Student quality development training program

In order to enhance the students' personal qualities, fully explore the students' personal potential, each school has prepared a rich and wonderful expansion of the training program for the students. The following is organized by me for you to "students quality development training program", just for reference, welcome to read.

Students quality development training program (a)

Through the field quality development training to hone students' willpower, break the psychological limit, challenge themselves, cultivate the ability to think logically and the spirit of teamwork, enhance the awareness of the goal and strategy, shaping a sound personality, and at the same time, to strengthen the communication and interaction between colleges and universities, and harmonious relations between colleges and universities, which in turn promotes the establishment of a harmonious campus.

First, the benefits of participating in training activities

Recognize their own potential, enhance self-confidence, improve their own image; to overcome psychological inertia, to sharpen the perseverance of overcoming difficulties; physical and mental state, not impatient, not decadent, better face the challenges of work and life; to recognize the role of the group, to enhance the sense of participation in the collective sense of responsibility, to inspire imagination and creativity, to enhance the sense of responsibility, to enhance the sense of responsibility, to enhance the sense of participation in the collective, to enhance the sense of responsibility. They can also improve their ability to solve problems by inspiring their imagination and creativity; improve interpersonal relationships, learn to appreciate others, and learn to care for others.

Further clarify and identify the organization's goals, enhance the cohesion of the organization; establish the team spirit and overall awareness of mutual cooperation and support; improve interpersonal relationships and form a positive organizational atmosphere; promote communication and information exchange within the organization; tap the inner energy of the staff, so that it can be aggregated and released in the work of the whole, to form a calm and orderly team style of operation.

Second, the advantages of the activities

Strengthen the beliefs of college students education.

Tap the potential, cultivate a positive mindset and good psychological quality.

Break the classroom didactic education, adopt experiential education.

In the relaxed game program to understand the truth of life, shaping the perfect personality.

The activity can be operated cyclically and has a strong inheritance.

The activity has a wide range of participation, so that more students can experience the role of the vanguard model.

The activity program is less restricted, the required materials are simple (the activity funds are relatively small), and the operability is strong.

Three, program content

The activities are divided into two stages:

The first stage: each college to grade as a unit (mainly freshman and sophomore) grouped in the first round of quality development. After training gradually produce some excellent players, on behalf of the college to form an excellent team and the college quality development coaching group, and for its establishment name. They are responsible for the inheritance of quality development in this college.

The second stage: the second round of high-demand quality development with each college's team as a unit, and ultimately produce the top three teams, in the three teams to choose the potential of coaching people to form the quality of the development of the coaching corps, and named for its establishment. By its unified leadership of the coaching group of each college in the school heritage quality development, enrich the quality of the development of the project.

1. Introduce the concept of expansion training.

2, ice-breaking game: project: human chair (5 minutes).

3, grouping: project: find companions. According to the results of the jigsaw puzzle to divide the team into three groups, name the team and set the slogan. (5-10 minutes)

4, formal training: the order of the project:

1) centipede formation: a number of balloons, chalk a few. (10-15 minutes)

2) Mine formation: 6-10 eye masks, items for making obstacles. (15-20 minutes)

3) Nukes: 1 25-meter long rope, 2 20-meter long ropes, 1 bucket with a carrying handle, 2 short bamboos, 1 brick. (30 minutes)

4) Catching spies: several small pieces of paper. (5-10 minutes)

5) Fly over the rapids: lanyard place, 1 thick rope, a bucket of water. (30-40 minutes)

6) trust back drop: 0.5 meters rope 1, 2.5 meters high platform. (30 minutes)

7) Mystery square: 3 ropes, a number of blindfolds. (20-30 minutes)

8) A "circle" to the end: 2 hula-hoops. (15-20 minutes)

Summary of activities:

1. Each team recommends a member to speak.

2, the chairman of the event to summarize the speech.

3, announced the winning team and the losing team.

4. Sing a song together - "Beyond the Dream".

Preparation required for the event:

1, 4 assistant coaches: 2 men and 2 women.

2, 1 horn, 1 whistle, 1 drum.

3, this training follows the principle of voluntary, once you participate in the activities must strictly abide by the training discipline.

