FPE2001 In the game, press *, and then go to "Edit" to change it. 10 FF 00 10 14 FF 00 30
0089B050 60 FF 00 01 11 FF 00 30 12 FF 00 30 13 FF 00 30
0089B060 1B FF 00 00 00 1C FF 00 00 1D FF 00 30 15 FF 00 30
0089B070 17 FF 00 30 18 FF 00 30 16 FF 00 30 19 FF 00 30
0089B080 1A FF 00 30 1E 63 00 10 1F FF 00 10 20 FF 00 30
Ghost Warrior Item Memory Modification (for numbers up to 63)
008713A0 00 00 00 00 00 00 00 00 00 00 01 ? 00 30 02 ? 00 30
Herbs Pills
008713B0 03 ? 00 30 04 ? 00 30 05 ? 00 30 06 ? 00 30
Substitute Wooden Sign Absorption Charm Power Stone Ghost Stone
008713C0 07 ? 00 30 30 01 00 30 31 01 00 30 32 FF 00 30
Ying Shi Red Key Blue Key Green Key
008713D0 33 FF 00 10 4F FF 00 30 42 FF 00 30 40 FF 00 30
Ninjutsu Clairvoyance Spirit Passage of the Counting Bead Rope Ladder
008713E0 41 FF 00 30 43 FF 00 30 44 FF 00 30 45 FF 00 30
Wooden Ladder Purification Bell Hell Gate Key Musashi Sword
008713F0 46 FF 00 30 47 FF 00 30 48 FF 00 30 49 FF 00 30
Image's Head Tattooed Right Fragment Tattooed Left Fragment Gear
00871400 4A FF 00 30 4B FF 00 30 4C FF 00 30 4D FF 00 30
Gold Cutting Charm Silver Cutting Charm Demon Breaking Bow Dysprosium Yard
00871410 4E FF 00 30 50 FF 00 30
Demon Breaking Arrow Flute of Vishnu
Values to be Locked:
0089C128 Life value: 248 max
0089B1DA Thunder Ghost Power: 248 max
0089B1DC Fire Ghost Power: 248 max
0089B1DE Wind Ghost Power: 248 max
See the strategy again below.
~~~~ hidden elements ~~~~
Ghosts of the series hidden elements has always been exceptionally rich, when the second generation but spent a lot of time, this time the third generation is definitely not as bad as ever, roughly speaking, all the hidden elements *** divided into mini-games, special game modes, hidden costumes, hidden weapons in four major categories.
1. Mini-games:
Heihachi's Scoundrel's Tale: This game is based on Heihachi as the main character, and is played on any difficulty level. This game is a storyline with Heihachi as the main character.
Ghost Shot: Appears after passing the game once on normal difficulty. It is a shooting mini-game that can be played with either Zoma or Jacques.
PUZZLE: This mode appears after opening all of the PUZZLE treasure chests in the game. The basic gameplay is the same as in the previous game.
Ghost Cultivation: Obtain all the Ghost Martial Arts books in this game and complete all the cultivation items. Similar to Cultivation, just with different content.
2. Difficulty and special modes:
Difficulty "Easy": You will hang up twice while playing on normal difficulty.
Difficulty "Hard": Pass the game once on normal difficulty.
Mode "Flash": pass once on hard difficulty.
Difficulty "Ghost": Pass once on One Flash mode
Best Gear Mode: Appears after completing the Ghost Shot game. In this mode, there is no need to upgrade your weapons and defenses, and you have unlimited arrows and grenades. Zoma starts with the Castor Salmon Sword, and Jacques acquires the Ghost Whip while the Ghost Mushroom is in his possession.
3. Hidden Clothing:
Once you pass a level, you can get either Zuo Ma's or Jacques' hidden clothing, depending on which one has the higher amount of soul absorption. #B style='color:black;background-color:' &ff66ff'>The amount of soul sucking is exactly the same, and you can get the hidden costumes of both of them at the same time! Which is easier or harder for everyone to look at it ......
michelle hidden clothing: obtain the title of Ghost Warrior ......
