions in the digital media; At the same time, IBM provides a comprehensive storage solution and eServer series servers as the cornerstone of the e-business infrastructure, to ensure that the storage and rapid distribution of digital media; IBM Global Services for the implementation of the overall project to provide advice and services.
The IBM Digital Media Factory is an open platform that centers its strategy not only on delivering IBM's own products, but also on collaborating with leading technology, service and application providers. For example, IBM is working with Ancept (a provider of media asset management and storage technology), Virage (a company that digitizes and segments video recordings), and Divine (a company that specializes in Web publishing, formerly known as Open Market.) The IBM Digital Media Initiative also includes a collaboration with Japan's NTT DoCoMo to conduct joint research to provide next-generation wireless media services. At Coca-Cola and CNN, a wide range of content was digitally processed and organized to be repurposed to improve the company's productivity and provide opportunities to leverage former assets to create new revenue streams. ibm's atlanta e-business innovation center helped the site design the look and feel of the site based on extensive user research and provided content management and integration services. other ibm clients include satellite radio company xm radio. clients include satellite broadcaster XM Radio, which uses IBM technology to store and manage audio content, and Threshold Digital Research Labs, which uses IBM's Linux Digital Studio solution to produce and represent digital animation.
3. The evolution of the history of the mediaEnglish: Media English Standard: [ 'mi:dj ] Explanation: n. media, news media, communication media The so-called media, refers to the medium for the dissemination of information, commonly referred to as the publicity platform, can provide a platform for the dissemination of information can be referred to as the media, as for the media content, should be based on the country's current policies, combined with the actual needs of the advertising market, to ensure that its feasibility, constantly updated, and to ensure that the actual needs of the advertising market. As for the content of the media, it should be updated according to the current national policy, combined with the actual needs of the advertising market to ensure its feasibility, appropriateness and effectiveness.
Previously, the traditional four major media are: 1, newspapers; 2, television; 3, radio; 4, magazines; in addition, there should be outdoor media, network media, new media, such as cell phone text messaging. With the development of science and technology, gradually derived from the new media, such as: IPTV, e-magazine, etc., they developed on the basis of traditional media, but with the traditional media and has a qualitative difference.
From the emergence of the order of division: 1, newspapers and publications should be the first media; 2, radio should be the second media; 3, television should be the third media; 4, the Internet should be called the fourth media; 5, mobile network should be the fifth media. However, in terms of its importance, appropriateness and effectiveness, today's radio is tomorrow's television.
Television is gradually reduced to "second media", while the Internet is gradually rising from "fourth media" to "first media". Although television advertising revenue has been a substantial increase, but the "advertising cake" is increasingly being the Internet, outdoor media and other new media, as well as changes in the print media, this is an indisputable fact.
At the same time, the print media has covered the newspaper, magazines, albums, envelopes, calendars, three-dimensional billboards, neon lights, airborne, LED billboards, light boxes, outdoor TV walls, and other advertising platforms; airwave media has also covered the radio, television and other advertising platforms. Based on this, in terms of its current suitability, the media should be divided into three categories according to its form of plane, airwave, network, namely: 1, plane media: mainly including printing, non-printing, photoelectricity.
2, airwave media: mainly including radio, television advertising (subtitles, standardized version, film and television). 3, network media: mainly including network indexing, print, animation, forums and so on.
In other words, if the form is properly adjusted, a clear division of "media", then, China's current form of media is only "three major media".
4. The development of digital media art and the application of prospectsThe development of digital media art, it is said that art is the mirror of society.
What society looks like, art should reflect. When computers and all kinds of technology become indispensable tools in our lives, visual art workers began to replace paper and pen with computers and digital technology, and a new form of art, widely known as digital media, came into being.
The emergence of computers has had an unimaginable impact and significance for humanity, and has been an epoch-making milestone in both the history of human technology and the history of art. In the case of digital graphics, it was engineering drawings, not artwork, that first appeared.
As with the development of any form of art and design, people unconsciously embarked on an artistic quest for digital creation after they had satisfied their functional needs. Before 1963, people called the graphic images created by some scientists using mathematical algorithms and electronic devices "computer graphics.
In 1968, the first traveling exhibition of computer art began in London, traveled throughout Europe, and finally closed in New York, announcing that computer art had become a distinctive form of applied science and artistic expression, and opened up a new horizon in the field of art and design. Since the 1970s, books and magazines such as "Computer Art" and "Computer Painting" have emerged in western industrialized countries.
