Who knows the secret of Ghost Dancer 3?

Game Master 8 In the game, press F12 to GM8 interface, select "Memory Edit", in the "Memory Position" at the input 0089B000 and so on the position, you can edit the corresponding position, edit the good after pressing the After that, you can press "Back to Game", and it will take effect.

FPE2001 In the game, press *, and then go to "Edit" to change it. 10 FF 00 10 14 FF 00 30

0089B050 60 FF 00 01 11 FF 00 30 12 FF 00 30 13 FF 00 30

0089B060 1B FF 00 00 00 1C FF 00 00 1D FF 00 30 15 FF 00 30

0089B070 17 FF 00 30 18 FF 00 30 16 FF 00 30 19 FF 00 30

0089B080 1A FF 00 30 1E 63 00 10 1F FF 00 10 20 FF 00 30

Ghost Warrior Item Memory Modification (for numbers up to 63)

008713A0 00 00 00 00 00 00 00 00 00 00 01 ? 00 30 02 ? 00 30

Herbs Pills

008713B0 03 ? 00 30 04 ? 00 30 05 ? 00 30 06 ? 00 30

Substitute Wooden Sign Absorption Charm Power Stone Ghost Stone

008713C0 07 ? 00 30 30 01 00 30 31 01 00 30 32 FF 00 30

Ying Shi Red Key Blue Key Green Key

008713D0 33 FF 00 10 4F FF 00 30 42 FF 00 30 40 FF 00 30

Ninjutsu Clairvoyance Spirit Passage of the Counting Bead Rope Ladder

008713E0 41 FF 00 30 43 FF 00 30 44 FF 00 30 45 FF 00 30

Wooden Ladder Purification Bell Hell Gate Key Musashi Sword

008713F0 46 FF 00 30 47 FF 00 30 48 FF 00 30 49 FF 00 30

Image's Head Tattooed Right Fragment Tattooed Left Fragment Gear

00871400 4A FF 00 30 4B FF 00 30 4C FF 00 30 4D FF 00 30

Gold Cutting Charm Silver Cutting Charm Demon Breaking Bow Dysprosium Yard

00871410 4E FF 00 30 50 FF 00 30

Demon Breaking Arrow Flute of Vishnu

Values to be Locked:

