Introduction to the version of Bay Shore Midnight Club

Bay Shore Midnight Club: Street Racing Game Name Midnight Club: Street Racing Chinese Name Bay Shore Midnight Club: Street Racing Production Company Angel Studio (PS2), Rebellion Developments (GBA) Genre ACT Game Platform GBA/PS2 Release Date. October 26, 2000 (PS2), October 31, 2001 (GBA) Bay Shore Midnight Club: Street Racer was released as a racing arcade game focusing on street racing competition and its exciting graphics to promote the famous Fast and Furious movie that would become known as The Fast and the Furious movie, available for PS2 and GBA, with the former being the game's premiere platform.

In the game, the player takes on the role of an ordinary cab driver on the streets of New York City, who decides to join a mysterious racing organization called the Midnight Club, which prides itself on its racing, with a strong personality, a strong sense of honor and entitlement, and the possession of modified and enhanced sports cars. Players start off with slow, unmodified vehicles such as cabs, and then complete races to achieve different goals, defeating other opponents and acquiring faster, more expensive vehicles. The ultimate goal is to defeat a world champion named Anika, whose true colors only the player can see, and defeat her in one fell swoop to become the Midnight Club World Champion and obtain the mysterious concept car, which Anika eventually lost to Japan.

Players can race in London and New York, and at official release, the game's cities proved to be incredibly detailed and large, accompanied by the Turbo Esprit sports car, and the game breaks new ground by using open maps instead of the classic track maps of the racer; the two cities are set up exclusively for street racing, and each contains real-life location buildings, with visible landmarks in London include Trafalgar Square, Westminster Abbey, Big Ben and Tower Bridge, while New York's appearing landmarks include Times Square, the Empire State Building, the World Trade Center, Rockefeller Center, the United Nations Headquarters, the Plaza Hotel, Madison Square Garden, Washington Square Park, the Wall Street Bull Statue, Battery Park and Central Park.

Additionally, the PS2 offers a "Capture the Flag" multiplayer mode. Bay Shore Midnight Club 2 Game Name Midnight Club II Production Company Rockstar San Diego Genre ACT Platform PC/PS2/XBOX Release Date April 9, 2003 (PS2), June 2, 2003 (XBOX), July 9, 2003 (PC) Dry Weather, hilly landscapes, and crowded interstates, this is Los Angeles, which, like its predecessor, contains many landmarks and a multitude of shortcuts and jumping points, while Paris is home to cobblestone alleys, giant roundabouts, and catacombs, while jumping points will take you leaping over Parisian rivers and dropping down into alleys, and Tokyo is filled with neon flashing avenues and tightly-packed alleys, as well as numerous tourist attractions and heritage sites.

The race will feature a series of checkpoints marked by light, and in some races, the original checkpoint may suddenly disappear, when a new checkpoint appears as a glowing arrow at the top of the screen, and the order of the other checkpoints is disrupted, in which case the arrow will be in disarray. The player can take any route to the next checkpoint, with an open game world that is free of any obstacles that force the player to take a specific route, and in free roam mode, access to any area allows the player to move to checkpoints to engage in racing. Players can travel to areas that are generally inaccessible, such as elevators, rooftops, railroad tracks, riverbeds and numerous ramps, however many areas can indeed be driven into, such as some entrances and staircases separated by fences and invisible barriers, where the player can also make leaps, and knowing that skill is crucial to winning races. As with Grand Theft Auto: Sin City, if a car accidentally falls overboard during the game, the damage meter value is maximized, the drive begins to overheat, and the race is immediately interrupted. The game uses a damage model where the vehicle's performance remains unchanged despite damage to the HUD indicator amount and appearance of the damaged vehicle. When a car's damage exceeds the limit, the car will explode and reset, allowing the player to continue the game with a new car after a few seconds of delay.

Vehicle-wise, the vehicles that debut in the game are roughly the same as they actually are, with subtle differences such as headlights or taillights being modified, in addition to vehicles being modified with spoilers and body kits in order to conform to aesthetics. The status and details of the vehicle are detailed in the car selection menu, there are 4 available colors to change, and the preview view of each vehicle is accompanied by a unique soundtrack. All vehicles can be found as prototypes in reality, with the only unaltered vehicle being the Pagani Windjammer F, which, despite having no stats, exhibits high performance in real-world maneuvers, reaching a top speed of 400km/h in nitrogen-free driving.

Players encounter opponents in each city, excluding Moses, who is encountered at the beginning of the Career Mode, as well as finding all of the player's handful of losers to lay siege to the player's four champions, and in pre-race transitions, players can discover their motivations, learn the stats of their favorite cars, and preview their soundtracks.

The game was also released on a soundtrack. Bay Shore Midnight Club 3: DUB Edition Game Name Midnight Club III: DUB Edition Chinese Name Bay Shore Midnight Club 3: DUB Edition Production Company Rockstar San Diego, Rockstar Leeds (PSP) Genre ACT Game Platform PS2/XBOX/PSP Release Date April 12, 2005 April 12, 2005 (PS2, XBOX), June 28, 2005 (PSP) Five races are featured in this game, in Sequential Racing, the player must compete with other drivers to race against the clock through checkpoints marked by yellow/orange lights on the course to reach the finish line marked by red flares.The event will not feature a predetermined course, the player can choose a specific route during the race, the routes are all There will be no predetermined course for the event, and the player can choose a specific route for the race, which will be similar to each other, except that the player must drive a set number of laps on that route, and the game also offers non-linear races. The first checkpoint in a race is marked with a green halo, and on the last lap it becomes the finish line.

