How to pass the 10th level

Arrow keys up: Props view screen Arrow keys down: Weapons view screen Arrow keys left: File view screen Arrow keys right: Map view screen Triangle key: Close-up weapon attack Circle key: Occupational stunts Ten-fork key: Jump Square key: Firearms weapon attack R1: Lock on to the enemy L1: Demon Transformation R2: Close-up weapon switching L2: Firearms weapon switching R3: Viewpoint adjustment L3: Movement START: Main menu SELECT: Provoke the enemy 2. props analysis: green gem S: replenish 3 HP green gem L: HP replenishment full Magic gem: magic recovery, sold after 8 levels Holy water: make the range of all the enemies are completely destroyed, boss deducted a large amount of HP Blue gem: increase the upper limit of stamina Purple gem: increase the upper limit of magic Yellow gem: immediately resurrected 3. weapon upgrading details: Sword 1 Impact Chop (R1+L3 front direction + △) 2 Marrying Air Chop (hold △ and don't let go) 3 Level 2 Bouncing Wave (Level 2 jump is formed automatically) Three-section Whip 1 Spin Attack (R1+L3 front direction + △) 2 Rotary Attack (R1+L3 back direction + △) Double Sword 1 Impact Chop (R1+L3 front direction + △) 2 Flame Chop (R1+L3 back direction + △, △ pursuit) 3 Level 2 Bouncing Wave (Level 2 jump is formed automatically) Electric Guitar 1 Impact Tone Chop (R1+L3 front direction + △) 2 Flame Chop (R1+L3 back direction + △, △ chase) Electric Guitar 1 Impact Sound Wave (R1+L3 front direction + △) 2 Radiation Sound Wave (R1+L3 back direction △ not released) 3 Flying Dance (Demon status air R1+×) 4 Sound Wave Effect Increased Fist Gloves 1 Sprint Attack (R1+L3 front direction + △) 2 Flying Dragon Fist (R1+L3 back direction + △, △ chasing) 3 Level 2 Bouncing Wave (Level 2 jumps automatically formed) Gun Enhancements Twin Guns: Increased Attack Power Shotgun: Increase the number of attacks (range) Laser Gun: Increase the number of attacks with gas Heavy Gun: Increase the attack power Rocket Launcher: Increase the rate of fire/number of small missiles misson 1 The first level at the beginning of the game is exactly the same as the experience version. It's exactly the same as the demo version. In the detective agency, dante is taking a shower and coming out to eat pizza when ARKHAM suddenly comes to visit. ARKHAM suddenly visits. After a dialog. The battle begins. A bunch of soldiers appear. These are the two main types of enemies. Just watch out for them when they jump or suddenly teleport in front of you. Press L3[Left/Right]+X to dodge them. After eliminating all of them. Enter the storyline and pick up your clothes and go out. This level is over. misson 2The blood link dante comes to the house. There is an interesting scene here.Dante throws his sword upwards. Then he quickly puts on his coat in a very cool way. Then he sneezes. The building behind him collapses. - The game starts. The game starts. It's still the same as the first level. It's the same as the first level. But there's one more kind of self destructive soldier. When you see him, press R1 and aim at him first. Let him help you blow up the surrounding soldiers. It saves you from having to fight. Just be careful not to get too close to him. Beware of being hit by his self-explosion. After the soldiers are all destroyed. The first boss of the game appears. It's the Grim Reaper. It feels like an evolved version of the soldier. Also be careful when he moves. Quickly avoid it [When he suddenly moves to your side...]. He will slash you with his scythe. Avoid it. Use the Magic Sword to slash him a few times. Then wait for him to move again. Follow him. Dodge the first one. And then you'll be done with him in no time. Enter the storyline. The ground suddenly opens up. A tower suddenly rises. Vergil is standing on it. The two brothers stare at each other for a few seconds. End of level misson 3The debils?0?7s tower dante arrives at the entrance of the club. A large number of enemies are encountered. A new enemy appears. This new enemy doesn't have very high attack power. But they can shoot a lot of lightsabers at once. And they are standing on high ground. You can't defend yourself. Very annoying. I personally use two methods. The first is to run directly to the door of the concert hall [at this time in fact is not necessary to fight can enter. But to earn some red souls. Why not? Of course you have to fight] because there is a platform on the top of the club entrance. He won't be able to attack you. Wait until you've eliminated the other soldiers and then go up and take them out. Or go up to the platform first. Take them out quickly. Then come back down and clear out the enemy soldiers. Either way works. Enter the club. All red souls. Eat them. The walls/crates/tables/chairs/bar in the bar are full of red souls. Break the roulette wheel and enter. Don't forget the shotgun. Come to the concert hall. Another bunch of enemies are waiting for you. - There's another kind of enemy. Another kind of enemy. - A body like sand. They can move fast. But it's easy to fight. Just watch out for the sideways movement. Don't forget to destroy the table and