0089C128 Life value: 248 max

0089B1DA Thunder Ghost Power: 248 max

0089B1DC Fire Ghost Power: 248 max

0089B1DE Wind Ghost Power: 248 max

See the strategy again below.

~~~~ hidden elements ~~~~

Ghosts of the series hidden elements has always been exceptionally rich, when the second generation but spent a lot of time, this time the third generation is definitely not as bad as ever, roughly speaking, all the hidden elements *** divided into mini-games, special game modes, hidden costumes, hidden weapons in four major categories.

1. Mini-games:

Heihachi's Scoundrel's Tale: This game is based on Heihachi as the main character, and is played on any difficulty level. This game is a storyline with Heihachi as the main character.

Ghost Shot: Appears after passing the game once on normal difficulty. It is a shooting mini-game that can be played with either Zoma or Jacques.

PUZZLE: This mode appears after opening all of the PUZZLE treasure chests in the game. The basic gameplay is the same as in the previous game.

Ghost Cultivation: Obtain all the Ghost Martial Arts books in this game and complete all the cultivation items. Similar to Cultivation, just with different content.

2. Difficulty and special modes:

Difficulty "Easy": You will hang up twice while playing on normal difficulty.

Difficulty "Hard": Pass the game once on normal difficulty.

Mode "Flash": pass once on hard difficulty.

Difficulty "Ghost": Pass once on One Flash mode

Best Gear Mode: Appears after completing the Ghost Shot game. In this mode, there is no need to upgrade your weapons and defenses, and you have unlimited arrows and grenades. Zoma starts with the Castor Salmon Sword, and Jacques acquires the Ghost Whip while the Ghost Mushroom is in his possession.

3. Hidden Clothing:

Once you pass a level, you can get either Zuo Ma's or Jacques' hidden clothing, depending on which one has the higher amount of soul absorption. #B style='color:black;background-color:' &ff66ff'>The amount of soul sucking is exactly the same, and you can get the hidden costumes of both of them at the same time! Which is easier or harder for everyone to look at it ......

michelle hidden clothing: obtain the title of Ghost Warrior ......

4. Hidden Weapons:

In the magic empty space if you can obtain three "Seal Jade" and pass the level once, then in the next game, the three weapons of the previous game "Purple Power", "Red Flame" and "White Wind", which were lost when traveling through space and time, can be used in the small towns and villages. "If you only get one or two of them, you can only get the corresponding weapon.

Sidenote 1- In fact, there is more than one ending to the game, and one should be considered the perfect ending, as long as you obtain all of A'er's Feather Weaves in the game, you can see the ending where A'er confesses her love to Zuo Ma after you pass the level.

Sidenote 2- There is also a hidden magic space, only in the "hard" or above, in the haunted house Shiki and the Eiffel Tower there will be an extra magic space, but it is only medicine inside, there is no hidden props, you are interested in only go in.

Note 3- Zuo Ma's three former weapons and Castor Salmon Sword can not make ten consecutive cuts, and can not store power (really all "generation of weapons" ah ......), but when out of a flash can still be three consecutive flash. (Even if you don't use the strongest mode, the left horse adds up to six weapons, the boss battle don't need to study the strategy, six tactical shells all bombarded on the BOSS will see Jesus to go ............), Jacques's Ghost Mushroom can store power, but the ghost can't make the binding when binding Tactics (the attack power of Ghost Mushroom is very scary, ordinary sword footlights and three eyes are "a whip on death"...... press triangle heavy whip and invincibility time, still let people live ......).

Note 4 - yellow feather weaving wonderful: yellow feather weaving role is to hit the enemy has been out of the soul, out of the soul of the amount is calculated by the number of hits, so the use of the United States snow to the zoo (before the Notre Dame did not ah child) loaded yellow feather weaving, the enemy with the most common FAMAS hit, because the number of hitting the number of low-powered, so in the killing of an enemy before the amount of out of the soul has been very surprising, especially the The body strength is super high Shimon (gorilla monster). Miyuki can achieve dozens of souls after beating the zoo episode, more than with One Flash.

~~~~ Process Guide ~~~~

-This is a "simple process guide" to help newcomers get through the game, or at least to know "what to do next and where to go" so they don't get stuck somewhere.

-According to this guide, we won't miss the wood spirit and important props, drugs are also mentioned, books are completely useless, ignore them (except for the book of ghost martial arts)

-There are only two ways of placing the wood spirit, break the wooden crates and trash cans, or hang it on the ceiling, if you can't find it, please pay attention in the room where the guide mentions that there is a wood spirit, and shoot at the ceiling. If you can't find it, please pay attention to the room where the wood spirit is mentioned in the strategy guide, you can break things and shoot the ceiling, you can definitely find it.

Honenji Temple

Zomasuke

Break the wooden planks in the way, and go all the way to the front of the main hall

Get the map of Honenji Temple by the wall, and get the herbs behind the stairs

Enter the main hall

Boss battle, Mori Ranmaru, normal hacking is ineffective, a flash three times to solve

The Triumphal Arch

Jacques

Forced battle, a group of som <

Zamasuke

Break the wooden crate and get medicine for your wounds, go out of the alley

Go through the underground passage

Get the Horned Vector in the square, the Arc de Triomphe Map, and the medicine for your wounds

Investigate the place where there are torches, go into the secret room, and get the Heavenly Twin Blades

Go into the Arc de Triomphe staircase, and fight forcibly

Go in again, and on the ground, get the "Key to the Exhibition Room", and enter the exhibition room. Enter again and get the "Exhibition Room Key" on the ground. Obtain the Medicine and the Power Stone.