Computer painters also appeared in this period, and since the 1980s, the level of digital design and painting has increased dramatically due to the increasing advances in computer hardware and software technology.
Simple numerical graphic programs gradually evolved into rich 2D graphic systems and 3D animation systems. After the 1990s, with the development of computer graphics and the computer industry, there are numerous examples of digital design and painting becoming widely available around the world.
In many countries, students from elementary school to universities are able to use computers to create digital designs and paintings, and the intervention of computer multimedia and network technology has made digital designs and paintings no longer limited to exhibitions and exchanges in the form of flat hardcopies (paper, slides, and photographs), but rather, they have a richer and more efficient means of creation and observation, which is known as digital media art. In addition to digital design and painting, digital media art is also the art of editing, editing, reorganizing, and deconstructing moving images, which makes it very close to the art of cinema.
Therefore, digital media art can also be summarized as a kind of "comprehensive art" that can synthesize various other temporal media, such as film, animation, video, and sound, especially digital media art can be combined with the Internet through the means of "interaction", which enables the audience and the work to be more interactive. In particular, digital media art can also be combined with the network through "interactive" means, making the "distance" between the audience and the works disappear, and achieving a richer artistic experience. From the perspective of artistic communication and dissemination, the creation and development of digital media art has made the traditional art of digital oil painting "Mediterranean Scenery" by Li Zhen.
The way of communication and exchange has undergone a revolutionary transformation, and the way of artistic communication and dissemination has changed from the past closed, individual and personal to the current globalization and interaction, and the dissemination of culture has also crossed the international. Therefore, digital media art will become the main media form of art and communication in the network era.
The tradition and modernity of digital media art Embodying national, global, and comprehensive cultural tradition is the essence of traditional culture, and its influence runs through all traditional cultures, which governs Chinese people's behaviors, thoughts, and even souls. It is unchanging, or extremely difficult to change.
Cultural traditions are stable and permanent. Traditional cultural symbols are the most important expression of the national spirit and constitute the discourse system of the national culture.
Digital media art embodies the organic combination of tradition and modernity, which will promote the globalization of cultural traditions, culture and art, and at the same time further accelerate the process of cultural diversification in China. If we are good at combining traditional cultural symbols with modern design, boldly displaying national, folk, vernacular and traditional symbols and mythological expressions in the form and content of ideas, and integrating international design language and modern design concepts while maintaining the traditional artistic style of our nation, we will be able to obtain strong spiritual support and vitality for our designs.
Therefore, the perfect combination of traditional national art and modern design language is an important way for China's digital media art to go global and be recognized by the world culture. The more globalization, the more need for the deeper exploration of national personality.
Therefore, it is necessary to constantly pursue new ideas of digital media art design with internationalized language and Chinese national connotation. "Culture and art with Chinese characteristics will emerge in the spiritual and sensory world of the Chinese people.
The modern society of networking, technology, and informationization has brought a great impact on traditional cultural symbols, and at the same time brought new opportunities for their development. The introduction of new concepts and ways of thinking has provided more thinking directions for us to re-examine the traditional cultural concepts, and the emergence of new technologies and materials has also provided more possibilities for the redesign of traditional cultural symbols.
At the same time, our attitude towards tradition and modernity should be a critical inheritance, where traditional elements are broken up and transformed into modern elements, and integrated into the details of modern design, thus developing tradition and innovating modernity. With the development of digital media art, as well as the deepening of people's understanding of the national nature of art, only on the basis of actively absorbing foreign cultures, and constantly develop national art, can make art works have a truly global.
The national character of art refers to the use of the unique art forms and artistic methods of the nation to reflect the real life, so that the works of literature and art have a national flavor and national style. Art works characterized by ethnicity are based on the cultural and artistic traditions and aesthetic sense of the nation, and are created using traditional art forms, which mainly express the life, thoughts and feelings, aspirations and artistic aesthetic interests of the people of the nation.
Therefore, as long as the interaction between the various nationalities exists, the exchange of art will inevitably exist. The national character of art can only show its beauty on the stage of world art in the interaction with other nationalities, and change itself constantly, so that the traditional culture can be continued and eternal.
At the same time, the synthesis of art is also an important part of the development of digital media art. It is important to focus on the interconnection of different art forms, and more importantly, on the connection between art and other disciplines.
