Warcraft "Scarlet Mission" detailed strategy:
Since the beginning of the should adhere to: there are boxes to break, there are monsters to kill. The provenance of many talismans, potions, and ability books will not be mentioned in the text.
The first level:
The protagonist who was so valiant at the beginning was actually relegated to hard labor, alas.
Side quest: there's a monster on the island to the left that's pretty hard to beat, killing it gives a +150 hp cap outfit.
Other: you can also go up on the left side in a boat and get 1 small experience book.
There seems to be some stuff outside the village, or at least monsters (jackals), but I didn't have time to go there, as I only remembered to get out of the village when I was catching dogheads.
Main: Pick 100 gold and 50 wood (no difficulty, just time consuming).
After collecting resources, a small leader comes to rob the money, the protagonist wants to leave, but suddenly a mysterious person appears, and the protagonist wants to go help again.
Main: fight 1 leader + 2 minions with the mysterious man.
Quite a stressful battle. The ringleader has a lot of attack power, and the Mystic isn't too resistant to it. But here you just need to follow the strategy of capturing the thief first and defeat the leader. When you fight here, you first go and get the gem, and when you start the fight, Jaray will have 400 hp, and you will also pursue the strategy of defeating the two pawns first, and then killing the leader.
After the fight, the mystic seemed a bit angry, pretty strange guy.
Main line: repair sentry tower, catch the dog-headed man (no difficulty, run and drag the CD.)
After catching the dog-headed man, Tartan came, and Wise Eyes saw the talent, and appointed Jere as the Sergeant Major, and Kevin (i.e. Mystic, aka Sledgehammer, always think of Kevin Slugger when I see that name) as the second-in-command.
The second level:
The protagonist came to the front line position, to first help Kevin whole while the hammer.
Heroes:
Jere (Agile)
Chopper Wave: a line that deals damage, 75 damage at the start, 240 damage at full level. Doesn't seem to have a cap? Extremely unsure.
Exquisite Swordsmanship: 22% (number uncertain) dodge at full level, 25% burst 2x. Great skill for Jaray.
Sonic Sword: Increases attack speed by 100% within 5-20 attacks for 20 seconds. Make sure to order this skill at the beginning, otherwise I don't really know how to kill the destruction guards on the second level quickly. Excellent skill.
Armored (I don't think that's the name,): -9/15 to all damage taken, at least 3 points of damage taken. level 10 skill.
Articulated Moon Burst (definitely not this name,): increased articulated moon damage, feedback effect, and a 50% (forget what it is). A skill that can only be used in the last level.
Shield: forgot the value, it seems to be the skill for infantry in matchmaking.
Can be a tank and a dps. definitely powerful.
Kevin (power type)
Heavy Hammer Shock: ranged unconsciousness, 40-180 damage, 2-5 seconds. A very powerful control skill that points you initially.
Encouragement: increases a certain range 5-20 attack, 1-4 armor for 15 seconds. The downside is that it's too short.
Heavy Strike: dizziness hammer. Can't remember the exact properties, sorry.
Block (Not that name, right?). : Bounces 25%/35% of melee damage (or 25%/35% bounce melee damage, not sure). Feels like the same skill as Cavalry.
Heavenly God Down: +500hp, 40 attack, 10 defense. can only be learned after 9-3.
Control Hand, Intelligence book can be given to him. Control skill CD is not long.
Branch: blacksmith's bowl. The bowl is on top of a sign at the bottom left of the city, stuck in view, you must walk very close. You get a piece of iron when you complete it, and you can also buy iron for 250G.
Other: you can exit the city from the right side, there is a gnome alchemist. Plot happens, 1 gives a potion that can be sold for 220G 2 supposedly he will join and leave the group after beating this level. I chose 1 here.
Main: Both props for the combination hammer are in the upper right, and monsters drop them. Combat is not difficult.
After getting the hammers, Kevin thinks his hammer is better than Jere's sword and wants to give it to Jere. Jeray bluffs Kevin that his sword is better, then. Kevin and Jeray fight.
Main: Controlling Kevin and Jere against each other is easy.
After the fight, Tartan arrives and wants Jere and Kevin to go to Kul Tiras for reinforcements.
Main: Go through the main gate first. There were too many orcs and retreated back.
Tarthan had no choice but to have Jere and Kevin head through Paradise Valley. Upon entering Paradise Valley, a group of enemies was spotted.
Main: Two more priests, make sure to protect them. There's a mini-boss at the beginning that's easy. Killing him opens a new quest to kill 5 of this mini-boss (including himself). None of them are enough to be feared except for the portal next to them and the speed amulet.
This last one is a bit harder to beat, and will have quite a few skills. You can hook the monsters in front of him a little bit, and then finally hook him and kill him too.
