Lol, what is Raven's defensive suit?

First of all, let me introduce Riven's skills.

Passive Skills: Blade of Rune-the Core of Light Speed QA

Raven will recharge her rune blade every time she uses skills, so that her next normal attack will cause an additional 20%/25%/30%/35%/40%/45%/50% (1/3/6/9/12/1. Riven can recharge up to 3 times, but each attack will only consume one layer of recharge.

Q skill: the dance of broken wings-Raven's main injury skill

Raven rushed forward and launched a surprise attack. This skill can be activated for 2 more times.

The first strike and the second strike: chop forward, causing10/30/50/70/90 (+0.4/0.45/0.5/0.6 * total AD) physical damage to all enemies in contact.

The third strike: jump into the air, and then slam the ground, causing10/30/50/70/90 (+0.4/0.45/0.5/0.6/total AD) physical damage, and flying the surrounding enemies with the impact point as the center.

Riven will aim at the unit where you hover. If there is no target when the mouse hovers, Riven will launch a surprise attack on the area she faces.

Important note:. Riven's Q skill can cancel the backswing of the attack every time (which can be understood as the action of closing the knife), so Riven's continuous move should be AAAAQAQAQQAQQAQAQAQAQ, not QQ or QAQAQAQAQAQAQA. Please refer to the teaching of light speed QA. In addition, in the third q, the unit can be shot off. The shooting range is left and right, so Riven can move to the front of the enemy first, and then shoot the enemy behind through the shooting effect of Q in the third quarter. ..

When there is a unit, the q of Riven moves to the unit where the mouse stays, and when there is no unit, it moves in front of Riven.

W skills: shocking the soul and growling-Raven's key control skills

Raven's sword bursts with runic energy to frighten enemies around it, causing physical damage of 50/80/10/140/170 (+1* extra AD) and 0.75/0.75/0.

Scope: 260 (Exile Front 335);

The range is 0.75s, it is worth noting that the range of W is not large, so it is generally necessary to collect the W at the back. If the other side has displacement, it is easy to empty W. Therefore, it is suggested to supplement W to the line tank, cooperate with the reduction of CD in the equipment, and maximize the use of W to consume blood. This is the first reason to make up W for line tanks.

E Skills: Go Forward —— Raven's Life-saving Displacement Skills

Raven quickly sprints to your mouse hovering position, holding a shield, which can stop 90/120/150/180/210 (+1.0 * extra AD) damage at most, and the shield lasts for 650.

By changing S4, the duration of E skill is reduced, and 2.5s is changed to1.5s. Therefore, this reduces the use efficiency of E skill, and E cannot cross obstacles, but it can effectively avoid ballistic skills. .

R skill: Exile Front-Increases Raven's damage and attack distance.

Raven's weapon stirs up the energy of the Holy Spirit, giving her 20% attack bonus (0.2* total AD) for 15 seconds, and increasing her attack distance, as well as the casting range of damage skills, and having the ability to use critical chop once.

Blast chop: Raven sends out a shock wave, which can cause 80/ 120/ 160(+0.6* extra AD) to 240/360/480( 1.8* extra AD) physical damage to the enemy hit by it. If the enemy is seriously injured, there will be an explosion.

Ballistic velocity:1600;

Range increase: 75;

First of all, it should be noted that the secondary damage of R causes more damage to the units with lower health. Secondly, the ballistic range of R is slightly larger than the actual display range, so there is no need to worry about being hit empty when the opponent does not flash or otherwise displace.

Use skills, when opening R, there will be special effects for a long time (about 0.5s-0.74s), so using E skills to quickly interrupt R's attack special effects at the moment of opening R will bring you great benefits! Moreover, the slaying effect of R skill can actually be achieved when the enemy's blood volume is less than 30%, and R skill can cancel A's back shaking action.

Advantages and disadvantages analysis

Advantages:

Skills do not consume magic.

Ultra high mobility

A single monster or a mobster is very strong.

There are two control skills (flying and stunning)

And other wild players can easily get the upper hand.

