lol Olaf's plus points out of the door outfit talent

Olaf has been known as one of the league's three big mad dogs, the other two mad dogs are knife sister and weapon master. Relative to the knife sister and weapon master, Olaf's attention has not been high, but I think Olaf's online ability is first-class, the anti-pressure ability is also good, the group battle is the nightmare in the heart of the back row brittle skin. Today, I'm going to talk about what I've learned from over 100 games of platoon experience with Olaf.

Body:

Since S2 focus on Strawberry Jun's top laner Olaf, I have been y attracted to Olaf. With the enhancement of S3 Berserker Armor, Berserker is now the most cost-effective piece of equipment for all defensive gear. The general public out of the berserkers can only increase the blood, and Olaf can also get a good attack power, berserkers enhancement is also disguised to enhance the Olaf class of heroes rely more on blood equipment.

While Olaf's gameplay model is a bearded uncle, I think Olaf has always been a passionate and violent young man at heart. I always climbed up with Olaf in the 1400 to 1500 segments and then pitched down with other heroes, after all, sometimes you are not given the top unit placement. Olaf's win rate also climbed to 74% at one point, and was very solid in lane, with disadvantages but rarely crashing.

All in all, Olaf is a line ability first-class, anti-pressure ability first-class, group battle first-class violent sparring hero. I give you today not only Olaf tips, but also a single experience to share.

Top single understanding:

Top single is always a confrontation extremely strong, very easy to snowball line, the reason why I recommend Olaf, because Olaf confrontation ability is strong, the real damage sparring does not lose any top single, Olaf's snowball ability is good, the most important is the anti-pressure ability is very strong, not easy to expand the snowball disadvantage.

In S2 to S3 played also fast 200 games ranked single, my understanding of the single is also more thorough, this single line is very focus on personal ability, but only have the personal ability is not enough, the single with the field is always inseparable, and even with the middle of the wandering can not be separated. It is strongly recommended that those who will only single will not play the field more contact with some field practice, because the field rhythm is very conducive to the single on the judgment of the sense of danger. I've seen a lot of single kill ability first-class, but all kinds of waves all kinds of people caught by the field, this is the neglect of the field. To be honest, the field genuinely is the father, since the fielding father does not come to help you, you are the advantage of the line will also be caught disadvantage, the fielding father more help you, even if you are killed into a dog in the early stage can also get up.

The single played more, I think the single to be not how smooth you hit the opposite side and then rely on the upper road to collect the opposite single dozens of heads, but the wind hit the opposite side of the push a tower and then speed to support teammates wandering GANK, embracing the small dragon, the advantage of their own to bring their teammates, this point is very important. The bad situation out of the defense obscenity line to eat experience, waiting for the line of soldiers into the tower in the fill knife, typing more than calling the wild father to GANK.

The single out of the idea:

So I think the single out of the idea is "downwind points out of the output, against the wind out of the defense". Downwind output can help you expand the advantage as soon as possible, the group battle to provide tons of damage, disadvantage upwind out of defense, mainly rely on the line to eat experience, due to LOL can not be counterparts, sooner or later, the line of soldiers will be to their own towers, and then make up. Out of defense to help teammates resist in the front row, to create output space for teammates. For example, you line was a single kill, the other side home 2 Doran sword, and you just more than 500, this time you can not also Doran sword, you have to buy Doran shield and red medicine, rely on the line to eat experience to sit and wait for the wild father. You out of defense with the wild dad will not be opposite one for one.

The reason why I like Olaf single, because Olaf against the wind also have a great as, against the wind can be full defense blood clothing, open moves for teammates to eat control, have a basic damage high Q with W and E skills output is not bad, you try to play against the wind male blade, out of blood drinking group battle directly seconds, out of the berserkers a little bit later to die also no output.

