[Team Games]Red and Black
Game Rules
1, purpose: your team and another team are team A and team B, each striving to achieve a high score.
2, the procedure: each round your team has two choices ------- red or black, by the staff to understand your team's choices in each round and inform your scores, your team can be based on the previous round of scores to determine the next round of choices.
3, communication: two teams in the fourth round of choices, with the consent of both sides, the first communication can be carried out, the two sides each sent a representative out of the interview, the interview time is one minute; two teams in the eighth round of choices, the two sides must be communicated, the interview time is one minute. Both teams are prohibited from communicating other than the interviews that can be called according to the above rules.
4. Calculation of scores
1) If team A and team B choose red, each team will get 1 point; if team A and team B choose black, each team will get 1 point less;
2) If a team chooses red and a team chooses black, the one who chooses red will get 3 points less, and the one who chooses black will get 3 more points;
3) If a team chooses red or black, the score of the 9th and 10th rounds will be calculated by multiplying the score by 3, which will be counted in the total score.
Comments
1?A cooperative attitude is necessary to achieve long-term benefits.
2?Group cooperation is based on mutual trust.
3?Trust comes from open communication.
4?Trust, once gone, is difficult to remedy.
[Team game]Throwing ball
1, props: 6 small balls
2, suitable for the number of people: more than 10 people
3, time: 20 minutes
4, location: outdoor open space
5, the rules of the operation:
1) all the people in a large circle, the interval a little loose;
2) the coach told the rules of the game: first of all, a leather ball transfer, leather ball transfer is carried out by throwing the ball, not too close, it is best to pass to the opposite side of the person. The requirement is that the ball can only be passed to the person who has not received the ball. In other words, a person cannot catch the ball twice at the same time. If the ball falls to the ground or someone catches it twice, the game fails and starts again.
3) Wait until everyone is familiar with the rules, increase the difficulty of the game, tell everyone to throw the ball can only be thrown to the person who threw the ball in the previous round, and at the same time, use two balls, three balls, three balls in a row to pass in the circle. Keep track of the time.
4) Continue to increase the difficulty, you can add another ball, a **** 4 balls, at the same time, in these 4 balls, you can throw a ball in reverse order with the other 3 balls. Keep track of the time.
5) This can be increased to 6 balls. Points:
1) How can we improve the efficiency of the team
2) Once someone makes a mistake, will any of us blame them?
I. "Who is the cutest beauty"
Rules:
1. The host invites 1 contestant to the stage and asks him/her to stand facing the wall.
2. The host explains the rules of the game and tells the contestant to choose the cutest beauty in the workplace today by answering a series of two-choice questions.
3. The host asks all female coworkers to stand up, and after the players answer the questions, those who are not eligible sit down.
4. The host: "Is the loveliest beauty in your mind taller than 1.62 meters, or less than 1.62 meters?"
5. Moderator: "Does the cutest beauty in your mind have long hair, or short hair?"
6. Moderator: "Does the cutest beauty in your mind have single eyelids, or double eyelids?"
7. Moderator: "Does the cutest beauty in your mind wear light-colored clothes, or dark-colored clothes?"
8. When there is only one last lady left, the host stops asking questions and asks the contestants to turn around and admire the cutest beauty they have chosen.
9. The host invites the beautiful woman to come on stage and stand side by side with the contestant facing the audience, giving her blessing and awarding a souvenir.
10, Note: The host combined with the site specifics, keep asking questions until there is a lady left.
Two, "the heart is connected"
Rules:
1, the host asked each district to select a pair of players on the stage (preferably 1 male and 1 female as a pair), the assistant pre-prepared to write the idioms of the white paper (there are several pairs of contestants, then prepare a few sheets).
2. The host explains the rules of the game, telling the men to look at the idioms on the white paper first, and then use body language to express to the women to see, the women guessed the idiom that is the winner. Emphasis: men are only allowed to do the action, not allowed to make a sound; women to guess a maximum of two idioms, two are not correct, eliminated.
3. The host asks the woman in the first pair of contestants to stand facing the wall, and the assistant opens the white paper and shows the idioms to the man and the audience.
