passive skills
skill analysis
1. Must be crit behind, enhance the damage behind.
2、? Provides natural crit damage, and every 1% increase in crit rate will increase additional crit damage.
3、? The maximum damage to wild monsters and lines is 15, which cannot exceed the limit.
one skill arc (recommended)
skill analysis
1. Two consecutive attacks, off the charts was injured in the back
2. It can directly trigger the passivity of equipment.
3、? The casting can be moved, and it can also be moved during the release process.
two skills are instantaneous
skill analysis
1. Displacement skills, can cross obstacles.
2、? Hit the marked target, reducing the output of the marked unit, but only one unit can be marked.
3、? Attacking the marked target can reduce the cooldown of the second skill.
three-skill magic dance
skill analysis
1. Core skills, enter stealth after opening, and enhance the cutting ability
2. Invisible blood return, enhance survival and endurance, break the stealth ahead of time and stop blood return after attacking the target
3. Breaking the hidden and improving the attack power, killing or assisting will refresh all skill cooldowns.
1、? Downwind loading:
conventional loading, assassin-style play,? Output depends on the crit bonus provided by the endless blade.
Endless Blade: provides physical attack and crit rate bonus, and enhances the crit damage from behind.
Boots of resistance: increase moving speed and toughness, reduce controlled time, and enhance survivability.
Pojun: High physical attack bonus, which passively makes Ah Ke more threatening to heroes with less than half blood, and easily kills crispy skin.
ice mark grip: it provides the ability to stick to people. One skill can directly trigger the equipment to be passive, and the stick output is correct.
Eye of the Immortal Bird: Increases spell defense and blood return per second, which passively increases the blood return of the three skills and makes the endurance stronger.
Sage's protection: increase the double resistance, and the passive effect will make Ah Yi have the resurrection ability and make her an immortal existence.
In terms of inscriptions, it mainly promotes attack speed and critical strike, with red with red moon, which increases attack speed and critical strike rate. In this way, Ah Yi's damage and support ability will become stronger.
2、? Outfitting against the wind:
The overall idea remains the same. The boots of resistance are replaced by the foot of shadow tolerance, and the injury relief provided by the foot of shadow tolerance is used to replace the exemption of the boots of resistance, making it easier for you to survive against the wind. The Eye of the Immortal Bird is replaced by the Shadow Tomahawk, which provides armor penetration for Ah Yi with the increase of the level by using the passivity of the Shadow Tomahawk, so as to target the stronger heroes in the early stage of the enemy.
3、? Outfitting in the wild:
Outfitting is basically the same, only a giant's grip needs to be exposed, and the ice mark grip is replaced by a shadow tomahawk. The rest of the equipment remains the same, and the outfielding is developing rapidly, so you can choose the outfielding position first.
the glory of the king Ake Inscription Recommended
Red Inscription: Red Moon
General Attribute: Attack Speed +1.6%/ Critical Hit Rate +.5%
Blue Inscription: Hunting
General Attribute: Attack Speed +1%/ Movement Speed +1%
Green Inscription: Hawkeye < When the enemy is easy to cut in or get close to our hero, he can approach the target directly without opening the three skills, hit the first damage, then release the first skill to hit the second damage and reduce the cooling time of the second skill, then connect the general attack to get the damage, and finally connect the cooled second skill to kill the target.
2、? When the enemy is dense and difficult to approach, it is necessary to decisively open the three skills to approach the target, and give priority to the unit with the least blood volume to attack. After using the three skills to approach, directly release the two skills to fight back damage, then join the one skill to attack and kill the target with high damage, and finally open the cooled three skills to withdraw from the battlefield.
Line-to-line skill
Going on the road: basic playing method, clearing soldiers under the tower, using one skill to clear soldiers at close range, and using the second skill to avoid key enemy skills or to escape from the battlefield.
After Level 4, you can signal the outfield. When the outfield comes, you can directly release the three skills, and then release the two skills to deal damage to the enemy's output position. Because of the extra damage bonus after breaking the hidden position, the damage of the two skills is very high. Finally, the first skill is connected with the outfield to kill the enemy's output position.
field-fighting: because the attack from behind is bound to be critical, field-fighting speed is very fast and support ability is outstanding. When using field-fighting, you must pay attention to the battlefield form and choose the road section that needs the most support.
Team Warfare Skills
Remember not to blindly cut the team during the team war. Ah Hui is a harvesting hero. When a team battle breaks out, you can wait for your teammates to start the team first, then look for the enemy's residual blood. After finding the opportunity, you can directly turn on the three skills, use the stealth effect of the three skills to get close to the target, then release the two skills to do first-hand damage, and finally release the one skill to directly kill the enemy's residual blood hero. After a set of fighting, use the cooled three skills to withdraw from the battlefield to prevent being killed.
We must pay attention to the cutting-in time in the group war, and remember not to cut in too early. The advantage of Ah Hui lies in harvesting. Once the harvest cannot be harvested, Ah Hui will be very dangerous. Finally, don't blindly chase the residual blood to prevent the enemy from lurking in the grass.
A's harvesting ability is obvious to all. A well-played A's can easily beat five, while a badly-played A's is basically equivalent to the enemy's ATM.