The History of the Three Kingdoms 14PK version aims at a thousand miles, and Liu Bei's advanced difficulty play is explained in detail.

The advanced difficulty of Liu Bei in the "Three Kingdoms" 14PK edition is more difficult to play. Share a more shameless game with you. Let's take a look at the detailed explanation of Liu Bei's advanced difficult play in the 14PK edition of the Three Kingdoms.

The History of the Three Kingdoms 14PK version aims at a thousand miles, and Liu Bei's advanced difficulty play is explained in detail.

First, we need to brush the opening. In the first round, Sun refused to send troops so that Liu Bei could quickly occupy Jian 'an. The main reason is that he can't keep Jian 'an, but he can seize Jian 'an defense. All military commanders who are cost-effective and easy to surrender are the first to bear the brunt of Li Dian's ban.

Similarly, in the first round, Liao Hualing sent 2000 soldiers to Jianning. It is best to brush the opening. If it goes well, you can win Jianning, so that you can directly own Nanzhong. If you accept the Stone Association, you can directly be a corps commander. If you can only take Yunnan, you won't lose money. Take two thousand troops to scrimp and save, divide troops to occupy Yunnan, ensure that Jianning is not empty, and you can draw a grid if you have the opportunity. Here's another trick. If it goes well, we can win Jianning in February and go to the police immediately. Then Liu Bei moved to Jianning in early April and got 3,000 volunteers in early June. Jianning became glad you came. In addition, it is best to occupy Yunnan in mid-June, otherwise the four cities will not be able to trigger volunteers, and at the same time, they can also see the character and brush a wave of businessmen to fry a grain.

Then there's heels to catch the general. Manual Zhao Si, in mid-June, I took Zhou Cang the long snake and headed for He Lin. I immediately caught Cao Jiang, who occupied the government, basically Bao Long, and then I could do whatever I wanted nearby, looking for an opportunity to occupy Linwu for the first time, because I had to face two people in Guiyang, Lingling, and sometimes Changsha would come. We must be careful not to damage the troops as much as possible, because once the strength declines, the number of troops leaving the city will also decrease, so even the single riding in the red circle will directly destroy the team and it is not easy to catch the generals. Similarly, if the energy storage reaches the yellow circle and the AI power is not enough, you can put the iron wall ahead of time to consume energy, so that the AI troops will faint but not destroy the team. If Ai has two teams of soldiers, one is a flying goose, look for opportunities to stun both teams at the same time, so that the flying geese can't arrive. If the other troops are not dizzy, then go around the mountain road to store energy. Green circle riding alone can do 3000 damage, absolutely opposite.

Finally, take a screenshot for one year. It's a little tiring to play like this, and it needs SL, which is only suitable for advanced difficulty.