Rooftop, BOSS BATTLE

Biren Mountain

Jacques

Advance all the way

Forced battle, take out a Gacha

Advance to Tanto Trail, obtain Ghost Martial Arts Doctrine Book, Herbs, Wood Spirit, Green Feather Weave, Herbs

Advance towards the cliffs, use Ghost Glow until you get to the waterfalls, obtain the "Map of Biren Mountain," "Copper Mirror "

Go back to the tower, put the mirror on the tower, and get the Sword of the Serpent

Go back the way you came, remove a bunch of Peira, and get the Key to the Mountain Gate

Go back to the Tantang Trail again, and use the Ghost Glow to go up to the roof, and get the Ghost Stone

Go towards the Mountain Gate Trail, and use the Ghost Glow to get to the door, and get the Ghost Stone

Go towards the Mountain Gate Trail, and use the Ghost Glow to go up to the door, and get the Ghost Stone

Get the power stone in front of Ruridou

Enter Ruridou and get the boss battle

Sewers

Zuo Mashuke

Get the Tengu chest in the west of Triumphal Arch and the showroom

Enter the sewers, get the key on the ground and enter the door

Enter the control room, turn on the power, and go out to put down the bridge, get the Sewers Map

The second power source is the second power source, and you can use it to get a map. Before entering the second power-up, obtain Herbs, Akabane Weave, Ghostly Martial Arts Doctrine Book, and three Wood Spirits (one is on the second floor).

Enter the code door in the center, type in 314 and enter

Get the Ghost Stone, the Iron Handle, and the Tengu Chest

Go back to the front of the second powerhouse, use the Iron Handle on the second floor, turn on the power on the second floor, and then go out to the drawbridge

Cross the bridge, get the Tengu Chest, and the Thunder Vessel

Go up to the stairs, cut down the big iron ball

Push the iron ball forward.

If the soldier is saved, you'll get the "small key", turn around and get the power stone,

get the wood spirit, the secret potion, and leave the sewer.

Sakai no Machi

Jacques

Beat the tiger's head to get the Wood Spirit, use the Ghost Glow to jump to the beach to get the Ghost Stone, and the Map of Sakai no Machi

Enter the Tiger House, get two Wood Spirits, and the Tengu Treasure Chest

Talk to the kid next to the jug on the street

Go to the inner street and talk to the vendor, and get the watermelon

Use the watermelon on the kid

Investigate the jug, and use the Ghost Glow to enter the Tiger House, and get the Forged Pill. Get the key to the forge house, go out the back door and get Hakubaori

Go to the forge house, get the oni budo book in front of the house, get the tengu treasure chest and the lightning gun inside the house

Go to the house next to the harbor and get the power stone and the two wood spirits.

Go to the door with the lightning seal, search and exit

Go back to the harbor, you can enter the dock

Boss battle, Ping Hachi, stalling time will end automatically

Use the ghost fireflies to get to the sail, get the force stone

Enter the cabin, break the portrait, open the treasure chest, Gazmaro appears, defeat it to get the key to the wheelhouse.

Enter the wheelhouse, search and leave

Notre Dame de Paris

Zoumazuke

Get the Wood Spirit and the Ghostbusters Doctrine Book

Enter the lobby and get the First Aid Kit, Ice Yagami, Green Hazuki, and two Wood Spirits.

Press the red button next to the altar and the secret passage appears

Enter the secret passage, get the wood spirit, herbs

Enter the decapitation corridor, get the ghost stone, and press the skull

Enter the underworld corridor, break the statue in the middle of the path, get the dark sucking talisman, herbs, two of the wood spirits, and the "Map of the Temple."

Go back to the lobby, and in front of the goddess, press x to suck out the dark aura, in order of the number of lights.

Get the Empty Tooth Blade

Back to the Underworld Lounge, go into the Broken Corridor where the Empty Attribute is sealed, get the Rope Ladder, the Body Generation Wooden Journal

Go down with the Rope Ladder on the right side of the Underworld Lounge, get the Golden Skull

Use the Golden Skull in front of the door to the Broken Corridor.

Force a fight, get the Thunder Vector, and enter the Time Device

Undersea Shrine

Zuo Mashuke

Get the Yellow Dragon's Disk on the fire platform, teleport to Jacques

Jacques

Load the Yellow Dragon's Disk, enter the Flying Organs Research Room, get the Book of Ghostly Wushu Dao, and the Ancient Stone Disk

Go up between the Knowledge on the Lift, get the Map of Undersea Shrine, and put the Stone Disk back on the Put the stone disk back on the bookshelf and arrange it to form 45312

On the left side, there is a magic space with sealed purple electricity

Use the ghost firefly to go up to the upper level and get the Tengu Treasure Chest and the Dragon's Left Horn

Go back to the Underwater Room and put the Left Horn back on the dragon's head

Replace it with Zoumashuke

Zoumashuke

Go to the Flying Machine Research Room and get the Green Dragon's Disk

Boss Battle, Phantom Demon Mori Ranmaru

Pass the Green Dragon's Disk to Jako

Transmit it to Jacques.

