Hospital layout
The game begins with an empty space to choose a hospital site, determine the direction of development of the hospital, planning and construction of hospitals run a variety of facilities, the acquisition of new open space, the recruitment of staff, and everything in between. First of all, there must be a reasonable distribution of hospital districts in order to have a good harvest. Each district in the specific structure of the house, the room in the medical equipment, room medical support special placement, etc., are crucial. Because a hospital can be profitable, run whether successful and hospital layout has a direct link. Only a reasonable layout can pass the difficult levels in the late game and survive in the fierce competition.
The hospital's Reception desk, which provides counseling services to patients, must be placed at the entrance to the hospital, and in the more difficult levels, more than one Reception desk is often needed, or the patients will leave because they have waited too long.
Next, to plan the layout of the hospital's various clinic rooms, the room has four types: diagnosis room (Diagnosis), treatment room (Treatment), clinics (Clinies), equipment room (Facilitics). The principle of integration should be followed in planning. That is, related rooms should be connected to each other, doctor's office (GP'sOffice), diagnosis room, inpatient department (Theward), PsychiatricRoom (PsychiatricRoom), etc. should not be too far away, which is conducive to the patients to take the principle of proximity when seeking medical treatment, and to improve the efficiency of the hospital. Especially in the late game, the period of epidemic attack, this point is a good measure to ensure the normal work of the hospital.
There should be enough chairs outside each department of the hospital so that patients are not left standing and waiting. Otherwise the patients will be irritated by the lack of chairs and drinks, so some drink dispensers need to be put up as well. However, some things should be economized, for example, there is no need to have too many beverage dispensers, and the number of toilets in the toilet should only be two or three. A toilet that is too big serves no practical purpose except for looking luxurious. However, if there are no toilets, it may make the hospital full of filth. And setting up toilets also gives you 10 points of happiness value, showing the importance of providing a cozy environment for the comfort of the hospital.
Room Layout
After planning the general layout of the hospital, then comes the room layout. Decorating each room appropriately is also a measure of the player's level in the game. Whether the layout is reasonable inside and outside the room, between rooms, on the walkway, and whether the heating is enough, all become a part of the game that cannot be ignored. If possible, each room should be made large enough, because a spacious room can give people a comfortable feeling, so that both doctors and nurses as well as patients will be very happy to come to your hospital, and rolling in money will come from it. Each room should also have at least one trash can, an air conditioner, a plant, and a fire extinguisher. If you can't make the rooms big enough, this is the only way to increase the interest of your patients (making them happy increases your reputation). Whether the room has enough windows or not is also a measure that can improve the environment.
The game has a lounge for hospital staff to rest. This is where employees come to rest to regain their strength after a long day of work. This lounge should be made larger, with at least 5-6 couches. Because a couch can only seat one person at a time, it is better to put more than one couch in order to let the doctors and nurses get enough rest. Putting a pool table or video games in the lounge may keep the doctors occupied and interfere with normal work.
There are other facilities that should not be overlooked. For example, placing some firefighting equipment in a conspicuous place can have a positive impact on the hospital's safety rating as well as on patients and staff.
Operating Techniques
The game is operated with the mouse, but I'm afraid it will be too late to cope with it in the later stages of the game. Therefore the game is set up with a number of hotkeys, the most useful being the locator keys F1 to F5. There are some places in the game that you need to take care of often, and for such locations, you just need to use Alt+F1 to F5 to locate them, and then next time, you just need to hit Ctrl+F1 or F5 to reach them directly, which saves a lot of trouble.
And there are some tips for moving things around with the mouse. For example, when you want to put a chair in a different place, just right-click the chair to pick it up, then press the right button to turn the direction, and press the left button to put it down. Similarly, when the cleaner is not far from him when the garbage is ignored; when the doctor of the patient's call is not heeded, the right mouse button can be used to point, and then put him to the post should be. This is a very effective way to improve work efficiency.
Personnel arrangement
The game can be employed by doctors (Doctor), nurses (Nurse), handymen (Handymen) and receptionists (Receptionists) 4 kinds of personnel, the doctor is divided into interns (small bag icon), general practitioners (handbag icon) and consultants (car icon), etc., and there are also There are also icons that indicate skills in specific specialties, such as the scalpel for surgery, the ink blot test for psychiatric skills, and the light bulb for in-depth research skills. The applicants are then selected from among the candidates. The strength of a candidate's ability to work can be seen by the length of the green bar next to his or her photograph. The longer the green bar, the higher the ability.