chair as well. It's full of red souls. After eliminating the enemies. The door opens to the outside. Go through the aisle. There are a lot of red souls in the corridors on both sides of the building. Look for them. Don't drop them.] Enter the tower. The 3-headed dog is out. I'm sure you've already familiarized yourself with the Hands-On version. Oh, yeah. It's its own fault. - Stand left/right and aim at R1 to break the ice on its head. Then press the pistol. It'll keep shaking its head. Three heads back and forth. It doesn't matter. Just aim and hit. Automatic aiming. (It's really advanced.) When it raises its head. Be careful. Move sideways immediately. Dodge the ice pillars coming from above. That's it. Keep fighting. When he's down to 1/2 blood. He will suddenly do a forward attack. This move is similar to the big monster fish move in Beastmaster. You can easily avoid it by standing on the far left or right. Then watch it slowly move back. - If you don't fight it now. What's the next step? Go for it. A few slashes (preferably to the head) will cost it a lot of hp. When you get it down to 1/3 of its hp, it will use its Freeze Attack. It will use its Freeze Attack. Just be careful not to get too close to it. Be careful. Don't think you can jump or move out of the way at this point [because this move hits everyone in the area]. And you haven't learned 2 jumps yet. Of course, if you don't care too much about it, you can pass without injury. This move doesn't take much blood. You can just charge up and slash at it, and you'll be able to finish it off in a few hits. Quickly charge up and slash the ice with your magic sword. Same as above. The main thing is to rush up and attack directly when you have the chance. It takes less time. After you kill him. You will get 3 clubs. The storyline will show you how to play with the clubs [personally, I think they are very similar to the weapons in Shinobi]. misson 4The uninvited one Enter the castle. You can go up the stairs on both sides. On the 3rd floor, there is a blue door on the right. Enter. Destroy the enemies. Go all the way up. You will find a trap and an iron cage. You can't open it yet. Cut the turntable and take the elevator to the top of the tower. Enter the green door. The plot happens. Eliminate the enemies. Jump up to the big pipe on the right. Then jump up again. There's a small hole up there. It's hidden. There's something good inside. Don't forget to take it. Out the door. Keep going up. Come to the dark yellow door at the top. Enter. There's a stone staircase on the left. It's impossible to get through if you haven't purchased the 2 jumps yet. The staircase will drop halfway down." After coming down and eliminating the hordes of enemies, a blue pillar of light will appear on the ground. A blue pillar of light will appear on the ground. Then you'll be on your way up. Go straight to the dark red door. Enter the boss battle. The opponent is a large centipede. It's easy. It will swim back and forth between the two big holes. The rule is to enter from the right and exit from the right. Enter from the left and exit from the left. When coming out of the left side [in terms of the flat map], it is floating low in the air. At this point, you can use jump + 3-section stick to attack (that's the air spin move.). It's very useful.) When you come out from the right side, you are high in the air. You can use the pistol to attack. There are only two ways to attack the centipede. One is to release purple lightning balls. When you see them, you can quickly dodge them. Note that there are a lot of lightning balls. If you accidentally hit one of them, it will definitely cause a chain reaction. One hits the other. So be careful. 2 is a lightning ball. It's basically the same as a lightning ball. Just be careful to dodge it. You can bounce the lightning ball with a truncheon. One at a time. One at a time. Keep going for a while and you'll get rid of it. When it hasn't drifted into the hole. You can follow it and keep hitting its tail with your pistol. It doesn't take much blood. But it's a good idea to hit it a little bit at a time. The end of the tube. misson 5of devils and swords First go up the left pillar. A new enemy has been added. Red bird. Use the pistol to petrify it. Quickly slash with your sword. Remember to be fast. Otherwise it will recover itself. Go back to the dark red door. Enter. Go back to the tower and continue up. Go to the top. Turn the gears. Open the wall. Go down the turnstile. You'll see a stone platform protruding. There's a light on it. Take it and go back to the room with the blue door at the bottom. Insert it and get the trident at the turnstile. Go to the room with the blue door and insert the trident into the trap. Then rise up from the cage and get the magic stone from inside. Go to the dark yellow door. It's the one at the top. Just jump straight across. You have to jump fast and continuously. Don't stop. It doesn't look like there's a path. There is a path. It's an invisible path. Open the door with the magic stone. There's another elevator sequence. But there's an enemy who's trying to mess things up. Shoot them all down. When you get to the top, there's a storyline. Enter the boss battle. The bosses of this level are the Hopewell Brothers. The bosses of this level are the Hopewell Brothers. - The two of them have the same attack style and both of them use big swords to slash. There is also a rotary attack in the middle of the battle. The only difference is the effect of the attack is that one is fire. One is fire and the other is wind. They are very easy to deal with using a 3-sectioned stick. At first, they'll defend against your attacks. Just move behind him and hit him. Or just hit him hard. Once you've broken his defense, he'll drop to his knees. Just grab him and hit him. Eliminate one and then the other. Enter the storyline. 