4. The host asks the man to show the idiom he sees to the woman. If he guesses correctly, the pair of contestants is asked to stand on the left side of the host; if he guesses incorrectly, he stands on the right side of the host. The second pair, the third pair, ...... and so on.
5. The host announces the winner and asks the class president to award a souvenir.
6. Examples of alternative four-letter idioms: dragon fly, dog jumps over the wall, tiger descends from the mountain, hungry tiger pounces on food, mantis catches cicadas, brow to brow, dark eye, look through the autumn water, stride forward, cover up the ears and steal the bell.
Three: "Pointing at a Deer as a Horse"
Rules:
1. The host selects 8 players who are good at performing to come on stage (preferably 4 men and 4 women).
2, the host explains the rules of the game: the first assistant to perform a set of actions (with a specific moral, such as carrying the old man across the creek) to the first player to see; the first player according to their own understanding of the action performed to the second player to see; the second player and then performed to the third to see,...... Finally, the seventh player performed to the eighth player to see. the eighth player to see.
3. The host first asked the eighth player: what is the meaning of the action you see? Then ask the seventh, sixth, ...... first.
4, the host explains the moral of this game, and then pointed out that in daily interactions, insufficient communication often leads to misinterpretation of each other's meaning. Therefore, it is necessary to strengthen the learning of communication skills.
5. Note: When the assistant performs the action to the first player, the other players must stand facing the wall; when the first player performs to the second player, the other players must still stand facing the wall; until the last one. In addition, the movement is allowed to be performed only once per person.
Fourth, "impromptu poetry"
Rules:
1, the host announced that the district as a unit, the competition joint Tang Dynasty and Song Dynasty poems.
2. The host explains the rules of the game: the host first reads out two lines of poetry containing specific words, such as "the moonlight in front of the bed is suspected to be frost on the ground" (containing the word "moon"). Then, each district will read out two lines of a poem or word containing the same word in the specified order. If there is a pause, the host and the audience shout "5, 4, 3, 2, 1" to count down, and those who are still unable to join the lines after the completion of the countdown will be eliminated. The one who has persisted until the end will win.
3, the host announced the winning district, the district director on stage to receive the award.
4. Note: The two lines of poetry are limited to Tang and Song poems.
(This game poetry can be replaced by lyrics)
5, "painting master contest"
Rules:
1, the host asked each district to send a player on stage.
2, the host explains the rules of the game: players blindfolded, drawing their own face on the whiteboard, limited to two minutes; the audience can be prompted in the district, the audience in other districts can be disturbed.
3. The assistant puts a cloth over the player's eyes and leads him to the whiteboard; the host gives the command to start and times the game. When the time is up, stop drawing and lift the cloth.
4. The host asks the audience to comment on the "best face".
5. The host announces the winner, and asks the head teacher to present the award.
6. Note: Prepare clean cloth in advance.
Seven, "life, death and ****"
Rules:
1, the host selects 6 pairs of players on the stage (1 male and 1 female as a pair, the male is strong, the female is skinny), the assistant spreads out a large sheet of newspaper on the ground in front of each pair of players.
2, the host explains the rules of the game, told the last pair of players from the newspaper can not stand that is the first, and with the assistant demonstration once.
3, each pair of players stand to the newspaper, the host time, count 10, can not hold on to the person eliminated.
4, the assistant into the second round of the pairs of contestants in front of the newspaper torn off half, the contestants stand up, the host timing, count 10, can not hold out the eliminated.
5, the assistant into the third round of each pair of contestants in front of the newspaper and then tear off half of the contestants to stand up, the host timing, count 10, can not hold on to the elimination of the person, and so on, until the last pair of hold on to the contestants.
6, the host announced the winner, please lead the award.
Eight, "imitation show"
Rules:
1, the host selects six players who are the best at performing on stage (3 men and 3 women).
2, the host explains the rules of the game, each person to imitate a current or once hot TV commercials on the actors performances, commercials of their choice, voice, action imitation of the most subtle for the first.
3, the host announced the winner, please leadership award.
9, "my husband is the most beautiful" (one)
Rules:
1, the host selects six pairs of contestants to the stage (1 male and 1 female for a pair, the male comrades hair should be long), the assistant to each pair of contestants issued 50 rubber bands.