Arranging what kind of characters to do what kind of work relates to the selection and arrangement of talent; in the game, good employees are the basis of success, although the better the talent the higher the salary. But crappy doctors frequently cure dead patients and lead to your reputation value down when, might as well spend more money to hire a few better doctors better. Of course, it's possible to build TrainingRooms later in the game to allow lower-ranked doctors to improve their abilities, but it doesn't pay to spend precious manpower and resources to do so.
To organize the doctors' schedules properly, drag them to the lounge to rest when there are fewer patients at peak times. Even if his fatigue level is not high, a relaxing work environment will be pleasant for the doctors. Some good doctors are fond of jumping ship, and it's more affordable to use this method than to keep him around with money.
Hire a few handymen to clean the hospital and maintain the equipment. The number of handymen should be large enough, otherwise one patient's vomiting will cause a chain of many patients to vomit, and if they don't clean up soon, the whole hospital will be vomiting, which will affect the cleanliness of the hospital and also lower its reputation.
Pharmacy
Pharmacy is also the most basic treatment unit, when the patient diagnosis, there is a need to dispense medication will come to the pharmacy to receive medicine to take. The pharmacy's ability to dispense medications has increased in response to the findings and advances of the hospital's research laboratories. As the pharmacy becomes busier with all the common colds that need to come to the pharmacy for medication, it is time to consider building a new pharmacy.
The OperatingThater
TheOperatingThater is relatively easy to set up, but hard to keep running. The OperatingThater needs to have 2 surgeons to open. Therefore, more surgeons need to be hired in the hospital so that there are not too many patients and no surgeon can be found to operate. With more surgeons, they can support the outpatient clinics during the week and then be pulled out when there is an emergency, and surgeons are not paid too much, while the surgeries are more profitable.
Research
ResearchRoom is a place of great importance to the overall situation of the hospital, and it is up to the research room to develop the equipment and enhancement of hardware and the research of software technology. In the long run, as long as possible, should try to establish a research room, the research room needs to have specialized research capabilities of doctors to lead the research work. Of the five types of research programs listed by the hospital, it is recommended that two, treatment and diagnosis, be turned up, while the other three are of little use in practice and can be left alone.
The game*** has twelve levels:
The first level: Passing conditions Reputation 300 Total assets 1000 Number of people cured 10 People Cure rate 40% Value of the hospital 55000 The difficulty of this level is extremely low, the central facilities only need to build: service desk, general diagnostic room, psychiatric diagnostic room and pharmacy, the staff only need to be: the service lady, the doctor, the nurses, the staff only need to be: the service lady, the doctor, the nurses, and the staff only need to build: the service desk, general diagnostic room, psychiatric diagnostic room, the hospital is a very good place. It's basically a pass.
This level has a strange disease - big head disease appears more frequently, players can
to build a big head disease treatment room to cure this disease, so that the hospital in all aspects of the rapid development of the fast pass.
The second level: Passing conditions Reputation 300 Total assets 10000 Number of people cured 40 People Cure rate 40% Hospital value 60000
The difficulty of passing the level has increased, and the types of equipment and diseases have also increased, but as long as we build all the treatment rooms and equipment, and pay attention to the arrangement of the waitresses, doctors, nurses, and odd-jobs, it will be relatively easy to pass the level.
The difficulty of this level is that the player can build a treatment room to cure big head disease. The difficulty is that the value of the hospital (WORTH) is not easy to reach, players can increase staff, improve the medical environment, add new equipment, buy new land to achieve this condition.
The third level: Passing conditions Total assets 20,000 Number of people cured 60 Hospital value 80,000 The difficulty of this level is similar to that of the second level, but the difference is that the passing conditions
are a bit higher. The operating room has been added to this level, but there aren't many patients that need to be operated on in this level, so you can skip it.
Fourth Level: Passing Requirements Total Assets 50,000 Reputation 300 Hospital Value 100,000 There are new facilities in this level - a training room and a fracture clinic.
The fracture clinic is the key to a quicker pass, but it doesn't matter if you build a training room or not.
Fifth level: Passing conditions Reputation 400 Total assets 50,000 Number of people cured 200 People Cure rate 45% Value of the hospital 120,000
From this level, the difficulty of the game began to increase dramatically, and the internal and external problems appeared one after another. The internal problem is the lack of talent, and the external problem is the natural disaster of earthquakes that will occur from this level onwards.
