How many kinds of zombies are there in Plants vs Zombies?

1. Zombies are the most common zombies, with low vitality and slow moving speed. You can hit ten peas at most. Attack power 100/ sec speed: It takes about 4.7s to complete a grid (this is the general speed of zombies). Strength: 200+70(70 is the critical value, the same below) 2. Flag zombies represent many or a wave of zombies. Flag zombie is an ordinary zombie. Every time a zombie escapes, a flag will appear at the first time. In addition to raising the flag, the speed is slightly faster than ordinary zombies. When the flag falls, the zombie death speed is about 3.7s, and the strength is 200+703. Zombies with roadblocks overhead have medium vitality, which is 2.5s times that of ordinary zombies, and their moving speed is as slow as ordinary zombies. They need to push down roadblocks to hurt the speed of zombies: the average speed of zombies is 370 (ornaments) +200+704. Zombies with poles are of medium vitality. They move fast when they are poles and slow when they are not taken. Special effects are used. After jumping for about 4.5s, one grid is strong: 430+705. Bucket zombie His bucket is particularly resistant to beating. The zombies in the bucket overhead have high vitality, 6.5 times that of ordinary zombies, and the moving speed is slow. The bucket on the head can be sucked away by magnetic mushrooms, and if you lose the bucket, you will become an ordinary zombie. Speed: zombie's general speed strength: 1 100+200+70 weakness: magnetic mushroom 6. A newspaper zombie. His newspaper can only provide limited defense. Zombies with newspapers will get angry when they smash newspapers, and newspapers have low resistance and zombie vitality. The combined life of the two is slightly longer than that of ordinary zombies, with newspapers moving slowly and without newspapers moving fast. Throwing plants can directly attack zombies over newspapers, and newspapers can remove the freezing effect. Speed: the general speed of zombies reading newspapers; About 1.8 seconds after the rampage, he walked a grid of strength: 150+200+707. Screen door zombies are an effective shield. Hold down the zombie with an iron gate, and the iron gate will counteract the deceleration effect of snow peas (but not the igloo and wax gourd). Iron gates have high resistance and zombies have low vitality. Their lives are equivalent to iron bucket zombies, moving slowly. However, the iron gate could not resist the attack of huge mushroom and throwing plants. Iron gates can be sucked away by magnetic mushrooms. Speed: The general speed and strength of zombies: 1 100+200+70 Weaknesses: giant mushrooms, magnetic mushrooms, throwing plants and ground thorns. Speed: about 2.5s After completing one grid, strength: 1400+200+70 weakness: magnetic mushroom 9. Dancing zombies (new disco zombies) have medium vitality, moving fast when they first come up, and slow when they call. Its characteristic is that it can summon four dancing zombies every once in a while. If you let him eat tempting mushrooms, the dancing zombies summoned behind you will also fight for you. Due to the protest of the Michael Jackson Heritage Management Organization, in the 20 10 version of Plants vs Zombies, the Zombie King changed the image of MJ, became an uncle disco, and called for moving one space to the right. Speed: about 1.2s to complete one grid in space sliding; After the first call, it takes about 5.5s to complete a grid. Power: 430+70 Features: Summon dancing zombies. Note: Zombies and Four Dancers are faster. The actual walking speed is about 2.5s, but the actual average speed is only 5.5s, because they will stop dancing. These zombies will dance with dancing zombies when they rock. There are usually four of them. Dancing zombies, with low vitality and slow moving speed, will only appear with dancing king zombies, which will help them attack all the way up and down. After being killed, the dancing king zombie will be reborn after moving forward one square. In the new version, they also changed their image speed to Uncle: about 5.5s, with strength of 200+70 1 1. Lifebuoy zombies (ducky, some duck zombies wear roadblocks and iron drums, and their lives are equal to those of roadblock zombies and iron drum zombies (there will be three coral zombies in the last wave of waterway 6-9 train, that is, coral trio). Speed: Zombies generally have the same speed and strength: they only appear in the pond with ordinary/roadblocks/iron bucket zombies 12. Snorkeling zombies can dive, and zombies with goggles. Low