It is very destructive to crisp targets.

Easy to snowball

Disadvantaged

Need to gain an advantage in the early stage

Eating control skills is easy to die.

Rely on the farm

Fragile by itself

"Under what circumstances is it more appropriate to choose Raven as a wild hero?"

Of course, Riven is not suitable for playing wild.

There are great heroes in the team, such as Leona and Moffett.

In the alignment phase, you have at least one powerful control hero on three roads, such as Tariq and Morgana.

Your team doesn't need you to play the role of deputy prosecutor or anti-prosecutor.

The heroes on the other side are usually crispy.

As long as one of the above requirements is met, you can choose to play wild Riven.

She is a strong singles player. As long as she plays the single well, it is possible to carry the whole audience.

Proper cut-in can control the victory or defeat of the team battle.

talent introduction

Next, I want to introduce Riven's talent to you. Riven's talent has many choices. Personally, I suggest you use this set of 0/ 18/ 12 talents. Thunder Lord has a high damage in this version, and the determined 12 talent can reduce Raven's summoner skill CD. About five seconds of blood return and additional armor magic resistance, you can choose according to the situation.

Of course, if you think your IQ has exploded, you can calculate the summoner skill CD on the other side, and you can point out the talent points of the ferocious department to increase your damage.

Rune introduction

The binding of runes is ever-changing, so I have many sets of runes, but many friends may not be able to bring so many sets because of the rune page, so I will give you four sets of binding methods.

If runes are used, this is the most commonly used method.

This set of runes is suitable for all heroes on the line and belongs to Raven's standard rune. Choosing Dolan Sword when going out will have 79 attack points, and it is pointed out that the cunning department will have 10% CD subtraction attribute when going out, which can help Raven to quickly establish an advantage in the early stage.

The second set of runes is used to counter when the enemy lineup is full of AD damage.

When the enemy is full of AD damage, this set of runes can play the most cost-effective, and yellow armor is definitely a must at nine o'clock. Since the enemy has no AD damage, all our blue runes will be given a fixed CD reduction, and purple will have a CD reduction attribute of 15% when going out, which is extremely important for the online AD hero to change blood, and Raven is a fragile hero. The first task of the team battle is to cut the opponent's C position. Since the enemy's output position is to be cut, it must be supported by damage equipment. So raven seldom grows meat. If the enemy's pre-order can't be suppressed, and because he is a portable order, he can't resist too much damage, and our tank hero can't bear the enemy's damage, then the game will easily be ruined.

Then I'll introduce you to one of my most commonly used bandage methods.

This set of runes is used to deal with AD heroes, and of course it can also be used to deal with some tank AP heroes, such as Stone Man, Gargoyle and Big Bug.

Finally, put on a set of AP hero runes.

On-line AP, the yellow belt can live long or fixed life, the blue belt can be reduced by 5%, the remaining three are magic resistance, and the big essence is magic resistance.

This set of runes is rarely used. Generally, I will choose this set when the damage to AP is very high. Generally, I can choose the first band method for the damage of AP to the line.

Addition method: the main Q and the auxiliary E (auxiliary W can choose line tank damage) have R points R.

Summoner skill selection

The summoner's flash can be necessary. Many people are worried about which skill to choose. Raven is a hero with strong alignment, but as long as the other person has a small piece of meat, Raven is hard to kill him. It is best to use transmission to stabilize the counterpoint, or 4 1 in the middle and late stage to support teammates.

Loading concept

There are many ways to install, mainly according to the enemy's order attributes to choose equipment.

Choose Dolan sword when you go out, the red one. Dolan sword has strong aiming ability, comprehensive attack power, health and attributes. Of course, you can also choose an iron sword and three bottles. In fact, you should choose according to your own situation. If you prefer to fight, you like to fight with each other, Dolan Jian is undoubtedly. If you like to exchange blood with each other slowly and kill him after blood consumption, then a long sword and three bottles of red medicine.