The last mini-boss mentions the Burning Legion, and Jere and Kevin feel that there will be someone behind the war. A large number of monsters rush out of the portal.
Main: Use the Amulet of Speed and the Amulet of Soul Chain, and run. The previously blocked route has opened up. There's a 1750 blood Destruction Guard at the far end, Jere opens the Sonic Sword, Kevin uses the Heavy Hammer to shock the ground to control the little monsters, the amount of hp remaining at that time is the key. The Doomguard will drop the Book of Knowledge, so pick it up as fast as you can.
Jere and Kevin passed through Paradise Valley and boarded the ship to Kul Tiras.
Third Level:
After a week, Jare and Kevin finally arrived in Kul Tiras. After being guided by the guards, the two entered the city.
Branch: You can buy a boat at the dockyard at the beginning, and on the island you are able to get the Spirit of Water, the first rune stone. Also, there's an island with treasure chests that you can break to get the Rebirth Cross and one other item (I forget what exactly).
Main: Find a tavern to rest. The location of the tavern is to the right of center in the city.
The two find a crowd of people across the street. The tavern owner says that a tournament for the First Warrior is being held. Kevin wanted the main character to participate, the main character refused, saying he had to put his military duties first.
Main: Go to the royal palace due north.
The two arrived at the palace, but were stopped by the guards. The two had no choice but to leave. This is where an old man and a horse appeared. Jere tamed the horse.
Then the old man helped Jeray into the first level of doors. But he was stopped by guards at the second level door. Ortiz (the old man) came up with a plan for the two men to enter a race to be the first warrior to get in.
Main: Go to the enrollment desk across from the tavern.
It costs 100 gold coins to sign up, and the two don't have enough money. Ortiz lent the two men money, but unfortunately it was only enough for one. Jere then entered the tournament on his own. The first stage of the tournament was a ring match.
Main: Defeat all opponents in the ring and the monster at the end. It's easy, just keep slashing flat with your Sonic Sword on.
Passed the first stage and entered the second stage. The second stage allows for a partner. Kevin naturally comes along, and Ortiz says he's here to help too. Entering the portal, a group of monsters appeared. Ortiz recited an incantation and a rain of flames wiped out all the monsters. Turns out he's a mage.
Ortiz (Intelligence type
Shapeshifting: change sheep for 15-60 seconds. It's highly unadvisable to point this skill initially.
Flame Rain: Ranged damage skill. Full damage 220, drawback is that it will hit your own people.
Summon Elemental: Summons the water elemental, the higher the level, the stronger the ability and more skills. The initial absolute choice. I don't know how to get through the Ortiz side quest on level 5 without this.
Aura of Decadence: range reduces movement speed attack speed. Seems to be 5-10% attack speed, 10-20% movement speed.
Mana Shield: absorbs damage with mana, 1 to 4 or 1 to 5 come to think of it, and in the end it's pretty much immortality.
Main: Get through stage two. Stage 2 is an outdoor fight where the goal is to kill the mage souls at the top. The first few Mage Spirits are not too difficult, this last one seems to do a decent amount of damage, Ortiz has to be careful, he has a low lifesteal.
After killing the last Mage Spirit, the portal opens to the third stage. The third stage requires 10 minutes of perseverance.
The monsters are coming out from both sides and seem to be long-range. Don't skimp on the money you get from killing monsters in the outdoor battle just now, buy supplies at the back, and you'll pass straight through after a successful guard. Be aware that there is still about 4 minutes left when the left side will appear a boss, quite strong.
With 1:50 left, a mysterious woman appeared, who returned our blood to full strength, channeled a moment of sustained blood-return spells, and would also use a healing chain. With her support, the trio made it to the end.
Turns out the woman was Princess Sara of Kul Tiras. The princess admired Jere, but Jere told her that he was here on military business. Feeling cheated, the princess imprisoned the three men.
Ortiz thought the princess was a sensible person and would surely release them. Sure enough, the princess released the three. Unfortunately, King Kulthiras and the princess's two brothers were at sea, and the princess could not move her troops at will.
The Princess had to send her own personal guard out to help Jere and the others. Ortiz also brought out all his horses.
Gate 4:
Taltan died in battle. Jeray and the others returned to the Wild West with late reinforcements.
Ortiz leaves the group for now.
Main: Explore this area. The plot occurs on the left side of the map.
The group discovers the orc camp, the same camp with a large number of orcs that Jere and Kevin encountered when they left. The camp is now almost just empty. Jere and the others judged that the orcs had attacked the city in force. So Ortiz came up with a plan.
Main: Defeat the Stormbreaker Wizard. The 10 (or was it 9) Kul Tiras proxies gained at this point. The hardest thing to deal with in the camp is actually the Arrow Tower. It's best to draw it out and fight it here.