To be good at combining various forms of media expression, familiar with the characteristics of various arts, do a comprehensive art, rather than a single. In the future, all kinds of art towards integration, each other.
The development of digital media art and application prospects
The development of digital media art, it is said that art is the mirror of society.
Art should reflect what society looks like. When computers and all kinds of technology become indispensable tools in our lives, visual art workers began to replace paper and pen with computers and digital technology, and a new form of art, widely known as digital media, came into being.
The emergence of computers has had an impact and significance on humanity beyond imagination, and has been an epoch-making milestone both in the history of human technology and in the history of art. In the case of digital graphics, it was engineering drawings rather than artwork that first appeared.
As with the development of any form of art and design, people unconsciously embarked on an artistic quest for digitized creations after satisfying their functional needs. Before 1963, people called the graphic images created by some scientists using mathematical algorithms and electronic devices "computer graphics.
In 1968, the first traveling exhibition of computer art began in London, traveled throughout Europe, and finally closed in New York, which declared computer art to be a distinctive form of applied science and artistic expression, and created a new world in the field of art and design. From the 1970s, "computer art", "computer painting" and other books and magazines in the western industrialized countries came into being.
Computer painters also appeared in this period, and since the 1980s, the level of digital design and painting has increased significantly due to the increasing advancement of computer hardware and software technology.
Simple numerical computation mapping program gradually to rich two-dimensional graphic image system and three-dimensional animation system development. After the 1990s, with the development of computer graphics and the computer industry, there are numerous examples of digital design and painting becoming widely available around the world.
In many countries, from elementary school to universities, there are many students who can use computers to create digital designs and paintings, and the intervention of computer multimedia and network technology has made digital designs and paintings no longer limited to the exhibition and communication in the form of flat hardcopies (paper, slides, and photographs), but have a richer and more efficient means of creation and observation, which is referred to as digital media art. In addition to digital design and painting, digital media art is also an art of editing, editing, reorganizing, and deconstructing moving images, which makes it very close to cinematic art.
Therefore, digital media art can also be summarized as a kind of "comprehensive art" that can synthesize various other temporal media, such as film, animation, video, and sound, and in particular, digital media art can be combined with the Internet through the means of "interaction", which enables the audience and the work to interact with each other. In particular, digital media art can also be combined with the network through the means of "interaction", so that the audience and the work of the "sense of distance" disappears, to achieve a richer artistic experience. From the perspective of artistic communication and dissemination, the creation and development of digital media art has made the traditional art of digital oil painting "Mediterranean Landscape" by Li Zhen.
The way of communication and exchange has undergone a revolutionary transformation, and the way of artistic communication and dissemination has also changed from the past closed, personal and individual to the current globalization and interaction, and the dissemination of culture has also crossed the international. Therefore, digital media art will become the main media form of art and communication in the network era.
The tradition and modernity of digital media art Embodying national, global, and comprehensive cultural tradition is the essence of traditional culture, and the influence runs through all traditional culture, which governs the behavior, thoughts, and even the souls of Chinese people. It is unchanging or extremely difficult to change.
Cultural traditions are stable and constant and single. Traditional cultural symbols are the most important expression of national spirit and constitute the discourse system of national culture.
Digital media art embodies the organic combination of tradition and modernity, which will promote the globalization of cultural traditions, culture and art, and at the same time further accelerate the process of cultural diversification in China. If you are good at combining traditional cultural symbols with modern design, boldly displaying national, folk, vernacular and traditional symbols and mythological expressions in the form and content of thought communication, and integrating the internationally recognized design language and modern design concepts while maintaining the traditional art style of the nation, you will be able to obtain a strong spiritual support and vitality for your design.
Therefore, the perfect combination of national traditional art and modern design language is an important way for China's digital media art to go global and be recognized by the world culture. The more globalization, the more need for the deeper exploration of national personality.
Therefore, it is necessary to constantly pursue new ideas of digital media art design with internationalized language and Chinese national connotation. "Culture and art with Chinese characteristics will emerge in the spiritual and sensory world of the Chinese people.
The modern society of networking, technology, and informationization has brought a great impact on traditional cultural symbols, and at the same time brought new opportunities for their development. The introduction of new concepts and ways of thinking has provided us with more thinking directions for re-examining traditional cultural concepts, and the emergence of new technologies and materials has provided more possibilities for the redesign of traditional cultural symbols.
