Star zerg game
Personally, I think it is very difficult for Zerg to fight Terrans, especially in Bro odWar, riflemen and beautiful doctors are simply the bane of hydralisks, not to mention tanks and big iron balls. A very useful service against Terrans is Infiltrator. Let's talk about the fast break of the infiltrator. This is an effective way to deal with human habitation, and it can also avoid dragging the war to the middle and late stage, because it is difficult for the Zerg to defeat the Terran in the middle and late stage. However, there is a premise for the infiltrator's fast break, that is, the opponent's strength is slightly worse than yours. In the case of equal strength, it is difficult to win by infiltrators alone. Experienced players will rely on buildings and riflemen to effectively stop the infiltrator's fast break. But I still want to talk about how to play it. After all, it is very effective for opponents who are slightly worse than you. First, rebuild nine farmers and the ninth gas mine, then rebuild the spawning pond and overlord, and then rebuild three farmers to collect gas. When there are 150 crystal and 100 gas mines, upgrade the main base and then rebuild several farmers to mine. When the main base is upgraded to about half, the hydralisk station and overlord will be built immediately, so that the infiltrator can be upgraded immediately after the base is upgraded. In the meantime, you should build some puppies and one or two defensive towers, because if your opponent finds out your intention, a few riflemen will make you die ugly. When the infiltrators came out, they divided into two groups and headed for another base. If there is a bunker at the door, don't stop. You can't commit suicide. Go in two ways, and it is best to climb into the mine and bury it. When your opponent has air defense towers and bunkers, you can choose gas mines or barracks. Be careful not to be within range of the bunker. At this time, if the opponent is a rookie, he must be unable to stop. If his level is ok, try to knock out as many riflemen and buildings as possible, and then vigorously develop hydralisks. Your opponent has been confused by your infiltrator. When your hydralisks keep pouring in, he can only quit. Note that this method is not available if the opponent is a Terran master. If you fail, you will die. So what should you do to deal with an opponent with your strength? As I said at the beginning, it is difficult for the Zerg to win, but it can still win if the fighter plane is properly grasped and makes full use of the opponent's mistakes. There are two ways: one is puppy plus infiltrator, and the other is hydralisk plus puppy plus queen. These two methods can start with two bases. Build some Z ergling first, send them to see if the other side is in your way, and then go to his base. If there is no bunker, use puppies to deal with it and knock down as many farmers as possible. If there is a bunker, see if there are any bargains, and if not, come back. Since then, development has been divided into two ways. If we want to develop infiltrators, we should take puppies as the main force and build more puppies to improve speed and attack and defense. After the infiltrator comes out, he cooperates with the dog to attack, and after hitting the back, the blasphemer can also cooperate with the dog to fight the protective fog. If hydralisks are developed, hydralisks should be the mainstay, supplemented by puppies, and three or four queens should be built to kill each other's tanks. In short, it is more difficult for Zerg to fight Terran, and the key depends on your play. Secondly, let's talk about the battle between zerg and protoss, which is the most wonderful battle. For the protoss, infiltrators are of little use in the attack. We should attack with a large number of hydralisks and a small number of puppies. As soon as you come up, build a puppy to harass your opponent (if his opponent doesn't have a defensive tower), knock down as many farmers as possible, and don't attack rashly if there is a defensive tower. Develop hydralisks rapidly and vigorously. Tell me here what should I do if I meet my opponent and block the road? Nowadays, many protoss like to block the way of the Zerg, which does have a certain effect, but the Zerg is not helpless. Pay attention to reconnaissance after being blocked. If your opponent builds a dozen or twenty defensive towers, don't worry, you will definitely win, because he is definitely a rookie and a master won't do that. Imagine that the defensive tower is dead, although it has attack power. If money becomes a soldier, it has both attack power and maneuverability, and you don't have to ask what to build. Experienced players usually only build four or five defensive towers, and send zealots and dragon knights to guard them. If he doesn't have many troops, you can consider rushing out when there are two teams of hydralisks. If he is very defensive, he should develop airdrops, build more lords and upgrade his carrying capacity and speed. When you have a certain number of troops, transport them out and airdrop the other party's main base. Don't forget to take some farmers to open the base. And build a few infiltrators to help defend, because when you drop the air, the other side will often attack your base with all its strength. If your building is destroyed, even if you destroy his base, no amount of troops will be useless. Generally, the other base will not be heavily guarded, because his soldiers are at your door, so nine times out of ten, you can shoot it down, and the key depends on whether you can defend your opponent's attack. Before airdropping, you should detect whether there are Templar Warriors in your opponent's base. You should know this as soon as possible, because the lightning zerg of Templar Warriors is a fatal threat. If there are, you should build two or three queens to go with you. There are three situations after the airdrop: first, you knocked out his base, and he didn't knock out your base, so there is no doubt that you won. Second, he knocked out your base, and you didn't knock out his base, so most of you lost. Third, neither side has destroyed the other's base, and then there will be a game. Just after the bloody battle, neither side dared to rush out. You should vigorously develop the army and use the advantages of resources to defeat your opponents. At this time, your sub-base should start working, but there is no need to send heavy troops to defend it. This is enough to put one or two infiltrators and put your troops in the only way of enemy troops. If he hits your base, he can help you in time. If he doesn't take the initiative to attack, you can send some puppies to each mine to prevent him from opening a branch base. Upgrade the dive if possible, and then destroy it when his base is built. When you have a certain number of troops, you can disperse them at various intersections (hunter map), so that when his troops come out, they will ambush on all sides and catch him off guard. I think at this time, you must have an advantage in resources, and you will win when your opponent's mine runs out. Let's talk about zerg versus zerg again, which is the most boring, because this is a war between a puppy and a dragonfly. Anyone who wants to develop hydralisks will certainly have no good results. Build a second base as soon as you come up, build some puppies and one or two defensive towers. Don't rush to attack. If your opponent doesn't take the initiative to attack, you put the soldier at his door, so that he will rush out and lose a lot. At this time, we will continue to build Xiaozuling, and when the money is enough, it will be enough to send two farmers to rebuild the third base and open gas mines. At this time, use your overlord to see the development of your opponent. If he tries to make hydralisks, you should seize the opportunity to attack him with puppies when his hydralisks don't come out on a large scale. At this time, your troops will definitely have an advantage in number. Besides, puppies are cheaper than hydralisks. After a few times, he will definitely stop. If your opponent, like you, has been making puppies, you don't have to attack first. Upgrade the speed of the puppy and attack quickly. After the attack, you will have a great advantage in the battle. Building an air defense tower can get rid of the overlord parked on your head and defend the dragon. At this time, we should keep four farmers collecting gas and upgrade the main base to build Longfeibao. After the attack of about eight dragonflies and puppy G is upgraded, we can launch a general attack. If your opponent doesn't have a dragonfly, you win. If so, build some suicide planes to fight the dragonfly. In short, fighting insects means that there are more soldiers than others. Whoever controls the soldiers perfectly will win the final victory. Finally, I want to say that StarCraft has no invincible tactics. When using the above strategies, the key is to control soldiers and master soldiers, especially soldiers. If you want to be a master of starcraft, you must practice controlling soldiers hard. I sincerely hope that the level of the vast number of star fans can be continuously improved, and one day I can have my own star professional league like Korea. I think this is also the wish of every star fan.