Jacques

Load the disk, enter through the west door, go all the way to the ship landing, get the ghost stone and ice shattering ball

Go back to the power room, unseal the ice seal, don't need to go in, go to exchange for Zoumaisuke

Zoumaisuke

Go through the west door, cross the corridor of the water flow when the water comes in, run as fast as you can to enter the power room, get the book of oni-mushu and the "Map of the Undersea Temple"

Go to the ship landing, get the book of the oni-mushu, and the "Map of the Undersea Temple"

Go to the landing site, get the Wood Spirit and the Dragon's Right Horn

Go back to the powerhouse, attach the Right Horn

Go inside the powerhouse, get the Ghostfly's Feather Root, and pass it to Jacques

Jacques

The west gate is blocked, so you can only go to the powerhouse through the landing site

Go inside the powerhouse, attach the Feather Root to the Ghostfly, and go to get the Ghostfly's Feather Root, and go to the powerhouse and get the Map of the Undersea Shrine. Hagan, go over and get the Power Crystal, then go back and pass it to Zomasuke

Zomasuke

sucks out Simon's dark aura, goes inside the power plant, and puts the Power Crystal on.

Use the lift in the powerhouse to go to the powerhouse warehouse and get the Wood Spirit and the Earth Boom Axe

Go back between the water bottoms and go all the way to the Knowledge Room from the East Gate to unseal the Earth Attribute Seal and enter to get the Yellow Feather Weave and the Plate of the Red Dragon

On the left is the Magic Hollow Space, which contains a sealed White Wind

Pass the Plate of the Red Dragon to Jacques

Jacques

Load up the Plate of the Red Dragon and go to the North Gate

BOSS BATTLE

Zomasuke

Go to the North Gate, get the Rikishi, get captured

Notre Dame

Miyuki

Go back to the sewers, open the box of military supplies, get the Howitzer

Go back to Notre Dame, get the Soul Sucking Bracelet, go into the Lobby

Go all the way to the teleportation room

Forced Battle, get the Paris Report. Paris Report

Brun Zoo

Miyuki

Get the First Aid Kit, the Wood Spirit, then go to the West Side

and get the Wood Spirit in front of the Animal House

Then go through the Indoor Animal House and get the Wood Spirit, the Map of the Zoo

Go to the Panda House, get the Wood Spirit, go down to the left, center, and right, and get the Sightseeing Ship Key, the Sniper Rifle, and the Sniper Gun

Go back to Notre Dame, get the Spirit-Sucking Bangle. "

Go back to the east side of the zoo, go to the boat and open it, and force a fight

Take the Tengu chest in front of the research building

Enter the research building and get the two Wood Spirits

Enter the basement, force a fight, and get the first aid kit and the Wood Spirits

Press the switch to release the people, and get captured yourself

Zuo Mazuke

Get the Soul Sucking Bracelet

Go back to the East Side with the boat, go all the way to the indoor animal house, open the empty seal door, get the "key to the research building"

Go back to the research building the same way, enter the research room, get the book of Ghostly Martial Arts, the Ghostly Stone

BOSS BATTLE

Mount St. Michel

Zoumaisuke

Get the Wood Spirit, there's nowhere else to go.

Go to Jacques' side

Jacques

Boss fight, Ping Hachi, stalling ends automatically

Get the Wood Spirit, use the Ghostfly to go up the stairs

Use Yan's Tactical Wheel to light the four torches, the gates stop and you get the Key to the Gate

Leave the other side and pass the Key to Zomasuke.

Zomasuke

Enter the gate, get the Map of Mont Saint-Michel, the Wood Spirit, and go all the way to get the Sun Tattoo

Go back the way you came, use the Sun Tattoo in front of the gates, and get the Wood Spirit, the Tengu Chest, and the "Stone of the Red Eyes."