2, the host explains the rules of the game, told in the stipulated time of 3 minutes, the male comrades head was tied the most pigtails for the first.
3, "husband" standing still, "wife" to "husband" quickly and carefully tied pigtails, the host time.
4. The host and his assistant count the number of pigtails.
5. The host announces the winner and asks the leader to present the award.
Ten, "my husband is the most beautiful" (bis)
Rules:
1, the host selects six pairs of contestants to the stage (1 male and 1 female as a pair, the male should be fat and big), the assistant to each pair of contestants to send lipstick, eyebrow pencil, eye shadow, rouge.
2, the host explains the rules of the game, told in the stipulated 3 minutes of time, male comrades were dressed up the most beautiful for the first.
3, "husband" standing still, "wife" to "husband" quickly and carefully on the makeup, the host time.
4, the host invited everyone to comment on the "most beautiful husband".
5. The host announces the winner and asks the leader to present the award.
Eleven, "positive words"
Rules:
1, the host from each group of students to invite a player to the stage in a row to face everyone.
2, the host explains the rules of the game, the player must be the host read the words and phrases in accordance with the order of the reverse read out loud, such as the host of the question "River River River" players read "the next day River River," the host of the question "Speak of Cao Cao, Cao Cao to" players. Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao, Cao Cao," and so on.
3. Inform the players of the game *** divided into three rounds, using the elimination system. Difficulty can be gradually increased, the first round of four-word questions, the second round of five-word questions, the third round of six-word questions.
4, after three rounds to stay players and their group win.
5, the host invited leaders to award.
Twelve, "close"
Rules:
1, the host from each group of students invited a pair of male and female contestants to the stage face to face each other side by side, take out the balloons prepared in advance sufficient balloon.
2, the host explains the rules of the game, told each pair of players can only use their noses or mouths to clip the balloon from the starting point to the end of the end (at least 10 meters apart), the whole clip and the first to arrive at the winners, can be demonstrated with an assistant once.
3, each pair of players ready, by the host of the unified number to start.
4, by the assistant and on-site audience supervision, the host attention to control the site order.
5, the host announced the winners, please leadership awards.
Thirteen: "My Dream Girl"
Rules:
1. The host invites one player from each group of students to come to the stage, and takes out the whiteboard and pen prepared in advance.
2, the host explains the rules of the game, the player's eyes will be blindfolded with opaque cloth, and then take the pen on the whiteboard according to their dreams of the ideal lover to draw out for everyone to enjoy (can also be taken as a great opportunity to show love to someone publicly!)
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3. After all the contestants have finished, the author of the most adult portrait wins. (The audience can deliberately mislead during the period, blind command on stage players)
4, the host announced the winner, please leadership awards.
Fourteen, "hot water"
Rules:
1, the host from each group of students invited a pair of male and female contestants to the stage to face each other side-by-side and stood, take out the pre-prepared paper cups and drinking water.
2, the host explains the rules of the game, told in the prescribed 5 minutes, one of the players in each group must be full of water paper cups with the mouth picked up the water into the other player holding an empty paper cup, and so on and so forth. During this period, no player may use any other part of the body to assist, the offender will be penalized.
3. After the time is up, the one who completed the most cups wins.
4, the host announced the winner, please leadership award.
Fifteen, "through your black hair my hand"
Rules:
1, the host from each group of students invited a pair of male and female players to the stage to face each other side-by-side, take out the comb and styling water prepared in advance.
2. The host explains the rules of the game, telling the players in each group that they need to change the hairstyle of the other player with the tools provided within the stipulated time of 5 minutes. The audience can make the necessary guidance, but not hands. The moderator should pay attention to the control of the situation, so that there is no intentional mutilation, ugly tragedy of others.
3, the host invited everyone to comment on "the best hairstyle award", "the most creative hairstyle award.
4, the host announced the winners, please leadership awards.
Sixteen, "grab the bench"
Rules:
1, the host asked each district to send a player to the stage, and asked them to stand around the bench. Assistants pre-set up (number of people - 1) benches.
