Players open the guild interface, apply for guild in Guild Information-Guild Upgrade-Guild Cooperation (view guild health information), and there will be optional guild cooperation.
Help rules:
There are two kinds of merged gangs: one is active gangs and the other is forced gangs.
Activity help rules:
1. Clubs in poor health can take the initiative to help.
2. With the help of gangs from both sides, the two sides initiated a request for gang cooperation, and both sides agreed that the leading gangs were the same.
3. The sum of the number of gang members and apprentices of both parties shall not exceed the upper limit of the dominant party. After joining a gang, you will use the information of the dominant party, and keep all other relevant data of individuals in the gang except the infrared ray of the gang.
Mandatory help rules:
1. When the health level is hopeless and precarious, we may be forced to merge gangs by the system, and our gangs may become recipients or recipients.
2. All members of the accepted gang will become the new gang of the accepted gang, and if they are apprentices, they will still be apprentices.
3. The gang members of the receiving party only keep the data of gang tributes and historical gang tributes, and the gang joining time will be taken as the new gang joining time, and other data (including gang dividends) will be cleared and set as the relevant information of the new gang.
How not to be forced to help:
Improve the health of the gang, increase the number of gang members online, increase the activity of gang members in the gang (the gang channel says more), increase the number of members who complete the gang tasks, increase the number of members who participate in the gang activities (white grass valley, bandits), and increase the number of members who participate in the gang war. All these can increase the health of the gang, and the gang will not force help if the health reaches the standard.
Refer to 4399 Dream Journey to the West: /mhxyou/