4, the outstanding performance of this training will enjoy priority in the future work.

5, training time initially set at half a day.

6, training discipline:

1) Listen to the command of the training coach in the training process.

2) The training process shall not be withdrawn.

xx University College Students Innovation and Practice Center (referred to as "Da Chuang"), is the only school-level major student organization that guides and organizes college students' scientific and technological innovation, entrepreneurship, and social practice activities under the direct leadership of the school league committee. After the recruitment, we held a wide range of fun and prize-winning athletic activities, aiming to increase the new members of the XX deep cultural heritage, deepen the understanding of the Da Chuang, but also to provide an opportunity to strengthen the body, improve personal qualities, to create a relaxed, good communication atmosphere, through mutual cooperation, deepen mutual understanding, and cultivate a sense of teamwork.

DaCreation is famous for its relaxed and humanized atmosphere among the associations in XX University, and this move has been expanded and publicized to enhance the influence of DaCreation, to show the charm of DaCreation, and to make every new member experience the superiority of DaCreation.

The school has beautiful scenery and unique terrain, and there are xxx scenic spots around the school. Through this activity, the new students will have a better understanding of the school and the surrounding area, which will make it easier for them to start their work in the future.

I. Theme

Friendship, cooperation and hard work.

Second, the activity analysis

The whole activity is divided into three parts: campus orientation cross-country race, cycling tour around Lake X (a few people to participate in), forest park barbecue line. The time is set in the club after the recruitment, after the eleventh National Day holiday. Make full use of the geographical advantages of the University of xx and the surrounding area, to attract the curiosity of the new students, and Da Chuang has the tradition and experience of organizing these activities, as well as this activity requires less funds, easy to operate. I believe it will be held successfully.

Three, pre-preparation

(a) Schedule:

A Forest Park barbecue line October 11 (Saturday) can be postponed to Sunday according to the situation.

B Bicycle sightseeing tour around Lake X October 18 (Saturday) can be postponed to Sunday under the circumstances.

C Campus Orienteering and Cross-country Race October 25 (Saturday) can be postponed to Sunday under the circumstances.

(2) specific arrangements:

1, the list of all department members, and notify people to determine the list of members who can participate in the three activities.

2. For A activities:

I. Charge a reasonable fee in advance (reference: $20 per person).

ii. The day before the departure, the Ministry of Creative Activities will purchase the appropriate amount of food and props.

iii. Arrange photography equipment.

iv. Contact the bus to determine whether to charter a bus or take a bus in small groups.

3. For activity B:

i. Determine the road that can be traveled safely. ii. Determine the sections of road that can be safely traveled and finalize the bike route.

(Reference route: ......)

ii. Before the start of the event, the Daiso activity department will borrow a bicycle for each member of the team. Considering the limited number of bicycles and the safety factor, the number of participants must be controlled.

iii. Arranging photography equipment

iv. Considering the fact that the bicycles along Lake X can only go one way, the activity is to start in small groups. Before the event, we will reasonably allocate the group members (male and female).

v. The day before the start of the activity, the Daiso activity department will buy drinking water and dry food, and arrange a resting place.

4. For C activities:

i. Reasonable distribution of team members, can also be free to form teams, each team member is recommended to be 4-6 people.

ii. Staff pre-visit the campus and select a number of points to be labeled in the campus map. And make a map of the site-searching.

iii. Arrange for photography equipment

iv. Purchase or arrange for appropriate props.

4. Activity Flow

(I) A Activity:

The staff set off early to arrive at the xxx forest park at 7:00 to make some preparations.

8:00 am in the morning at xx Friendship Square collection, take the car to the forest park.

9:00 a.m. arrived at xxx forest park, buy tickets to enter.

9:40 arrived at the barbecue site, began to expand activities. First of all, everyone gathered in a circle and started to introduce themselves.

1, sorted into teams

According to the people who came to hand out playing cards (1 ~ 10). Then divide into teams, card number 1 or 6 for the first team, 2 or 7 for the second team, 3 or 8 for the third team, 4 or 9 for the fourth team, 5 or 10 for the fifth team.

2, the players exchange

Without informing the following game content, give the teams 3 minutes to recognize each other.

