Octagon Traveler 2 swordsman full skill acquisition location acquisition NPC location summary

Octagon Traveler 2 swordsman full skill acquisition location. Many players may not be too clear about the game of the swordsman's skills how to acquire, the following brings the specific location, for your players to refer to.

Swordsman full skill acquisition location

Swordsman acquisition description: play similar to FF's green magic, defeat the enemy to obtain the enemy skills, but this limited light can only be learned in an NPC at a skill, can be retained skills up to only five.

--------- --Skill format ------- ----

Type:

Name: Consumption, Enemy Single/All N Weapons [Power], Difficulty to Acquire (Where to Acquire)

- ---------- -Break Shield -------- ----

Kojie's Chop: 23SP, enemy single 3 swords [90], extremely easy to obtain (Timberline - Square in front of the city - old man under the pavilion on the far right)

Limb Chop: 35SP, enemy single 4 swords [90], hard to obtain (Stormsome - Square in front of the city - old man under the pavilion on the far right)

Limbs Chop: 35SP, enemy single 4 swords [90 It is extremely difficult to obtain (Stormy Black Eru Sanctuary, inside the left guarded house knight)

Ghostly Chop: 35SP, enemy single 3 swords [90], additional self physical attack rises for 3 rounds, extremely difficult to obtain (swordsman through the level, Clarke Reggie Harbor moorings come up to the south and go south on the east cliff side of the Bundyram, can be looted, stolen or purchased through the battle of the sword)

Second Strike: 10SP, enemy single 2 Gun [100], very easy to obtain (merchant by the camel, lower right of the stagecoach in the Village of Sandgrains)

Sliced into three: 12SP, enemy single 3 short sword [80], easy to obtain (merchant to the left of the Canalbryn tavern; female citizen, lower left, in the Library of Montevus)

Plowing the ground: 15SP, enemy single 2 axe [100], accelerates itself for 3 rounds, very easy to obtain (Curopoo Tir Tavern Bar Elder)

Hammer Flurry: 10SP, enemy single 3-5 axe [70], easy to obtain (Carpenter of Sey East; Mayor of Trollopehope Central)

Hunting Arrow: 10SP, enemy single 2 bow [100], extremely easy to obtain (first villager in Orc Village to enter the village)

Bedding Duster: 12SP, enemy single 3 staff [80], extremely easy to obtain (Curop Village)

Bedding Duster: 12SP, enemy single 3 staff [80], extremely easy to obtain (Curop Village)

Bedding Duster. Extremely easy to obtain (green female villager on the far left of Kuroptil, jam that restores HP/SP)

Sublime Flame: 23SP, enemy mono 3 fire [90], easy to obtain (the first female noble in Timbarayne)

Steel God: 80SP, enemy mono ignores weaknesses and cuts 1 shield [BP bonus of 2/3/4], extremely difficult to obtain (the first thief in Rinphen Town's Thieves' Street )

--------- --Random Target ------- ----

Full Burst: 16SP, 3-5 shots at random targets [70], minus 70 to hit, easy to obtain (fisherman under the street lamp in Canning Bay )

May Rain Burst: 20SP, 4-8 shots at random targets [70 ], minus 70 to hit, hard to obtain (bridge builder at the left end of Kanabrein Bridge, appearance conditions presumed to be swordsmen pass, dancers through Chapter 3)

The Blade of a Thousand Hands: 16SP, random target 3-5 short swords [70], minus 70 to hit, easy to obtain (gardener in the right side of Montevideo)

Marukoya Secret Tale -Piercing-: 20SP, random target 4-8 short swords [ 70], minus 70 hits, easy to obtain (after the swordsman passes the level, before Kukoku - Juken Castle - the first female merchant)

Assassination Technique - Deadly Teeth: 30SP, random target 4-8 short swords [80], minus 70 hits, probability of additional poisoning 2 [50%], extremely difficult to obtain (9-star old man in the balcony of the second floor of the Hotel Rotunda)

