Tomb Raider: Rise-list of difficulty requirements and achievements

Today, Bian Xiao brings you a list of basic requirements and achievements of the difficulty of Tomb Raider shared by players. Come and learn about it with Bian Xiao!

Basic requirements for each difficulty

As the official question and answer session said years ago, this book will have four difficulties.

Adventurer:

* Aim assist is enabled.

Auxiliary aiming can be used.

* The enemy's health and damage are low.

The enemy's health and attack damage are low.

Tomb Raider:

* Aim assist is disabled.

Unable to adapt to auxiliary aiming

* The enemy has normal health and damage.

The enemy's health and attack damage are moderate.

Experienced attacker:

* Aim assist is disabled.

Auxiliary aiming cannot be used.

* Life recovery only happens outside of combat.

Will not return blood in battle.

* The enemy has increased health, damage and senses.

The enemy's health and attack damage are higher.

Survivor:

* Aim assist is disabled.

Auxiliary aiming cannot be used.

* Healthy regeneration is disabled.

Can't return blood

* The enemy has increased health, damage and senses.

The enemy's health and attack damage are higher.

* There will be more challenging enemy types.

A more advanced enemy appeared.

* Resources are scarcer and upgrades are more expensive.

Resource replenishment is scarce, and upgrading needs more resources.

:: The use of the camp requires resources.

Using the camp requires resources.

Note: There is a little difference between different difficulties, that is, in general, the obvious degree of highlighting the key points of items/roads or solving puzzles will be different.

You can change the difficulty from the pause menu to the game options menu.

But the difficulty of survival can only be determined by choosing a new game and starting from scratch. Once selected, it cannot be changed.

Achievement list

(unofficial, for reference only)