3. Friendship Link

(break the deadlock, accelerate the understanding between the players, but also test your shorthand ability)

The members of each team are arbitrarily assigned to form a line, by the first person in line to the person behind him/her to make a self-introduction, such as: I'm the xx College of Chinese Language and Literature major of the xx, the second member of the team and then do the introduction of the back of him/her, such as: I'm the xx College of Chinese Language and Literature major of the xx behind him/her. This game is played by each team in turn. If there is time to disrupt the order of players and then once or twice.

4, Sherlock Holmes

(test the familiarity of the team members and the ability to observe, active atmosphere)

Each team randomly selected two players, so that each person to carefully observe their partner for one minute, one minute later, the two turned their faces, back to back standing. At this point, a member of another team (e.g., Team 2 asks Team 1, Team 3 asks Team 2) asks each of them five questions about the physical characteristics of their partner. This game is played by each team in turn, and points are awarded according to the number of questions answered correctly.

5, sitting on the Great Wall

(mobilize the enthusiasm of the activities of the members of the investigation of the spirit of solidarity and cooperation and mutual trust between the members)

All the members of the teams stand in a circle, requiring each person's toes against the heels of the people in front of them, standing compactly. The host yells "sit down", the team members immediately sit down (i.e., sit on the back of the person's knees). This game can be carried out at the same time, according to the team to adhere to the length of time to determine the winner.

6, four people five feet

(examining the degree of tacit understanding between the members and the ability to unite and collaborate)

Each team out of two men and two women **** four people, men and women cross rows, the neighboring two of the left and right feet in the ankles tied together, the two teams or three teams to set the distance timed race, the fastest for the win, the other team according to the fast and slow to give points.

7, train run

(examining the degree of tacit understanding between the members of the team and the ability to work together)

Each team another four or five people, lined up. Trainers, that is, the first person can be both feet on the ground, others can only one leg on the ground (supervised by staff or other teams), two teams or three teams fixed distance timed race, the one who takes less time to win, the other according to the fast and slow to give points.

8, in the activities carried out after the barbecue, we cooperate, so that everyone can enjoy. After the barbecue, arrange to go to Monkey Mountain to see the monkeys. After that, arrange personal free time.

9, in the afternoon about 4:00 group photo, take the car back.

(B) B activities:

8:00 am at xxx collection, to ensure that each person a lightweight bicycle. Each group will be led by a senior, responsible for safety.

Start at 8:30 a.m. on time, and drive according to the established route.

14:30 Return according to the established route.

Note: This activity is based on safety

(C) C activities:

(Activity planning can be referred to xx years of Da Chuang quality development orienteering cross-country planning)

Competition props:

20 maps.

50 number plates and check cards.

Timer 4~5.

Tables and chairs. (Timing table, reporting place, resting place ......)

Mineral water certificate of honor, competition prizes.

1, at each point by the staff of intelligence (intelligence test questions), physical strength (ball games), teamwork test, each point by the staff of the score.

2, the last comprehensive group to complete the whole time and the group's total points awarded the winners.

3, according to the map in the hands of the contestants, they choose their own route to find out all the points, in the designated point of the color flag as a sign, next to the sticker has a special word written on the paper. After finding the point, the contestant will write down the special characters at the point.

4, all players in accordance with the group in order to send a team, from the Guiyuan playground, must be within two and a half hours to find all the points, and write down all the words. (Answer all the questions correctly) to be considered to complete the game, otherwise affect the final results.

5. The starting point and finishing point of the game are xx playground. Players will be divided into different batches to start the race, with an interval of about 5 minutes between each batch, and 1 group will start each time, about 15 times. The race lasts about 3-4 hours.

The referee at the start/finish line will record the start time and the time to return to the original position after finishing the race. Those who have finished the race will rest at the rest area, while those who haven't participated in the race will line up in orderly groups and wait for the referee to distribute the number plates and check the cards and maps.

The race was decided respectively the first, second and third place in each group. Prizes will be awarded to individuals two days after the competition.

V. Late work

1, in each activity after the organization of the funds used for statistical reimbursement.

2, the activities of the scene to get the photos and activity records to make PPT, in order to save the memory.