- ---------- -Group Attack -------- ----

Double Blade Heavenly Slash: 20SP, enemy all 2 swords [100], uniquely obtainable (Swordsman Chapter 3 solo BOSS victory to obtain)

Red Lotus Ichimoku: 50SP, enemy all swords [120] Additional fire damage [120, with the Sword of Yangyan, crescent dagger or short sword of Moon Eater, Lance of the Fire Dragon], extremely difficult to obtain (Swordsman passes the level, Nankukuni Shadao Training Ground minions singled out many times)

Shuanglong: 19SP, enemy all 2 shots [85], difficult to obtain (Orc Village, left janitorial orc; Rinphen Town, the citizens to the intersection of the street of the thieves; Storm Black Iru Sanctuary, inside the janitorial knights)

Thunderbolt: 31SP, all enemy guns [100] additional thunder attribute damage [100, with the battle of the axe or the axe of the heroes, the baton of fury], difficult to obtain (swordsman through the pass, Storm Black Yiru Thunder City, the Lord, can be stolen or purchased the famous gun: Thunderbolt)

Flying Axe: 23SP, all enemy 2 axes [100], difficult to obtain (dancer line through the pass, the new Delsta Harbor, the mooring Ligo) Liguo at the mooring)

Fierce Crackdown: 62SP, enemy all 2 axes [100], our entire physical attack increased by 2 turns, extremely difficult to obtain (Timbarayne court left bridge soldiers, dropped fully recovered jam, with the Hero's Axe)

Wind Dash: 30SP, enemy all 4-8 arrows [70], reduced by 70 hits, extremely difficult to obtain (Timbarayne - in front of the town Square - top leftmost janitorial soldier)

The Wooden Hammer of Extreme Punishment: 60SP, enemy all 3 staffs [100], extremely hard to obtain (Judge in front of the court of Timbarayne - about 5% drops Heaven's Blessing Enchanted Clothes)

God's Leg Technique: 50SP, enemy all damages [120], ignores weaknesses and eliminates 1 shield, boosts all speeds for 2 rounds, hard to obtain (Merrill Hills - in front of the sacrificial temple - left side of the female). , drops Charming Perfume)

-------- ---- high damage ----- -------

Vacuum Slash: 30SP, Enemy Single Sword [150], hard to obtain (Storm Black Eru Weapon Shop Upper level Templar)

Sword Wind: 35SP, Enemy Single Sword [135] Additional 2 Wind [80, with Sword of Yangyan, Short Sword of Moon Eater, or Dagger of Wind Wing, Dragonscroll Bow, and Dragonscroll Lance Blade], Extremely Hard to Obtain (Sword Fighter Yulinus appears on the left side of the foreground in the Colosseum after Swordmaster's second chapter and completing the King of the Fighting Congress spinoff, dropping a Silver Shield)

Death Mile Chop: 30SP. Enemy Single Sword [135], the less blood the more damage, extremely hard to obtain (the first soldier you see when you enter Montevideo, drops the Shield of Battle)

Sea Dragon Piercing: 45SP, Enemy Single Gun [150], and applies Darkness to it for 3 rounds, hard to obtain (Islander on the left side of Trollope Hopper's Tavern)

Phantasmal Beast Piercing: full SP, Enemy Single Gun [120], the more SP consumed the The higher the damage [soft cap 400SP], extremely hard to obtain (female orc on the lower right bridge in the Nameless Country)

Bloodletting Sale: 29SP, enemy single short sword [120] additional poisoning for 3 rounds and fire damage [120, with the Sword of Yangyan, Lunar Dagger, or the Moon Eating Short Sword, Gun of the Fire Dragon], hard to obtain (the first green merchant in Merrin Hills)

Near Front Stabbing: 30SP, enemy single short sword [135], sure to strike, hard to obtain (after the first chapter of the merchant line, Ozraxiu props store Giff)

Chopping wood: 19SP, enemy single 2 axes [120], easy to obtain (smith in the center of the town of Rinphen)

Flash Technique Hive: 45SP, enemy single bow [100]Short Sword [100]Gun [100, with Famous Guns of Thunder and Attribute Chase] sequential attack, extremely hard to obtain (9-star governess to the left of the entrance to the New Delsta Inn, 2% drop of the Bow of All-Time War)