2 monsters turn into twin swords and become dante's weapons. dante, of course, shows off his twin swords again. This part feels very similar to the opening scene of Blade Street - -|||. End of level misson 6Family ties Level 6 starts with a hall. In the center is a statue that looks like an eagle's beak. There are two gates on either side, but the right gate is blocked by a rock. You can't get through. Go to the left gate. Enter the door on the left. There are three gates. Left/Center/Right. Go left. Door of Wisdom. Look at the number of lights on the door. Go in order 4-2-3. You'll get a jewel. Go through the center door. There will be a bunch of spikes like in Generation 1. Left exit/right exit/up exit/down exit. Don't rush in. Look for the gaps and move forward. When the spikes come out from the right, go left. Left to right. You can avoid the downward exit with a 2-step jump. Don't worry about the top. Just go straight. Come to the end. Get the jewel. Out the door. Go to the right door. The enemies are all demonized. When you've cleared them all out. The roulette wheel will come down to get the jewel. Go back to the beginning of the hall. Place the 3 gems. The eagle's beak shoots lasers. Destroy the stone blocking the right door. Go out and have a drama. This level ends. misson 7A chance meeting plot.Dante saves Lady.But he takes a bullet in return. It's okay. Start the game and go out. You will come across a bunch of round jumping platforms. You can jump straight to the bottom. There's a door there. It's a library. Enter and fight the stone statue to earn some red souls. Get a red magic stone. Go out and use the springboard to jump to the top floor. [Just keep moving left after jumping] Go to the top floor. Enter the green door. Turn the corner. [Next to the corner.] Use the 2 jumps to get to the top of the broken pillar. Then jump up. There's something good. Don't forget to take it. Continue up the stairs. The stone statues will come back to life along the way. Clear them all. Enter the door on the left. The door on the right is still inaccessible. You'll see a statue of a woman. The storyline appears. Another bunch of enemies. A new enemy appears. A coffin soldier. It will release souls from the coffin. When it swings the big coffin. Dodge it. After eliminating it. Get the blue holy water. Go out. Investigate the platform above the stairs. Open the elevator. In the lower left corner of the screen. You can go back to the first floor directly. Use the blue gem at the door blocked by the flames at the beginning. Enter the door. There are a bunch of soldiers again. Clear them out as you go. Enter the door. Light up the wheel. A big iron ball will appear on it. Blow it up within the time limit. Make sure you're quick. After the explosion, you will get a silver skull. Another group of enemies will appear. Kill them all. Go back to the lobby. Take the elevator up again. Go back to the room you just entered. In the room with the female statue, the boss from the first level will appear again. It will do the same moves. Move sideways when it moves. Then take the opportunity to attack it. You'll be able to kill it in no time. Go out. Go to the door you couldn't get through. Use the skull to open the door. Enter the door. Make your way up to the top platform.Vergil is waiting for you. When you get to the platform. Enter the plot. This is the same as the opening CG. The two brothers are in a fierce battle. BOSS BATTLE. VERGIL's main attack is to instantly move in front of you. Then the knife continuous attack technique. It's best not to attack him with long range weapons. He will use his knives to form a defense wall to block them all. When you see him suddenly disappear. Dodge immediately. [Don't use a 2-break jump. Just side-step." Because when he comes over. He's going to come out with his sword first. If you're too far away. It won't be as easy to catch him after he's done with the knife. Wait for him to finish his move. Quickly follow and attack him. A few hits and then dodge again. It's easy to dodge his moves. Just see a flash of white light. Dodge immediately. It's no problem. When you hit his hp to less than half. His moves and speed will become faster. Just be careful. One last thing. When you hit his hp to empty.. It's not over. You need to hit him a few more times to knock him down. Don't stop