vitality, slow moving speed, specialty is diving, and it will not be attacked by peas, carambola and spores when moving (but it will be attacked by throwing, stabbing and killing, such as watermelon and entangled aquatic plants), and it will only surface when eating plants. Speed: 4 seconds to complete a grid, strength: 200+70 Features: diving to avoid attacks only appears in the pond 13. Ice car. Will slow down because of the increase of moving distance. The stunt is to crush plants and make ice cubes. The ground made of ice will be unusable. Unless the ice is removed with pepper, it will disappear automatically after waiting for 30 seconds. In a multi-round game, the ice tracks will disappear immediately after each round. Speed: It takes about 3-8s to complete a grid (it takes about 3s for the ice car to get out of the first grid, and there is an obvious deceleration process in the first four grids). After four squares, the speed is reduced to the minimum and stabilized at 8s per square.) Strength: 1280+70 Features: Crush the plants and leave the skating rink for 30 seconds. In multi-round games, the ice tracks disappear immediately after each round. Weakness: Stabbing will kill 65438. The four zombies sitting on the sleigh will only appear on the ice after the ice car zombies make ice. Every zombie's life is very low, and so is the sled's life. The stunt is to move on the ice. When there was no ice, four zombies got off and got beaten. The speed of the sled is about 1.2s/ grid when it is pushed and pulled. After abandoning the car, the zombie's general speed strength: 200+70 sleigh strength: 300 Features: It only appears on the ice track 15. Dolphin Knight Zombie Dolphin Knight Zombie rides a dolphin to break through the weakness of the pond defense line. Zombies riding zombie dolphins are actually underwater versions of pole vault zombies with medium vitality. When riding a dolphin, it moves very fast, and when not riding, it is very slow. The stunt is the eighth column from the left to jump over the first obstacle in the water except the high nut wall (without jumping over the tangled seaweed). After jumping the first obstacle, the dolphin disappears and the speed slows down: when riding a dolphin, it takes about 0.8s to complete a grid; General speed and strength of zombies after jumping obstacles: 430+70 Features: Skip the first plant they meet, and enter the water from the second grid only in the pond. 16. The Jack zombie in the box is a zombie with a shocking box. Zombies with Pandora's Box have medium vitality and fast moving speed. The stunt is that the box in their hand has a certain chance of self-explosion (the higher the chance, the more to the left, and normal people can't touch the lawn mower or enter the house. But if it is put down by Dr. Wang Jiang, it can), but when his head is knocked off or the box is sucked away, the box can't explode. When it exploded, all the plants in the surrounding nine squares were destroyed, and the box could be sucked away by magnetic mushrooms. Speed: about 2.2s after completing one grid, strength 430+70. Features: the box will explode. Weakness: magnetic mushroom 17. Balloon zombies float on the earth, out of attack. Zombies with balloons have low vitality and moderate movement speed. The stunt is flying. They won't be thrown by peas in flight, but eat their brains directly. Only the prickles of cactus and cattail can blow up his balloon and turn it into an ordinary zombie. If the balloon zombie appears on the water and falls into the water after being stabbed, the clover can directly blow it away. Balloon flying speed is about 2.5s per grid. After being shot down, zombies usually have strong speed: 20+200+70 Features: flying weakness: cactus, clover, cattail, gray weapon 18. Digging zombie, a kind of zombie, bypasses the defense line by digging the ground. The zombies transformed by miners have medium vitality. They are quick when they dig tunnels, but they are usually slow. The stunt is to dig a tunnel. At the end of digging, they will be stiff for 3 seconds, then turn around and eat all the plants on a road. If the tool is sucked away by the magnet when digging a tunnel, it will immediately drill out of the ground and eat it from right to left under normal circumstances. In this case, the zombie will not be hard and straight when digging: about 1.2s per grid; Seven seconds after digging, I walked through a grid. Strength: 100+200+70 Features: I dug a tunnel, and then my weakness appeared on the left lawn: Schizoshooter, carambola, cattail, magnetic