Jedi Strikeback: 60SP, enemy mono staff [160], hard to obtain (screenplay inside the Merrill Hills Inn)

Golden Right: 60SP, enemy mono ignores weaknesses to slash shields 2 times and attack [150], extremely hard to obtain (New Delsta --Casino - Far Right Guard Vault Bouncer)

-------- ---Fixed Damage ------ -----

Relentless Sword: 80SP, enemy single sword 3000 points of damage [BP bonus 5000/7000/9999], extremely difficult to obtain (Trooper Hopper upper left 9-star young man 2% drops Sword of Battle)

Throwing Leaf Coins: 500 Leaf Coins, 500 points of damage from enemy single [BP bonus 1000/1500/2000], easy to obtain (first merchant in Stelstad, or 4-star nobles to the left of Damonte's mansion in the same city, drops Lychee that restores potential)

One Throwing of Money: 1,000 Leaf Coins, 1000 points of damage [BP bonus 2000/3000/4000], extremely hard to obtain (9-star rich man in front of the central statue in Rock Island, drops fully restored jam)

----- ------ Attribute Chase -... --------

Phoenix Dance: 20 SP, grants our single fire chase and Attribute Attack up for 2 rounds [both BP bonuses for 3 rounds/4 rounds/5 rounds], Extremely difficult to obtain (Clarke Reggie lower right dancer)

The Teachings of the Holy Scriptures: 15SP, grants our own weapon Light Pursuit for 3 rounds [BP bonuses for 5 rounds/7 rounds/9 rounds], Easily obtainable (The Magus in the library to the left of the Great Sanctum of Flam)

The Teachings of the Ancient Book: 15SP, the Grants one's weapon Dark Pursuit for 3 rounds [BP bonus 5 rounds/7 rounds/9 rounds], easy to obtain (Scholar in front of the Monteves Tavern)

----- ------ Utility Magic -... --------

Sublime Flame: 23 SP, enemy single 3 fire [90 , with Sword of Yangyan, Dagger of Crescent Moon or Short Sword of Moon Eater, Lance of Fire Dragon], hard to obtain (the first female noble in Timbarayne)

Golden Light: 30SP, enemy all light [110, with Sacred Staff or Angelic Devil's Staff], and probability [50%] of additional confusion for 3 rounds, hard to obtain (after scholars' pass, Corning Bay Graveyard Rettie, in the house on the left side of the tavern after completion of the day's talk)

Sorrow's Requiem: 15SP, enemy all ice [110, with the Guardian Ice Sword, Ice Suit Axe or the Axe of Calendar Battle, Absolute Zero Bow], and the probability of [50%] additional sleep for 3 rounds, difficult to obtain (Swordsman Maiko duo will certainly obtain once in the next chapter of the line, and then in the Kukuni - the outlying towns - the upper-left rampart challenge Pipers can be obtained again)

Black Impulse: 60SP, enemy all dark [135, with dark eclipse great sword, abyssal staff or angel devil's staff], and add their own genus attack rise for 3 rounds, hard to get (thieves chapter 4 opened the town of the remains of the species, the oldest container on the left)

Request for the elf stone: 23SP, the enemy single fire [90, with the sword of the Yangyan, the crescent dagger or the moon short sword, the spear of the fire dragon]Ice [90, with the battle axe, absolute zero degree bow Axe, Bow of Absolute Zero] Lightning [90, with Axe of Battle, Baton of Fury] to inflict 3 damage in sequence, easy to obtain (Prop Shop Owner in the Wilgrobe Inn; Merchant near the snowy path archive in East Cold Point Village)

Three Attributes of the algorithm: 38 SP, all enemies use Fire [85, with Sword of Yangyan, Dagger of Moon or Short Sword of Moon Eater or Lance of the Fire Dragon] Light [85, with Staff of the Angel Devil or Sacred Staff] Dark [85, with Angelic Devil's Staff or Abyssal Staff] in order to deal 3 damage, easy to obtain (former scholar of Montevideo Prop Shop)