4. Hidden Weapons:
In the magic empty space if you can obtain three "Seal Jade" and pass the level once, then in the next game, the three weapons of the previous game "Purple Power", "Red Flame" and "White Wind", which were lost when traveling through space and time, can be used in the small towns and villages. "If you only get one or two of them, you can only get the corresponding weapon.
Sidenote 1- In fact, there is more than one ending to the game, and one should be considered the perfect ending, as long as you obtain all of A'er's Feather Weaves in the game, you can see the ending where A'er confesses her love to Zuo Ma after you pass the level.
Sidenote 2- There is also a hidden magic space, only in the "hard" or above, in the haunted house Shiki and the Eiffel Tower there will be an extra magic space, but it is only medicine inside, there is no hidden props, you are interested in only go in.
Note 3- Zuo Ma's three former weapons and Castor Salmon Sword can not make ten consecutive cuts, and can not store power (really all "generation of weapons" ah ......), but when out of a flash can still be three consecutive flash. (Even if you don't use the strongest mode, the left horse adds up to six weapons, the boss battle don't need to study the strategy, six tactical shells all bombarded on the BOSS will see Jesus to go ............), Jacques's Ghost Mushroom can store power, but the ghost can't make the binding when binding Tactics (the attack power of Ghost Mushroom is very scary, ordinary sword footlights and three eyes are "a whip on death"...... press triangle heavy whip and invincibility time, still let people live ......).
Note 4 - yellow feather weaving wonderful: yellow feather weaving role is to hit the enemy has been out of the soul, out of the soul of the amount is calculated by the number of hits, so the use of the United States snow to the zoo (before the Notre Dame did not ah child) loaded yellow feather weaving, the enemy with the most common FAMAS hit, because the number of hitting the number of low-powered, so in the killing of an enemy before the amount of out of the soul has been very surprising, especially the The body strength is super high Shimon (gorilla monster). Miyuki can achieve dozens of souls after beating the zoo episode, more than with One Flash.
~~~~ Process Guide ~~~~
-This is a "simple process guide" to help newcomers get through the game, or at least to know "what to do next and where to go" so they don't get stuck somewhere.
-According to this guide, we won't miss the wood spirit and important props, drugs are also mentioned, books are completely useless, ignore them (except for the book of ghost martial arts)
-There are only two ways of placing the wood spirit, break the wooden crates and trash cans, or hang it on the ceiling, if you can't find it, please pay attention in the room where the guide mentions that there is a wood spirit, and shoot at the ceiling. If you can't find it, please pay attention to the room where the wood spirit is mentioned in the strategy guide, you can break things and shoot the ceiling, you can definitely find it.
Honenji Temple
Zomasuke
Break the wooden planks in the way, and go all the way to the front of the main hall Get the map of Honenji Temple by the wall, and get the herbs behind the stairs Enter the main hall Boss battle, Mori Ranmaru, normal hacking is ineffective, a flash three times to solveThe Triumphal Arch
Jacques
Forced battle, a group of som <Zamasuke
Break the wooden crate and get medicine for your wounds, go out of the alley Go through the underground passage Get the Horned Vector in the square, the Arc de Triomphe Map, and the medicine for your wounds Investigate the place where there are torches, go into the secret room, and get the Heavenly Twin Blades Go into the Arc de Triomphe staircase, and fight forcibly Go in again, and on the ground, get the "Key to the Exhibition Room", and enter the exhibition room. Enter again and get the "Exhibition Room Key" on the ground. Obtain the Medicine and the Power Stone. Rooftop, BOSS BATTLEBiren Mountain
Jacques
Advance all the way Forced battle, take out a Gacha Advance to Tanto Trail, obtain Ghost Martial Arts Doctrine Book, Herbs, Wood Spirit, Green Feather Weave, Herbs Advance towards the cliffs, use Ghost Glow until you get to the waterfalls, obtain the "Map of Biren Mountain," "Copper Mirror " Go back to the tower, put the mirror on the tower, and get the Sword of the Serpent Go back the way you came, remove a bunch of Peira, and get the Key to the Mountain Gate Go back to the Tantang Trail again, and use the Ghost Glow to go up to the roof, and get the Ghost Stone Go towards the Mountain Gate Trail, and use the Ghost Glow to get to the door, and get the Ghost Stone Go towards the Mountain Gate Trail, and use the Ghost Glow to go up to the door, and get the Ghost Stone Get the power stone in front of Ruridou Enter Ruridou and get the boss battleSewers
Zuo Mashuke
Get the Tengu chest in the west of Triumphal Arch and the showroom Enter the sewers, get the key on the ground and enter the door Enter the control room, turn on the power, and go out to put down the bridge, get the Sewers MapThe second power source is the second power source, and you can use it to get a map. Before entering the second power-up, obtain Herbs, Akabane Weave, Ghostly Martial Arts Doctrine Book, and three Wood Spirits (one is on the second floor).