At the same time, our attitude towards tradition and modernity should be a critical inheritance, where traditional elements are broken up and transformed into modern elements, and integrated into the details of modern design, thus developing tradition and innovating modernity. With the development of digital media art, as well as the deepening of people's understanding of the national nature of art, only on the basis of actively absorbing foreign cultures, and constantly develop national art, can make art works have a truly global nature.
The ethnicity of art refers to the use of the nation's unique art forms, artistic techniques to reflect real life, so that works of literature and art have a national flavor and national style. Art works characterized by ethnicity are based on the cultural and artistic traditions and aesthetic sense of the nation, using traditional art forms to create, mainly express the life of the people of the people of the nation, their thoughts and feelings, aspirations and artistic aesthetic interests.
Therefore, as long as the interaction between the various nationalities exists, the exchange of art will inevitably exist. The ethnicity of art can only continue and perpetuate the traditional culture by showing its beauty on the stage of world art and constantly changing itself in the interaction with other nations.
At the same time, the synthesis of art is also an important element in the development of digital media art. It is important to focus on the interconnection of different art forms, and more importantly, to focus on art and other disciplines.
To be good at combining various forms of media expression, familiar with the characteristics of various arts, do comprehensive art, rather than a single. In the future, all kinds of art toward integration, each other as.
6. What is the history of the development of multimedia technology1986 Interactive Compact Disc System CD-I, which digitizes a variety of media information and stores it on a 650MB read-only CD-ROM, allowing users to interactively read the contents of the CD-ROM.
1987 Interactive Digital Video System - DVI DVI is a computer-based system that uses optical disks to store and retrieve images, sound, and other information.
1989 Universal DVI commodity The chip was put into the IBM PS/2 computer.
1990 MPC (Multimedia Personal puter) Level I Computer manufacturers and software distributors around the world have **** to follow the same standard, and it really spurs the popularity of CD publications.
Multimedia computers provide *** not a single ***, but an integrated *** of multiple senses, which is important for students' knowledge acquisition and mastery.
Multimedia technology has the following main features:
(1) integration of information can be multi-channel unified access, storage, organization and synthesis.
(2) control Multimedia technology is centered on the computer, integrated processing and control of multimedia information, and according to the requirements of a variety of media forms to show, at the same time, the role of a variety of human senses.
(3) Interactivity Interactivity is a multimedia application is different from the traditional information exchange media, one of the main features. Traditional information exchange media can only one-way, passive dissemination of information, and multimedia technology can realize the active selection and control of information.
(4) non-linear The non-linear characteristics of multimedia technology will change the traditional sequential reading and writing mode.
The types and characteristics of multimedia information:
(1) Text Text is a form of information expressed in words and a variety of specialized symbols, which is the most used in real life, a form of information storage and transmission.
(2) images Images are one of the most important forms of information expression in multimedia software, which is a key factor in determining the visual effect of a multimedia software.
(3) animation Animation is the use of human visual characteristics of the temporary, rapid playback of a series of continuous movement changes in the graphic image, but also includes the picture of the zoom, rotate, transform, fade and other special effects.
7. History of the development of multimedia technologySince the 1990s, the world towards the development of the information society has accelerated significantly, and the application of multimedia technology plays an extremely important role in this development process.
Multimedia improves the exchange of human information and shortens the path of human information transfer. The application of multimedia technology is the 1990s computer applications of the times, but also another revolution in the computer.
Definition of Multimedia What is multimedia? The word "multimedia" is translated from English "Multimedia'', and the word is compounded by multiple and media, the core word is media. Media (medium) in the field of computer has two meanings: one refers to the storage of information entities, such as disks, CD-ROMs, tapes, semiconductor memories, etc., often translated into Chinese medium; the second refers to the transmission of information carriers, such as digital, text, sound, graphics, and images, etc., translated into Chinese medium, multimedia technology, the media refers to the latter.
The word corresponding to multimedia is monomedia (monomedia), literally, multimedia is compounded by a single media. Humans in the information exchange to use a variety of information carriers, multimedia (Multimedia) refers to a variety of information carriers in the form of expression and delivery, but, so to understand the "media", the concept is still relatively narrow a little bit, in fact, the concept of "media" range is quite broad.
"Media" has the following five categories: 1. Feeling media (Perceptionmedium): refers to the direct effect on people's sensory organs, thus enabling people to produce direct feeling of the media. Such as language, music, nature in a variety of sounds, a variety of images, animation, text and so on.