3, the production of publicity boards to expand the effect of the activities.

Six, the budget

Students quality development training program (three)

In order to allow students to strengthen mutual communication, develop the potential of students, enhance the quality of the students, special preparation for this quality development training.

One, the purpose of the activity

1, to cultivate students and human interaction ability, enhance mutual understanding between students, harmonious teacher-student relationship, improve class cohesion.

2, stimulate students' creativity and imagination, fully develop their potential, enhance self-confidence and enterprising.

3. Learn to care for others and develop friendship with mutual respect, trust and help.

4. Cultivate students' team spirit, sense of cooperation and innovative spirit.

The object and place of the activity

1, all the members of the Society of the Faculty of Pharmacy.

2. North playground.

Third, the time of the activity

1, 20xxx x month x date.

2, morning: 8:00-11:30 pm: 2:30-5:30 pm.

Fourth, the activities of the materials required

old newspapers, transparent glue, knife, cardboard, table, eye mask.

V. Operating rules of the activity program

Introduction: play like a child, think like an adult, judge like an old man.

(a) Brainstorming - team identification training

1, to voluntarily elect the captain of each team, and ask the captain to make an inaugural speech.

2, put forward the requirements: under the unified command of the captain, each team in 20 minutes to complete five tasks (determine the team name, design the team logo, put forward the slogan, the creation of the team song, in an artistic form to show the results of the above).

Note: a, in the team we have to do is to listen and support each other, do not point fingers at others; b, respect everyone's ideas, rather than judging or criticizing others; c, the more ideas, the better, to encourage the fusion, the fusion of multiple ideas, is often the beginning of a better idea.

3. Conduct design activities.

4, results show when other people are talking, please pay attention to listen without interrupting.

5. Discuss the strengths and weaknesses of each team, the strengths and weaknesses of the team in the process of division of labor and cooperation, and their own feelings in the activity and make a record.

Note: a. Use "I" instead of "we", "you", "they". This helps us to be responsible for what we express; b. Please express your opinion honestly, you can cry, you can laugh, if you just want to listen, that's fine too.

6. All **** enjoy: each group chooses a representative to speak, and a few opportunities for free speech.

Speaking (discussion) rules: a. Listen without interrupting when others are talking; b. If you speak briefly, more people have a chance to share their ideas.

(ii) trust back drop

The purpose of the game:

1. To establish mutual trust among group members.

2. To make the players challenge themselves.

3. Develop team spirit and help each other.

4. Receiving action layout: do a right lunge, hands out, palms palm up folded on each other's clavicle (pay attention to the five fingers together, the thumb can not be up), a group of two people should be the feet and knees close to the waist straight, head up diagonally to 45 degrees to look at the back of the wrestler.

5, back wrestler action layout:

(1) back wrestler hand preparation: forward, inward, interlocking, flip against the jaw.

(2) After strapping, make the back wrestler stand on the platform for the following actions: heels together, knees straight, waist straight, chest, head down, hands against the jaw, ready to back wrestle.

(C) Titanic

Number of participants: 10 to 12 people.

Time: 30 minutes.

Venue: outdoors.

Props: 24 wooden bricks (6 per group), 4 chairs, two long ropes (25m).

Application: (1) creative thinking training?

(2) the development of strain ability?

(3) Teamwork training?

(4) Invincible Wind and Fire Wheel

1, task 1: in 20 minutes to use the materials provided (old newspapers, transparent glue, knife) to make a large paper ring, the requirements of all team members can stand in the paper ring and forward marching, be careful to pay attention to the size of the paper ring appropriate.

2, task two: each team with a "fire wheel" and repair materials to the same starting line to carry out the marching competition, to the last person over the finish line shall prevail in the evaluation of rankings. Two rounds of the race, the first round of the end of the repair and discussion, the second round with a certain obstacle.

3, the rules of the game: in the process of marching any member of the foot stepped out of the paper circle outside the whole team stopped in place for five seconds; in the process of marching the paper circle breaks, require all members of the foot does not step out of the paper circle under the conditions of the original repair before continuing to move forward.

4, announced the results, the group exchange in the activities of the feelings and make a record.

