Kingdom of Amara: Arcane Fate

I'm not sure if you're talking about a pure mage or an "arcanist" in a thief's destiny, but let's talk about it

This game is not very difficult, so you don't have to refer to other people's methods

The thief's destiny is to be an "arcanist", a "phantom mage":

The mage in the thief's costume, or perhaps the thief with the spells of the law, can be considered as a "phantom", which is the same thing as the "phantom". Perhaps, it is also possible to understand as a thief with French skills

Preliminary, do not double training, upgrades are added to all the spells talent mage early brush high efficiency and can recruit minions better than the double training and pure sensitive route

The flame mark as the main damage skills, secondary output skills to choose the lightning arrows (mainly 50 points can be a wide range of high-damage AOE)

frost shot is not recommended to click on the three. The active skills are a bit hard on blue

Traditional Spellcasting is recommended to be full, and you'll still be short of blue in the early stages, so think about washing it out after you get your Fate Blast back

The leftmost row of Weapon Arcane Expertise is recommended to be a little bit of each, which will be added later on in the equipment and Fate decks, as well as Wheelblade and Staff Expertise. When you start to point out the thief's "poisoned blade", you will find that the magic limit is too low, and then click on this will probably not be able to hit the elemental three consecutive blood also do not click on the game blood medicine can not run out of blood blood also consume a lot of magic is not necessary

Flame marking under the ignition click on the Summoning Skeletons I recommend that I click on the little brother can suck blood and can resist the monsters and a long period of time.

When you get to 50 spells, you'll want to start adding agility after you've tapped Elemental Trifecta and Lightning Storm

Agility

Assassin's Way full, Proficient Dagger full, Proficient Arcane Blade full, or just a little bit of each of the ones on the left side of the column

Toxic Blade full, Shadow Streak full, Trap and Back Attack full, which I'd leave off, because I don't feel like I'm doing much of anything with it

Here's an image. This is my Sword Saint Destiny for reference ? The first thing you need to do is to get your hands on some of the most powerful and powerful tools in the world, and then you'll be able to get your hands on some of the most powerful tools in the world. "

Weapons: Demon Horns, Lion's Claw, Eye of Tiernoki, and Arundel's Blade +20% full damage

Pure Magic:

I don't know if you mean Arcane Mage or not, so I'll say it together

Pure Magic is easier. "Coral Necklace (Ancient Amulet or Tears of the Moon God) + Ring of the Great Sage + Peacemaker"

Weapons, you can use the Lamp of the Great Sage, and if you go into the Teeth of Naros after leveling, you can get the Mirror of the Primal, which adds all-elemental damage, as well as an attack power of 187, "Chaos". You can also get the "Mirror of Primal" for full elemental damage and the "Chaos Stem" for 187 attack power, or the "Arundel Blade" for a secondary weapon

Is that all? I'd recommend playing Phantom Mage over Sword Saint

It's not easy typing all these words by hand, so please accept them if you see them