How to play Sun Bin in the new version of King's Honor

Sun Bin in the current version of the King of Glory in the first rate of victory, this hero is an auxiliary hero, but in the high-end bureau is still very common. The following brings the new version of King of Glory Sun Bin outfits playing tips to share.

Inscription collocation:

This set of inscriptions is Sun Bin big brother's inscription recommendation, personally feel very good, have been using this.

9 Void 10 Concealment 10 Fate 1 Eyesight

Sun Bin commonly used inscriptions, 1 Eyesight is because of the outfits cd stack to 35, and then the inscription cd5 to prevent cd overflow, the last green one is replaced with normal wear.

Outfit idea:

Gemstone - Resistance Shoes - Small Polar Shadow - Ice Heart -Holy Grail - Running Wolf - Big Pole Shadow - Witch

Sun Bin eats cd very much, so here it is suggested that no matter what, cd has to be stacked to Personally, I like to put out resistance shoes, ice heart, chalice. Ice heart, chalice, inscription just make cd to 40%, shadow overflows cd, so it is recommended that shadow comes out last, don't rush to rob your teammate's economy.

There is another kind of outfit is:

①Small shadow, cd shoes, chalice, unknown signs, witch, small salvation which cd shoes 15, chalice 15, small shadow 6 void 5 = 41CD if you take mercy later can be a small shadow into a large guard, so cd shoes 15, chalice 5, mercy 10 exactly 40CD.

②Large shadow, toughness shoes. Ice Heart, Witch, Wings of Redemption / Wolf Coat of Arms, Ominous Signs. The inscription with mercy. Polar Shadow 10,Ice Heart 20,Mercy 10=40CD

Personal advice to the new version of the points with a chalice flow, chalice range is good, often the case of no blue, or go home, or that blue, under normal circumstances, queuing up to take the blue of the midfield or shooter, how it is not possible to give you in case of the side of the road is still a Luna, so it is still honestly out of the Ice Heart, which is a lot of range will be good.

Specific playing method:

Sun Bin and Ghost Valley are the same as the auxiliary core playing method, first of all the recommended lineup collocation, blue-collar wild (Pangu, Nezha, Piggy), blue-collar single (Sun Ce, Lu Bu, Kai), the top single must have a certain amount of ability to open the group, because Sun Bin does not have the ability to open the group. Shooter must have good self-protection ability (Sun Shangxiang), because Sun Bin is the auxiliary core, so the lineup honestly follow Sun Bin with the same, just like Ghost Valley, such as Ghost Valley (middle single will have to be dry generals of these, the playing field suggests Monkey, Duanwei, Birdman).

Out the door point 1, a skill to throw the second pawn, this way you can blow up three at once, to achieve rapid clearing of the line of wood. Then go to the face of the blue zone to see, Sun Bin is very weak in the early stage, it is recommended not to steal the pig, it is easy to die suddenly with the center single. Go to the opposite side of the blue zone to look at the purpose is to look at the opposite side of the red and blue open, send a signal to teammates (1 minute and 30s send a signal on the good) because Sun Bin is very weak in the early stage, so it is recommended to fight less in the early stage, opposite the anti-blue directly to let the wild brush red directly to the opposite side of the blue, then brush two birds, brush and then go to their own red zone to brush the rest of the two wild, and at the same time go to the middle of a wave of troop line (eat the middle of the river in the small wild monsters, the thing is very valuable! This will ensure that the field will reach the fourth level on time, and the early stage must be done without being beaten, or a big headwind, can not group on the group, follow the rhythm of the field will be good.

Pass through the early stage safely, the mid-term Sun Bin's advantage will be shown, this time follow the field, there is an opportunity to catch a single, or called the middle, three people together to catch, open the second skill, easily cross the tower to kill people, after the kill it is recommended to pull out the tower, will continue to amplify the advantage. Rapidly snowball to expand economic advantage, as long as Sun Bin side economic lead, this game basically a stable win, late Sun Bin almost no solution, Sun Bin operation is relatively simple, is the wild up to catch people, release the second skill, and then the big move to silence on the right, it's very simple, it's mainly to eat consciousness.

Later mainly around the field single, because the field single has the ability to open the group, (it's impossible that you have been a mature auxiliary, to learn to catch their own, right), the field to open the group quickly open the running wolf, the field (side road) went up, the group battle pulled together, two skills, big move, two skills to maximize the use of the double acceleration, the running wolf is used to pull, the second skill is used to raise blood, the rest of the teammates operation will depend on the teammates. The rest depends on the operation of the teammates.

Hero restraint:

Sun Bin's restraint

Zhang Fei: one skill consume, Zhang Fei a shield just offset, let Sun Bin can't consume, Sun Bin open big Zhang Fei roar big is also very restrain Sun Bin.

Shield Mountain: block Sun Bin's 13 skills, restrained to death

Daqiao: Sun Bin opens the second skill, Daqiao a hit fly, cool.

Guiguzi: natural enemy, mutually exclusive. Ghost Valley Zi open group Sun Bin can pull with second skill move, Sun Bin open group Ghost Valley Zi can pull with big move.

Yunzhongjun, Tiger, Pangu and countless other pre-strength heroes

Akhor

Sun Bin restrained

Dian Wei, Sable Cicada, Shen Mengxi, Fire Dance

Suitable heroes for Sun Bin

Against the road: lvbu, Chengbijin, Kai, Sun Ce, Yao (Sun Bin can dish out a lot of heroes that do high damage but have less displacement, and his second skill lets These heroes output maximization)

Development Road: Sun Shangxiang (Sun Shangxiang 21 a set of second skill pull back to let Sun Shangxiang bold output)

Field: Tiger, Monkey

Middle: Sable Cicada, Yang Yuhuan, Gao Jianli

Sun Bin is a rhythmic hero, play must have a good judgment of the form of the overall situation, to determine when the group, when to catch which road When you play, you must have a good judgment of the form of the game, judge when to start a group, when to catch which way, when to control the dragon, this way it will be very easy to score points, because this version of Sun Bin is really strong, in the position of T0 (due to the existence of Yao).

Late Sun Bin do vision in place, don't have a situation where your home C position is stolen. One skill to explore the grass, two skill cd vacuum period of three seconds, when necessary to enter the grass can use two skills to prevent instant sudden death. The 231 throw skills, the best to open the group before the first open Running Wolf, and then go in and then throw 2 skills, is the maximization of the use of the two skills, the general group will generally play out two two skills. Necessary skills to help c block a block, you can eat some control, such as the opening of the group to eat Daji's two skills, or eat a little descendant of the move, etc., this way you can do to score like drinking water, the purpose of rapid scoring.

The first level of the main consumption, consumption of single auxiliary can be, and then with the pre-strong single, such as Sima Yi, such as the second level can be 2 skills harmless consumption of the opposite side (2 skills and then 1 skill), to catch the opposite side of the opportunity, such as the upper face to face to try to kill you and then open the second skill to raise the blood, the counterattack, and then with a single double kill. The opposite rhythm directly blow up.