Skill pulse number one
In the upgrade stage, skill name, cooling time of functional skills, and basis of unlocking conditions-sending out reconnaissance pulse wave, which can penetrate walls and bunkers to mark the position of enemy and friendly troops at 60 meters, and increasing crit probability 10.3% without modification for 45 seconds, with crit damage of 20.5%. 65,438+0 reconnaissance package increases pulse range (to 80 meters). It can also mark nearby trophies. The effect of 54-second medical branch (isolation zone) transformation 2 disturbing pulse becomes that it can protect users and all friendly forces within 60 meters from being scanned by enemy pulse for 25 seconds, but the crit rate is increased to 5. 1%, and the crit damage is reduced to 12.8% for 54 seconds. When the medical branch (isolated area) turns into a tactical scanner to attack any enemy target identified by pulse scanning, the damage caused to it increases, the critical strike rate increases to 12.8%, and the critical strike damage is 25.6%, lasting for 63 seconds. The medical department (quarantine area) is proficient in threat detectors. If the user is pulse scanned by the enemy, the pulse device will give a warning and identify the enemy to the medical branch for 54 seconds (complete reconstruction).
Skill 2 first aid
Upgrade stage skill name function skill cooling time unlocking condition basis-this device can treat allies HP370 points in a small range (3 meters) and can be used on the spot.
You can also treat the target from a distance (40 meters range)
40 seconds medical department (intensive care unit) remodeling 1 defibrillator. This device can revive fallen friendly forces and restore some normal health. 54 seconds medical department (intensive care unit) remodeling 2 overdose. This device can treat the target more effectively, and even increase the target's health for 40 seconds, making it exceed the general limit. 3. Strengthening the needle will temporarily increase the damage to the affected target. In addition, a general therapeutic effect of 40 seconds can be obtained. The medical branch (intensive care unit) is proficient in extending the service duration to increase the effect and give friendly troops more time to get close to the device for 40 seconds (complete reconstruction).
Skill 3 Support Platform
Upgrade stage, skill name, function, skill cooling time, and the basis for unlocking conditions-put it on the support platform, continue to treat friendly troops for 30 seconds, and reply HP268 points in time. All friendly forces within 8 meters reply to HP20 points per second, which can also be used to revive fallen allies. The medical division (virus laboratory) was rebuilt 1 to maintain life and put into the resurrection platform. It can automatically revive any fallen friendly troops in the affected area for 8 1 sec. The medical team (dangerous goods handling unit) modified two immunization devices, which can remove DEBUFF's recovery platform and immunize friendly troops in the affected area for 8 1 sec. Medical department (hazardous material handling unit) transformation 3 ammunition supply. When approaching the device, friendly forces can replenish ammunition after loading. The cooldown of skills is also faster. 8 1 sec. The medical department (hazardous substance handling unit) is proficient in immediate rehabilitation. When the device fails, neighboring allies can be treated immediately. 8 1 sec. Medical sector (completely rebuilt).
Final skill
Skill name, function, effect, skill cooling time, unlocking condition, recovery, connecting treatment users and nearby friendly forces, friendly forces falling within the resurrection range can be over-treated, and friendly forces can recover 478 HP in time if they exceed the maximum health range, lasting 5 seconds per second 137 HP, lasting 13.5 minutes (9 10