2. The host explains the rules of the game, telling the players that the music should be around the bench, and once the music stops, they have to grab the bench and sit down, and the ones who didn't sit down are eliminated, repeating the process over and over again, and the last 1 person wins the game.
3, the host asked the assistant to play music, we began to surround the bench, then, the music suddenly stopped, we have to react quickly, grab the bench and sit down, standing 1 person, eliminated from the game.
4, until there is only 1 bench left, sitting on it is the winner.
5. The host will give out prizes to the winners.
6. Note: You can't just stare at a bench without turning it around, and you can't sit down until the music stops. Otherwise it counts as a foul.
XVII, "crazy shopping"
Rules:
1, the host asked each district to select a pair of players on the stage (1 male and 1 female). Stand behind each other in the next district.
2, the host explains the rules of the game, informing that the man plays the husband, the woman plays the wife, and the other members in the district play the supermarket, and when they hear the items they need to buy, the wives go to the district and buy the things back at the fastest speed, and the group with the fastest speed is the winning group. Ask the counselor to be the judge.
3. The host asks everyone to shout together, "Husband, husband, what do you want?" The host says, "Tie." Then the wife goes to the section as fast as she can to retrieve the tie.
4. The host again asks everyone to shout together, "Husband, husband, what do you want?" The host says, "A left leather shoe." Then the lady quickly goes to the section to buy a left-footed leather shoe. Round 3, fetch belts, etc.
5. The host announces the winner and awards a souvenir.
Eighteen, "Rescue the wounded"
Rules:
1. The host invites each district to select a pair of contestants to come on stage (a man and a woman) and stand in front of the stage. The assistant prepares bandages (8 rolls of toilet paper) for wrapping.
2, the host explains the rules of the game: informed by the men play the injured, women play nurse, in the prescribed time, the nurse in accordance with the host of the required parts of the bandage, after the completion of the injured one-legged jump 10, to the bandage that does not fall off, but also the professional group won.
3, the host announced that the injured need to bandage parts of the "left eye, left arm, right leg, buttocks" four parts. Then the nurses in each group completed the bandage as fast as possible.
4. The counselor was asked to be the judge to select the winning group and award prizes.
Nineteen, "stand out"
Rules:
1, the host announced that the class as a unit, each class selected 10 men and 1 woman.
2, the host explains the rules of the game: 10 men in a circle, the lady stands in the center, in any way, in the specified time, the ultimate goal is to run out from the encirclement. Victory breakout participants have prizes.
3, the host announced the beginning of the first class of men in a circle, by the second class of women break out.
4. Then the men of the second class will form a circle and the women of the first class will break through.
5. The host awards prizes to the winners.
6. Explain the moral and increase team spirit.
Twenty, "no matter what"
Rules:
1. The host asks each district to send a player to the stage.
2, the host explains the rules of the game: start from 1 to report the number, every 7 and 7 multiples can not be said. Speed should be fast, the offender eliminated from the game. The final winner is the winner.
3, the host announced the start of the supervision, the wrong person out of the team to the side. The rest of the people continue to report. Until the winner is produced.
4, the host of the winner awarded prizes.
Twenty-one, "subconscious"
Rules:
1, each district to send a person to participate.
2. Participants write three random idioms on the board in one minute.
3, then by the host to analyze the three idioms represented by the three stages of life for the first love, hot love, the wedding night, and then to see what idioms the contestants use to describe themselves in each of the three stages.
Twenty-three, "balloon dance" (outdoor games)
Rules:
1, each team sent a person to participate.
2, each person holding a balloon, lined up on the starting line.
3. At the beginning of the race, participants will throw the balloon in the air and run 10 meters in the specified area. The balloon can be tapped or kicked to keep it in the air, and it is not allowed to be grasped by hand.
4. The one who reaches the finish line first wins the race, and the one who grabs the balloon with his hands or the one who lands on the ground is eliminated.
5. The host will award prizes to the winners.
Twenty-four, "image memory"
Rules:
1, the host first in order to say the following items: trees, ducks, pyramids, cars, hands, spoons, guns, car tracks, beer.
