Leadership:
* * *: +2 health points per city; Double the number of granaries and docks; Construction workers+50%; Units with bow and arrow attributes and musket attributes get free upgrades (that is, if bows and arrows
When the hand is upgraded from 1 to level 2, there will be another opportunity to learn additional skills, and players can choose freely from the existing skills).
Qin Shihuang: +50% miracle built several degrees; Double the number of foundries built; Units with bow and arrow attributes and musket attributes get free upgrades (same as above).
Novices suggest using Qin Shihuang, which can be built several times quickly and is suitable for developing industrial cities.
Using * * * requires skill.
Advantages: Because there is no great man+100% birth rate, the population growth is accelerated several times. It is suggested to build more farmland. When players learn "legal technology", they will get it.
To the "hereditary system", through the reform into the "hereditary system", you can have an unlimited professional population (the right hand side of the professional population in the urban interface, adjusted by addition and subtraction).
Scientists, businessmen, priests, etc. Different occupations add different things (basically+birth rate of great men in this major, hammer, money, technology or culture)
Disadvantages: it seriously affects the productivity of the city and needs extra food to support it.
Suggestion: When the urban population is about to exceed or has exceeded the happiness limit (happiness index), players can increase the professional population, artificially make the city lack of food and reduce the population, which is nothing.
Side effects, which can speed up the construction than killing people.
Urban site selection:
A good beginning is half the battle. When you start the game, you can save it first, and then use the map editor to see if your position is good. If it is not good, you can generate a map until it is good (or use it directly).
The map editor changes, but this will upset the balance of the game)
Science and technology type: the city has 3-4 kinds of resources (grain resources 1-2, monetary income resources 1-2), rivers or oceans, and grain plains. Technology can be increased by changing the population, as shown in the above picture.
The city proposes to build a scientific and technological miracle, such as a "big library". If there are "leading figures in science and technology", put them in buildings with +50% technology output in urban construction, in a certain way.
To some extent, the output of money is equal to the output of science and technology, so "Wall Street" can also be built here.
Military type: the city has 3-4 resources (at least 1 food resources, iron must be available), and at least 1 is a mountain near the sea. If there is a "general leader" in the future, put it in.
City, choose +2 military experience (if the city is not near the sea, you can't add experience to the navy). The National Miracle suggested building a red "Cross Hospital" to automatically obtain medical exemption from urban manufacturing units.
It takes skill. Note, it's just the city.
Suggestion: Each city can only build two national miracles, so please carefully consider how to match them before building them to get the best effect.
Important technology and miracle: The following rewards must be the first to complete the requirements.
Masonry-The Great Wall of Wan Li: You can't enter the customs in a rough battle,+100% general probability,+engineer probability; Pyramid: Learn from all regimes,+How many engineers are there?
speed
Note: Stone can be made several times, and Qin Shihuang can make 50% more. After studying monotheism, he can be transformed into "organizational belief", and if he has religion, he can add 25%.
The best regime in the early stage was the "Theory of Three Represents Theory", that is, the five largest cities +3 smiling faces, and each professional population +3 science bottles. If you have money later, you can change it to "universal suffrage" and use money to speed up the construction of the city.
Urban construction (including some miracles, except atomic bombs, etc. )
Priestology-Jingu:+1 Free technology,+Prophet appearance probability.
Note: Marble can be made several times, and Qin Shihuang can make 50% more. After studying monotheism, he can be transformed into "organizational belief", and if he has religion, he can add 25%.
"Trust"-you can exchange technology with other computers and learn to resell technology with computers first.
"Optics"-immediately build a light sailboat, control the light sailboat to go out to sea and sail around the map, and automatically obtain the sailing distance of future maritime units+1 after completion.
"Liberalism"-the first person to finish the research will get a technology for free.
"Faxishi"-the first person to finish the research will get a general hero for free.
Religious details:
In fact, only one religion is enough, and it is easy to spread. For example, the player's main city is only Judaism, and then he builds a city in another place. If there is a river or a road between two cities, then
Another city will soon get Judaism. This also applies to computers, but the more cities there are, the less opportunities there are. You can use "religious leaders" to build the birthplace city of your religion.
The establishment of religious landmarks will increase money, and then after studying the "divine right of monarchy" and building the "Tower of Babylon", more money will be obtained from religion.
Don't give up fighting some computers just because they are like your religion. Religion can affect state relations, but it is not a decisive factor. Force is the decisive factor.
War:
The basic idea is that playing early is better than playing late, and playing the nearest one first is the greatest threat to you. Then hit the best location and have better resources in the city. Don't love war, don't covet too many careers.
A city should consider the surrounding situation and economic situation.
Civilization iv Raiders
Open period
First of all, let's abandon the old ideas left in Civilization 3, that is, "short-distance city joint venture" and "immigration fast break". In Civilization IV, the most important thing is not the number of cities, but the quality of cities.