If the first small piece hammered by Caulfield is played fiercely online and consumed by blood and slag when there is no money in the early stage, it is also possible to supplement Dolan sword and long sword. The attribute of Caulfield Hammer is very suitable for Raven, and the attack power is reduced by CD.

The first block can be cut black or dream-selected, and installed according to the situation. If the other party is fleshy, hack it. If the other person is the same as you, you will have a dream, and the speed of improving the active effect of dreams is still good.

The choice of shoes can be mercury, CD and armor. If you feel that there is too much control on the opposite side, send mercury shoes, and the kitchen knife team will send armor shoes. CD shoes are good if the damage is balanced. In addition, the price of this version of CD shoes has been reduced, and now the summoner skill CD can be reduced without enchanting distortion. After the enchantment is twisted, the summoner's skill CD is reduced with the talent, and Raven's flash CD is only 10.

The second choice is hydra or the dance of death. If the team needs you to hold the line, Hydra will give priority, because both equipment have blood-sucking effect, so don't be too entangled.

The third important thing is to speak softly if the enemy's armor is high. If the enemy's armor is not very high, and there are a lot of damage equipment, the bleeding hand will save your life, and then make up the big words.

This version of the mercury knife is also quite easy to use, and the synthesis becomes smooth, which has the effect of stealing lives. The fourth largest piece of AP with high damage can choose to drink the magic sword, and now the magic sword has armor-piercing effect. When the shield punches, it will also give Raven a 25% attack speed bonus, and 10% stealing life and sucking blood by magic.

Six gods clothing selection:

Riven's online heroes are divided into two types, melee and ranged heroes. The characteristics of these two heroes are as follows.

Melee: It can be divided into assassin, half meat and pure meat. Some heroes can't fight recklessly, and most of them go online by means of consumption. You need to skillfully use some harmless tricks, which are divided into the following categories: 1. QWAEQAQ: This is a very practical trick, which can get the maximum output with the least loss and can be played in a very short time.

2.QWA and then e go: for example, half a set, born out of the above-mentioned continuous strokes, is mainly used when the output of the inferior opponent is unbearable, but it can really be harmless. Usually, when the other side is recruiting soldiers, it is harmless to go to WA in advance and then play a set of EQAQ. After that, it will be played by the other side, but it will be profitable in comparison.

It is not a simple thing to practice this set of tricks well. Skillfully applying it to actual combat is not as simple as practicing light speed QA. The speed of light QA is only a basic introduction to the speed of tricks. You can also practice in custom combat monsters, soldiers and heroes. The key point of the exercise is the connection between Q and W. When Q just landed, W(Q will split in the air for a while) will achieve the effect of seemingly consistent release. If w slows down, it will give the other party a chance to react.

4. The reverse EQ discussed by everyone is also included in the above series of moves, which I practiced when I was fighting monsters, and then I gradually applied it to actual combat. I found that the significance of anti-EQ is that it can reduce the injury of the other soldiers to a certain extent, and it is not urgent to hit the other side, because he thinks you want E to go. The way to practice is to go back to QWA and move the mouse randomly on the target Q. You need a little hand speed during the completion process. At first, you need to practice slowly and improve your hand speed.

5. On the basis of continuous recruitment without injury, suppress the opposite side to a lower level than you, and then you can find an opportunity to find WAQAQ with emotional intelligence, because he is afraid to fight you with less blood, so you can make a lot of money.

How to play remote hero? Remote ADAP can be divided into Rambo, Ice Girl, Annie, Nair, Liz, Jess and so on.

1. Usually, these heroes have strong suppression ability in the early stage of 1, and they can accumulate lines of soldiers and grab grades 2 and 3, but they are all fragile. It is impossible for these heroes to fight Riven in the early stage. They can easily fight against stress by flying kites and learning basic E skills of 1 level. Sometimes it's normal to miss soldiers, and you can make up for them later. Don't consume before level 3, and make up the knife under the tower. Then when the lines of both sides are almost the same, find a place EQ to go to WAQAQA. No hero can fight raven except Jess.

