gba kingdom hearts chain of memories card problem

Didn’t Leon teach skills during the first level of the Town of Samsara~

Just press L and R together to collect cards. After collecting 3 cards, L and R together Press to release the power of these three cards~~ Depending on the deck, there are different moves~ This is the skill~ (Please pay attention to the required conditions~)

Previously I've answered similar questions. . . .

I can only write down some personal opinions for the poster’s reference.

In the early stage

When fighting mobs, I personally like to have a stun shock first (3 identical attack cards, total value 20-23), and then it depends on how you play~ However, it is Dog’s hobby to start with this group~ Then you can receive Simba and Simba to restore blood (recovering blood can make up for the previous battle)

I am fighting Agrabah in the second level ( The more you go upstairs, the harder it gets. Hades is a difficult boss, so go up first), so you can get Claude's card very early, and the next level is ~ Stun Impact → Claude Claude, whatever, I Add prop cards (Ferocious Slash can only hit the enemy in front - -, which is not good)

Mid-term

After that, I learned the Super Martial God Tyrannical Slash (Claude Claude Claude), flying and slashing all over the sky! Ordinary monsters will be stunned and shocked, and two super martial arts gods will kill them! Feel free to add some cards later to make up the number to avoid accidents.

The blood of the monsters behind starts to increase. Adjust the deck according to the situation. To deal with enemies that can defend from the front, use the Fire Flying Key (fire attack)/Ice Flying Key (ice and snow attack), but this kind of Attribute attacks are ineffective against certain enemies, such as mages and enemies of the same attribute. Please note.

Late stage

I think the most enjoyable combination in the late stage is to get Super·Nuclear Fusion (Mushu Fire, Musu got it in the golden room of Void City), basically one (not If you fire cannon), you can save half of your worries. The best place to use it to level up is in Wonder Land. There is a certain chance that a circle of flowers will appear that will release thorns, and it will release stun shock super and nuclear melt, killing everyone instantly=w=

See you Wind Helm

In short, adapt to circumstances. When fighting certain bosses (such as Jafar, Ogi, Octopus, and the final boss), it is not suitable to use combination cards. Just use attack cards to attack them all and add two more. Replying with a card is much more comfortable than using combinations!

It is not wise to use all combination cards, unless you have too much CP to use up, because every time you use it, the first card will disappear (you can only come back with advanced recovery items, Ultimate Holy Spirit) The medicine is very refreshing, but the CP requirements are not as high as usual...)!

So usually, in addition to recovery cards, I also put ordinary attack cards at the end of the combination. At the end are some attack cards with the number 0. These are usually used in boss battles. When the boss uses a big move, 0 is used to offset it~~

Reference

Tianhuan has complete information on combination skills~~

/ability.htm

Well~do you have any questions? ~~I hope we can communicate more O(∩_∩)O~