Single roaming:

You come to the line, and the opposite single to go down the road to support the fight dragon, you have to do is typing to tell teammates that they are not in, dragon let, don't 4 to 5 let the opposite side of the kill. Then you quickly push the opposite side of the upper tower and a wave of soldiers, and then go home to the outfit called on the field, the middle of the road to push the opposite side of the next tower. After that, all you have to do is to collect soldiers from the upper road line and go home, and wait for the next dragon to refresh and start the war. A small dragon lost to bring more than 2 tower economy is not a loss, speed up the pace, fast push the outer tower embrace.

Olaf's skills:

Fury of Battle Passive:

Olaf's attack speed increases by 1% for every 1% of life lost.

Understanding: this passive is not the best passive for top laners (very good top laner passives: captain's slowing poison passive, Noxus's bleeding passive, Raven's skill followed by pummel to increase damage passive, Zhao Xin's armor-breaking challenge passive, etc.), because there is only a large benefit when the life value is low, but top laners keep a low life value is very easy to die, and the only role this passive plays in the fight against no This passive only works wonders against heroes with no kill skills (kill skills: Blind's 2 Q's, Leopard's Q in Leopard form, Noxus's move, Raven's move, etc.), and I've been able to kill my Olaf many times with my W skill in Silk Blood.

Skills:

Cast Against the Current Q:

Olaf throws a battle axe at the target area, dealing 80/125/170/215/260( 1.0) Physical Damage to enemies the battle axe passes through and slowing them by 24/28/32/36/40% for 2.5 seconds.

If Olaf picks the axe up, the cooldown of the skill is reduced by 4.5 seconds.

Understanding: laying Olaf mad dog title of super strong pursuit of power skills, high base damage, early stack armor penetration will be able to bring a lot of damage, long-distance AOE deceleration, pick up the axe to reduce the CD, you can explore the bushes, reversal Q + ghost step no one can chase you. To avoid harassment on the line can be used to make up for remote soldiers, a melee has remote skills, which makes how many heroes inside the cow full of ah (what Zhao Xin, Noxus are short-handed). The disadvantage of using Q skill in replenishing long-distance soldiers is that it is easy to push the line, if you have a lot of practice, you can find the right angle to hit a soldier only with Q. But Q is a directional skill (due to the fact that it is not a directional skill). But Q is a directional skill (due to DOTA and LOL called different, in fact, I can not figure out the non-finger, temporarily my strategy similar to the Ritz Q for directional skills, Olaf's Q for directional skills), can only be hit in one direction, the trajectory is also general, the pursuit of whether to hit all depends on their own judgment and the other party's position. Olaf Q skill is still very good, more to experience the game, a hundred shots in the Q is the need for a lot of practice.

Skills:

Cruel Strike W:

Over a 6-second duration, Olaf's attack power will increase by 7/14/21/28/35 ([1% Max Lifespan]), and he will gain 9/12/15/18/21% Life Steal and Spell Drain.

Understanding: increase blood can bring attack power, natural self-contained small stool fork ah, this is Olaf talent 21 main defense, outfits even if the blood volume equipment output is not low. The first W is too costly blue, low yield, I generally line only opponents like to fight I only point W, so with the passive has a strange effect can be silk blood kill, otherwise the first home out of the blood outfits before I point a little bit of W. W comes with a blood-sucking, the basis of the anti-killing. The first thing you need to do is to get your hands on the W. If you want to get your hands on the W, you need to get your hands on the W.

Skills:

Reckless Swing E:

Olaf swings his double axe wildly, dealing 100/160/220/280/340 points of true damage to his target.