Enter the code door in the center, type in 314 and enter Get the Ghost Stone, the Iron Handle, and the Tengu Chest Go back to the front of the second powerhouse, use the Iron Handle on the second floor, turn on the power on the second floor, and then go out to the drawbridge Cross the bridge, get the Tengu Chest, and the Thunder Vessel Go up to the stairs, cut down the big iron ball Push the iron ball forward. If the soldier is saved, you'll get the "small key", turn around and get the power stone, get the wood spirit, the secret potion, and leave the sewer.Sakai no Machi
Jacques
Beat the tiger's head to get the Wood Spirit, use the Ghost Glow to jump to the beach to get the Ghost Stone, and the Map of Sakai no Machi Enter the Tiger House, get two Wood Spirits, and the Tengu Treasure Chest Talk to the kid next to the jug on the street Go to the inner street and talk to the vendor, and get the watermelon Use the watermelon on the kid Investigate the jug, and use the Ghost Glow to enter the Tiger House, and get the Forged Pill. Get the key to the forge house, go out the back door and get Hakubaori Go to the forge house, get the oni budo book in front of the house, get the tengu treasure chest and the lightning gun inside the house Go to the house next to the harbor and get the power stone and the two wood spirits. Go to the door with the lightning seal, search and exit Go back to the harbor, you can enter the dock Boss battle, Ping Hachi, stalling time will end automatically Use the ghost fireflies to get to the sail, get the force stone Enter the cabin, break the portrait, open the treasure chest, Gazmaro appears, defeat it to get the key to the wheelhouse. Enter the wheelhouse, search and leaveNotre Dame de Paris
Zoumazuke
Get the Wood Spirit and the Ghostbusters Doctrine Book Enter the lobby and get the First Aid Kit, Ice Yagami, Green Hazuki, and two Wood Spirits. Press the red button next to the altar and the secret passage appears Enter the secret passage, get the wood spirit, herbs Enter the decapitation corridor, get the ghost stone, and press the skull Enter the underworld corridor, break the statue in the middle of the path, get the dark sucking talisman, herbs, two of the wood spirits, and the "Map of the Temple." Go back to the lobby, and in front of the goddess, press x to suck out the dark aura, in order of the number of lights. Get the Empty Tooth Blade Back to the Underworld Lounge, go into the Broken Corridor where the Empty Attribute is sealed, get the Rope Ladder, the Body Generation Wooden Journal Go down with the Rope Ladder on the right side of the Underworld Lounge, get the Golden Skull Use the Golden Skull in front of the door to the Broken Corridor. Force a fight, get the Thunder Vector, and enter the Time DeviceUndersea Shrine
Zuo Mashuke
Get the Yellow Dragon's Disk on the fire platform, teleport to JacquesJacques
Load the Yellow Dragon's Disk, enter the Flying Organs Research Room, get the Book of Ghostly Wushu Dao, and the Ancient Stone Disk Go up between the Knowledge on the Lift, get the Map of Undersea Shrine, and put the Stone Disk back on the Put the stone disk back on the bookshelf and arrange it to form 45312 On the left side, there is a magic space with sealed purple electricity Use the ghost firefly to go up to the upper level and get the Tengu Treasure Chest and the Dragon's Left Horn Go back to the Underwater Room and put the Left Horn back on the dragon's head Replace it with ZoumashukeZoumashuke
Go to the Flying Machine Research Room and get the Green Dragon's Disk Boss Battle, Phantom Demon Mori Ranmaru Pass the Green Dragon's Disk to JakoTransmit it to Jacques.