2. To sum up, this type of remote hero is not only resistant to pressure before level 3, but also important for grasping the cutting distance and timing. It's best to be able to reach your former opponent in emotional intelligence and then play a set like this. If you are chasing 1 or 2q, the rest 1 to 2q can hardly beat your opponent. Sometimes you shouldn't interrupt, for example, when there are many ranged soldiers, the cumulative damage of small soldiers is sometimes higher than that of heroes.

Next, I will explain in detail the skills of various heroes on the line.

(1) Pan Sen

Hero Analysis: Pan Sen's strong period is mainly online. His suppression ability before level 6 was terrible, and his support ability after that was very strong. Therefore, it is wise to avoid his strong period and choose how to aim:

1. The problem of fast battery life in Pan Sen has been solved because of the loading of corrupt potions. Therefore, Raven has little ability to compete with Pan Sen before level 6, so it is best to choose cloth armor 4 red or sword 3 red in equipment.

2. 1 level, you have to learn e to resist compression to level 3. Generally, Pan Sen will learn Q and ask you again and again. When he starts asking you, he will immediately e, which can offset his harm. Because his Q CD is 2 seconds faster than your E CD, you need to wait for E CD in the grass at this time.

3. If you reach level 5 and the battle line is near your tower, he asks you to go to WQQ, and he usually goes to WQQ the second time he asks you, and then you beat him off with the third Q, and then go to the tower quickly. 4. After reaching level 6, his blood volume must be kept below 80% through the above consumption methods, and then ERQWAQAQR can be harvested with light. As long as it is not crushed too badly in the early stage, Pan Sen can't beat you.

You also need to send a signal to remind your teammates that when Pan Sen disappears, it is time for him to support the middle and lower classes.

(2). Galen

Hero analysis: Galen's online reply ability and silence effect are good, and he is one of Raven's nemesis in the low stage, but he has obvious defects, that is, he is not flexible enough, easily entangled in kites, and his skills are too monotonous, otherwise he will not be eliminated in the high stage. How to aim:

1. You can choose Long Sword 3 Red or Cloth Armor 4 Red, depending on your style.

2. At the level of 1, you should also learn E. When you go online, he will come to ask you, because when he asks Q, there will be a shaking motion. You can give him an e right away, which can just offset it. You earn a flat A. If Galen you meet is smart enough, he will answer a question, but this is a minority.

At level 3.2, you can cheat his QE with e, Galen's e can't catch up with you, and then go up to Q to play a game when Q's silence is exhausted.

At level 3, you can use a harmless trick. When he formed a soldier, QWA used E to make up for his silence. After silence, you can continue to fight him with the remaining two Q's, even if you use his E, you won't lose.

Although his recovery ability may be very strong, if you keep his blood volume lower than yours, you can find an opportunity to find WAQAQ with emotional intelligence, and he won't dare to fight with you too much.

(3). Ice Girl

Hero analysis: this is a powerful version of the remote AP command, which has strong line clearing ability and kite consumption. A W can prevent being approached, but because it is crispy, what we have to grasp is how to cut into it. How to aim

1. The equipment is basically long sword 3 red. If the position is not very good, friends can choose shoes 4 red.

2. When you reach the level of 1, use e to avoid his Q, because the Q of the ice girl usually depends on the line of soldiers to increase the distance, and the speed of Q may not be fast, so try to avoid being with the line of soldiers and keep a non-linear distance from him (see the skills introduction of the ice girl for details).

After level 3.3, find a suitable time (such as equal lines of soldiers) to send EQ, and she will freeze you with W, but at the same time you can also W him. After that, AQAQAQAQAQAQ can destroy more than half of his blood volume (after all, it is crispy), and your loss can only be made up by a bottle of medicine. It is important to judge the cut-in distance. If EQ is not close to being caught by her, you can't get him.

(4) Armed Master

Hero analysis: Although this version of E has been strengthened, its functions are mainly reflected in the middle and late period. Weapons are also a hero that needs to be developed in the early and middle stages. Before band 6, it was a weak period for him. As long as you know what to do when he drives an e, it's still very easy to fight. You need to suppress him before level 6, otherwise it will be difficult after level 8 to 9. How to aim:

1. Long Sword 3 goes out in red (for mixed wounded hero (APAD))

2. Weapon level 1 is basically learning E. You use the first QA for him, and after he turns on E, you use two Qs to avoid it.