Pass the Stone of the Red Eyes to Jacques

Jacques

Side door into the Abbey Passage, load the Red Eye Stone and step on the floor three times as follows

5 6 7

4 9 8

3 10 11

2 1 12

12 5 4

11 6 3

10 7 2

9 8 1

7 6 5

8 9 4

11 10 3

12 1 2

There's a new path, but now it's time to switch back to Zomasuke

Zomasuke

Go to the convent corridor that's just risen up, enter the time-warp research room next to it, and go into the black hole

Go straight up to the roof, force a fight, and get the "Red Key". "Go straight up to the roof, force a fight, and get the Akatsuki Key. Go back to the research lab through the black hole.

If you go forward, there is a magical space on your right with Purple Hazel.

Pass the Akatsuki Key to Jacques.

Jacques

There is a magical space at the same location as Zoumazuke, with a Red Flame seal.

In the Monastery corridor, use the Ghost Glow to jump up to the high level, go through the iron gate, get the Rikishi and open the door with the Akatsuki Key.

Heihachi gives you the Triangle key

At the end of the convent corridor, get the herb, Orange Featherweave

Go back to the train yard and use the Triangle key to open the door and get the Phantom Plant Seedling and the Secret Pill

Plant the seedling in the fourth flowerbed from the left

Switch back to Zouma-suke

Zouma-suke

Climb down using the plant and get the two Kiritsuki and the Tengu. Treasure Chest

Enter the storage room, get two Wood Spirits and the Iron Gear, pass it to Jacques

Jacques

Install the Gear, pull the switch, enter, and get trapped

Miyuki

Get the Soul Sucking Bracelet

Enrique is invincible, so you don't need to spend any effort to protect it, and go all the way to the front of the Abbey and find Zoumazek

Zoumazek

Get the Soul Sucking Bracelet

Enter the monastery

Jacques

A mini-game to test your memory. The code is "up, down, triangle, circle, down, up, left, cross, right"

Zomasuke

Just escape

Boss fight

Jacques

Go out the door, and get the Wood Spirit from the warehouse

Go to the machine room

Pipa Lake

Jacques

Use the ice floes to move forward, or else the floater will float away. Pull the ghostfly, or the ice floe will hit you three times and you'll fall into the sea

On the way, get the Biwako Map, the Tengu Treasure Chest, and the Secret Pill

Enter the Big House

Haunted House

Pulling down the same-colored ghostfly opens up the same-colored fence

The rooms are numbered as follows

10 11

7 8 9

4 5 6

1 2 3 < /p> Room 5 has the final stone, and it's a good place to start.

Room 5 has the last wood spirit, 3 has the secret potion

Go to 6 to pull the yellow firefly, immediately go to 10 to pull the blue firefly, and then go through 7 to 8, and then go to 11

Chop down the word painting, enter the secret passage, and get the Ghost Army Bead

Antoine City

Jacques

Just go all the way through the city

Go into the city, get into the elevator

Get a Map of the City of Antoine, and go out the window. Get the Ghost Stone

Boss fight, Marcellus Pole

Walk back inside, get the Tengu Chest, Ghost Potion

Boss fight, Bikkadonna, go up the stairs after defeating it

The Eiffel Tower

Zomasuke

Get the First Aid Kit, the Ghost Stone

Get into the elevator, force the fight, and press the escape ladder to get to the top of the elevator after defeating it

Go all the way to the top of the elevator

BOSS BATTLE

Destroy the generator in the corner and continue on

BOSS BATTLE, PHANTOM MONSTER SENRAMARU

HONNOJI

JAKE

Needless to say ......

There is a magical space next to the spring of demonic power, and inside there is a Ghost Mushroom

BOSS BATTLE

Zoumaisuke

Needless to say ......

