"Yakuza 0: Land of Oath" is the origin of the story of Sega's well-known series "Yakuza". The story will focus on the young Kazuma Kiryu and Goro Majima. In the sixth chapter of the story, the Tojo Club has almost unanimously agreed that Kiryu should be eliminated, and both Daisaku Kuze and Nishikiyama will have sparks with him in this chapter. Below is a detailed guide to Chapter 6.
View more: Yakuza 0 main story all-chapter guide
§Free movement: Go to the blank Ippei
Go to the blank Ippei in Kamurocho Shopping Street and come out After triggering the plot, you can spend money while moving freely.
§Free movement: Go to the square in front of the theater
On the other side of Gate 18, side mission 18 can be triggered on the street in front of the theater. Go down to the lower level and throw money at the street friends. Start a women's wrestling club.
§Free movement: Go to the end of Hokan Street and return to Kiryu's apartment
§Free movement: Go to the blank Ippei
I was forcibly guided here. , other places were blocked by members of the Dojima team. On the way to Kuangyiping, it is recommended that those who are struggling with fighting should buy some recovery potions at M Supermarket.
§Battle: Defeat the pursuers
This battle*** has 6 pursuer battles. The enemy's health bar is relatively long, so it is relatively difficult for the team. The second battle needs to be resolved within 2 minutes. The third game needs to be resolved within 1 minute. The fourth game only has 30 seconds, and the fifth game also has 30 seconds. If the field is not cleared within the specified time, reinforcements will appear. In the sixth game, the mini-boss appears in the deserted village. Although the battle takes a long time, the overall difficulty of the battle is not high. Deserted villages have strong defense capabilities, so it is recommended to use rogue mode to attack them.
§BOSS battle: The leader of the Dojima-gumi group directly under Tojo will assist Daisaku Kuze
The second battle with Kuze is less difficult than the first one. In the first stage, Kuse often defends, but using □□△ in rogue mode, he can easily break through the defense and then perform a set of combos. In the second stage, Kuse will swing the iron rod wildly. Once he takes the first hit, he will continue to receive two to three consecutive hits. It is recommended to continue to use the gangster mode. Once he is hit by the iron rod, he can counterattack in time to knock Kuse out. Knocked down easily.
After that, there will be a long scene of inner struggle between Nishikiyama and Kiryu, watch it slowly.