3. Because the CD of his E is about 14 seconds, you can force him to E in a non-destructive continuous way, such as QWA, and then return to E. If he chooses Q, then you can deal with the remaining two Qs without losing money.

4. After the weapon reaches level 6, cooperate with the big move to passively A, and then Q comes to W. You can use E to offset Q's damage, and immediately W interrupts his general attack to avoid ton output.

(5) Commitment

Hero analysis: A very simple and violent hero, with strong consumption ability in the early stage, mainly depends on bleeding injury, but there is no explosion injury at level 6, and it is not easy to make a promise at level 1-2. What you need to pay attention to is that it will not be consumed before level 3. How to aim:

1. Cloth armor 4 is red, 1 Learn E (Q is ok, of course), because the infinite hand is mainly consumed by Q, and E will ask you when you go up to fill the soldiers, and the platoon will push past. You can add soldiers to level 3 under the tower.

After grade 2.3, go directly to EQ and exchange blood with him in WAQAQ. After all, it is not an explosive output. After passing level 4.5, the level of Q rises, which basically can't beat you. Remember not to fight him for too long (because the bleeding injury is terrible), and finish a set of injuries before you go. The second consumption method is QWA, and then EQ leaves his E range. He can't hear you if it's fast.

3. After level 6, he can go directly to AQAQAWRA to cooperate with lighting harvesting when his blood consumption is less than 80%.

(6) Dao Mei

Hero Analysis: This is a hero who plays with MengMeng Lily and Raven 64. She has very strong control skills, which limits Riven's continuous recruitment and output ability and consumption under the tower. Her continuous output and recovery ability comes from W. You can use your flexible operation to force him to hit 55. How to aim:

1. Long Sword 3 goes out in red (for APAD wounded heroes), 1 grade Q.

2. At the level of 1, she e you, you q her. After she EA you, you also give her a set of basic benefits with AQAQAQAQA.

3. Beware of being hit by her E, whether it is the main E or Dao Mei of the main W, the consumption capacity and output are high. Use E more to cheat her E skills. Harmless tricks can well restrain Dao Mei's threat.

Remember to light the fire in a 4.6-level battle, because she will get more blood if she has a first-line soldier.

(7) Annie

Hero analysis: It can be said that Raven is introverted, and remote suppression and explosion are integrated. She mainly uses Q Xiao Bing to clear the line, accumulate halo, and then uses W to stun you, and Q plays a set of consumption. How to aim: 1. Long sword 3 is red, 1 learn e.

2. When he asks you questions, he hides with E. If it's just A, sometimes you don't need E, otherwise there won't be E to offset his Q when you need to recruit. When she is angry, you need to prevent being trapped by WQ, because it is difficult for W to react with E and must be released in advance.

3. You need to catch the gap in his hand where there is no vertigo skill, or you will have no chance. Sometimes you can trick him into dizziness with e, and then go up and hit him, or EQ can cut her when he has to put two skills in his hand to faint, and she can't control you immediately.

4. Annie's outburst when she has a big move is very terrible, so the magic knife must be the first one to come out, so that we can fight him.

(8) Crocodiles

Hero analysis: Many Raven players think that the nemesis has strong consumption, recovery and explosive ability. There are two sections of E that can catch up with Raven, seize the weak period of Crocodile 1 and fight him with exquisite operation. How to aim:

1. Dolan 1 Red or Long Sword 3 Red Go Out, 1 Grade Q.

2. Assuming Crocodile 1 level learns Q, you can directly go to 1 level AQAQAQAQAQAQAQAQAQAQA and fight with him. Usually you earn a little or even. You wait for the q skill CD. If he is angry at 50, then hand in the game in advance, and your output will be a little faster than him. Usually you can flash him or draw blood.