Understanding: doomed Olaf relentless before and after the mid-grade God-level skills, instant high real damage, I feel in the early game than the knife sister's real damage is more dry, damage enough (after all, the knife sister's real damage relies on the speed of attack and sticking to the face), in the middle and late stage with the reduction of the CD suit 3 seconds more than 340 is really relentless in the end. The first line of the main skill, real damage, no one is not afraid, grinding blood divine skill. Card good 2 times real damage CD is the key to the early Olaf very easy to kill. Olaf's existence, will force the opposite side of the blood and Central Asia such equipment, disrupt the opponent outfits rhythm (in the middle of the road does not come out of time, Ice Cane and Central Asia AP, easy to be killed by Olaf, and out of time, Ice Cane, Central Asia, will inevitably slow down out of the hat time, disguised as teammates survival time on the battlefield). Olaf big late slightly weak reason is also because the E skill fixed 340 damage, not subject to physical AD bonus, full level everyone's blood boost is very high, E skill more than 3 seconds of CD is also slightly long.

Skills:

Twilight of the Gods R:

Activation effect: removes all control effects on Olaf and for a duration of 6 seconds, Olaf will be immune to restriction skills and have his armor and magic resistance increased by 30/45/60 points.

Passive: Olaf's armor penetration is increased by 10/20/30 points. As Olaf's signature skill, the passive armor penetration effect is very good, and the move can not only remove the body control skills and can be immune to all mobile skills and increase double resistance within 6 seconds

Understanding: passive increase armor penetration, comparable to the weapon master's passive move. Open the move immune to all controls for 6 seconds, increase double resistance, this is the "mad dog" can be crazy reason. Olaf is also one of the heroes that I feel has a very high success rate in tower kills, simply ignoring heroes with stun skills that want to kill under the tower (such as Jax, Knightmare, Raven). The move is similar to the Savage King's big, can be opened in the silence, control, you can eat a wave of control skills initiative to open, so as to create output space for teammates. The first thing you need to do is to get your hands dirty and get out of the way.

Skills:

To fight against the melee and the position is not good easy to be Q remote, the main E vice Q a level of W, to fight against the position of a good remote main Q vice E a level of W, have a big point of the big.

Summoner skills:

The vast majority of with ghost step, ignition, because Olaf can ignore the control, ghost step is the best choice, CD short, running time is long. Only when facing heroes that can change the terrain, such as Emperor's big or troll's pillar, Ice Bird's ice wall is best to bring flash.

The talent 9/21/0 of the main defense, the main defense is very suitable for Olaf, can enhance Olaf's online ability, but also can strengthen Olaf's output. This set of runes is I think the most suitable for Olaf, have blood, have broken armor, have a reply, a talent point to strengthen two summoner skills, applicable against AD,AP physical single, lest you forget to point talent , group battle is hard enough to stand up to, anti-tower is not afraid.

Rune I have a set of runes, suitable for the fight against all the single oil runes, yellow fixed armor, blue fixed magic resistance, red 6 armor penetration 3 fixed attack power, essence of fixed attack power, 10 points of attack power to facilitate the tower to make up for the knife, all fixed, Olaf spelled out is the front and middle.

Olaf outfits:

Outfit:

With the S3 out of the increase in mobile speed, I think the most suitable for Olaf outfits for 1 magic bottle, 1 false eye, 1 red. An eye in the early stage, can ensure the safety of the early stage, after all, Olaf 6 before no move, or very easy to be caught, Olaf 6 level has a big move with the ghost step as long as it is not half-blooded, it will be as difficult to die with a big alchemy.

Online clothing:

Online can single kill, level suppression, no pressure, the wind I will be out of the brutality and red crystal or Doran shield, and then turn to Berserkers and black cut (Berserkers and black cut is the S3 single two artifacts, the small pieces of cheap, synthetic smooth, molding suit violence).

Online peacefully mending knives, opposite is a very obscene only mending knives, you are very difficult to face to kill the remote, such as leopard female, Kenan, Jace, you bare berserkers, resistance to harassment, team battle for the teammates to absorb damage, cut to kill the back row, these are leopard female, Kenan, Jace can not do.

Online pressure, the opposite side of the single kill you or call the field to catch, the opposite side of the field is very love to take care of you, on the two Doran Shield transition, and then out of the berserkers.