The same place there is a magic empty space, inside the Castor Salmon Sword

BOSS BATTLE, this battle Zoumaisuke invincible

BOSS BATTLE 2, pay attention to the timing of sucking Nobunaga's sword on the dark gas can be

ENDING

~~~~ title Scoring criteria ~~~~

Scoring criteria***There are five items: time, the number of souls sucked, the number of enemies broken, the number of a flash, the number of props points in the magic space. Each item has a maximum of ten points, and the total score has a maximum of fifty.

Relation between score and title:

41-50: Ghost Martial Artist

34-40: Desolate Martial Artist

26-33: Wake Martial Artist

18-25: Duan Martial Artist

17 to drop: Drop Martial Artist

Sidenote 1: This is the scoring method of Normal and above, if you chose the easy, then You need to get a full 50 points to get the Ghost Wielder title.

Sidenote 2: Whether or not you use the strongest mode does not affect the scoring evaluation.

How each item is scored:

Time:

Up to 6 hours: 10

6 hours - 7 hours 59 minutes: 6

8 hours - 10 hours 59 minutes: 4

11 hours - 13 hours 59 minutes: 3

14 hours - 16 hours 59 minutes: 2

More than 17 hours: 1

Number of souls sucked:

More than 170,000: 10

145,000-169,999: 6

125,000-144,999: 4

100,000-124,999: 3

70,000-99,999: 2

Below 69,999: 1

Number of broken enemies:

2300+: 10

2000-2299: 6

1700-1999: 4

1300-1699: 3

1000-1299: 2

below 999: 1

One Flash Count:

Over 600:10

500-599:6

350-499:4

200-349:3

50-199:2

Below 49:1

Magic Empty Space Props Points:

100 points:10

< p>70-99 points: 6

50-69 points: 4

40-49 points: 3

20-39 points: 2

19 or less: 1

Magic Empty Space Props Points are calculated by the sealing jades of the three weapons of the Left Horse, the Purple Feather Weave, which are worth 10 points each, the Castor Salmon Sword and the Ghostly Sharpless which are worth 30 points each, and the ****100 points .

~~~~ Tengu Treasure Chest and Wood Spirit ~~~~

Tengu Treasure Chest (one **** 23) props

The Arc de Triomphe under the west side of the south end of the rescue box

The Arc de Triomphe information exhibition hall fire vector

Biretsu no shan tandang traces of medicinal herbs

Biretsu no shan hakurei no takimaru medicine

The first area of the lower sewer under the water way to the first rescue Box

Notre Dame de Paris Ice Vector

Sakai no Machi Tiger House Inner Ghost Pill

Sakai no Machi Forge House Maru Pill

Notre Dame de Paris Thunder Vector Between Transmissions

Past Undersea Shrine Between Knowledge Maru Pill

Past Undersea Shrine Powerhouse Warehouse Gathering of Souls Vector

Brunn's Zoo West Zone Rescue Box

Brun Zoo Indoor Animal House Rescue Box

Brun Zoo Research Building Front Rescue Box

Past Mount St. Michel Storage Vault Secret Pill

Future Mount St. Michel Ground Railway Ice Vector

Future Mount St. Michel Magic Train Finale Rescue Box

Biwako Ice Fields Pill Pill

Biwako Haunted House Shikibu Between the Jades Pills

Antoine Castle Rooftop Pills

Paris Tower 1st Observatory Staircase Ghost Pills

Paris Tower 2nd Observatory Gathering of Souls Yagami

Quantity of Wood Spirits (one ****36)