----- ------ Abnormal Status --- --------

Darkness Prescription: 15 SP, Enemy Single Darkness for 2 turns [ BP bonus 4 rounds/6 rounds/8 rounds], hard to obtain (topmost apothecary in the Library of Montevideo)

Poison Prescription: 8SP, enemy single poison for 2 rounds [BP bonus 4 rounds/6 rounds/8 rounds], hard to obtain (in conjunction with the sleep anomaly, citizen on the bench to the left of the Weirglob Tavern)

The Temptation to Slumber: 15SP, enemy single and self sleep for 1 round [ BP bonus 2/3/4, with anti-sleep equipment], extremely easy to obtain (the first villager in the village of Gravelle into the village)

Toxic Harpoon: 23SP, enemy monolithic gun [135], and inflicts poisoning for 3 rounds, difficult to obtain (after the hunter passes the level, Gravelle Inn, left side of the Alupionai, after the day after the talk is completed in the Orcish Riviera - the moorings - right up, dropping the jerky)

Preaching the Scriptures: 16SP, enemy single staff [120], and probability [50%] to inflict sleep for 3 rounds, extremely easy to obtain (the cleric on the right side of the church in the village of Flam Chapel)

Sleep Slam/Sleep Vector: enemy single shortsword/bow [120], and probability [50%] to inflict sleep for 2 rounds (available in towns and cities, e.g., the left and right guards above Timbarayne)

---------- -Auxiliary status -------- ---

Super Investigation: 6 SP, finds enemy single HP and 2 weaknesses [BP bonus 3/4/all], extremely easy to obtain (Scholar high up on the left side of the Great Sanctuary of Flam; Octopus researcher in the center of Montevus; Spectator on the right side of the Montevus Colosseum)

p>Merchant's Wisdom Eye: 15SP, finds 1 weakness of enemy mono, and inflicts a drop in physical defense for 2 turns [BP bonus 4/6/8 turns], easy to obtain (Merchant after Chapter 3, upper right merchant on first floor inside Wilgrobe's Department Store)

Merchant's Dance of Jubilation: 15SP, grants a single mono to rise in physical attack and generics for 2 turns [BP bonus 3/4/5 turns], very easy to obtain (Troopers) The first islander of Trollope Hope)

Performance Director: 15SP, grants our single unit 15SP recovery [BP bonus 30/45/60] and an increase in Attack Attack for 3 rounds, hard to get (Trollope Hope Aquatic Theater, upper right Stage Director)

Pill: 1SP, grants ourselves 10SP recovery [BP bonus 20/30/40] and an increase in Attack Attack for 3 rounds, easy to get (Clarke Hope). Easy to obtain (Merchant in Clarke Reggie's Tavern)

Fighting Spirit: 12SP, grants itself Physical Attack and Physical Defense rise for 3 rounds [BP bonus for 4/5/6 rounds], very easy to obtain (First Citizen of Ozrasho or Ned in the same village's tavern)

Honor of the Ray Family: 12SP, grants itself Physical Attack Speed rise for 3 rounds [BP bonus for 4/5/6 rounds], hard to obtain ( After the swordsman passes the level, the soldiers and retainers of the city of Storm's Black Irule)

Spiritual Unity: 12SP, granting oneself Genus Attack and Genus Defense to rise for 3 rounds [BP bonus 4/5/6 rounds], difficult to obtain (green-clothed poet on the left side of the Trollope Hope; right cleric in the Storm's Black Irule Sanctuary; left cleric in the Flam Cathedral)

Silent Transportation: 12SP, granting oneself Speed Avoidance: 12SP, grants a 3-round increase in speed [BP bonus 5/7/9 rounds], easy to obtain (factory employee outside the right-most weapon store on Factory Street in Wheaton)

Watchfulness: 12SP, grants a 3-round increase in physical defense [BP bonus 4/5/6 rounds], very easy to obtain (orc at the entrance to the Orc Village Inn)