3. Suppose the crocodile learns W at 1 level, then after a wave of fighting, it can't quickly accumulate anger and continue to fight with him at that time. 4. If possible, when he recruits soldiers, QWA's anti-EQ can sometimes make him join the army.

If a 5.6-level Raven hits a 6-level crocodile with the same blood volume, you can completely kill him as long as you ignite half of his Q reply, provided that the equipment is not backward.

(9) Stone Man

Hero analysis: It has a good consumption capacity in the early stage, mainly relying on slowing down to fly kites and fighting with the help of soldiers' injuries. Because Raven is a melee, when he misses you, it will slow down your QA speed, resulting in an increase in the damage caused by the small soldiers hitting you. How to aim:

1. Go out with a long sword 3 red, 1 level to learn Q or E.

2. The Stone Man was not very fleshy and a little weak before level 6, and it was best to suppress him at that time. You can directly hit him at 1 level, break his shield, and then grab level 2 to continue cutting.

3. when he asks you, he uses e to offset and cooperate with e Q to go to WA. If he uses E to slow down your attack speed, you use two Qs and then an A. You need to adapt to the AQ rhythm when you slow down, and sometimes you need to use two Qs continuously.

4. The stone man is a good object to practice reaction. Although his big move is fast, he can still dodge. We can see many scenes like residual blood hiding from stone people and then killing people.

(10). It is tied with a foot strap.

Hero analysis: This is a very powerful opponent. LOL has few heroes with two sets of skills, and has strong ability to suppress and explode in the early stage. You need to use your flexible walking and skills to avoid his Q and hit him. How to aim:

1. When going out, you need to choose cloth armor 4 red to resist his injury. You don't have any chance to get close to him before level 3, and his flying is disgusting. Let's go down to level 3 honestly.

After level 2.3, you need to go to WA at the right time (for example, when there are not many ranged soldiers), then cross him with Q (you can cross him without pointing to Q), and then go. Usually Jess's direct emotional intelligence comes first. If q is empty, QE in hammer form is no longer enough to compete with your output.

It doesn't matter if you don't have such strong operation and courage. You can use e to turn left or right when he asks you, and randomly send him to WAQAQ. Although he will send you back, you won't lose much. Keep seizing the opportunity to cut into him.

4. After reaching level 6, you have one more trick than him. You need to find the right time to go to ERQ and go to WAQ (crossing) AQAR to kill him.

Jess has a strong ability of remote poker. Try to stay away from Xiao Bing and don't expect to fight with him. Seize the opportunity and fight.

(1 1). Naer

Hero analysis: In the middle and late stage, the hero of the team battle has certain ability to suppress and fly kites in the early stage, but it will not be higher than Jaspenson, but it is more flexible. How to deal with:

1. Because he has an E skill, it is really not easy to catch him typing a set of output, so you should find the right time to cheat his E and wait for your next skill, because he has a long ECD. If he doesn't have time e, then W will live immediately and continue AQ, and he will jump away, and you can go back with the remaining Q.

He is very fleshy as soon as he has a big move. At that time, try not to fight with him, and avoid his Q3 with E skills. When Naer becomes a monster after level 6, try not to stand against the wall, otherwise he will easily be knocked unconscious by his big move.

(12). Kenji

Hero analysis: A very competitive female swordsman, like Raven, is the type that surprises the audience. Theoretically, the explosion output in the early stage is higher than that in Riven, so it should be 64. If you want to beat her, it's time for you to make a series of harmless moves. How to deal with:

1. Long Sword 3 went out to cope with her high outbreak.

2. The first-class sword girl will ask you infinitely. You can go back and experience a little after the first wave of soldiers' melee, or he comes up to ask you, and you can directly QA him. The key is that you have to take out Dolan sword and light it to win.

3. Try to avoid pushing the front into Jianji's tower, because Jianji can still ask you when mending the knife in the tower.

At level 4.6, the outbreak of Riven was higher than that of Jianji, so be careful not to be hit by Jianji's four flaws.

5. Be sure to pay attention to Kenji's W skills without injury and blood consumption.