Punisher hand tour allows you to beast god Zhenmu Xuanmei hanging without overturning skills_ Punisher hand tour guide

诛仙手游挂机自动战斗时,技能的自动施放其实是有顺序规律。 In fact, all skills come with a hidden attribute: casting priority. For example: Ghost King's Heavenly Demon Dance, Qing Yun's Ice Circle, Huanhuan's Autumn Wave, Tianyin's Heavenly Wheel, the priority of these skills is significantly higher than other skills. When the point hangs, as long as these skills have a cooldown, the character will use these skills as soon as possible. A similar situation exists between the other skills.

This leads to situations such as:

Qingyun cast Easy Travel and jumped away, and then silently walked back to close up and put an ice circle;

Huanhuan obviously lingering cooldown is good enough to fly over to cut people, but the character slowly ran over to put an autumn wave;

The ghost king of Huiwu had no difficulty in catching up with Qingyun and wanting to attack, and the results Put a heavenly devil dance did not put the unnamed chop was Qingyun slipped; (I will martial arts cross-service also open hanging, after all, handicapped)

Tianyin copy inside, the heavenly wheel, the six roads do not stop put from time to time on the Da Fan Bono a crazy milk themselves, teammates silently thirst on the ground.

Different types of skills release priority

The game skill types are divided into the following categories: close range skills, close range single skills, long range skills, gain state skills

The release priority is also: close range skills > close range single skills > long range skills > gain state skills

Hang up! The system will keep judging whether the skill is cast or not. Take Huanhuan as an example:

When "Autumn Wave", "Jiangnan", "Lingering", "Motivation" can be used at the same time, the system will determine whether to cast the skill or not.

Judgement process:

1. If the distance of "Autumn Wave" is enough, then cast "Autumn Wave";

2. If the distance of "Qiu Bo" is not enough, the system will automatically let the character walk two steps;

3. If the distance of "Qiu Bo" is not enough, then it will go to the judgment of the next skill "Jiang Nan";

Lastly, since there is no distance limitation of the gain status skill, there will be no judgment of the distance problem.

This rule of casting leads to a situation where the Huanhuan has all the damage skills thrown at him, and then he puts an incentive on himself, and then uses a normal attack. This results in a variety of attacks that don't make sense.

Adjusting skill prioritization through sequences

The sequences in the game are a special case, prioritizing them over normal skill casting.

Then we can edit a continuum and then only play one skill, with the goal of increasing the priority of that skill's casting.

We can use this to adjust the order in which skills are cast, again using Huanhuan as an example:

When "Continuous Technique (Motivation)", "Autumn Wave", "Jiangnan If the distance is enough, then the character will take two steps;

2. If the distance is not enough, then the character will take two steps;

3. If the distance is not enough, then the character will take two steps;

4.

The casting pattern of the continuous skill

Due to the high priority of the continuous skill, it is basically cast when it has a cooldown.

Continuous skill (Leiyin Fable + Dafan Prajna): Display cooldown: 20 seconds (cooldown of Dafan Prajna, which has the longest cooldown in the skill)

Actual cooldown: 8 seconds (cooldown of the first skill, Leiyin Fable)

Performance: When Leiyin is available at the same time as Dafan, the cooldown of Dafan Prajna will be immediately after Leiyin; only Leiyin and Dafan are available at the same time, so it is not necessary for you to use them.

Note: The Dafan Bonjouru in the above example can also be put into the skill bar alone, and when Dafan Bonjouru is on cooldown, the continuous skill (Thunderbolt + Dafan Bonjouru) will be played once every 8 seconds, and as soon as the first skill cooldown is finished, the system will cast it immediately.

Here's one of my continuous skill setups: notice that I put Dazzling Blossoms on the skill bar separately, even though I have Dazzling Blossoms in the continuous skill. This allows me to cast Clouded Dreams as soon as it has a skill cooldown, and ideally, to cast Dazzling Flowers as soon as Clouded Dreams finishes. Even if Dazzle is on cooldown, it won't prevent Cloud Dreaming from being cast.

The use of continuous skill (focus)

1, greatly enhance the continuous skill inside the first skill frequency;

When the skill bar at the same time the existence of "continuous skill (lingmian + Tianya)", "Tianya" of the The first thing you need to do is to get your hands on a new pair of shoes or boots, and you'll be able to get them on the back of your head.