Treading on the Moon: 20SP, grants a 3-round increase in speed [BP bonus 5/7/6 rounds], easy to obtain (orc at the entrance to the Orc Village Inn)

Treading on the Moon: 20SP, grants a 3-round increase in speed [BP bonus 5/7/6 rounds], very easy to obtain (orc at the entrance to the Orc Village). [BP bonus 5/7/9 turns], hard to get (the star in front of the stage of the Grand Theater after clearing the Dancer Line and doing the Day Talk quest)

Cloud Hidden: 12SP, grants you the ability to avoid physical attacks for 1 turn [BP bonus 2/3/4 turns], hard to get (the central pharmacist of Wheaton; the traveler who looks at the door in front of the balcony on the second floor of the Wheaton Hotel)

Merchant's Heavenly Eyes: 25SP, the ability to avoid physical attacks for 1 turn, hard to get (the traveler in front of the balcony on the second floor of the Wheaton Hotel)

The merchant's heavenly eyes: 25SP, the ability to avoid physical attacks for 1 turn. All of our party's attack rises for 1 turn [BP bonus 2/3/4 turns] and evades physical attacks for 1 time, hard to obtain (Rock Island - Moorings - Trader on the central high platform)

Great Sage's Divine Shield: 100SP, grants a single body of our party immunity to any attack for 1 time [BP bonus 2/3/4 times, with the Dancer's Aoi, the whole party can achieve the effect of being immune to attacks for 4 times], extremely hard to obtain (Canabraeine Church Central Cleric, 2% drops Staff of Calendar Battle. Note: the skill description is rounds, while the actual test is times - the difference between the two words is a world of difference!)

--------- --Recovery Effect ------- ----

Small break: 1SP, self-recovery of 22% HP [self-measured BP bonus of 44%/66%/88%] and 10SP [BP bonus of 30/40/50], extremely easy to obtain (orc village seen by the The first adult orc seen in the Orc Village)

Snooze: 2SP, self-recovery of 50% HP [BP increased by a percentage], self-sleep for 2 rounds [with Swordsman Counterattack], easy to obtain (the rightmost guard in Canning Bay)

Sleepy: 2SP, self-recovery of 50% HP and SP [BP increased by a percentage], self-sleep for 4 rounds [with Swordsman Counterattack], hard to obtain (the unnamed Countryside Weapon Shop entrance orc)

Healing of the Holy Fire: 12SP, HP continues to recover [10% of HP max] for 3 turns [BP bonus 5/7/9 turns], very easy to obtain (Fram's Church Village, upper-right cleric)

The Sweet Taste of Love: 8SP, 1 BP restored to a single person other than yourself [BP bonus 2/3/4], easy to obtain (Timberlaine) Female Citizen under the first bridge)

Reincarnation: 0SP, restores 1BP [BP bonus 2/3/4] to all of us other than yourself, but puts you in a state where you can't fight [with Immortal Mark], hard to get (Female Templar Knight on the upper left in the Sanctuary of Storm's Black Elohim)

Manchurian Full Seat: 20SP, restores 1250HP to a single person on our side [BP bonus 1500 /1750/2000], and grants Physical Defense and Attribute Defense to rise for 2 turns, extremely difficult to obtain (Corning Bay Tavern Head Chef, drops Octopus Roast)

Poisoned Dinner Party: 8SP, restores 50% SP to our single body [BP increase in percentage], and applies Poisoning to it for 3 turns [with Fierce Poisoning Resistant Stone], easy to obtain (Citizen to the right of Wheeling Dunes, who can steal Fierce Poisoning Resistant Stones from his body)

--------- --Attribute Reduction ------- ----

Drinking Down: 6SP, inflicts a physical attack drop on a single enemy for 3 turns [BP bonus 5/7/9 turns], easy to obtain (available in all towns and cities, e.g., citizens in the upper-left room of Flam Village; merchants in the upper-right of Weirglob; and The worried old man in the stairway outside Kanabrein Tavern; Citizen in the central room of Sey, etc.)