The way to deal with this lack of talent is to set up a training room. From this level onwards, setting up a training room becomes one of the most important lessons for the player, as the lack of talent will only be cultivated by the player himself, and there are three doctors at the beginning of the level, so make good use of
These three doctors are the only ones who are available to the player, and at the same time cultivate the talent in the meantime. The earthquake is extremely destructive, and can destroy equipment, cause major financial losses, and lower the hospital's reputation. The way to deal with earthquakes
is to save your progress as soon as the earthquake occurs, read it back when it's over, slow down the game, and replace all the damaged machines.
Sixth Level: Passing Condition Total Assets 150,000 Number of People Cured 300 People 50% Cure Rate Hospital Value 140,000
This level is the world of earthquakes, the frequency of earthquakes is puzzling, there is no place on earth to have earthquakes so often, the designers are intentionally difficult to the player - - pervert! -The designers were deliberately trying to make things difficult for the players. The game's main goal is to make the game more accessible to the public.
The only way to deal with earthquakes is to be patient - save your files over and over again. There will be an epidemic in this level, but it won't hurt the game.
Level 7: Passing Conditions Reputation 600 Total Assets 200000 Number of People Cured 350 Hospital Value 160,000 Just after dealing with the earthquake, the infectious disease is back in full force.
Curing the epidemic will increase the hospital's reputation, while failing to do so will decrease the hospital's reputation and result in a fine. You'll have to take it step by step and lay the groundwork so you don't end up in a mess, and then you'll be GAMEOVER.
Contingencies
These are: when the infection appears, immediately archive the file, and then in the specified time to cure the infection. (The time is indicated by the clock in the lower-left corner; the clock turns red to indicate that time is running out.)
Level 8: Passing Conditions 55% Cure Rate Total Assets 300,000 Number of Cures 400 Hospital Value 180,000 Starting from this level, earthquakes and infectious diseases will appear alternately, and the frequency is
higher. Be sure to file and read the files at all times.
Level 9: Passing Conditions 60% Cure Rate 400,000 Total Assets 500 People Cured Hospital Value 200,000 This level is the same as level 8, but more difficult.
The tenth level: conditions for passing: reputation 650 total assets 500000 number of people cured 500 people cure rate 65% hospital value 220000
This level is the same as the eighth level, but there are a lot of strange diseases, do not easily try to cure the infectious disease by yourself when you don't have a full grasp of the situation. It's best to treat the announced infectious diseases and hospitalize the unannounced ones.
The eleventh level: Passing conditions Reputation 700 Total assets 500000 Number of people cured 600 Cure rate 70% Hospital value 240000
This level, like the tenth level, is extremely difficult, and if you're not careful, you'll be doomed, so please listen to the author of a word of advice - even if you're sure, don't treat the unannounced infections.
This level is the same as the 10th level, and it is very difficult to get rid of it by accident.
The twelfth level: Passing conditions Reputation 800 Total assets 750000 Cure number 750 people Cure rate 70% Hospital value 250000 The same way as the eleventh level attack.
Attachment 1. other disasters, special events contingency measures.
Vomiting: Some patients will vomit due to their condition. Vomiting also affects the cleanliness of the hospital and lowers the hospital's reputation, so it is important to have a cleaner come in immediately.
Heating pipe bursts: Just keep the temperature in the hospital at a moderate level.
Special events: Celebrity visits, emergencies, rat hunting. Celebrity visits happen every once in a while, so it's best to welcome them warmly and get their goodwill, which will improve the hospital's reputation
and put in more plants, fire extinguishers, etc. You can get a little unexpected money.
Whether an emergency patient can be cured or not depends on the hospital's ability to deal with emergencies.
Fighting rats is one of the most interesting events in this game, and the game is designed with a hidden level - Fighting Rats United. When you kill a certain number of rats, or if you kill too many rats in the third level, you will be able to enter the Rat Fighting level.
Attachment 2: the use of equipment
Preliminary diagnosis room: the first diagnostic room that the patient enters into the hospital, to make a preliminary judgment on the condition of the patient and decide on the treatment or other measures to be taken. General Diagnostic Room: The room where general diseases are diagnosed at the beginning of the game.