2. Restrictions on the frequency of use of some skills;

When the skill bar is only "Continuous" ("缠绵+天琊"), Tianya will only be cast when the enemy is still alive.

If you only have "Continuous (Wings + Gathering)" on your skill bar, Gathering will only be cast when the enemy is in front of you after Wings has been cast.

Each occupation practical skill design (part of the dry goods)

Qinglong:

1, free swim + ice feast: used to increase the free swim casting frequency, at the same time to achieve a similar Huan lingering sudden convenient running map grab output.

2, Ice Feast + Thunder Cloth: Limit the Thunder Cloth's casting time to close to the body, to prevent running the map blindly to waste time and waste of output.

3, the free trip + call Thunder Art, Ice Feast + free trip: fights run with, first jump away and then remote fixing, or first close-range fixing immediately jump away.

Huanhuan:

1, motivation + Tianya: used to increase the motivation of the frequency of casting, to maintain a long time high attack power. If Tianya cast timing for motivation after high attack power state, the subsequent skill output explosion

2, love net (old) + mercy shadow: used to let the role of their own run into the pile of monsters and then put mercy shadow, the choice of love net is trying to rub the life of the storm hit;

3, entanglement + autumn wave: used to let the role of the center of the pile of monsters and then put charm, avoiding the role of the monsters from a more into the farthest distance to put the charm, only charm The only thing you need to do is to get to one of them.

Ghost King:

1, only put the sky kill: greatly increase the frequency of kill;

2, feather wings (blue version of the wind chasing step, fierce fire spell) + poly spirit, while the skill bar does not put poly spirit: limit the use of poly spirit in the blue skill back behind, to avoid dislike after the blue, so that the ghost king of the poly spirit can be used to beat the copy.

3, Ming Wang real body do not put into the continuous skills, so that Ming Wang can be controlled when the control of the immediate automatic release of control, the same effect of the jade Qinghan, Huanhuan bell

4, only put the cynicism: to further enhance the priority, the beast god can still turn over the car, please chopped hands.

Tianyin:

1, Dafan + Tianya: greatly improve the frequency of Dafan cast, Tianya cast timing for Dafan after high attack power state, follow-up Leiyin output explosion, Tianya can also be put on the skill bar alone, does not affect the Dafan cast.

2, broken magic words + karma reincarnation: pk with, to prevent the egg shells put out instantly by the Huanhuan or cloud dream dispersal, but face black on the way

3, chanting + Pure Land words: pk with copy with can, sleep immediately after the horse back to let the enemy in the sleep a while more. (Good people face) copies used to interrupt the boss skills.

Burning incense: (this someone to see not?)

1, the sacrificial sword + eight荒玄火法阵, eight荒不放上技能栏: limit eight荒在对祭剑打不死的小怪时才放,解决读条半半半怪死技能放不出,再读条再怪死的情况。

2, chains + cage: even halo control, incidentally, to the enemy on a variety of negative effects

3, only put the chains: used to copy the role of pulling the character forward, the chains are relatively short, the other skills are longer, can force the role of the character in advance to move forward, to avoid the people walking to the skill distance monsters are dead situation.

Yun Meng:

1, color cloud chasing the moon + back wind whisk willow, back wind is not put on the skill bar: to improve the frequency of the use of color cloud, to limit the back wind in the casting distance to cast. (Because the distance calculator of Yunmeng's ranged skills seems to be broken, resulting in the return of the wind with a shift of the wood has a cooldown on the empty put a little).

2, Tianya + cloud dream deep: increase the frequency of Tianya, after the cloud dream accelerated to run up the output, the subsequent skills damage explosion.

3, Shenmu Bound + Hundred Flowers: pk with, in the Hundred Flowers output before the control as well as reduce the defense attribute, give yourself a comfortable output time.

4, only put the dead wood to spring: back to blue with.

5, move flowers and wood do not put into the continuous technique, used to automatically uncontrolled.

In fact, the above are some theoretical knowledge, some small continuous skill sets. The real good continuous technique is to rely on their own according to their own ideas out of the program. I'm a newcomer, so if you have any questions or need any guidance, please feel free to share.

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