Jacques
Load the disk, enter through the west door, go all the way to the ship landing, get the ghost stone and ice shattering ball Go back to the power room, unseal the ice seal, don't need to go in, go to exchange for ZoumaisukeZoumaisuke
Go through the west door, cross the corridor of the water flow when the water comes in, run as fast as you can to enter the power room, get the book of oni-mushu and the "Map of the Undersea Temple" Go to the ship landing, get the book of the oni-mushu, and the "Map of the Undersea Temple" Go to the landing site, get the Wood Spirit and the Dragon's Right Horn Go back to the powerhouse, attach the Right Horn Go inside the powerhouse, get the Ghostfly's Feather Root, and pass it to JacquesJacques
The west gate is blocked, so you can only go to the powerhouse through the landing site Go inside the powerhouse, attach the Feather Root to the Ghostfly, and go to get the Ghostfly's Feather Root, and go to the powerhouse and get the Map of the Undersea Shrine. Hagan, go over and get the Power Crystal, then go back and pass it to ZomasukeZomasuke
sucks out Simon's dark aura, goes inside the power plant, and puts the Power Crystal on. Use the lift in the powerhouse to go to the powerhouse warehouse and get the Wood Spirit and the Earth Boom Axe Go back between the water bottoms and go all the way to the Knowledge Room from the East Gate to unseal the Earth Attribute Seal and enter to get the Yellow Feather Weave and the Plate of the Red Dragon On the left is the Magic Hollow Space, which contains a sealed White Wind Pass the Plate of the Red Dragon to JacquesJacques
Load up the Plate of the Red Dragon and go to the North Gate BOSS BATTLEZomasuke
Go to the North Gate, get the Rikishi, get capturedNotre Dame
Miyuki
Go back to the sewers, open the box of military supplies, get the Howitzer Go back to Notre Dame, get the Soul Sucking Bracelet, go into the Lobby Go all the way to the teleportation room Forced Battle, get the Paris Report. Paris ReportBrun Zoo
Miyuki
Get the First Aid Kit, the Wood Spirit, then go to the West Side and get the Wood Spirit in front of the Animal House Then go through the Indoor Animal House and get the Wood Spirit, the Map of the Zoo Go to the Panda House, get the Wood Spirit, go down to the left, center, and right, and get the Sightseeing Ship Key, the Sniper Rifle, and the Sniper Gun Go back to Notre Dame, get the Spirit-Sucking Bangle. " Go back to the east side of the zoo, go to the boat and open it, and force a fight Take the Tengu chest in front of the research building Enter the research building and get the two Wood Spirits Enter the basement, force a fight, and get the first aid kit and the Wood Spirits Press the switch to release the people, and get captured yourselfZuo Mazuke
Get the Soul Sucking Bracelet Go back to the East Side with the boat, go all the way to the indoor animal house, open the empty seal door, get the "key to the research building" Go back to the research building the same way, enter the research room, get the book of Ghostly Martial Arts, the Ghostly Stone BOSS BATTLEMount St. Michel
Zoumaisuke
Get the Wood Spirit, there's nowhere else to go.Go to Jacques' side
Jacques
Boss fight, Ping Hachi, stalling ends automatically Get the Wood Spirit, use the Ghostfly to go up the stairs Use Yan's Tactical Wheel to light the four torches, the gates stop and you get the Key to the Gate Leave the other side and pass the Key to Zomasuke.Zomasuke
Enter the gate, get the Map of Mont Saint-Michel, the Wood Spirit, and go all the way to get the Sun Tattoo Go back the way you came, use the Sun Tattoo in front of the gates, and get the Wood Spirit, the Tengu Chest, and the "Stone of the Red Eyes." Pass the Stone of the Red Eyes to JacquesJacques
Side door into the Abbey Passage, load the Red Eye Stone and step on the floor three times as follows5 6 7
4 9 8
3 10 11
2 1 12