Quantity-the first few cities are particularly important. If there are not three units of resources near a city, or there is not enough food and working space for the population of 10- 12, it should not be included in the first few cities.
In these cities.
At first, you have an immigrant and a soldier or boy scout. Observe the nearby resources, and move in the direction of strategic resources if there are strategic resources in the field of vision; If there is one in the field of vision
The sea, move to the seaside or move to the coastline two squares away. Try to avoid rainforests and deserts. Rainforests can be cut down in the future, and deserts are useless. The more views Nathan Lin Yue has, the better.
After that, it can be cut down and replaced with a lot of productivity, which is very important at the beginning. Then, send the only combat unit out to explore the road. It should be noted that forests, rainforests and mountains and rivers will consume everything.
The mobility (unless you have mountain warfare II or forest warfare II) should be realized in the last step. Tip for aI: You can have a combat unit near the enemy's border.
While waiting. After their first worker ant arrived, they immediately declared war, hijacked and fled, and it was difficult for aI to catch up. In the early days, one more worker was a great asset. Of course, this trick is ineffective in war ...)
Due to the ever-changing situation in the game, CIV4 also has many different openings. To be on the safe side, the opening I recommend is the double warrior-worker-immigrant opening. This beginning is basically.
The idea is to save three people and two combat units before further construction, which is basically suitable to speed up the construction of colonists and avoid all the possibility of being washed away by barbarians/other players.
Used in most cases. Indeed, if workers or colonists come out first, the efficiency will be high, but at the cost of taking great risks-it is fatal in multiplayer games that can't S/L, if
In order to be more secure, we can consider taking the lead in developing bow and arrow technology, turning the initial combination into a warrior-archer-worker-immigrant, so that the immigrants can safely reach the first colonial point. Driving with workers
Develop nearby resources and needed technologies. The following options can be considered in the early stage of science and technology: polytheism or meditation (limited to occult civilization or the beginning of stone/marble nearby)
; Science and technology needed for resource recovery; Domesticate animals; Bow and arrow; Masonry works; Pottery; Smelting copper; Smelting iron (multiplayer players can skip smelting iron and other people's inventions to grab iron).
When you get the first colonist, immediately observe the situation around you. You can't have all the strategic resources, so consider them in the following order: stone >; Marble > Horse > Ivory >: Iron >: Copper
. If there are other civilizations nearby, we can consider building the city further away to close its development direction. The second and third cities are very important, and they are the basis for developing the Self-Defense Forces in the game.
It should be built in a place with sufficient food supply and resources. When you have a population of about 6 people, you can consider starting to build a miracle (if it is not the Cre leader, the stone fence is an important miracle, you must
Rob), also entered the growth period.
Growth stage
The next step depends on your leadership and the surrounding terrain. Several basic lines, including religion, internal affairs (culture), scientific research and military affairs, play a key role in this.
Is preaching, miracles and great men. This period determines the success or failure of the game. It should be noted that the basic idea of your development must be clear, with what is the main and what is the auxiliary. Develop all routes or
Those who hang themselves on only one route will be defeated in the battle.
First, let's look at the current situation. If all goes well, it should be around A.D. now. You should have at least three or four kinds of strategic resources and score high in all civilizations.
There is also a fairly strong army. If you rob one or two early ethnic religions (Hinduism, Buddhism, Judaism, Confucianism), you can now turn to the religious line; If you own a stone,
We can start to build a miracle of strengthening internal affairs; If you have Phi attributes or grab marbles, you can choose scientific research plus scientific research miracles and great men; If you own horses, iron and copper,
And there are many cities, so it's time to start thinking about military development. Of course, if we strictly follow the practice in the opening period, several conditions may be met now, so religion is given priority. Internal affairs > scientific research >
Military.
Let's talk about miracles first. Wonders that stones can accelerate include Stonehenge, Pyramids, Hanging Gardens, Angkor Wat, chichen itza and Spiral.
The minarets, Notre Dame and the Kremlin are basically miracles that are urgently needed in the interior line. We must seize the first three, especially the Great Pyramid (open to the whole political system) and Feihua.
Gardens (city population+1) are very important for development. Marble can be accelerated, including Oracle Bone Inscriptions, Parthenon, Great Library, Hagia Sophia and.
Sistine Chapel, Taj Mahal, Palace of Versailles, trying to grab the Oracle (generally used to grab theology, mechanics, feudalism, currency), Pantheon, Sophia Cathedral.
Taj Mahal. These two resources can determine the development route, as long as you remember not to be robbed in the war against people or in the difficult computer because the resources at hand cannot be accelerated. ...
Religion can be said to be the foundation of rapid development. If the religious policy fails completely, it will be difficult to develop others. The most important thing is the holy city and the three major religious policies: religious organizations.
(organized religion), theocracy and pacifism. The first one is for internal use. All state-owned urban buildings have been accelerated by 25%, and missionaries can create them at will.