2. Everyone is given three minutes to recall and try to remember the items.
3. The facilitator asks two to three people how they did their memorization.
4. Finally, the facilitator tells the answer: all the items are related to the numbers 1-9 for image memory. For example, the tree looks like 1, the duck's sketch looks like 2, the pyramid is a triangle, the car has 4 wheels, the hand has 5 fingers, the spoon looks like 6, the gun's appearance looks like 7, the car track looks like 8, and the harmonic of beer is 9.
That is, the tree is 1, the duck is 2, the pyramid is 3, the car is 4, the hand is 5, the spoon is 6, the gun is 7, the car track is 8, and the beer is 9.
Twenty-six, "hugging and fighting"
Rules:
1. Have all the people form a circle with shoulders on top of each other, or stand in a row.
2. The host stands in the center of the stage.
3. Announced the rules of the game, such as I said 5, we have to quickly come together as a combination of 5 people 5 people, the 5 people to hold tight, no outsiders invasion; said 9, to come together as a combination of 9 people.
4. Each time, please be extruded out of the Bureau of the person to stand on the side.
5. Team members are squatting, one, two, three to see which group to get up fast.
6. After a few plays, ask the two people who are always held in the team to come up.
7. The moderator asked the out of the game and not out of the game to talk about their feelings; please get up the fastest team to talk about their feelings, according to what they said, summarize the feelings after the game.
Twenty-seven, "live parody"
Rules:
1. The host invites 5-6 participants and a guest performer to come on the stage.
2. First, the guest performer demonstrates the content to be imitated. For example: a piece of Huangmei Opera, a dance, etc.
3. Next, the participants will imitate the performance one by one.
4. The audience will vote for the best imitation award.
Twenty-eight, "insinuation"
Rules:
1, the host invited 3-4 participants to the stage.
2. The questioned stand with their backs to the whiteboard.
3, The facilitator writes topics on the whiteboard, such as daily activities like going to the toilet, falling in love and taking a shower.
4. The moderator pushes the whiteboard across to face the audience.
5. The presenter asks the following questions:
1) Is this something you would like to do?
(2) How many times a day do you like to do it?
(3) Do you like to do it alone or with someone?
(4) Do you like to do it during the day or at night?
(5) Do you like to do it at home or outside?
For each question, the respondent must choose one of the answers. At the end, the moderator asks the respondent to look at the theme on the board for themselves, and the funniest answer wins.
Twenty-nine, add the word game
Rules:
1, the host will write a word "mouth" on the board, and then write the names of each group on the board.
2. The method of the game: add two strokes to the word "mouth" to form another character.
3. Each group is a competition unit, starting from the first group, can not be repeated, within 30 seconds to say, if the designated time can not be said, or repeated with the previous, that is eliminated. The last remaining group is the winning group.
4, Note:
The purpose of this game is not to which group to win, but really reflects the strength of the team, but also an accurate reflection of the brainstorming.
Thirty, "cha-cha-cha dance"
Rules:
1, choose two excellent players (male and female each 1 person) to lead the dance.
2. The basic steps will be taught by both men and women.
3. Men and women pair up to practice the basic steps without music background until they are skillful.
4. The music will play the second part of the world famous cha-cha-cha from "Bunny Dance", and everyone will **** dance together.
5, Note:
Chacha Cha is a kind of elegant posture, music and cheerful dance, very suitable for collective **** dance. And because there is no physical contact between men and women, it is more suitable for performance at the end of the training gala. When all the trainees *** with the hot dance cha-cha-cha, the atmosphere of the party will also reach a climax at the same time.
Thirty-one, "body mimicry show"
Rules:
1, the host prepared in advance note, which were written on the number from 1-9.
2. The host invites 5-6 participants to the stage and draws lots to decide the order of performance.
3. The host will ask each participant to physically represent the number they drew in the order of performance.
4. The audience will vote for the best performer.
Thirty-three, "magic - to see who is a miser"
Rules:
1, prepared beforehand 8 opaque porcelain cups with handles, in the bottom of the cups coated with colorful grease, in the cups into the 2-3 coins.
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2. Host folded hundred-dollar bills hidden in the sleeve fold, high-five, presented to the audience, no money.
3. After a quick action to take out the hidden bills, is also called magic tricks. (Try to be able to bluff people in order to ensure the effect of the game).