until you get to the plot screen. Don't be careless. Go to the plot screen. Dante loses. He's knocked down by a knife. He's about to get up when Vergil comes back and nails him to the ground. That's pretty badass. - But that's all it takes for dante to turn into a demon. End of level. misson 8A renewed fear opens with another show time. dante wakes up to find vergil gone. He is furious. Jump off the platform of the tower. He uses his double snatch to beautifully eliminate the red bird that appeared. When he landed on the ground, he was swallowed by a flying whale monster. After entering the whale's sole. You can turn into a demon at the beginning of this level. First, destroy the 4 obstacles in front of the doorway. Remove the tentacles that are blocking the doorway with [4 spherical objects]. Be careful not to touch the yellow liquid. If you step on it, you'll lose hp. Two of the mechanisms are on the left, two are on the right, and one is on the right. The right one requires you to go through a small hole on the left to get to the other side. [There is a sm under the boat. Break the planks to enter] Break all the mechanisms. Go through the door. It looks like you're entering a whale monster's feeding tunnel - - - - Just keep going. You'll be attacked by a big head. Just slash it. Get the item in the innermost cave. The screen becomes a little bit unreal. The area around you turns dark. Go back to the place where there were 3 hearts at the beginning. Use the item. Enter the boss battle.The boss is the three hearts. Actually, you can only hit the center one. The two sides are just subsidiary. Only after breaking the left and right heads. Only after breaking the left and right heads can the center body be revealed. Just charge up and slash. There are only two types of enemy attacks. One is a ball of light. One is a laser. The light ball is easy to dodge. Pay attention to the lasers. Just dodge them in time. Then break the two sides. Let the center of the body exposed. Go up and slash. Keep going for a few rounds. Destroy it. Pass. misson 9Faded memories.Dante has killed the whale monster. Return to the ground and meet Lady.The two of them will deal with the enemy.Dante will leave first. Enter the door and a new enemy appears. Spider monster, just be careful with its forward attack. It's easy to deal with. Kill them all. Enter the door. A light beam puzzle appears. To open the door, you need to match the light coming from the leftmost stone statue with the rightmost stone statue. You can experiment with this piece a few times. If you destroy the mirror by mistake. Go to the front and hit the wheel and a new mirror will appear. When you're done, enter the door. There's a long hallway. From the left to the opposite side. Clear the enemies on the way. Go to the opposite side and enter the door. Go to the bottom of the lake. There are a lot of goodies here. Be sure to look for it. On the pillars. On the platform. Pull down the table. When you're done searching, go through the door. Watch out for the swivel knives on either side of the wall. Don't touch them. Come to the end. Get the forbidden fruit. Go back to the bottom of the lake. Enter the waterfall. Use the forbidden fruit on the female statue at the end. Open the hidden door. Enter and come to the boss fight. The boss is the demoness. First, go straight up and break her defenses. Then you can hit her directly. Her attacks include lightning balls. And a black power blade that appears on the ground. Just move out of the way. Then she'll start releasing bats. Again, just move out of the way. Be careful not to rush her. She'll use a spinning attack when she gets close. It's impossible to dodge. Personally, I use a machine gun to hit her slowly. When the defense is broken [that is, when she falls] then go over and hit her hard. This boss does have a lot of moves. Be careful with it. When electricity appears on the ground, jump up immediately. And be careful. Don't stand still. Always move quickly. Watch out for her beam and lightning attacks. When you get her down to 1/3 of her blood. She'll jump on you and kiss you. Suck your blood-- be sure to dodge quickly. Slash. Finish the fight. After you destroy her. You'll get a new weapon, an electric guitar. And of course, dante shows off his electric guitar. End of level. misson 10The job is not as easy. Go out and get the mask. Go back to the bottom of the lake and use it at the statue. Cross the bridge and get the perpetual motion machine. Go back the way you came. Eliminate all the soldiers in the middle of the way [New enemies will appear at the wall with the swivel knives. The enemy with the flying shield. You can only attack him if you are behind him. Note: When you get back to the bridge, there is an episode. dante kicks the perpetual motion machine into the wolf's head. Move to the bridge. Enter the door and the level ends. misson 11Revenge all the way to the chapel. Jump on the fork in the leftmost statue's hand. Use it to get to the second floor. Push the stone platform into the trap [just slash it]. The right platform is behind the wooden panel. Destroy