Curse: 6SP, inflicts Attribute Attack Decline on a single enemy body for 3 turns [BP bonus 5/7/9 turns], easy to obtain (the first woman in the Great Sanctuary of Flam; Scholar in the lower right corner of the Clarke Reggie)

Hazel Chop: 29SP, the enemy's single enemy body swords for [120], and inflicts a Physical Defense down for 2 turns, hard to obtain (apprentice on the left side of the Sey Swordsman's Union)

Shattered Bedrock: 23SP, enemy single axe [135], and inflicts Physical Defense down for 3 turns, very easy to obtain (male guitarist in the village of Clarke Reggie)

Attribute Defense Destroying Strike: 23SP, enemy single bow [135], and inflicts Attribute Defense down for 3 turns, hard to obtain ( Wilgrobe Inn entrance female merchant)

Sacred Heart Chop: 23SP, enemy single sword [135], and apply Attribute Defense drop for 3 rounds, hard to obtain (after the Magisterial Line is cleared, at the bottom of Flam Cathedral Plaza, the Templar Knights)

Tuning: 12SP, enemy single staff [120], and apply Attack drop for 3 rounds, the only very easy to obtain (Swordsman Chapter 1, Kukuni - Periphery) Town - Female Horse Hirer by Stables)

Bloodletting Blade: 23SP, enemy single Short Sword [135], and applies Attack down for 3 turns, hard to get (Roadside Stall Chef to the right of Trollope Hopper's Water Theater)

Frozen Claustrophobia: 23SP, enemy single Ice [135], and applies Attribute Attack down for 3 turns, easy to get (Storm's Black Elohim's first Templar Knight)

Movement Blockade: 12SP, enemy single gun [120], and inflicts a speed drop for 3 turns, hard to obtain (Swordsman pass, Kukoku - Juken Castle - Zeto the Impaler on the upper left)

Throwing Rags: 12SP, enemy single physical attack [120], and inflicts random attribute drop for 3 turns, very easy to obtain (Handyman in the center of the New Deltasta Trail)

Please Spare My life: 500 leaf coins, enemy single physical attack generics attack speed drop 2 turns [BP bonus 4/6/8 turns], very easy to obtain (pharmacist line pass, Rinphen town lord's house noble Greg)

Devil's Whisper: 20SP, enemy and my whole body all attributes drop 1 turn [BP bonus 2/3/4, with the magician reversal seal, or hunter 3 BP instigated the white valley of the ghosts captured by the Mei Ilstrom, and a passive preventative medicine from an apothecary within the first three turns], hard to obtain (Gravelle's rightmost scholar)

------ ------ other --- ---------

Shunter: 12SP, enemy single short sword [120], 20% of damage turns into leaf coins, easy to obtain (ungenerous merchant at Ozraxiu Foundry; rude youth watching the stairs at the New Delsta Hotel; right-most youth at Wheelington)

Hooked:32SP, enemy whole sword [135], and moves itself to the top of the order of action [+88], easy to obtain (Trollope Hopper lower-right tinkerer)

Headshot: 12SP, enemy single shot [120] and first action of next turn [+99], easy to obtain (apprentice on right side of Sey's Swordsman's Union)

Expulsion Lance: 23SP, enemy single shot [120] and moves itself to the end of the order of actions [-99], easy to obtain (watchman's guard at New Delstar Trail; debt collector at Gravell's Forge)

Strike to the Death: 8SP, enemy single axe [120], 1% chance of additional instant death, extremely easy to obtain (partner inside the Corning Bay Inn)

Covered in Sore Breaks: 32SP, enemy single axe [150], inflicts an attack on itself for 3 rounds of decline, extremely easy to obtain (the one on the right of the trio of factory employees in the factory staff on Factory Street in Lunetown, or a female citizen in the room on the far left)

Invoke the Devil: 25 SP, randomly summons a demonic creature to attack [Face Technique], hard to obtain (the first orc and the janitorial orc in the Land of the Unknown)

Tapir: 40 SP, inflicts damage to a single enemy at the cost of destroying a weapon [100+?] , hard to obtain (after swordsman pass, Kukoku - in front of Juken Castle - right side of the territory populace)