Team battle outfits:

Opposite is the outbreak type AP (fire woman, siren Ji, unknown) on the small drinking knife, late turn big drinking knife; consumption of continuous output APC (stray, clockwork, Gario) on the small green armor, CD reduction with the Berserkers reply strong; no displacement, small displacement ADC (bounty, male gun, female police) on the blue shield; displacement ADC (EZ, aircraft, small gun) on the The Crown, his displacement, you open the Crown face dry.

The wind god costume:

CD reduction shoes, berserkers, black cut, spring, whisper, big drinking knife.

Backwind god costume:

Black Armor Shoes or Mercury Shoes, Berserker, Blue Shield, Little Green Armor, Big Drinking Knife, Crown.

League battle positioning: cut back row, tank, absorb damage

League battle playing method: absorb control, open big move and ghost step and Q sticky back row.

Group battle kill priority target: no displacement APC>no displacement ADC>displacement ADC>displacement APC.

Mainstream top single line play:

The line is very difficult to restrain you:

Archangel:

To say that the league of the top single most restrain Olaf, I feel that it is the Archangel, the other heroes Olaf is really too Not very powerless. Archangel passive the bigger the more pain, 4 are pointing skills skills, can not walk to avoid, W an acceleration, Q a slowdown, E can also cut remote, R move or invincible, complete Oak Olaf this need Q hit slow down face smash real damage short legs hero. With the Archangel against the line, before 6, only use Q mending knife (whether remote or melee soldiers). If you go up for two mulligans, you will be attacked at least 6 times by Archangel's QE. The only way for Olaf to avoid a solo kill against Archangel is to be lewd until 6, which is tragic. Archangel first 6 damage is very high, to avoid the wild to GANK before all the blood exchange, how you can not change his. With the Archangel against the line on a sentence, obscene defense mix development, group battle you are stronger than him.

Strong single, can not be slack, more called the field:

Riven:

Currently the hottest single, 10 in 4,5 are seconds to choose Riven. Raven basically no restraint, no consumption, high burst, mobility, control W, shield E, snowball ability is super strong, S3 blood drinking, black cut enhancement, good-looking, skin handsome, are destined to Raven's fire. Played too much with Raven, can be said to be experienced, I emphasize.

The first three levels of the face of the big red medicine 1 eye 4 red Rui Wen even Doran sword out of the Rui Wen, do not fight, remote soldiers with Q make up, melee soldiers pay attention to the other side of the position to make up for the. 2

Come up to the big red medicine dry Rui Wen the most ferocious, it is very easy to a wave of hit you to the blood or even take away. In the face of this kind of Raven, drink red and magic bottle to keep high blood quantity the farthest distance to eat experience, melee soldiers with Q to fill, high blood quantity and then normal rhythm to fill the knife. He used 250 big red medicine to keep 3 minutes strong, as long as the mending knife does not exceed your 20 knives, you and his economy is actually almost the same, the important thing is not to pull experience. The face of the hand holding a big red medicine less than half blood does not get high Rui Wen, can only say that he is ruthless, go up more EQ consumption, do not fight, to give him the illusion of being able to kill you, to deceive him to get high, and then like the above said goat. The face of Doran out of the violent Raven, call the field, constantly drinking red to sell constantly retreat lure, consume Raven's E and 2 Q, this time the wild kill out proper head, remember not to grab the head of the Raven change, in fact, you are very loss. After finishing the first 6 outfits playing method, next said 6 after the sparring technique. In the face of strong Raven, 2 Doran Shield is the best choice. The move EAQAWA catch 3 Q runway Rui Wen, accounted for more minions, let him A to the minions, Q decelerate his shield disappeared to receive E, turn into the bushes, wait for the ECD good and then come out to consume, so that the line of soldiers sooner or later close to their side. Raven moves QQWAA E back to go after the cut, for 2 times E blood, do not false. Feeling can be a fight, calculate 2 times E damage + 2 times Q + ignition + attack damage, big move to avoid W direct EQ, open ghost step sticking to cut, pick up the E skill. 9 level Olaf full E 340 real damage, Ruiwen is not beat, provided that you did not collapse.