the planks and you'll see it. Push both sides in. A secret door will appear and you can enter. Take the free cable car tour. You will be greeted by many enemies. Kill them all. Enter the door after arriving at the location. Find the magic stone. The boss of the level appears. Start the boss battle. TGBUS The boss of this level is a big monster with wings. Attacks include punches/when you knock him halfway down, he will turn into an animalistic form. Rush at you. He will also throw an iron cage at you. It's easy to deal with him. Hit him mainly in the head. His head is his weak point. Pay more attention to the attack. And then the feathers. Just charge up and slash. It'll take a while to finish him off. When he's down, there's a storyline. This level is over. misson 12Hunter and Hunted dante react to the magic stone. The nasty clown appears again. - After a dialog, the level starts. This is the real showtime for the player. The system limits the magic man. You can't change back to your normal form. It will cost you a lot of blood. But you can replenish it by fighting monsters. Follow the same path all the way back. The cable car is the best part. The magical dante is attacking as much as he wants. The plot happens.Dante opens a new door. Enter the arena. The carriage appears. Enter the boss battle. The boss of this level is the carriage. The boss of this level is the carriage. The battle begins in a narrow aisle. Be careful not to get caught by the spikes on the side of the carriage. Aim the machine gun at the horse's head. You can make it stop. Then you can hit the carriage as much as you want. When you get it down to 2/3 of its blood. The plot will happen. The ground collapses. You will fall to the round square. At this point, the carriage has added a new attack method. Run around the field. Then launch a missile attack. Dodge them in time. A big red ball attack will be added. If you hit it, it will slow down the time. The body slows down. Just be careful to avoid it. Just wait for it to stop and then rush up and slash it. After you defeat it. The plot happens.Dante gets a new ability. He can pause time. Like dante, Vergil kills the winged monster and gains new powers. This level ends. misson 13Chaos warm welcome VERGIL takes the necklace he got from dante and combines it with his own. Open the circular platform. Pour in your own blood. Self-mutilation. The game begins. Beware of the fire-breathing stone statues. Dodge them at the right time.Dante goes out and goes down the spiral staircase to the ceremony preparation room. Enter. Another beam puzzle. Destroy the door in the upper right corner. Destroy the first mirror in the center. Then destroy the mirror in the upper right corner. Then. The light will shine through. Get the red gem inside. Go back to the original dark door. Use the red gem to open the door. You'll meet Vergil again. The boss battle begins. Vergil's attacks are very varied. His attacks are also very powerful. There is absolutely no chance of winning against him. The main thing to watch out for is his 3-attack combo. It's 2 attacks followed by a dive attack. It's a very fast move. So if you're not careful, you'll get a full hit. So be careful. Just dodge when you see him coming at you. After he comes down with his dive attack. That's our chance to strike. Take advantage of it and go for the kill. From a distance, he will use teleportation and sword attacks. When you see the sword light, move sideways. Don't stay still. Always be on the move. I think it's a good idea to use machine gun attacks from a distance. When you get his hp up to a certain level. He'll be ready to turn into a demon and fight you at close range. We can't let him do that. We'll have to move fast. Look for holes in his moves. Keep it up for a while. Defeat him. The plot thickens. End of level. misson 14Drive ARKHAM is not dead. And he's the Joker. He used everyone. Opened the altar. He knocked three people down. He stood on the platform and went up. (Dante and Lady decided to split up and move up. Let the game begin. Get the gloves on the side. Destroy the statue blocking the door. Go through the door. Take the elevator back to the bottom of the lake. Enter the crack in the wall. Go back to the chapel. Keep going. Take the cable car back to the prison road. There are three circular platforms. Each time you enter one, a bunch of stone statues will appear. Destroy them all and go back to the underground vein. Go across and enter the blue pillar of light. Go back to the concert hall. Dante finds the motorcycle. Dante finds the motorcycle and rides it back to the tower. End of level. misson 15The gatecrasher When you get to the door. A new enemy appears. The ghost with the white feathers must be defeated by knocking out all the feathers on his body. You have to pay attention in order to destroy him. After eliminating them, go through the door and kill the enemies. You need to get 3 pieces for this level. Hit the wheel on the wall. Make the door turn. Enter the door and go to another space. Follow the wheel all the way forward. Enter the door. Dodge the traps on the