World of Warcraft Nostalgia: NAXX copies, what are some of the areas that will become difficult to open?

What are some of the copies of NAXX copies of Nostalgic Service that will be difficult to open?

Blizzard has finally officially announced that World of Warcraft Nostalgia Service Stage 6-Naxamas Great Graveyard (NAXX)-will go live on December 3rd. That means there's still a month to go before we get our hands on this brand new copy. As the last known copy of the Nostalgia Service, Blizzard is actually designed according to level 70, that is, deliberately let players, with level 60 equipment to experience the difficulty of the level 70 copy.

This copy, for those who didn't have much experience with copies back in the day? old toys? s, it was indeed very difficult.

But now, after all, it has been 15 years after the nostalgia service, although the copy design is still the same as before, but the players have had a qualitative change. And the entire copy of the mechanism has long been studied very thoroughly. So it's no surprise that on the day the NAXX replica opens, the Racing Team will be able to get through it all in a matter of hours.

But for the majority of players who have not experienced NAXX in the vanilla era, this copy is still difficult, and this article is aimed at these players, talking about a few more difficult BOSS and response methods.

War God Patchwick

The reason why he is put in the first place is because he is the most difficult one in the 4 divisions of the open door BOSS, back in the day, the opening team may be the spider area after the whole pass are not yet formally face him. His attack high blood long, even wearing the thickest plate armor warrior, but also hard to resist a few seconds of his damage. His main damage lies in the Hate Strike, back in the day most teams were utilizing the 4T tactic, relying on the 3 sub-Ts to eat the damage super high of this skill, and for the Nostalgia Service now, according to the test service, the CD of the Hate Strike has been increased from 1.2 seconds to 1.6 seconds, meaning that the overall damage frequency has been drastically reduced.

So in the Nostalgia service is more recommended 1MT1 vice T two T tactics, only need a good enough equipment bears Germany can be hard to eat all the hate blow.

And in addition to the MT's 4 healing, the other treatment can be all the treatment of the vice T, but also to avoid the use of "Patchwick play with you" this plug-in after the treatment is difficult to coordinate the CD embarrassment, at the same time to free up the original two belong to the vice T's position, so that the DPS also increased, which also improves the copy of the error rate.

Dirty Hilgai

This is also often referred to as the "dancing man". During the battle, the room where the boss is located has a lot of cracks that erupt every 10 seconds or so, causing a lot of damage. These cracks will divide the entire room into 4 areas, each eruption will have 3 areas erupting flames, only 1 area is safe. Back in the day the Nostalgia Service turned this place into a straight up poo due to a bug that prevented you from being teleported, but the Nostalgia Service should have fixed this place.

The difficulty of the whole copy is that you need to rely on the player's own position, the order of "1-2-3-4-3-2-1" such a rotation, for players to familiarize themselves with the rhythm of this eruption still need some time. But the good thing is that this BOSS does not have a time limit, even if the opening died to only 20 people are still able to pass.

Tadius

The legendary electric man, which in the year is a hardware BOSS, many teams need to fight until the middle of the night to be able to pass in the conditions of the whole group network stability, and itself this BOSS is also a very test of the whole group's intelligence, when the electrodes appeared on the player must be fast position, otherwise even if only one person position error, are likely to lead to the destruction of the group. The first time I saw the game, it was a very good idea to get out of the game and get out of the game. And now in the nostalgia service, because the network stability and computer performance has been greatly improved, now the difficulty is simply the player's position, of course, there are still in front of the two minions killed after the jump platform is also considered a test, but familiar with the problem will not be too big.

It is recommended that the player or 4-point run, regardless of what electrodes on the player need to run, if the reaction is not as good as the position is not harmful to the destruction of the group, of course, for the DPS is still a certain requirement, if the collapse of more than 5 people even in accordance with the current DPS may not be able to strategy.

The 4 Horsemen of the Apocalypse

This is probably one of the hardest BOSSes in NAXX, and the difficulty even exceeds that of the final BOSS, Kelsugard. In another article by Awkward King a few days ago, two methods of strategy have been described, which are 6T and 8T tactics. Suggested nostalgia service or 8T tactics, of course, the north field of the four T corresponding equipment can be slightly worse, even do not have to be a warrior, but the south field of the four T must be used to equip the warrior to take charge of, of course, the whole group of players positioning and T with or need a certain amount of time to grind, and here is certainly the majority of the players will be stuck in one of the places.

But the order of killing 4DK is still the order of the Great Lord, the dwarf, the woman and the white horse will not change, DPS and treatment players must be based on the T's position to pay attention to the number of marks on their own body and whether they need to help the T to share the damage and so on. Of course, completely inexperienced players here will certainly need a lot of time to grind, but after all, there are now mature strategy, I believe it will not be difficult to hold players too much time.

Safiron the Ice Dragon

In comparison to the difficulty of running this BOSS, the hard requirement of equipment is conversely greater, and the whole group needs to be equipped with a certain amount of ice-resistant clothing to cope with the Ice Dragon's persistent frost damage. The specific difficulty lies in the timely lifting of the curse and when someone is refrigerated, must promptly hide behind the refrigerator, otherwise, in addition to the Paladin's invincibility and the mage's refrigerator, the other basically is a second death.

Korsugard

Teams that can get past the Ice Dragon will definitely be able to get past it, and it's one of the few keeper bosses that isn't the hardest in terms of difficulty. But although the difficulty is not the most difficult, but for the team DPS requirements are very high, a stage to pay attention to the whole group need to be in the circle, do not run out, the second stage, especially after the refreshing of the Cold Crown Guard, be sure to maximize their own DPS, or it is likely that because of the little brother began to second after the formation of a chain reaction to extinguish the group. Nostalgia service players due to the copy of the real exercise is not much, may be because of cooperation with certain problems, but in general can get here from the pass will not be too far away.

These are some of the BOSSes that may be stuck in the nostalgia service players, of course, there are other BOSSes such as Mushroom Man, Grass and so on are also need to team up in order to successfully pass. I believe that in the present nostalgic service players powerful DPS, players can pass the copy of the time greatly reduced. The first thing you need to do is to get your hands dirty.