4. Explain the rules of the game and see who is the miser by magic.
5. The host invites 8 players to the stage and asks them to stand to the audience. Assistants to help the players blindfolded, holding a cup, teasing the coins to make a sound, to confirm that there are coins,
6. Announced the rules of the game, the point is that each player to guard the coins in the porcelain cup. According to the host of the question to make the corresponding action, each action should be the first to touch the bottom of the cup to start, to cover the mouth of the cup to the end of the hand.
7, the host: "where is the nose?" . Players first touch the bottom of the cup - touch the nose - cover the mouth of the cup - shake the cup to confirm that the coin is in the (nose color)
8, the host: "Where's the face? , the players first touch the bottom of the cup - touch the face - cover the mouth of the cup - shake the cup to confirm that the coin is in the (face color)
9. This is repeated several times, and finally selected the best magician.
10, note: the host combined with the site specifics, constantly asking questions, constantly to the presence or absence of coins oriented questions to attract the attention of the players, to ensure a better game effect.
Thirty-four, "Who's next?"
Rules:
1. The host invites each district to select three players to come on stage (it is best to ensure that there can be more than 12 contestants).
2. The host begins by training the contestants in formation (mimicking a counselor to make it fun), and after the count allows each contestant to have his or her own serial number.
3, explain the rules of the game, by the host randomly called out a serial number (such as 5), the player (5) answered loudly and immediately retreated to the end of the queue, and at the same time by the player (5) randomly called out any serial number (such as 12), the player (12) answered loudly and immediately retreated to the end of the queue, and at the same time, the player (12) randomly called out any serial number, and so on and so forth.
4. During the process, the following players are eliminated: A. Those who are slow in responding to the call of their serial number. B. Those who call their serial number wrongly, such as calling their own serial number or a non-existent serial number, etc.
5.
5, the game will continue to be wrong, the queue will become shorter and shorter, until about 5 people, the host announced the end of the game, and asked the head of the class to award a souvenir to the queue of the surviving winners.
Thirty-five: "Collective Storytelling"
Rules:
1. The host selects 8 players with good language skills to come on stage.
2, explain the rules of the game: is to ask everyone together *** with to make up a story, each person at a time to say a word. Hint: everyone must choose those interesting and original words as much as possible.
3, and then began to create a collective story, play language solitaire game. The facilitator starts with something like, "On the evening of October 30, 2002 ......" and then the contestants continue in turn, letting the story unfold as it should. 4 rounds later, the first story is told.
4. Now start the story over again and begin with a new requirement, this time the words you say must meet the following characteristics: A. Easy to understand B. Round out the words said by the person in front of you as much as possible. 4 rounds of rounds result in the second story.
5. Facilitator's questions: A. Which story is better? B. Did anyone in the game have the thought, "No, that's not what I meant" (everyone raises their hand) C. Did anyone see that everyone used their collective wisdom to create a completely new and totally unanticipated idea that would do the job well and even better (everyone raises their hands)?D. How do you all feel?
6. The facilitator explains the moral of the game, what would happen to your team if everyone tried to make others feel good and round up for them? What insights do you gain from this game about how your team operates? What do you do when someone disagrees or doesn't understand your ideas? Have faith in the collective wisdom - trust that everyone is moving in a right direction, even if you don't see it yet.
36. "Do you like zoo animals"
Rules:
1. The moderator announces that the contest will be played on a district basis.
2. Explain the rules of the game: Suppose you are visiting the zoo, you will see all kinds of animals. We will use our brain power to say what animals we see. First of all by the host to start, such as "1 district four legs". 1 district immediately after the four-legged animal "tiger", and then immediately said "3 district 2 legs", 3 district only next Then immediately say "Zone 3 2 Legs", and Zone 3 only follows with "Eagle", a 2-legged animal. All animals can only be used once, and cannot be repeated
3. This is repeated, if there is a pause in the process, the host and the audience shouted "5, 4, 3, 2, 1" countdown, after the completion of the still can not be linked to the person was eliminated. The district has been insisted on to the end of the district won.
4, the host announced the winning district, the district director on stage to receive the award.
5. Note: The host should collect and organize the types of animals and the classification of 4-legged and 2-legged beforehand.