wall. Note that there are two knives at each trap. Slow down one by one. Watch out for the right moment and then go through. Get a piece at the end. Go back to the wheel. Hit the wheel. Replace the space. Enter the door again. Use 2 jumps to avoid the rotating mechanism on the floor. Get the second piece at the end of the channel. Go back to the hall where you started. Hit the turntable. Change the space again. Enter the door and be careful not to use the 2 jumps at this point. There is also a trap up there. Get the third piece at the end. Go back to the hall. Use it at the elevator in the shaft. Insert all the pieces. Open the elevator. Go up. The plot happens. This level is over. misson 16Win or lose dante takes the elevator to the top. Turn around and enter the red door. Hit the two spinning wheels. At the same time, put down 2 big iron balls. Cut one down first. Make it shake. Then go to the other one. Slash it. Let the two balls collide. Break the balls. Get the black Mikazuki in the iron barricade. You're about to go out. An enemy appears. Ghosts with white feathers. Kill them the same way. Go out after that. Go back to the elevator. Enter the blue door. Go all the way up and there's another bunch of enemies. Clear them all out. Go to the sun's room. Hit the roulette wheel on the wall again. Drop the iron ball. Break it to get the golden sun. When you get the golden sun. A new enemy appears. A stone statue that emits lasers. Also very easy to deal with. Just be careful when he emits lasers. Just choose your position. There's a CM next to the golden sun, so enter the beam puzzle. Make the lights form a figure 8 at the end and you're done. Get the blue gem that increases your hp limit. Go back to the elevator. Put the two stones into the monolith. Open a new path. Enter the door. Go up the collapsed wall on the right. Go back to the place where you fought the centipede. Kill a lot of enemies along the way. Go back to the library. There will be an episode. Enter the boss battle. The boss of this level is the female protagonist, Lady, who has a variety of attacks. She can attack with machine guns, RPGs, aerial attacks and grenades. But she has a weakness. She's afraid to get up close and personal. So you'll have to get close to her. When you see her throw a grenade, get out of the way. Be aware that she always throws one right next to her. She's waiting for you to charge forward. Just avoid it. Once you've defeated her. You'll get her bazooka. End of level. misson 17Inner-demons ARKHAM used the necklaces of the Demon Brothers to pull out the Magic Sword. Game on. Go through the door first. Go to the top of the platform with the bouncing platform. Go through the door. Go to the right door of the 3 doors in level 6. Go through a gap in the wall. Go down a hall full of boulders. Jump on the stones to get to the top [You need to calculate the frequency of the stones' rotation here. Jump again. This is the same as Sunshine Mario's blocks. I'm sure it's easy for those of you who have played it before). In the first room, get the blue gem that increases your hp limit. Go out and continue up the stairs. Go back to the 3 gates. Take the door on the left. Use the bounce pad to get to the top of the tower. Enter the storyline. Start the boss battle. Boss Shadow. Very easy to deal with. The only way to damage Shadow is to shine a light on him. There are lights all around. But it takes three hits for them to light up. And it's only for a short period of time. So don't just hit the lights blindly. Look for the right moment. When he jumps over. Hit the light immediately. And don't move. Wait for the light to go out. Hit it again. That's how you start hitting the shadows. After a few hits. He'll go back into the darkness. Be careful when there's a shadow on the ground. Dodge it immediately. From the shadows, swords will appear. Once you've knocked his hp down to a certain level. He will rarely come and hit the lights. Instead, he'll send black balls to knock out the lights. Then look for him to come at you and quickly light up the lamp. Then slash him. After a while. You'll be able to defeat him. When you're done with him. Enter the blue pillar of light. Make your way to the top platform. This level is over. misson 18Invading hell dante uses the red light pillars on the platforms to ascend to the underworld of the dead. The game begins. Cross the bridge. Enter the door to reveal a game of chess - -||Note. You can only hit the chess pieces when they are in motion, i.e. when they are glowing. It won't work when it's dark. Clear them all. Go through the door. You'll come to a place that looks like the 12 Palaces of the Saints - - || You can choose any of the 5 doors with various colored gems to enter. Light blue is the three-headed dog. Red is the heart. Purple is the Demoness. Yellow is Centipede. Orange is a 2-changing Death. Dark blue is the carriage. Green is the Wo Hop Brothers. White is the winged monster. If you don't defeat one. Each stone on the tablet will light up. After defeating any 5 of them. If you defeat all 7, you will get an increase in your hp limit?