There are four Arrow Towers near the final Stormbreaker Sorcerer, and tons of troops. Pull the enemy troops out of range of the archery towers before you hit them, otherwise it's very difficult. It's really hard to hit despite the fact that the proctors all know the shield skill.
Ortiz made his horse gallop, and the Stormbreaker wizard, thinking it was a large number of cavalry, ran to report to the chief. The chieftain, fearing a pincer attack, demanded that the siege be accelerated.
Main: Destroy all the catapults. The catapults don't attack actively, and the enemy army isn't strong. The only threat is a Sword Saint, who drops a piece of Steel Armor when you kill him. You can also hit the ability book here, but I forget the exact path, it's pretty much just killing enemies.
The orc leader learns that the catapult has been destroyed, then sees a large number of cavalry charging down the opposite hill (with no one on their horses), gets scared, and retreats.
Level 5:
In the palace, the people discuss whether or not to reward Jere. Eventually it is decided to reward. And then, Lothar wishes to hunt down the orcs, but the king insists on garrisoning the city. Jere is brought up to the palace and accepts the reward. Then he was to tell what he had seen in Paradise Valley, but was stopped by Araki.
Main: Go to Tartan's tombstone to pay homage to Tartan. Tartan's tombstone is in the cemetery in Church Square.
In front of the tombstone, Jere and Kevin remember Taltan with nostalgia and respect. At that moment, Lothar arrives and tells Jere that Tartan was a brave and honorable warrior. He then asks Jeray what he encountered in Paradise Valley.
Jere told Lothar. Lothar considered the news important and sent the two to the council chamber.
The view shifts to Ortiz. It turns out that Ortiz is the senior brother of the president of the Stormwind City Mage Guild. His senior brother warned him that several mages and officials had been assassinated recently and told him to be careful. Ortiz felt that he should warn Jere and Kevin as well.
Subplot: Elder Brother tells Ortiz that he can enter virtual space. The little invincible you get in the virtual space must be left behind, it is useful in the region of fire. The water element is the top priority here.
Go all the way. The upper left organ is up left, then down left (not sure, either that or up right), then down right. At the end of the passage is a mage spirit that does damage skills.
At this point Ortiz shouldn't have very much life yet either, so be careful. The second area is the Area of Ice, kill 9 level 8 Ice Spirits and 1 level 9 Ice Spirit to obtain 10 Ice Shards and leave through the portal.
Note that you must have 2 Water Elementals here before starting the fight, otherwise you will take a lot of damage. Don't use the ice chips yet, wait until the area of fire.
The third area is the area of earth, there are a lot of gargoyles in front of a boss, kill the gargoyles after ticking them all out. there is an alcove in front of the boss where you can fit 2 water elementals, let the water elementals fight there (it's the only place you can hit them).
The boss will do a War Trample, so watch out for Ortiz's blood, the boss won't usually hit him.
The final area of fire. boss attacks can cover almost the entire field. Be careful to clean up the surrounding monsters and start fighting the boss, who's in a unique position where the water elementals can't hit him. Here is where a little invincibility comes into play.
Ortiz drinks the little invincibility, the boss will then move away from where he started because he can't attack Ortiz, so the water elemental can hit him and the boss will start hitting the water elemental (otherwise the boss will prioritize attacking Ortiz who can hit him).
The Ice Slice can damage the boss while freezing for 5 seconds, but the CD for the Ice Slice is slightly longer than 5 seconds, and the boss can hit Ortiz 3 times at intervals, which still hurts, so it's best to use invincibility here to force him out.
Don't know why, but after forcing him out, the boss likes to hit Ortiz too, so stay away from him, the two Water Elementals beat the boss easily. After defeating him, Ortiz's elemental summoning is strengthened, possibly summoning a fire elemental or an earth elemental. The fire elemental is strong in attack and the earth elemental is strong in field control, each has its own strengths.
Ortiz meets Jere and Kevin right after he leaves the Mage's Guild. The three of them judged that there was a mole in Stormwind. A young boy comes and tells the three that his master wants to meet the three.
Subplot: Hal's Glowweed: The Glowweed is in the center of the Garden District. Reward Three choices: 1 Divine Speed Charm With the highest level shoes you can synthesize shoes with the acceleration skill. 2 Necklace of Magic Immunity As the name suggests, makes the hero immune to magic. 3 Soul Gem Resurrects three friendly troops.
Quest given by the Goblin Engineer in the Emigration Zone: Need Sulfuric Acid. There are two sources of sulfuric acid, one is a chest in the city where you can beat out sulfuric acid, and the other is to pay for it in the business district. The reward is dynamite, I forget the exact properties, never used it.