Ward: rest room for patients who need to be hospitalized. Psychiatric Diagnostic Room: Treatment of patients with mental problems.
The Big Head Disease Treatment Room: Specialized in the treatment of big head disease. Baldness Treatment Room: Specialized in treating baldness.
Large Tongue Disease Treatment Room: specializes in large tongue disease.
Fracture treatment room: specializing in the treatment of various fractures.
Radiation therapy instrument: treatment of patients injured by radiation.
Photoelectricity meter: specializing in the treatment of multiple problems. DNA Recombination Instrument: specializing in treating the disease of DNA mutation.
The jelly treatment instrument: specializing in the treatment of jelly disease.
Electrocardiogram room: a diagnostic room for checking patients' heart and lung functions.
Pharmacy: where the hospital sells medicines.
Operating room: a treatment room that requires a minimum of two surgeons to function.
X-ray room: a room where patients are examined to see if there are any abnormalities inside their bodies.
Radiology room: more advanced than an X-ray room. Checks for abnormalities inside the patient's body.
Blood Laboratory: tests and analyzes blood.
Advanced Radiology Room: The most advanced diagnostic equipment in the game, with an extremely high diagnostic rate, there is almost no disease that it cannot diagnose.
Training Room: A place to train talents.
Scientific Research Department: The department that researches and develops the latest technology.
Attachment 3: Secret Techniques
1.7287+Green key on the fax machine: enter the Rat Fighting level at the end of this level.
2.24328+Green key on fax machine: The following secret techniques can be used during the game.
CTRL+Y: Go directly to the end of the year.
CTRL+M: directly to the end of the month.
SHIFT+G: Gain money.
CTRL+C: Research all tech successfully.
Theme Hospital 1. Jump to the next level: In Windows 95, in the "Run..." box, use the command ". ... hospital-Lx" command in the "Run..." box on Windows 95 to enter the game. ... for the specific directory where the game is located
and x for the number of levels entered).
2. Codes: When an emergency occurs, the game uses a fax machine screen to give the player a choice of how to handle the event. In this fax machine, enter 24328,
Then press the green button on the right side of the fax machine to confirm, after which the following secret techniques can be used. Ctrl+C: Complete all surveys. Shift+C: Increase $10,000 (keep holding it down and the funds
will keep increasing in thousands of dollars.) Ctrl+M: Date jumps to the end of the month. Ctrl+Y: The date jumps to the end of the year.
shift+c 2000 money
shift+Ctrl+c All medical equipment
Hospital 2 cheats:
7287+Green key on fax machine: at the end of the level, go to the rat fight level.
2.24328+Green key on fax machine: The following secret techniques can be used during the game.
CTRL+Y: Go directly to the end of the year.
CTRL+M: Go directly to the end of the month
. SHIFT+G: Get money.
CTRL+C: Research all tech successfully.
Secret Tip 2: Jump to the next level: In Windows 95, in the "Run..." box, use the command ". ... hospital-Lx" in the "Run..." box on Windows 95 to enter the game. ... for the specific directory where the game is located, and x for the number of levels entered).
Password 3. Password Blowout: When an emergency occurs, the game uses a fax machine screen to give the player a choice of how to handle the situation. Enter 24328 into the fax machine and press the green button to the right of the fax machine to confirm, then the following secret techniques will be available.
Ctrl+C: Complete all investigations.
Shift+C: Increase by $10,000 (hold it down and the money will keep increasing in thousands of dollars).
Ctrl+M: Date jumps to the end of the month.
Ctrl+Y: Jumps to the end of the year.
Jump off the big method:
Windows95 under the "Run ......" box with ".... Hospital-Lx" in the "Run " box on Windows 95 (...hospital-Lx). hospital-Lx" in the "Run " box on Windows 95 (...hospital-Lx" stands for the specific directory of the game, x stands for the number of levels selected).
It's worth noting that The Lord has a staffroom (as if that's a load of crap?) for hospital staff to rest in when they're tired. This is where your employees come to rest when they are tired from work to regain their strength. This rest room is supposed to be built bigger and should be able to fit at least 5-6 couches. Since only one person can sit on a couch at a time, it's better not to save money on this in order to give your doctors and nurses an instant break. Note!!! Never put a pool table or a video game console in the lounge. Because building these two things will make the doctors stay in the lounge. Not only can they not get a break, but it will also affect their normal work, so it's really not worth it!