5, all **** enjoy, the tutor concluded: this is a stimulate the sense of competition, but also to train you to work together, the same boat ****, unremitting mental quality and fun activities.

(E) The long road of life

Participants: all students of the Society, xx grade freshmen volunteers.

Time: 180 minutes.

Venue: classroom, outdoor.

Props: blindfolds, ropes, bamboo poles.

Activity process:

(1), two teams of students alternately play the role of "mute" and "blind", supporting each other, in the bushes, steps, up and down the slope, the terrain of the place to walk. They are silently relying on each other to move forward.

(2) After experiencing the unique feelings of the different characters, they were brought to the classroom to sit down, and the music came back, the emotional music that brings tears to the eyes. "In fact, the decades of life are just as bumpy as today's half hour. But along the way when because some people walk hand in hand, the same sweet **** bitter, not to leave, so you are in this world lonely time is not lonely, distress when there is comfort, frustration when there is encouragement, lost when there is a direction ......"

(3), the teacher summarized: To be in the team to grow, get happy, promote friendship, everyone must learn to give their sincere and enthusiasm, when I live in a mutual respect, mutual encouragement, mutual understanding of the collective, we will find that the original world is how beautiful, life is how happy, life is how meaningful.

(4) End the activity with different applause.

(6) The significance of the activities:

Quality development activities enrich our campus life, the growth of the young generation, especially the realization of self-mental health and physical fitness, has a narrow sense of the role of educational activities can not be replaced. Campus culture is the improvement, regulation and supplementation of school educational activities.

Finally, I wish our department quality development activities a complete success.

Student quality development training program (four)

My department plans to carry out extracurricular activities for the development of college students' quality, through this activity to activate the internal atmosphere of the student union, enhance the communication between members within the department, between the department and the department, enhance the internal cohesion of the student union, to create a lively, positive and upward unity atmosphere, and to enrich the cultural activities of the student union. Preliminary quality training for new members of the Student Union, enhance their understanding of their own, strengthen their conscious learning consciousness, and constantly expand their own knowledge, deepen their communicative ability, so that they can more quickly and better integrated into the Student Union as a large family.

The theme of the event: "Shape yourself in the collective, expand happiness in cooperation".

Activity time: to be determined.

Location: Athletic field or square.

Objects: all members of the Student Union of XX College and invited guests from all major organizations and departments.

Planning and organizing unit: **** Youth League xx College Committee.

Undertaking unit: Human Resources Department of the College Student Union.

Sponsor: to be determined.

Activity flow:

6:30~6:45 all staff to the venue collection.

6:45~7:10 staff set up the venue.

7:10~7:20 Participants to the venue to gather.

7:20~7:30 The host gives the opening speech of the event.

7:30~7:45 The Bureau of the Student Union, the special guests introduced themselves, and the President made a speech.

7:45~8:00 host to lead the participants in warm-up activities (ice-breaking games).

8:00~8:20 each team self-introduction time (including team name, team logo, team song, slogan).

8:20~8:30 host read out the training rules and notes.

8:30~11:30 Program training time.

11:30~11:45 Awarding session with speeches from the Student Union's main president and special guests.

11:45~11:50 Closing remarks by the host event.

11:50~12:00 Group photo.

Preliminary work:

1, the end of October to contact the Secretariat to complete the notification of the departments (activity time, location, and determine the number of attendees) and the major organizations and departments of the Bureau of the invitation.

2, the end of October to complete the venue, tables and chairs application work.

3. Determine the staff list of each department to participate in the event.

4, at the end of October to convene a staff mobilization meeting, and staff training on related matters in advance.

5, the purchase of materials and prizes, prepare the game props in advance.

6, if the conditions and time permits, arrange for the staff to test the time of the activities of the various projects.

7, the night before the start of the event set up a good job in various positions (such as photography, signing, site layout, activities on-site staff, music staff, shopping staff, hosts, props and materials rental staff, etc.).

Prizes: one prize for each of the first, second and third prizes (prizes).

Activity items:

1, activity ice-breaking game: upgraded version of the rabbit dance (1.0 version = "2.0 version =" 3.0 version).

2, want to team name, team logo, slogan, team song.