Disordered racing is essentially the same as sequential racing in that, as the name implies, players don't have to go through checkpoints on a predetermined route, but the checkpoints are scattered throughout the city, making it imperative that players find them as quickly as possible. The difficulty of completing the race can be imagined.

Track races, like Off-Road, pit players against other racers on multiple-barricaded tracks without having to race against the clock, and collisions between cars and the tightness of the streets and vehicles can cause more damage than in a normal race, with the chance of hitting a wall being much higher than in an open environment, but the event can only be shown in Arcade mode. The track editor allows for checkpoints to be set up throughout the city to create player-exclusive races, and players can create any tracks and shortcuts, as well as change traffic conditions, weather, and other important factors. This is the first in the series to feature visual and performance modifications to cars, and by winning races, players can unlock more cars and customization kits. These options include boosting performance, adding vinyl paint, and modifying by changing parts such as wheels, bumpers, spoilers, neon lights, hoods, engine parts, etc. Cars are classified into four grades, A,B,C,D, based on their value and performance, and there are a number of types of cars featured in the game, such as Tuners (Japanese imports), Muscle Cars (old-school U.S. 50s to 80s models), SUVs (Sport Utility Vehicles), Luxury Cars (European, Japanese and American luxury sedans), Japanese motorcycles and Cooper (American motorcycles).

The multiplayer online mode allows players to play with people from all over the world, as well as join clubs, and players can create and manage their own, and races in offline mode can be used in online mode, as well as online chat, which includes Track Mode, Capture the Flag, Shunpoint, Ordered Racing, Disordered Racing, Marked Racing, Paintball, and Off-Road Racing, and you can edit tracks used for online play using the track You can also use the track editor to edit the tracks used in the online game. Bay Shore Midnight Club: Los Angels Game Name Midnight Club: Los Angels Chinese Name Bay Shore Midnight Club: Los Angels Production Company Rockstar San Diego, Rockstar London (PSP) Genre ACT Platform PS3, XBOX360, PSP Release Date October 20, 2008 Date The story is set in Los Angeles, once again offering complete freedom of roaming and a much larger open world environment than the three cities of its predecessor, with the addition of a 24-hour day/night cycle system, weather effects and traffic bustle that add greatly to the realism of the game. The new weather system is said to change the gameplay experience, causing vehicles to skid more easily in the rain, and when a vehicle is damaged, you don't have to drive it back to the garage for repairs, just use the "Quick Fix" option to load the car with scrapped parts, but for the sake of the vehicle's appearance, it's still recommended that you drive to a garage or a gas station to repair the car, or else you'll only be able to participate in an event.

The RAGE system causes traffic conditions to vary horizontally, such that evening has the most traffic, followed by daytime and midday, and least late at night. Motorcycles have been retained, including the Ducati 999R and the Kawasaki Ninja ZX-14. convertibles, customizable interiors, a photo mode, and customizable exotics are all added elements. The developers placed an emphasis on eliminating loading screens, with players clicking on options and jumping to races in less than ten seconds. Hailed as the longest in the Midnight Club on the Bay series, L.A. features more than a dozen race modes to choose from, including Speedway, Tournament, Elimination, and Regular Season, and for most races, players must beat their opponents at the starting line in order to earn Prestige (an upgrade system that determines a player's skills in the game), although it's possible to skip it here. Although this can be skipped here. Each race is set to four different levels of difficulty: easy (green), medium (yellow), hard (orange), and extremely hard (red), with rewards varying for each.

Special abilities from the previous game return, including the EMP - which interferes with the electronic control systems of surrounding players; the Agro - which crushes surrounding vehicles without slowing them down; and the Roar --which sends powerful sound waves at surrounding vehicles, clearing the way for the player; and Zone, which slows down time for a brief moment of propulsion. These abilities are limited to specific vehicles, but most of them can be used with any of the special abilities, which can also be modified in the garage.

The game incorporates elements of Grand Theft Auto's police, but not in the form of races; they will notice general offenses occurring in the game (e.g., running a red light, speeding, blowing up a vehicle, intentionally crashing into vehicles around you, and driving your car off the road), and, if they're caught, they will be shown a transient animation of the police approaching, at which point the player will be able to choose between being caught and going into "Chase Mode", the mode in which the player has to escape from the police, if you pull over and wait to be caught during the crossing, and carry out illegal behaviors will also trigger the mode, the police will do whatever they can to chase the player, no matter how far the player runs, so that the player will face high fines, and the car will be destroyed will be arrested immediately.

Like Grand Theft Auto, there are 60 hidden yellow oil drums with the R-Star logo scattered throughout the city of Los Angeles, and finding every tenth one will unlock a modifier (the game's "secret sauce"), **** six, and finding half and all of the drums will unlock the achievement, but using the secret sauce (in addition to However, using the secrets (except for unlocking the overhead camera) prevents the player from earning money, gaining prestige, and completing careers.