Tips and Tricks
Theme Hospital is a one-mouse game like most games these days. But just dragging the mouse around the map will make you puke blood later in the game. There are actually some hotkeys in the game, the most useful of which are the F1 through F5 keys! In the game you will have some places to often look after, for such locations, you only need to use Alt + F1-F5 in any one, you can locate, the next time as long as the knock Ctrl + F1 or F5 key can be directly to reach, it really is to save a lot of trouble!
And there are also some tips when moving items around with the mouse. For example, when you want to put a chair that's set up in a different place, all you have to do is right-click on the chair to pick it up, then press the right mouse button to turn it in the right direction, and then press the left mouse button to put it down again. Similarly, when your janitor turns a blind eye to the garbage not far from him; when your doctor ignores a patient's call, when .......... click on it with the right mouse button and put it on the post where he should be. You will find that this is one of the very effective ways to increase your productivity.
Personnel Arrangement
Oh my, oh my, after blowing up this half, how did we forget the most important personnel arrangement! In Theme Hospital, good staff is a stepping stone to your success, although the better the talent the higher the pay. But when your reputation plummets because of crappy doctors who frequently cure patients to death, I'm sure you'll regret not hiring a few highly competent doctors in the first place! Of course, in the later stages of the game, you can build refresher rooms to allow lower-ranked doctors to improve their abilities, but it's just not worth it to spend your already precious manpower and resources on such a laborious endeavor!
Remember to schedule your doctors properly, and when there are fewer patients to teach during low peak periods, drag the doctor to the lounge to rest and relax. Even if his fatigue level is not high, a relaxing work environment is going to be pleasant for the doctors. Some good doctors are very fond of jumping ship, and it's obviously much more affordable to use this method as opposed to keeping him around with money!
Research
When you've built your research lab, you're ready to get down to business. In the long run, you should build a research lab as early as possible, whenever possible. A research lab requires a doctor with specialized research capabilities to lead the research (that's the doctor in the middle with the light bulb capability). Of the five types of research programs listed by the hospital, it is recommended that two, treatment (cureequipment) and diagnosis (diagnosisequipment), be turned up. The other three items are of little use in practice and can be ignored!!!!
Build rooms; General Diagnostics (2~3), Advanced Diagnostics (1), Pharmacy (2), Inflatable (2~1), Mental Diagnostics (1~2), Research Room (1), Employee Lounge. In the first few levels of the game, two general diagnostics can basically cope with patients, but in the latter levels of the game, with the increase in the number of patients, general diagnostics had to be increased accordingly (I was in the last level, the construction of four general diagnostics - -); as most of the disease need to drink medicine to solve, so the construction of two dispensaries is absolutely no excuse; and psychiatric diagnostic variables, you can decide for yourself, inflatable relative to the clinic in the Other machines, "people" is always better, and the first few levels of the door is also more, but taking into account the construction costs, it is recommended that in the game MONEY more sufficient when you can build the second; research room is definitely the game must be built in the early stages of the decision of your medicines, and the new machine; staff lounge, in the lounge into the four sofas, basically can be done, no physical strength of the doctor is not working, and will be unhappy, not happy, of course, will reach out and ask for more.
By the way, there should be water fountains in every corridor to ensure that the hospital is not too dry and to improve the patient's impression of the hospital.
Emergency patients; the game will often see the emergency patients by plane, for these patients, means to send money to the people, get them, the first few levels of the game, most of the emergency patients need to take medication, big head patients or Elvis Presley syndrome (psychiatric diagnosis), because the best of these rooms to build two from the ease of coping, more than 8 patients will have to consider the two clinic, these emergency patients or If they can't be cured, they'll die on the spot. To the back of a few levels, the surgery center will become the object of emergency, but emergency patients to the time, and there are patients in the queue, it is best to pull the emergency patients to the forefront (click on the door of the clinic), a surgical center can probably cope with 4 ~ 5 emergency patients, the last two levels, there will be a DNA repair device, the fact that DNA disease in the ordinary patients rarely seen, the clinic is basically set up for the emergency patients.