2. Representation media (Representationmedium): refers to the media that are researched artificially in order to transmit sensory media. With the help of such media, it is possible to store sensory media more efficiently or to transmit sensory media from one place to another place far away.
Such as language codes, telegraphic codes, bar codes, and so on. 3. Presentationmedium: This refers to the media used in communication to convert between electrical signals and sensory media.
Such as input and output facilities, keyboards, mice, monitors, printers and so on. 4. Storage media (Storagemedium): refers to the media used to store some kind of media.
Such as paper, tape, disk, CD-ROM and so on. 5. Transmission media (Tran *** ission, medium): refers to the media used to transmit certain media.
Commonly used are, for example, telephone lines, cables, optical fibers, and so on. There are so many media out there, what does this have to do with what we call "multimedia" in the book? What do we mean by "multimedia" here?
It is widely recognized that "multimedia" refers to technologies that can simultaneously acquire, process, edit, store, and display more than two different types of information media, including text, sound, graphics, images, animation, video, and so on. In this sense, we can see that we often say "multimedia" is ultimately attributed to a "technology".
In fact, it is precisely because of the substantial progress in computer technology and digital information processing technology that we have the ability to deal with multimedia information today, which makes "multimedia" a reality. Therefore, what we now call "multimedia" often refers not to a variety of media per se, but mainly to a set of technologies for processing and applying it.
Thus, "multimedia" is often used as a synonym for "multimedia technology". It should also be noted that people now talk about multimedia technology is often associated with computers, due to the computer's digitization and interactive processing capabilities, greatly promote the development of multimedia technology.
Multimedia can usually be seen as advanced computer technology and video, audio and communications technology into a new technology or new products. Multimedia computer technology (MultimediaputerTechnology) is defined as: the computer integrated processing of a variety of media information, text, graphics, images, audio and video, so that a variety of information to establish a logical connection, integrated into a system and interactive.
Simply put: computers synthesize sound, text, and graphic information and have integration and interactivity. In summary, the characteristics of multimedia computer technology can be divided into the following points: (1) integration.
Multimedia computing technology is a combination of text, graphics, images, sound, animation and other media applications, and is based on digital processing. It is different from the general traditional documents, is a system that utilizes the application of computer technology to integrate a variety of media.
Media can be divided into text, audio, and video depending on their attributes; among them, text can be divided into text and digital, audio can be divided into music and voice, and video can be divided into still images, animation, and film; the technology included is very broad, roughly computer technology, hypertext technology, CD-ROM storage technology, and video drawing technology. The application of computer multimedia is also broader than traditional multimedia, such as CAI, audio books, business consulting, etc., are the scope of application of computer multimedia.
In addition, with a variety of technologies, system integration, basically can be said to contain the latest hardware technology and software technology in the field of today's computer. (2) Interactivity.
Interactivity is one of the characteristics of multimedia computer technology, that is, the user can make interactive communication (Interactivemunication) characteristics, which is the biggest difference between it and traditional media. This change, in addition to providing users with their own will to solve the problem, but also with the use of this kind of conversation-based communication to help learning, thinking, and make systematic inquiries or statistics, in order to achieve the purpose of improving knowledge and problem solving.
(3) Non-sequential. Generally speaking, users have a much greater need for non-sequential access to information than for sequential access.
In the past, when searching for information, most of the time was spent on searching for information and receiving repetitive information. The multimedia system overcomes this shortcoming, so that in the past people in accordance with the chapter, section, page ladder structure, step-by-step access to knowledge can be improved, and then with the help of the concept of "hypertext" to present a new style.
The so-called "hypertext", simply put, is a non-sequential text, which can simplify the process of user query information, which is one of the functions emphasized by multimedia. (4) Non-paper output.
Multimedia systems applications are different from traditional out.
8. history of numbers7. history of numbers How many stages in the history of digital development in China? Analysis: (1) In the 7000 to 5000 years ago in the Half Slope culture site, some of the simple symbols carved on the colored pottery is likely to be the most primitive words and numbers.
(2) More than 3,000 years ago in the Yinxu oracle bone, there are "one, ten, hundred, thousand, ten thousand" on behalf of the specialized numbers. (3) About three thousand years ago, the Western Zhou Zhongdingwen also used the word "and".
(4) Later, we Chinese created the symbol "O" for empty space. (5) The widespread use of "*** numbers" in China is less than a century old.
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