Nintendo fitness ring pair

Nintendo used to focus on somatosensory peripherals and games. In the Wii era, it has become a somatosensory game called "WiiFit" and a supporting Wii balance board. Players can use it to carry out various aerobic exercises and yoga training according to the instructions of the game. Just last week, Nintendo released a mysterious new product preview. In this game, players can see the ring with Joy-Con handle in their hands, constantly squeezing and shaking. Undoubtedly, this is also a new fitness consciousness.

Fitness circle adventure itself is a role-playing game, players will take risks in the vast world and control the world, with strong muscles and evil dragons, but the biggest feature of the game is that they have their own set of peripheral equipment of fitness circle. Peripherals are divided into black telescopic rings and leg straps. Players need to insert the Joy-Con handle of the switch into the fitness circle and tie it to their legs respectively, in order to really enjoy the fun of the game.

As a health-oriented somatosensory game, the fitness ring held by the player corresponds to the ring held by the characters in the game. When the player presses the fitness ring with both hands, the ring of the character in the game will emit light waves accordingly. Happy -con connected to the other side of the leg will directly correspond to the actions of the characters in the game, so before the characters in the game start running, the players must also jump to the right position.

At the same time, in addition to the adventure plot mode, The Great Adventure in Fitness Circle also designed a special "fitness mode". In fitness mode, players can do targeted exercises around specific muscle groups such as chest, abdomen, back, shoulders and legs. In this mode, there will also be a system to record players' scores, constantly challenging their highest scores and letting their bodies break through the limit.