Room layout; the first line to take into account the emergency patients, the relationship between the clinic. Considering the relationship between emergency, the first few levels can be pharmacy, inflatable room, psychiatric clinic, surgery center, as close as possible to the airport; and the pharmacy can solve most of the patients, because the pharmacy is best built near the general diagnostic; in the latter levels, the emergence of an infectious disease, deal with it well, the Ministry of Health will reward you with MONEY, and vice versa will be fined, and most of the infectious agents in the general diagnostic, because the patients are more concentrated, the best general diagnostic The general diagnosis is best built at the main entrance (I will say why below); and like research and training rooms, wards, restrooms, fewer patients can be placed in the far end of the clinic; patients patronize more and more clinics are best placed closer to the general clinic; all the rooms are best corridors to set up a wider.
About the instruments: X-ray equipment, scanners, surgery center of these three rooms in the most frequently used instruments, of course, patronage, MONEY naturally more, but the surgery center is in addition to the psychiatric diagnostic and research rooms need professional doctors clinic, and the need for two surgeons, and therefore have to consider their own is not under the generals before deciding to build the good ~ on the game of the other The equipment, should always pay attention to, if the earthquake does not occur, basically the cleaners will be repaired, but if the earthquake did not repair the words, may occur in the tragedy of the machine, and in the aftermath of the quake, also need to carefully check so that some of the machines, may not be broken during the earthquake, but did not go to the repair, the quake will be blown up after themselves.
Personnel training: drinking medicine to drink people to death, in the final analysis is the doctor doctor to death, so that a good hospital needs a good doctor, and therefore the training room is best to build out at the beginning of the randomly pull a specialist, hire a few trainees for training, it is best to find a full-fledged doctor to do the teacher, so as to better ensure that the hospital's specialists do not run around, the doctor tired of patients are also tired, a great detriment to the development of the hospital, the hospital's development, the doctor is tired of patients are also tired. If there is only one generalist who can be a teacher, it is best to find an all-round student, if not, a student who can use a scalpel and psychiatric diagnosis should also be found, when the student becomes a specialist, turned into a teacher, then the student can learn the teacher's special skills.
Pay attention to the event: in the emergencies, earthquakes, infectious diseases and other critical events, it is best to save the first, so as not to regret
1, the emergency room, if in the emergency patients to build the second room, (temporary change in the location of the room room clinic) need to be in the emergency time before the first 5 minutes to set up a good room, otherwise the patient to go to the second clinic (or directly to the clinic room's original position);
2, the emergency room, if in the emergency room, the patient to build the second room (or directly to the clinic room's original location);
2, the earthquake is absolutely necessary to save the first record, the earthquake will always have a small tremor in front of the warning, it is best to check their own instruments, do not regret it later, the repair of the repair, the update of the update;
3, the vomiting event, first of all, pay attention to see the rat on the K, of course, not everything is always full of beauty, vomiting things are inevitable accidentally encountered, encountered on the work with it, first of all The corridor should not be set too narrow, secondly, try to hire more cleaners to eliminate vomit, (the penultimate level I even hired 10 cleaners), the cleaners into the vomit event, do not forget to pay attention to the maintenance of the machine, third, the general clinic to be more, dispersed many patients, too many patients is also one of the main causes of vomiting events;
4, infectious disease events, said before the general clinic was built in the near the door, in addition to the general clinic is located in a place near the door, the patient is also one of the main reasons;
4, the general clinic was built in the near the door, the patient is also one of the main reasons;
4, infectious disease events, the general clinic was built in the near the door. The first thing you need to do is to get a good deal of information about the situation,
The first thing you need to do is to get a good deal of information about the situation,
The first thing you need to do is to get a good deal of information about the situation. The beginning of the system will give you time to deal with infectious diseases, but after you deal with an infectious patient, this time will suddenly run out, prompting you to the Ministry of Health immediately, if you have more than one infectious disease on the end of the last inevitable fine shame (reputation drop), the solution, first of all, you can first record, and then look at which a few people are infected, and then these people T go home (although drop some reputation but definitely worth it), because most of the infectious patients are in the general clinic, and a T people, then, the processing time is immediately over, so the general clinic if the door is close to the infectious patients to leave quickly, and they left the time is definitely faster than the Ministry of Health inspection, of course, remember to give them additional vaccines, lest infected more people, but it is possible that some of the patients from the door is farther away from the infected, but the patient is also infected, but it is also possible that some of the patients from the door is farther away from the door. The solution is to go back to the previous record, the root of the disease first T out of the hospital, of course, you can also through the first T patients and then receive the notice of the method can be resolved infectious disease events, and the system of these infected patients will not change the candidate, so enjoy the T it ~ ^-^