The main reasons for the sub-health of adolescent students;
(A) heavy academic burden, employment pressure. It is difficult to deal with the usual employment problems. Compared with college students, technical secondary school students are often more ashamed. Lack of correct employment concept will easily lead to heavy psychological burden, busy studies and long-term lack of sleep, which will more easily lead to the formation of sub-health state.
(2) Social environment leads to inferiority complex. Most technical secondary school students are composed of students who failed in the senior high school entrance examination or whose academic performance is particularly poor. Therefore, they often think that they are not recognized and lack self-confidence, which leads to serious inferiority complex. In addition, in recent years, social life has degenerated and ideological values have been disordered. The fear, depression and inferiority of students entering the society are formed, and there is nowhere to vent, which has become another important factor leading to sub-health.
(3) Psychological factors of life. Teenagers are easy to get into bad hobbies, such as being addicted to video games, internet cafes, smoking and drinking, because of their immature psychological development and poor self-defense awareness. Forming a fragile and extreme personality will directly or indirectly lead to sub-health.
Teenagers learn to consume students' sub-health countermeasures
Mild exercise prescription. Life lies in exercise. Proper exercise, such as jogging, brisk walking, cycling and other aerobic exercises, can improve cardiopulmonary function, enhance immunity and prevent various diseases.
Contact exercise prescription. Such as basketball, volleyball, boxing and other sports with fixed physical contact can promote bone development, vent dissatisfaction, produce joy, and thus achieve psychological balance.
Sports game prescription. Sports games can promote the communication between students, at the same time, integrate interest and fitness, so that students can get physical exercise in the game, increase the communication between classmates, open their hearts, communicate their feelings and vent their feelings.