Noxus:

Level 2 he can not spell you, the use of walking chopping check axe hit 2 times E, stick to the face to eat the inner circle Q, it is very easy to take the head of Nook or forced out of the flash. The first is to use the Q to try to Q together with Nok, he dared to come up to make up for the remote soldiers on the EQ consumption, he pulled you on the EQ counter-run wait for the second E CD fast good back to dry, he is generally underestimating the damage by Olaf's passive attack speed cut to death. 6 after the move, to EQ consumption is the main, feel the amount of blood false, long-distance Q soldiers home supply. 6 level Nok 5 star bleed move + ignition damage is really very high, the basic sparring can be I'm not sure if I'm going to be able to do that. The face of Nock, out of the berserkers, he will not be able to beat you, you have W and passive more and more fierce, his passive is only 5 stars, 5 stars

Cutting you will not die he will not be big, you can be afraid of him? I don't think you can beat him, but he can't keep you at all if you have a big one. In short, you pure meat he simply can not beat you.

Zhao Xin:

1 level not with him, 2 level attention to him is EQ or walk up to QE. face EQ Zhao Xin, you QE he ran, and so he Q disappeared back to the EQA check axe Q into the bushes, repeat the above he can not consume you. The face of QE Zhao Xin, you AEQ to the bushes, try to in his three Q before the bushes, the use of card field of vision more A, if eaten 3 Q on the sticking to him to play your second E, otherwise the exchange of blood you are loss. 6 after the blood is not enough to pay attention to the Zhao Xin 2 sets of EQ + move percentage + ignition to take away from you. The first thing you need to do is to keep up the pace of the blood exchange, and he will not dare to wave with you if his blood is lower than yours. The outfit or Berserkers for blood, more blood exchange, he hit but you. Olaf is more shameless is bare berserkers and high output, you see other single bare berserkers output have you high?

Knife girl:

With the knife girl fight, the first 2 levels can play stronger, you can go to eat F4 and three wolves, two levels come up to pressure him. As long as your equipment than his, you cut back row than his ferocious much.

Jax:

In fact, Olaf face maneuvering good heroes are not good to play, because you short legs, many times are passive.6 before the Jax did not you strong, you have to pay attention to is before he stunned you to play E, he Q up initiative to start the war on QE he went to cut to pick up the axe, because you Q deceleration is not able to run out of the range of his E. The Q is a very good, but it's not a good idea. Check the axe is QE consume him, because his E CD is relatively long, this time you can rest assured to consume him. Because your passive and Jax's passive have similarities, are more and more fast, blood fight all depends on the character and details. 6 after Jax consumption is not worse than you, A two pawns to use passive Q your face AWA to see the timing of whether to take E, a set of skills consumption is not worse than your two EQ consumption. Whether or not the gap will appear in the outfit, because I single in addition to Olaf is to play Jax, grave digging, I know too much about Jax. Out of the berserkers Jax make up for the reply and can stand, then out of the black cut Jax singles ability and very strong, the use of 2 times after the attack passive consumption is too strong. But I Olaf basically encountered three Jax or black cut Jax, Jax did not come out of the berserkers before you do not goad him at all, out of it is not a very good fight. You kill him is very difficult, he can jump eyes, jump minions, maneuver too strong, no ghost step simply can not catch up. He killed you also difficult, you have ghost step and move, in addition to alchemy, basically no one can chase you. In short, with Jax, the first 6 have no advantage, than the development of it, the group battle all depends on each other cut back row and teammates.

