1, detailed rules:
According to the latest requirements of the Notice on Preventing Minors from Indulging in Online Games issued by the General Administration of Press and Publication in October 20 19/kloc-0, underage users are forbidden to play online games from 22: 00 to 8: 00 the next day, and are limited to 3 hours on legal holidays and 0/0.5 hours at other times.
2. Calculation duration rule:
The daily cumulative duration and login limit are refreshed at 5: 00 am (after the new health system rules are fully covered, the daily duration of all users will be refreshed at 0: 00 am).
3, minors * * * enjoy the length of time:
Under the current health system policy, the identity information of minors is only allowed to be used to check a the glory of the king game account on WeChat and QQ platforms.
All underage users in the glory of the king in the effective area * * enjoy the total duration of the game 1.5 hours (non-statutory holidays) or 3 hours (statutory holidays), which are not counted separately.
4. The game login time is limited if it reaches 18 years old:
Check whether there is a binding growth daemon platform by the following methods:
Pay attention to the official WeChat account "Growth Guardian Platform-> I-> My child, check whether there is a binding growth guardian;
5. Confirmed association with growth guard platform:
If you are a minor (/kloc-under 0/8 years old) and your account has been confirmed by your parents to be associated with the growth guardian platform, it is recommended to communicate with your parents.
If you are an adult (18 years old or older) and have confirmed that the associated growth guardian platform is restricted by the health system, if you need to unbind the growth guardian platform, please pay attention to the reply "I want to unbind" in the official account "Growth Guardian Platform" of WeChat, and unbind yourself according to the system reminder.
Extended data:
Anti-addiction system for online games;
The main reason why teenagers are addicted to online games is that most online games have the function of increasing experience value and rewarding virtual objects. Mainly through long-term online accumulation, some teenagers are addicted to it.
The anti-addiction system of online games aims at the above incentives for minors to indulge in online games, and uses technical means to limit the online game time of minors. It was officially put into use on July 16, 2007.