3. Activity Competition Items:

1) Fun Jigsaw Puzzle

Item Description:

1. The competition is participated by all the members of all the teams.

2. Before the start of the game, each participant received a small card, which is only one of the 12 points of a large card. After the game began, the team members need to discuss the cards of each group, in deciding which color of the card as a benchmark to find,, through understanding, communication, replacement and other ways, and ultimately the fastest time to put together a picture. Communication, cooperation and negotiation are important. This game to count the time as a standard, through the shortest time a team for the first place, and so on.

Project props: 11 different colors of large cardboard.

Project purpose: to break the boundaries of strangeness, to bravely seek for their own team, communication, feedback, and then communication and cooperation.

2) The blind man looking for his family

Project introduction: 1. Each game is participated by five teams, each team sends 10 players to participate.

2, the participants blindfolded people (dressed as blind) promiscuously distributed in the square, during which you can not peek. Before the game begins, can not walk around.

3, the game began, the blind man began to grope, to find their own group members. The team with the shortest assembly time is the first place, and so on from there.

4, the staff to complete the group to bring out, and carry on the staff to do a good job of safety guidance.

Project props: cloth: 50.

The purpose of the project: to improve the tacit understanding within the department, and enhance the link between the department and the department. Let the participants experience the feeling of home and find the sense of urgency of the family.

3) 3 People 2 Feet Relay Race

Project introduction: 1. Each group of games is participated by 5 teams, and each team sends 9 players.

Project props: 10 strips of cloth.

Project purpose: 3 people 2 feet relay race project reflects the cooperation and trust between the team members, this game is mainly to exercise the teamwork ability and coordination ability.

4) Seven hands and eight feet

Project introduction: 1, each group of five teams to participate in the game, each team sent 10 players.

2. Each team member has a certain number of hands or feet on the ground according to the host's request in the designated area, and it must be completed in the designated area.

3. When completing the designated action, you need to stay in place for 10 seconds, which will be calculated by the staff (add 5 seconds for an extra hand or foot).

4, each group must be required to have a certain number of hands or feet on the ground, such as seven hands and eight feet. The host announced three hands and feet hand order, three times after the completion of the shortest time of a team for the first place, and so on.

Project props: none.

Project Purpose: To test the participants' resilience and ability to cooperate with the organization, and whether they are willing to pay for the team's spirit.

5) Balloon Row

Project introduction: 1, each group of five teams to participate in the game, each team sent 10 players.

2, 10 players stand side by side in a row, between each two people clamped a balloon (clamped in front of a person's neck and behind a person's forehead), has been walking forward from the start to the end of the shortest team for the first place, and so on down the line.

Project props: a number of balloons.

The purpose of the project: to test the coordination of the team.

6) Password transfer

Project introduction: 1, the project 10 teams of all personnel to participate in a one-time.

2, the rules of the game is that everyone is not allowed to turn back, not allowed to leave the seat, not allowed to speak, in the limited time to the last team member to get the information accurately passed to the front row of the first player. First of all, each team began to do the preparation, that is, a simple communication code, or with the hand in the back of the writing, or with the way to knock the body or head.

The first round was: 4 numbers.

The second round was: 6 numbers with a decimal point.

The third round is: a number with different kinds of symbols, such as semicolon, root, square, etc.

The fourth round is: a number with different kinds of symbols.

Round 4 is: a word, or a string of letters.

The fifth round is: return to the number "1", the result may not have occurred to anyone, the last team members to get the signal is "1", the reason is very simple, everyone's mindset is solidified by their own, do not believe that it is such a simple number, began to believe that the team built up the cryptographic process, the root sign, and so on. The reason is very simple, everyone's mindset is solidified by themselves, they don't believe it is such a simple number, they don't believe in the code process and system established by their own team, and they don't believe in the information passed on by their own teammates, which caused the failure.

Project props: a number of post-it notes.

Project Purpose: To test the degree of trust between the members of the team, to examine the cohesion and trust of the team, but also to test the judgment and adaptability of the participants.

Project Penalty: If there is a team talking or whispering during the game, the captain must come out to do ten push-ups, if the second time in the second violation, the cumulative plus 10, and so on.

Material preparation: slightly.