12 5 4
11 6 3
10 7 2
9 8 1
7 6 5
8 9 4
11 10 3
12 1 2
There's a new path, but now it's time to switch back to ZomasukeZomasuke
Go to the convent corridor that's just risen up, enter the time-warp research room next to it, and go into the black hole Go straight up to the roof, force a fight, and get the "Red Key". "Go straight up to the roof, force a fight, and get the Akatsuki Key. Go back to the research lab through the black hole. If you go forward, there is a magical space on your right with Purple Hazel. Pass the Akatsuki Key to Jacques.Jacques
There is a magical space at the same location as Zoumazuke, with a Red Flame seal. In the Monastery corridor, use the Ghost Glow to jump up to the high level, go through the iron gate, get the Rikishi and open the door with the Akatsuki Key. Heihachi gives you the Triangle key At the end of the convent corridor, get the herb, Orange Featherweave Go back to the train yard and use the Triangle key to open the door and get the Phantom Plant Seedling and the Secret Pill Plant the seedling in the fourth flowerbed from the left Switch back to Zouma-sukeZouma-suke
Climb down using the plant and get the two Kiritsuki and the Tengu. Treasure Chest Enter the storage room, get two Wood Spirits and the Iron Gear, pass it to JacquesJacques
Install the Gear, pull the switch, enter, and get trappedMiyuki
Get the Soul Sucking Bracelet Enrique is invincible, so you don't need to spend any effort to protect it, and go all the way to the front of the Abbey and find ZoumazekZoumazek
Get the Soul Sucking BraceletEnter the monastery
Jacques
A mini-game to test your memory. The code is "up, down, triangle, circle, down, up, left, cross, right"Zomasuke
Just escape Boss fightJacques
Go out the door, and get the Wood Spirit from the warehouse Go to the machine roomPipa Lake
Jacques
Use the ice floes to move forward, or else the floater will float away. Pull the ghostfly, or the ice floe will hit you three times and you'll fall into the sea On the way, get the Biwako Map, the Tengu Treasure Chest, and the Secret Pill Enter the Big HouseHaunted House
Pulling down the same-colored ghostfly opens up the same-colored fence The rooms are numbered as follows10 11
7 8 9
4 5 6
1 2 3 < /p> Room 5 has the final stone, and it's a good place to start.
Room 5 has the last wood spirit, 3 has the secret potion Go to 6 to pull the yellow firefly, immediately go to 10 to pull the blue firefly, and then go through 7 to 8, and then go to 11 Chop down the word painting, enter the secret passage, and get the Ghost Army BeadAntoine City
Jacques
Just go all the way through the city Go into the city, get into the elevator Get a Map of the City of Antoine, and go out the window. Get the Ghost Stone Boss fight, Marcellus Pole Walk back inside, get the Tengu Chest, Ghost Potion Boss fight, Bikkadonna, go up the stairs after defeating itThe Eiffel Tower
Zomasuke
Get the First Aid Kit, the Ghost Stone Get into the elevator, force the fight, and press the escape ladder to get to the top of the elevator after defeating it Go all the way to the top of the elevator BOSS BATTLE Destroy the generator in the corner and continue on BOSS BATTLE, PHANTOM MONSTER SENRAMARUHONNOJI
JAKE
Needless to say ...... There is a magical space next to the spring of demonic power, and inside there is a Ghost Mushroom BOSS BATTLEZoumaisuke
Needless to say ...... The same place there is a magic empty space, inside the Castor Salmon Sword BOSS BATTLE, this battle Zoumaisuke invincible BOSS BATTLE 2, pay attention to the timing of sucking Nobunaga's sword on the dark gas can beENDING
~~~~ title Scoring criteria ~~~~
Scoring criteria***There are five items: time, the number of souls sucked, the number of enemies broken, the number of a flash, the number of props points in the magic space. Each item has a maximum of ten points, and the total score has a maximum of fifty.