Biren's Hill Tanto Trail 1

Biren's Hill Yamamado Trail 1

Sewer Road 2nd Power Front 3

Sewerage Sewerage Fourth Area1

Sakai-no-machi Street1

Sakai-no-machi Tiger House2

Sakai-no-machi Kukuno Tuzo2

Plaza in front of Notre Dame de Paris1

Notre Dame de Paris2

Notre Dame de Paris Subterranean Sector 1

Notre Dame de Paris Subterranean Underground Corridor 2

Future Undersea Temple Shipyard1

Future Undersea Temple Powerhouse Warehouse1

Brun Zoo East1

Brun Zoo West2

Brun Zoo Panda House1

Brun Zoo Research Building2

Brun Zoo Basement1

Past Mont St. Michel Magic Train Terminal1

Past Mont St. Michel Magical Train Terminal1

Past Mont St. Michel Magical Train Terminal1

Past Mont St. Michel Magical Train Terminal1

Past Mont St. Michel Magical Train Terminal2

Past Mont St. Michel Mechanical Depot Front Storage1

Future Mont St. Michel Ground Level Access2

Future Mont St. Michel Abbey Front Passage Entrance1

Future Mont St. Michel Magical Train Terminal2

Future Mont St. Michel Repository2

Pipa Lake Haunted House Between Dressing Sheds 1

~~~~PUZZLE Treasure Chest Solutions at a Glance~~~~

The numbers are used to represent the squares on the treasure chests, with the standard starting from the top left to the bottom right

E.g. Treasure Chest 1

1 2 3

4 5 6

7 8 9

01Location: Triumphal Arch. Data Exhibition Room

Solution: 1-4-7

Treasure: Power Stone

02 Location: In front of the Glass Hall

Solution: 1-4-5-8

Treasure: Power Stone

03 Location: Sewer. Behind the door with the code lock in Zone 1

Solution: 3-7-6-5-1

Treasure: Ghost Stone

04Location: KAI no Machi. The beach next to the main street

Solution: 6-5-8-9-6

Treasure: Ghost Stone

05Location: KAI no Machi. Empty earth hideout in the harbor

Solution: 5-4-1-2-5-6

Treasure: Rikishi

06Location: Southern barbarian ship. Observation deck

Solution: 1-5-6-7-11

Treasure: Power Stone

07 Location: Southern barbarian ship. Steering Room

Solution: 1-2-3-7-6-2

Treasure: Substitute Wooden Journal

08Location: Notre Dame de Paris. Decapitation Corridor

Solution: 7-6-10-11-12-8

Treasure: Ghost Stone

09Location: Notre Dame. Cloister of Threats

Solution: 8-12-11-10-6

Treasure: The Statue of the Double

10Location: Temple of the Undersea (past). Upper level of the ship's workshop

Solution: 9-10-11-7-6

Treasure: Ghost Stone

11Location: Undersea Shrine (future). Between Reception

Solution: 14-10-11-7-6-5

Treasure: Power Stone

12Location: Bren Zoo. Research Room

Solution: 12-8-7-6-10

Treasure: Ghost Stone

13 Location: Mont St. Michel. Ground Access Road . Behind the Sun Gate

Solution: 7-3-2-6-10

Treasure: Power Stone

14Location: Antwerp. Rooftop

Solution: 2-3-7-11-15

Treasure: Ghost Stone

15 Location: Paris Tower. In front of the first elevator

Solution: 3-4-8-7-11-10

Treasure: Ghost Stone

~~~~ All Feather Weave Acquisition Locations and Uses ~~~~:

Ao Feather Weave: Biren Mountain, the house to the right of the Tanto Trail, requires 2 Wood Spirits, and the souls sucking speed is accelerated.

Akabaneori: Sewer, in front of the second power-up, at the western end of the map, requires 2 Wood Spirits, causes all souls that appear to turn red and increase in number.

White Hazel: KAI no Machi, at the back door of the Tiger's House, requires 4 Wood Spirits, restores stamina when standing still.

Green Habori: Notre Dame de Paris, requires 4 Wood Spirits and can suck out souls from living enemies.

Yellow Featherweave: Future Undersea Shrine, Writing Room, requires 5 Wood Spirits, can already have souls appear when attacking enemies.

Orange Featherweave: past Mont St. Michel, high above the entrance to the front corridor of the monastery, requires 6 Wood Spirits, displays the stamina of locked enemies, and Ael will cue the timing of a flash with a flash of light.

Purple Featherweave: future Mount St. Michel, third magic empty space, requires 6 Wood Spirits, reduces the amount of Ghost Power consumed.

Kurobutaori: "One Flash" completion in training, requires 7 Wood Spirits, consumes stamina to turn all attacks into one flash XD.

~~~~ Where to get all the martial arts books ~~~~:

Constructing: Already in play

Defense: Already in play

Bow: Already in play

Bow: Already in play

Bow: Already in play

Bow: Already in play

Bow: Already in play

Ghost Binding: Bireyama, Tanto Trail

Storage Chop: Sewer, in front of the Second Powerhouse

Binding Tactics: KAI no Machi, in front of the Forge House

Bouncing Flash: Sewer, Square in front of Notre Dame de Paris

One Flash: Past Undersea Temple, Flying Mechanisms Laboratory

Chain of Flashes: Future Undersea Temple, Powerhouse

Continuing Flash: Future Undersea Temple, Powerhouse

Ten Chains of Flashes: Bren Zoo, Research Room

~~~~ Newbie Q&A ~~~~

Most Asked Questions ......

