Why are some games addictive?

When it comes to the betrayal experience of the mission in the history of World of Warcraft, it is estimated that Nai Ozu is the most typical. At first, as the most powerful shaman among the orcs, he once led the orcs to live a peaceful and quiet life in Dragio. However, due to the inducement and deception of Kilgardan, he betrayed his own people and led them to the point of no return. Even when he knew that it was wrong to order the slaughter of Delaney, he didn't have the courage to stand up and resist, so that his tribe was enslaved by the Burning Legion and his hometown Delano was slowly destroyed.

If you are a student party, I suggest you give up. Because it is difficult to get along with this game without spending money on equipment, office workers with stable income at ordinary times may not get along with it. This game mainly uses the player's comparison psychology to force people to upgrade their equipment and participate in team wars and national wars. In turn, it will continue to invest in equipment in comparison with each other. Now, in addition to some people who have been playing this game for a long time, there are still many hanging-up parties serving the RMB party, brushing equipment and selling gold coins. If it is entertainment, it is recommended to play some more casual games. World of Warcraft even if you are a RMB party, you dare not play alone. You can't afford a team battle. Trade unions are very powerful.

Players have a wide audience and all walks of life have everything, so you can see many related by-products on WOW. 178. COM player's paintings, small handicrafts such as soft pottery, and professional animation "My name is MT" are the most successful examples, which are definitely not comparable to those junk TV animations in recent years. As a player of WOW, he can be said to be the pioneer of online fashion trends. Many online expressions, trendy words and news are from the hands of WOW players. It can be said that Warcraft has gradually developed a culturally rigorous game system, and the constantly adjusted professional balance can meet the needs of science talents. You can calculate the influence of various attributes and talents on your creation of your own style, and calculate how to maximize the value of your role. The game system that has never been surpassed allows you to roam freely in the virtual world. As long as you play for a few days, I believe you will never be attracted by similar games again. WOW has a similar game system that I have never seen before (I mean not only the game content, but also its combat system and action system, which is absolutely unique and enjoyable). It definitely emphasizes the importance of the team, and you can't do without the team for all kinds of copywriting activities in the later period. A team of only 25 people will face a BOSS for the first time, and even after playing dozens of times, one or two people's mistakes will pay the price of the whole team's collapse. This is the professionalism of WOW, and it is also the most attractive place. Not only test your equipment, but also test your reaction ability, psychological quality and team coordination ability.

First of all, the map of Warcraft is very big ... you will know it when you play. Very exploratory, different places and regions are very different. Secondly, its plot design ... is still grand and belongs to the epic setting with dark magic atmosphere. It has made great efforts in designing the history, characters and characteristics of various races. Even if you kill a monster, it may have its own background story. The famous old world epic copy is the Black Rock Abyss. The purpose of the designer is to show the lifestyle of the whole black iron dwarf. Of course, the disadvantage of this copy is too great ... except for the old players, few new players can fully play ... playing a role, just like in Azeroth's world, which has undergone many changes, and these changes are taking place in places you don't know. ...

Compared with games, reality is not enterprising. Games give us clearer tasks and more satisfactory practical work. Well-designed games make people feel more productive. For many people who don't like their daily work and feel that there is no direct impact, the work in the game provides real rewards and satisfaction.

Playing World of Warcraft is an unusual and satisfying job, and all players have spent 5.93 million years on it. It sounds unlikely, but it's true. If you add up the time that players all over the world have spent on World of Warcraft since its launch in 2004, you will get 50 billion hours, which is about 5.93 million years. If we put this number in the long river of history: 5.93 million years ago, our earliest human ancestors stood up for the first time. From this scale, the time we play World of Warcraft is equivalent to the time of human species evolution.

As an eight-year-old player, what can I say? I think the game mode is changing and the player group is changing. Everyone is talking, so I won't say it. On the other hand, I think the game culture is slowly being forgotten. As an MMORPG game, the focus is not MMO, but RPG, right? If the players in the "role-playing game" no longer play their own roles, then the charm of this "role-playing game" will naturally decline. Unfortunately, in order to make the game faster and simpler, Blizzard cut down a lot of things that increase the sense of role substitution. Let me give you a few examples:

1. Players have flying mounts, so you don't have to study the route carefully or travel long distances to open a bird spot to go to some places. When I was playing the night elf druid, I ran from the Black Coast to Fielas to go to Silesias. Although it was troublesome, it felt thrilling along the way, avoiding monsters and tribes, which was really a different experience.

2. Get rid of some bugs that can be found, which are egg-shaped or unexpected but have no effect on the game content. Have you ever hopped over the winter spring valley in order to follow in Archimonde's footsteps, just to walk into the unopened Mount Hyjal and have a look at the fallen land of Archimonde? Did you go through all kinds of hardships to break into the unopened time cave in order to explore the mysterious bronze Long Jun and see the true face of Nozdom? Did you sneak into Karazhan's underground castle to study Medivh's past and future? Have you ever climbed mountains and waded through bugs to see a blank map between Alvin Forest and Dan Moreau? All this has been changed as a BUG now.

3. For some PVE and PVP, the battle is tedious, but the content that increases the player's experience is completely deleted. Do you know that thieves originally needed to buy materials to refine poison and steal monsters' boxes to practice unlocking skills? Do you know that the hunter's baby has joys and sorrows at first and needs feeding to maintain its fighting capacity? Will the hunter's combat effectiveness be improved by using more advanced projectiles or arrows?

Fast-paced games require quick thinking and quick response. Researchers at the University of Rochester point out that in real life, action gamers can better observe their surroundings and make decisions faster. They divided 65438 volunteers aged between 08 and 25 into two groups. One group played the shooting games Call of Duty 2 and unreal tournament for 50 hours, while the other group played Virtual Life 2 for 50 hours. In the next task, the decision-making speed of action game players is 25% faster and still accurate. "Video game players can make more accurate decisions in a unit of time. For surgeons or soldiers on the battlefield, this difference may change their fate. " Curling up in front of the screen day and night will certainly not lose weight, but the game of combining reality and reality can make those who don't want to exercise move. Scientists have found that playing games with Wii for 20 minutes can replace traditional aerobic exercise, which is both interesting and effective. Another study shows that for children, playing the "dance machine" game is equivalent to moderate-intensity exercise, which consumes energy safely. The research of Indiana University also shows that video games can change human behavior more effectively-people who get exercise advice through Second Life games take a healthy diet and exercise more actively than the control group who go to the traditional gym.