Relation between score and title:
41-50: Ghost Martial Artist
34-40: Desolate Martial Artist
26-33: Wake Martial Artist
18-25: Duan Martial Artist
17 to drop: Drop Martial Artist
Sidenote 1: This is the scoring method of Normal and above, if you chose the easy, then You need to get a full 50 points to get the Ghost Wielder title.
Sidenote 2: Whether or not you use the strongest mode does not affect the scoring evaluation.
How each item is scored:
Time:
Up to 6 hours: 10
6 hours - 7 hours 59 minutes: 6
8 hours - 10 hours 59 minutes: 4
11 hours - 13 hours 59 minutes: 3
14 hours - 16 hours 59 minutes: 2
More than 17 hours: 1
Number of souls sucked:
More than 170,000: 10
145,000-169,999: 6
125,000-144,999: 4
100,000-124,999: 3
70,000-99,999: 2
Below 69,999: 1
Number of broken enemies:
2300+: 10
2000-2299: 6
1700-1999: 4
1300-1699: 3
1000-1299: 2
below 999: 1
One Flash Count:
Over 600:10
500-599:6
350-499:4
200-349:3
50-199:2
Below 49:1
Magic Empty Space Props Points:
100 points:10
< p>70-99 points: 650-69 points: 4
40-49 points: 3
20-39 points: 2
19 or less: 1
Magic Empty Space Props Points are calculated by the sealing jades of the three weapons of the Left Horse, the Purple Feather Weave, which are worth 10 points each, the Castor Salmon Sword and the Ghostly Sharpless which are worth 30 points each, and the ****100 points .
~~~~ Tengu Treasure Chest and Wood Spirit ~~~~
Tengu Treasure Chest (one **** 23) props
The Arc de Triomphe under the west side of the south end of the rescue box
The Arc de Triomphe information exhibition hall fire vector
Biretsu no shan tandang traces of medicinal herbs
Biretsu no shan hakurei no takimaru medicine
The first area of the lower sewer under the water way to the first rescue Box
Notre Dame de Paris Ice Vector
Sakai no Machi Tiger House Inner Ghost Pill
Sakai no Machi Forge House Maru Pill
Notre Dame de Paris Thunder Vector Between Transmissions
Past Undersea Shrine Between Knowledge Maru Pill
Past Undersea Shrine Powerhouse Warehouse Gathering of Souls Vector
Brunn's Zoo West Zone Rescue Box
Brun Zoo Indoor Animal House Rescue Box
Brun Zoo Research Building Front Rescue Box
Past Mount St. Michel Storage Vault Secret Pill
Future Mount St. Michel Ground Railway Ice Vector
Future Mount St. Michel Magic Train Finale Rescue Box
Biwako Ice Fields Pill Pill
Biwako Haunted House Shikibu Between the Jades Pills
Antoine Castle Rooftop Pills
Paris Tower 1st Observatory Staircase Ghost Pills
Paris Tower 2nd Observatory Gathering of Souls Yagami
Quantity of Wood Spirits (one ****36)
Biren's Hill Tanto Trail 1
Biren's Hill Yamamado Trail 1
Sewer Road 2nd Power Front 3
Sewerage Sewerage Fourth Area1
Sakai-no-machi Street1
Sakai-no-machi Tiger House2
Sakai-no-machi Kukuno Tuzo2
Plaza in front of Notre Dame de Paris1
Notre Dame de Paris2
Notre Dame de Paris Subterranean Sector 1
Notre Dame de Paris Subterranean Underground Corridor 2
Future Undersea Temple Shipyard1
Future Undersea Temple Powerhouse Warehouse1
Brun Zoo East1
Brun Zoo West2
Brun Zoo Panda House1
Brun Zoo Research Building2
Brun Zoo Basement1
Past Mont St. Michel Magic Train Terminal1
Past Mont St. Michel Magical Train Terminal1
Past Mont St. Michel Magical Train Terminal1
Past Mont St. Michel Magical Train Terminal1
Past Mont St. Michel Magical Train Terminal2
Past Mont St. Michel Mechanical Depot Front Storage1
Future Mont St. Michel Ground Level Access2
Future Mont St. Michel Abbey Front Passage Entrance1
Future Mont St. Michel Magical Train Terminal2
Future Mont St. Michel Repository2
Pipa Lake Haunted House Between Dressing Sheds 1
~~~~PUZZLE Treasure Chest Solutions at a Glance~~~~