mushroom, gray weapon, potato mine (unearthed, unearthed will be eaten) 19. Jump zombie (new version translated as jump zombie). The moving speed is fast, the stunt is jumping, and you can jump over obstacles continuously, but you must jump twice in front of obstacles before jumping (except for the high nut wall), and the jumping stick can be sucked away by magnetic mushrooms. Speed: about 1.9s per grid when jumping; After the jumper is removed, it takes about 3.8s to complete a grid. Strength: 430+70 Features: Jumping rope plant weakness: magnetic mushroom, tall nut 20. YETI, a zombie, rarely appears, and often runs away in a short time. With high vitality, it will not appear in Zhou Mu of 1, but it will appear in Erzhoumu and the next Guanzhong of 4- 10, and then it may appear almost anywhere. Trick: walk for a while and then run. Killing this zombie will get 4 diamonds, a rare and mysterious biological speed: when you appear, you will complete a grid in about 5s; When you escape, it takes about 2. 1s to complete a grid. Strength: 1280+70 Features: Appear for a while and then run away. Features: When killed, the speed will slow down by 2 1. Bungee zombies fall from the sky, just as the name implies, they are bungee zombies with medium vitality and special effects. Give priority to plants protected by pumpkins), or in the final wave or 5-5 air-dropped zombies (ordinary, roadblocks, iron drums, ladders) directly appear in 5-9 columns of the venue, which can be bounced off by leaf umbrellas (this zombie occupies 3 squares horizontally). Strength: 450 (no critical point) Features: Fall from the sky, then steal one, or let go of the zombie weakness: Ye Umbrella 22. Escalator zombie (. Zombies with ladders have medium vitality. The stunt is to put the ladder on the first defensive plant (nut wall, tall nut, pumpkin head), and they and the zombies behind them can turn it over at will. The ladder can neutralize snowflake peas and be sucked away by magnetic mushrooms. Ladders placed on plants will not only be sucked away by magnetic mushrooms, but also washed away by explosive plants such as peppers. It can also be used to plant purple cards in pumpkins and shovel plants to eliminate speed: when holding a ladder, the speed of zombies is generally strong after the ladder is removed: 500+430+70. Weaknesses: A large number of melancholy magnet mushrooms, water jugs and ground thorns are sprayed. 23. Slingshot zombies, zombies driving slingshots, have medium vitality and slow movement. The stunt is to crush plants (come in and grind 3 squares, throw 20 or continue after a row of basketball has no plants) and throw a basketball to attack the last one in the line. Shooting speed 1.4 seconds/throw, power 20, shooting can be blocked by an umbrella. After the basketball is finished, it will roll into the crushed plants, and 200 blood will be deducted for each crushed plant until it explodes. Speed: about 2.5s. Strength: 780+70 Features: Throwing basketball at plants Weaknesses: Leaf umbrella, behemoth (new version translated as giant zombie) is a very huge zombie with extremely high vitality. The stunt is to smash plants and throw kids and zombies. Only the king of the thorn can withstand its repeated attacks, and other plants will be killed with one blow, with a range of 2 squares. Speed: The general speed and strength of zombies: 3000 (no critical point) 25. Imp's little devil is made up of giant zombies. (When Gargant is knocked out of half his blood, he will only throw it before passing through 4.5 squares, and will not throw it when Gargant has already passed through 4.5 squares) Speed: the general speed of zombies in normal games; In the puzzle solving mode, about 1.9s completed a grid strength: 200+70 (normal game) /70 (decryption mode). 26. Dr. Zobos, whose original name was Zomboss George Zomboss, finally became the boss. Attack mode: 1. Release Zombies II. Release fireballs (which can be extinguished with cold mushrooms) 3. Release the ice hockey (it can be destroyed by pepper and must be destroyed in the same row) 4. Step on your feet (for plants in the third square from right to left) 5. Throw the truck (for 6 plants, randomly select the target) Power: 60,000/40,000 (5) Three deadly plants can blow it to ashes and only appear in endless existence. Speed: Zombie general speed strength: 600028. Pea zombie attack power: 20 (pea) speed: zombie general speed strength: 200+7029 nut zombie speed strength: 1 100+200+7030 high nut zombie speed: zombie general speed strength: 2200+. One ***30 species