- Mount St. Michel there in the illusionary space of the space of the two people each have a box, you need to get a magic-breaking jade, the two people exchanged to open it, inside is the Body Generation Wooden Journal.

-After getting the Dark Suction charm from Notre Dame, go back to the lobby and press X in front of the statue of the goddess to suck on it, and remember to press the order of the number of lamps.

-Both of their ultimate weapons are in that Magic Hollow space next to the Fountain of Ghostly Power in the Temple of Honnen before the final battle, but you need to collect all eight Jades of Demon Breaking in this space to open it.

-In a flash, you press the square the moment the enemy is about to slash you. If you're new to the game, we recommend practicing with the Orange Feather Weave. The moment you flash the light is the moment.

-Bouncing a flash is the moment when the enemy is about to cut into you, and when you see the "defense flash" appear, press the button.

-Continuous flash is a flash or play a flash after the success of the rhythm of the party can be pressed. You can do it three times without storing power, and you can do it up to seven times with three levels of power storage.

-The tenth consecutive chop is the front stab (R1 + front + square) after hitting, rhythmic even press square, pay attention to the rhythm of each type of weapon is different, heavy weapons should be slower to press.

-Cultivate a flash prize is black feather weave, play a flash prize is force stone, continuous flash is body generation. The rest of the training items are various medicines, which are not practiced.

-if you encounter can't open the military supplies box, don't poor consumption want to find a way, that's the heroine to open the ......

[This post has been edited by the author on 2004-3-3 18:02:44]

2004-2-24 17:38:07 flowers ( 1)Eggs(0)

PS2snake

Title: Fireflame Amazing

Level: Half-Dragon Knight

Article: 5565

Discipline: Earth Confederacy

Registered: 12/8/2002

Floor #2

Seems like I've finished quite a few!

2004-2-24 18:03:59

ayumiku

Rank: Trainee Soldier

Website Contributions: 49

Videogame Seniority Depth: 15

Articles: 128

Registered: 11/24/2003

Floor 3

Scoring criteria*** There are five items: time, the number of souls sucked, the number of broken enemies, the number of a flash, the number of props points in the magic empty space. Each item is up to ten points, and the total score is up to fifty.

Relation between score and title:

41-50: Ghost Martial Artist

34-40: Desolate Martial Artist

26-33: Wake Martial Artist

18-25: Duan Martial Artist

17 to drop: Drop Martial Artist

Sidenote 1: This is for the scoring method of Normal and above, if you chose the easy, then You need to get a full 50 points to get the Ghost Wielder title.

Sidenote 2: Whether or not you use the strongest mode does not affect the scoring evaluation.

How each item is scored:

Time:

Up to 6 hours: 10

6 hours - 7 hours 59 minutes: 6

8 hours - 10 hours 59 minutes: 4

11 hours - 13 hours 59 minutes: 3

14 hours - 16 hours 59 minutes: 2

More than 17 hours: 1

Number of souls sucked:

More than 170,000: 10

145,000-169,999: 6

125,000-144,999: 4

100,000-124,999: 3

70,000-99,999: 2

Below 69,999: 1

Number of broken enemies:

2300+: 10

2000-2299: 6

1700-1999: 4

1300-1699: 3

1000-1299: 2

below 999: 1

One Flash Count:

Over 600:10

500-599:6

350-499:4

200-349:3

50-199:2

Below 49:1

Magic Empty Space Props Points:

100 points:10

< p>70-99 points: 6

50-69 points: 4

40-49 points: 3

20-39 points: 2

19 or less: 1

Magic Empty Space Props Points are calculated by the sealing jades of the three weapons of the Left Horse, the Purple Feather Weave, which are worth 10 points each, the Castor Salmon Sword and the Ghostly Sharpless which are worth 30 points each, and the ****100 points .