(2) Create a VRayLight light in the scene and name it VRayLight01, its position is shown in Figure 1-2, and the specific parameter settings are shown in Figure 1-3.
Setup steps:
●Set Multiplier to 5.
●Set Half-length to 20 and Half-wide to 15 under the Size panel.3) Press F9 to test rendering of the current scene.2.Create a vase material
(1) Create a vase material and name it VRayLight01. /p>
(1) Press M to open the "Material Editor" dialog box, select a material ball and name it "Bottle 1", then set the material type to VRayMtl material, then set the Reflect color (H:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0, S:0). :0, S:0, V:34), (2) Expand the Maps rollup bar to set the steps:
Click the None button behind Diffuse, and then double-click the Mix option in the popup panel.
Use the left button to drag the Mix map on the None button behind Bump, and check the Instance option in the pop-up dialog box, and finally set the intensity of the bump to -20.
Click the None button behind Reflect, and then double-click the Falloff option in the pop-up panel. ) option in the pop-up panel.
(3) Enter the Mix Mapping Settings panel, and set the specific parameters as shown in Figure 1-7.
Setting steps:
Set Color#1 color set to gray, Color#2 color white, and then click Color#2 behind the None button, in the pop-up panel, double-click the Bitmap option, and in the dialog box that pops up, select this book supporting the CD-ROM, "Chapter 2 / Mapping / painting 1. jpg" file, and then double-click the Bitmap option. jpg" file on the companion CD-ROM, click the None button after Mix Amount, double-click the Cellular option in the pop-up panel, and set Blur to 0.1.
Expand the Cellular Parameters rollout bar, and then set the Division Colors to black, then set Cell Characteristics to Chips and set Size to 0.13 and Spread to 0.3, and finally under the Thresholds panel set Low to 0.1, Mid to 1, and Blur to 0.1. Mid is 1, and High is 0.8.
Check Use Curve in the Mixing curve panel, and set Upper to 0.3. (4) Expand the Maps rollup bar, and click Falloff in Reflect to open its settings panel. to open its settings panel, and then set the two attenuation colors to black and gray, as shown in the figure. (5) Select a material ball and name it "Bottle 2", then set the material type to VRayMtl material, the specific parameters are set as shown in Figure 1-9.
Setting steps:
Set the Reflect color to dark gray.
Expand the Maps rollup bar, click the None button behind Diffuse, and then double-click the Mix option in the pop-up panel.
Click the None button after Reflect, then double-click the Falloff option in the pop-up panel.
Use the left button to drag the Falloff map to the None button behind the Bump, and check the Instance option in the pop-up dialog box, and finally set the intensity of the bump to -20. (6) Enter the Mix Mapping Settings panel, and set the specific parameters as shown in Figure 1-10.
Setting steps:
Set Color#1 color for gray, Color#2 color for white, and then click Color#2 behind the None, in the pop-up panel, double-click the Bitmap option, and in the pop-up dialog box, select this book supporting the CD-ROM in the "Chapter 2 / mapping / painting 2.jpg " file from the book's companion CD-ROM.
Click the None button after Mix Amount, then double-click the Cellular option in the pop-up panel and set Blur to 0.1.
Expand the Cellular Parameters rollout bar and set Division Colors to black, then set Cell Characteristics to Chips and set Size to 0.13, Spread to 0.3, and finally under the Thresholds panel set Low to 0.1, Mid to 1, and High is 0.8.
Check the Use Curve option under the Mixing curve panel and set Upper to 0.3. 7) Expand the Maps rollup bar and click Falloff in Reflect to open the settings panel. Set the two attenuation colors to dark gray and light gray 8) Select a material ball and name it "Bottle 3", and then set the material type to VRayMtl material, the specific parameter settings as shown in Figure 1-12.
Setting steps:
Set the Reflect color to dark gray.
Expand the Maps rollup bar, click the None button behind Diffuse, and then double-click the Mix option in the pop-up panel.
Use the left mouse button to drag the Mix map onto the None button behind Bump, check the Instance option in the popup dialog, and finally set the Bump Strength to -20.
Click the None button behind Reflect, and then double-click the Falloff option in the popup panel. Attenuation) option in the pop-up panel (9) to enter the Mix mapping settings panel, the specific parameters are set as shown in Figure 1-13.
Setting steps:
Set Color#1 color for light gray, Color#2 color for white, and then click Color#2 behind the None button, in the pop-up panel, double-click the Bitmap option, and in the dialog box that pops up, select the book supporting the CD-ROM in the "Chapter 2 / mapping / painting 3. jpg" file. jpg" file on the CD-ROM that accompanies this book.
Click the None button after Mix Amount, then double-click the Cellular option in the pop-up panel and set Blur to 0.1.
Expand the Cellular Parameters rollout bar, then set Division Colors to black, then set Cell Characteristics to Chips and set Size to 0.13, Spread to 0.3, and finally under the Thresholds panel set Low to 0.1, Mid to 1, and
Check the Use Curve option in the Mixing curve panel and set Upper to 0.3. (10) Expand the Maps rollup bar and click on the Falloff map in Reflect to open its settings panel. Then set the two attenuation colors to Dark Gray and Light Gray.