Warrior's Trial: Jaray's Quest. The goal of the first stage is to destroy the enemy's main city while protecting your own. The enemies are sludge monsters with a hero among them. Your side will be constantly supported by the King of the Hill, Paladins and Cavalry. The local sludge monsters are also endless. Both sides have springs in their homes.
The other side has a sludge hero, so it's best to kill him quickly with the Sonic Sword every time he pops up. Be careful when pushing to the opposite side of the house, the enemy has a strong defense, so don't venture in.
The rightmost part of the enemy's home, the enemy's main city can not attack you (or out of a certain range is not attacking?). Didn't pay attention to the attack range of the main city), but you can dip into the spring to recover.
After destroying the main city, you have the choice to quit or continue the trial. Here I chose to continue, not sure what happens if you quit. If you continue the trial, you have to go to war with your illusion. Everything about the illusion is the same as Jaray, while Jaray may not switch backpacks here.
This should be the most difficult boss, I do not know why, our Jaray often appeared to be ineffective attacks, while the opposite side of the often burst, everything is luck, open the Sonic Sword, wait for the Sonic Sword's CD turned halfway on it.
After defeating the Illusion, Jaray's Chopper Wave is strengthened, and will send three waves forward, each one is one-half as powerful as the previous one, and different shockwaves can damage an enemy multiple times, which means that the maximum damage is 1.5 times as much as the previous one.
Other: there is a hermit in the woods outside of the city who tells the three about the stone from the sky and gives them a transformation talisman (Strength +5, Intelligence +5)
There are pagans in the church square, and upon approaching, they will start a fight with the pagans.
Main: Come to the Stormwind City Council Chamber. The Storm City Council Chamber is in the upper right corner of the Mage District, which is where the Storm City Prison is in World of Warcraft.
Jere spills the beans on what he has seen in the council chamber. The people were alarmed and decided to send troops to investigate. At this time, the orcs inside the prison are preparing to escape, and Tulayan and Kevin are going to take care of the matter.
Main: Enter the Stormwind Prison. The Stormwind Prison is near Church Square (not sure, memory is failing me), and Tulayan and some soldiers begin to fight the orcs. Kill all the orcs inside the prison. It's not too difficult and can be dealt with quickly.
After the orc incident was dealt with, deliberations began again. The people felt that the incident was suspicious. Then, Tulayan asked Jere and the others to go out of the city to meet him. Alagi secretly sent an assassin to assassinate Jere and the others.
Main: Kill the assassin. Various skills on it, fight it and pass, it's not hard.
After the rendezvous, Jere told Tulayan about the assassination encounter. Tulayan was convinced that there was a mole in Stormwind. The group made their way to the portal in Paradise Valley. Jere chased the enemy into the portal, and the crowd had to follow.
Expanded:
Warcraft "Scarlet Mission" Raiders Notes:
1, small pots and pans of the usual (1-3 levels) of the medicine to save, and then the second or third level of the unified sale of money
2, the other levels (can not brush the attributes, the The other levels (levels where you can't buy props) buy all your money as medicine, and then sell the medicine in the levels where you can brush your attributes and buy equipment (e.g., level 5)
3, hit the barrels more often than usual, and they might be the props (you can earn a lot more with a little effort)
4, the rusty shovel is very useful (I put it on the protagonist till the last level anyway)
6, Kevin's heavy hit is not as heavy as the heavy hit. Kevin's heavy attack is not worse than re-hammering the ground
7, it's better for the protagonist to point Sonic Sword than to point Spell Damage, and physical output is always much stronger than restricted spells
8, many plots are triggered by a single hero just to trigger them, so most of them can be explored around, and it's fine to use a hero who is fast to move to trigger the plot
9, live with the Scepter of Water p>
10, do not be greedy attack and choose the flame sword, frost freezing effect is better
11, the hero is best to bring a LV3 boots of speed, agility and movement speed is very important
12, Kevin and the protagonist as warriors to raise, instead of the half-war, half-magic
13, I like to bring Kevin a few bottles of rum
14, There is something I forgot in the first stage: when you meet Fixius, return the medicine to him and get a temporary hero to facilitate the battle down
15, the Archmage's Ring can be bought a few more in Chapter 5 to fill the empty spaces
16, for those newbies, it is recommended to bring more rocks, you'll find it useful
17, the Cross of Rebirth in the level where you can spend it is best to sell it, and it is better to sell it. When you're strong, you won't care about the 500 points of blood
18, look down on the blood-sucking potion you'll be very entangled
19, the healing guards can be a large degree of life-saving
20, the best to put the drug in the second backpack, so that after eating the drug and then switching back to the first backpack, it can be said that the drug's use of the effect of the bigger
References:
Baidu Encyclopedia - Blood Mission