The numbers are used to represent the squares on the treasure chests, with the standard starting from the top left to the bottom right
E.g. Treasure Chest 1
1 2 3
4 5 6
7 8 9
01Location: Triumphal Arch. Data Exhibition Room
Solution: 1-4-7
Treasure: Power Stone
02 Location: In front of the Glass Hall
Solution: 1-4-5-8
Treasure: Power Stone
03 Location: Sewer. Behind the door with the code lock in Zone 1
Solution: 3-7-6-5-1
Treasure: Ghost Stone
04Location: KAI no Machi. The beach next to the main street
Solution: 6-5-8-9-6
Treasure: Ghost Stone
05Location: KAI no Machi. Empty earth hideout in the harbor
Solution: 5-4-1-2-5-6
Treasure: Rikishi
06Location: Southern barbarian ship. Observation deck
Solution: 1-5-6-7-11
Treasure: Power Stone
07 Location: Southern barbarian ship. Steering Room
Solution: 1-2-3-7-6-2
Treasure: Substitute Wooden Journal
08Location: Notre Dame de Paris. Decapitation Corridor
Solution: 7-6-10-11-12-8
Treasure: Ghost Stone
09Location: Notre Dame. Cloister of Threats
Solution: 8-12-11-10-6
Treasure: The Statue of the Double
10Location: Temple of the Undersea (past). Upper level of the ship's workshop
Solution: 9-10-11-7-6
Treasure: Ghost Stone
11Location: Undersea Shrine (future). Between Reception
Solution: 14-10-11-7-6-5
Treasure: Power Stone
12Location: Bren Zoo. Research Room
Solution: 12-8-7-6-10
Treasure: Ghost Stone
13 Location: Mont St. Michel. Ground Access Road . Behind the Sun Gate
Solution: 7-3-2-6-10
Treasure: Power Stone
14Location: Antwerp. Rooftop
Solution: 2-3-7-11-15
Treasure: Ghost Stone
15 Location: Paris Tower. In front of the first elevator
Solution: 3-4-8-7-11-10
Treasure: Ghost Stone
~~~~ All Feather Weave Acquisition Locations and Uses ~~~~:
Ao Feather Weave: Biren Mountain, the house to the right of the Tanto Trail, requires 2 Wood Spirits, and the souls sucking speed is accelerated.
Akabaneori: Sewer, in front of the second power-up, at the western end of the map, requires 2 Wood Spirits, causes all souls that appear to turn red and increase in number.
White Hazel: KAI no Machi, at the back door of the Tiger's House, requires 4 Wood Spirits, restores stamina when standing still.
Green Habori: Notre Dame de Paris, requires 4 Wood Spirits and can suck out souls from living enemies.
Yellow Featherweave: Future Undersea Shrine, Writing Room, requires 5 Wood Spirits, can already have souls appear when attacking enemies.
Orange Featherweave: past Mont St. Michel, high above the entrance to the front corridor of the monastery, requires 6 Wood Spirits, displays the stamina of locked enemies, and Ael will cue the timing of a flash with a flash of light.
Purple Featherweave: future Mount St. Michel, third magic empty space, requires 6 Wood Spirits, reduces the amount of Ghost Power consumed.
Kurobutaori: "One Flash" completion in training, requires 7 Wood Spirits, consumes stamina to turn all attacks into one flash XD.
~~~~ Where to get all the martial arts books ~~~~:
Constructing: Already in play
Defense: Already in play
Bow: Already in play
Bow: Already in play
Bow: Already in play
Bow: Already in play
Bow: Already in play
Ghost Binding: Bireyama, Tanto Trail
Storage Chop: Sewer, in front of the Second Powerhouse
Binding Tactics: KAI no Machi, in front of the Forge House
Bouncing Flash: Sewer, Square in front of Notre Dame de Paris
One Flash: Past Undersea Temple, Flying Mechanisms Laboratory
Chain of Flashes: Future Undersea Temple, Powerhouse
Continuing Flash: Future Undersea Temple, Powerhouse
Ten Chains of Flashes: Bren Zoo, Research Room
~~~~ Newbie Q&A ~~~~
Most Asked Questions ......
