1, September 25th: Group A and Group B each play three Bo 1 matches, one group arrives at 12 in the morning and the other group arrives at 14 in the afternoon.
2. September 26th: Group C and Group D each played three Bo 1 matches. Different from September 25th, the match between Group C and Group D will be held at 9: 00 a.m. 12 at the same time.
3. September 27th: There will be two finals of 1/4, and Bo3 will be adopted from the final of 1/4. The first game of the quarter-finals will be held from 9: 00 am to 12 am on the same day; The second game is scheduled from 14 to 17 in the afternoon. It is worth mentioning that since China won the first place in Southeast Asia in the Asian Games and China directly advanced to the quarter-finals, China will make its debut on September 27th.
4. September 28th: Bo3 competition system is also adopted in the semi-finals. The first semi-final will be held from 9: 00 am to 12 am; The second semi-final is scheduled from 14 to 17 in the afternoon.
5.9.29: The Bo3 competition system will also be adopted in the final and third place. The final time is from 14 to17 in the afternoon; The third place is arranged from 19 to 2 1: 45.
The Significance of Increasing E-sports Competition in Hangzhou Asian Games in 2023
1. Increased recognition: As a competitive event, e-sports entered the Asian Games, which means that the international community's recognition of e-sports is increasing. This will help to improve the negative image of e-sports in traditional concepts and improve the status of e-sports in society.
2. Industrial development: The entry of e-sports into the Asian Games will help promote the further development of e-sports industry. This will attract more funds, talents and enterprises to enter the e-sports industry and provide a strong impetus for innovation and technological progress in the e-sports industry.
3. International competition: E-sports competition has become the official event of the Asian Games, which means that the competition among countries will be more intense. This will help to improve the importance of e-sports in various countries and promote the internationalization of e-sports industry.
4. Educational value: E-sports entering the Asian Games may cause people to think about the educational value of e-sports. How to tap its positive value in e-sports education and guide teenagers to participate in e-sports activities healthily and rationally is a problem worthy of attention.
5. Health issues: The entry of e-sports into the Asian Games also triggered a discussion on the relationship between e-sports and health. Playing games for a long time may lead to some health problems, such as cervical spondylosis and decreased vision. How to balance the entertainment and health of e-sports is a subject that needs to be discussed.
6. Cultural exchange: As a competitive event, e-sports can provide a platform for cultural exchange between countries. Through e-sports events, audiences from all countries can better understand each other's cultures and enhance friendship.