Gaelen:

Black cut product, no consumption, hard and output, short legs and short hands. Olaf's true damage E is ignoring Galen's W, so Olaf doesn't lose Galen online. The only thing you have to pay attention to online is to stay away from him and don't give him the chance to walk up to AQE. The only thing you need to be careful about is staying away from him and not giving him a chance to come up to you with his AQE. If you're facing an active QE attacking Galen, you can QE into the bushes and wait for him to finish his E and then chase after him with the second E. Galen is very weak and he'll use his Q to decelerate and run away, making it very difficult for you to kill him. However, I rarely encountered the goat Gallant, are QE CD good up with you to consume, and then open W run, after all, Gallant QE hit damage is very high. You have to pay attention to Gallant QE hit you, you hit two QE damage is not afraid of him, he squatted bushes back to blood, you will push the line home, from time to time with Q to interrupt his passive. He berserked, you berserked, basically who can not kill who. He black cut, you berserk, don't be a wimp, go up and do it, he can't consume you.

Monkey:

2 level try to play a wave with the monkey, you real damage is not afraid of him, 3 level be careful to be W play, even the sharp monkey your first 6 do not fight with him, peace and make up the knife, he went up to EQ consume, fast hands in his open W before E, and then Q towards the direction of his escape, chasing and cutting out the second E. After 6 is to push the blood and 125 real eyes, he pushed the blood he can't fight with you, open the big! The first time I saw the monkey's move, I was able to avoid the monkey's move and then inserted the real eye, chasing and cutting the ignition to take away.

Peace patch development type: (the following heroes if you Q not hit or the other side of the position is too good, or peace patch it.)

Blind: Yes, it's blind, maneuvering is too good, you have trouble killing him, he kills you unless your alignment is too bad. Don't give him W A minion back to blood opportunity, stand minion pile to fight, chopping attention to the left and right position to avoid Q, avoid once Q on sticky chop, forcing him to W minion to go. As long as it is not the main W blind, his shield can not carry your real damage. Both sides of the alignment is very good, or peacefully make up the knife it, group battle late you than he is strong. You cut the back row he can't kick you away, blind so even the ability to protect the back row is gone.

Leopard girl: 6 before you can play life pressure him, long-distance Q to live on the up E cut, pay attention to do not follow him into the bushes. 6 after you kill him is very difficult to peacefully make up, he basically impossible to single kill you. Leopard female line no advantage, the big group is very soy sauce.

Jesus: After the weakening of Olaf, he is not afraid of him at all. 6 years ago, you killed him difficult, because you are not easy to Q in the face, Jesus has a knockdown nausea you. 6 years later, in the hands of his lifting fly you before the move to the face, you have ghost step, he opened the acceleration to run you.

Keynan: similar to the leopard girl, but more difficult. 6 before the peace to make up for the knife, 6 after the first wave of the face to deceive him to hand over the E, the second wave of direct ghost step move to take away, he is very brittle, can not carry your real damage.

Vampire: Before level 9, play life pressure, Q in the up to him dry blood pool. The blood pool CD he also dared to come up to eat experience on the direct ghost QE ignition take away. 9 level after you out of berserkers + small drinking knife, he is unlikely to kill you, and you be careful to consume too much to be forced to go home. Olaf clear line ability is okay, will not be vampire pressure under the tower nausea.

Timo : This is a very annoying, natural taunt face, kill him all depends on the Q hit. He's not a threat to kill you, he's just a nuisance. Mend in peace, you're better than him in teamfights.

Little pressure, no one can resist the real damage:

Prince: Dodge the EQ combo, with flash. The first thing you need to do is to get a good look at the actual situation, and then you'll be able to see what's going on, and then you'll be able to see what's going on.

Mantis: this goods suitable for walking in, playing single he is too weak in the early stage, Q can hit him half blood, in the late stage maneuver is too good, not good to kill, the early suppression of his development.

Lion: weakened too bad, you're not scared at all, after 6 with real eyes to kill him.

Captain: it seems that now the captain can only play the development of the flow, more up to dry him, he can not beat you, inhibit his development, so that he Q you do not Q soldiers, think the captain is too lewd, on the more push the line to support, in the middle and late he can not beat you.

The sword Ji, male blade and other brittle AD: bleeding suit dry them, they can not beat.