- Mount St. Michel there in the illusionary space of the space of the two people each have a box, you need to get a magic-breaking jade, the two people exchanged to open it, inside is the Body Generation Wooden Journal.
-After getting the Dark Suction charm from Notre Dame, go back to the lobby and press X in front of the statue of the goddess to suck on it, and remember to press the order of the number of lamps.
-Both of their ultimate weapons are in that Magic Hollow space next to the Fountain of Ghostly Power in the Temple of Honnen before the final battle, but you need to collect all eight Jades of Demon Breaking in this space to open it.
-In a flash, you press the square the moment the enemy is about to slash you. If you're new to the game, we recommend practicing with the Orange Feather Weave. The moment you flash the light is the moment.
-Bouncing a flash is the moment when the enemy is about to cut into you, and when you see the "defense flash" appear, press the button.
-Continuous flash is a flash or play a flash after the success of the rhythm of the party can be pressed. You can do it three times without storing power, and you can do it up to seven times with three levels of power storage.
-The tenth consecutive chop is the front stab (R1 + front + square) after hitting, rhythmic even press square, pay attention to the rhythm of each type of weapon is different, heavy weapons should be slower to press.
-Cultivate a flash prize is black feather weave, play a flash prize is force stone, continuous flash is body generation. The rest of the training items are various medicines, which are not practiced.
-if you encounter can't open the military supplies box, don't poor consumption want to find a way, that's the heroine to open the ......
[This post has been edited by the author on 2004-3-3 18:02:44]
2004-2-24 17:38:07 flowers ( 1)Eggs(0)
PS2snake
Title: Fireflame Amazing
Level: Half-Dragon Knight
Article: 5565
Discipline: Earth Confederacy
Registered: 12/8/2002
Floor #2
Seems like I've finished quite a few!
2004-2-24 18:03:59
ayumiku
Rank: Trainee Soldier
Website Contributions: 49
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Registered: 11/24/2003
Floor 3
Scoring criteria*** There are five items: time, the number of souls sucked, the number of broken enemies, the number of a flash, the number of props points in the magic empty space. Each item is up to ten points, and the total score is up to fifty.
Relation between score and title:
41-50: Ghost Martial Artist
34-40: Desolate Martial Artist
26-33: Wake Martial Artist
18-25: Duan Martial Artist
17 to drop: Drop Martial Artist
Sidenote 1: This is for the scoring method of Normal and above, if you chose the easy, then You need to get a full 50 points to get the Ghost Wielder title.
Sidenote 2: Whether or not you use the strongest mode does not affect the scoring evaluation.
How each item is scored:
Time:
Up to 6 hours: 10
6 hours - 7 hours 59 minutes: 6
8 hours - 10 hours 59 minutes: 4
11 hours - 13 hours 59 minutes: 3
14 hours - 16 hours 59 minutes: 2
More than 17 hours: 1
Number of souls sucked:
More than 170,000: 10
145,000-169,999: 6
125,000-144,999: 4
100,000-124,999: 3
70,000-99,999: 2
Below 69,999: 1
Number of broken enemies:
2300+: 10
2000-2299: 6
1700-1999: 4
1300-1699: 3
1000-1299: 2
below 999: 1
One Flash Count:
Over 600:10
500-599:6
350-499:4
200-349:3
50-199:2
Below 49:1
Magic Empty Space Props Points:
100 points:10
< p>70-99 points: 650-69 points: 4
40-49 points: 3
20-39 points: 2
19 or less: 1
Magic Empty Space Props Points are calculated by the sealing jades of the three weapons of the Left Horse, the Purple Feather Weave, which are worth 10 points each, the Castor Salmon Sword and the Ghostly Sharpless which are worth 30 points each, and the ****100 points .