Author: NGA-kinghuanyu
There are 12 new non-artifact modules *** added this season because they have not been tested. The new season modules can be unlocked on any 10-11 season equipment. 4 kinds of elements.
Module introduction:
Fire element module:
Continuous charging: 4 energy, use automatic rifles, tracking rifles or machine guns to quickly eliminate combatants. Become filled with light energy.
Silver Heavy Cannon: 5 energy. Using the rocket launcher to cause damage to high-level personnel can increase the damage of the rocket launcher in a short time, consuming a layer of light charge.
Ignite the flame: 2 energy. When filled with light energy, the fallen guardian will be resurrected and can perform a burst of healing on you.
Super charge: 5 energy, the upper limit of light energy filling is increased by two levels.
Electric Element Mod:
Swift Charge: 5 energy, use pulse rifle, pistol or micro submachine gun to quickly eliminate combatants to become flooded with light energy, secondary effect: use Killing combatants with the pulse rifle has a chance to drop special ammunition for companions.
Shining Blade: 4 energy. When filled with light energy, using the sword to cause damage can gain additional sword damage bonus within 5 seconds. It consumes a layer of light charge. The secondary effect is greatly improved. Sword charging speed.
Light energy source: 3 energy. When full of light energy, using finishing moves to kill combatants can produce light balls for your companions, which consumes a layer of light charge. Secondary effect: when using finishing moves Gain a powerful force shield.
Radiant light energy: When filled with light energy, using super power can make nearby companions flooded with light energy. Secondary effect: 20 power arc module. The secondary effect requires another arc module on the equipment. It can be triggered.
Void attribute module:
Accurate charging: 2 energy consumption, use bows, hand cannons and scout rifles to kill combatants quickly to become full of light energy, reduce Benefit: -10 Strength
Surprise attack: 1 energy. When filled with light energy, the loaded or ready pistol will consume all the layers of charged light energy and convert them into a high damage bonus. This The bonus will decay as you use the pistol to deal damage to combatants. Debuff: -10 Wisdom
Energy conversion: 4 energy consumption. When full of light energy, use a grenade to attack to obtain super energy. All charging layers are consumed, and each layer is 10 super energy. Debuff -10 Discipline
Charged Reaper: If you are flooded with light energy, any kill or assist will have a lower chance of being flooded with light energy, debuff, professional skill recovery speed -10PS: energy conversion The icon of the surprise attack is reversed!
This version of the module will explode, so I made a few recommended BULIDs as a reference for assembly.
Knocked-down type:
Surprise attack pistol:
Void attribute gloves, any arc attribute armor, void attribute gloves with enhanced pistol loading, surprise attack, arc armor plus Install Swift Charge, so that you can use Devil's Disaster to produce very explosive pistol damage output (requires Season 10, 11 armor module)
Thunder Throwing Flow:
Warlock Reversing any void attribute armor in hand, one piece of matching explosive expert weapon, matched attribute armor, one piece of void armor pretending to be equipped with energy conversion, the explosive expert weapon determines the attributes of the matching attribute armor according to the weapon type, the pistol or micro submachine gun is of electric attribute Quickly charge, the automatic rifle or machine gun continuously charges the fire attribute, and the hand cannon and scout rifle accurately charge the void attribute. Titan Destroyer: Similar to the inversion technique, the Destroyer recommends installing momentum transfer for the fire attribute, so that the grenade can be charged. Charge melee, charge melee ultimate move, and charge grenade ultimate move, forming a closed loop. Coupled with the season module Violent Shadow, the void grenade output is very high.
Unstoppable tool man gloves (requires 10.11 season armor):
One piece of arc attribute gloves:
Unstoppable with one point of arm: (tasteless)
Non-seasonal module Pulse Recharge 1 point Season Unstoppable Pulse (arm) 2 points Swift Charge 5 points Boss Resistance 2 points. It can charge yourself or stun Unstoppable. The chance of killing will drop green for teammates. ammunition.
Choosing the module on the arm can make Bad Jiji explode in full force, and the graviton spear can also stun and be unstoppable, but it is useless.
The point weapon is unstoppable:
Saves one slot than the former, with 1 point of non-seasonal module pulse reload, 1 point of season enhanced pulse reload, 5 points of swift recharge, and three points of freely allocated attributes.
Full set:
Sword general map set (Light Blade Swift Charge)
Electric Head: Sword Search 2 Light Blade 4 points, freely allocate 4 points;
Fire Hand: Enhanced Charge Reload 3, freely allocate 7 points;
Fire Breast: Rift Refractor X2, freely allocate 8 points.
Electric Leg: Season Sword Recycles 1 Point of Special Ammunition Search 4 Points of Light Blade 4 Points of Arc Crater 1 Point;
Electric Profession: Any Arc Module Quickly Charges, Free Assign attributes 2-4 points;
This set is a universal type, mainly focusing on knives and submachine guns. You can add a charging cap module (season 9, 11) on the chest and hands according to your preference. The initial level is 2, and the maximum 5 floors. The reason why there are two Blades of Light is that most of the gold equipment on the map is concentrated on the head and legs, which can be fine-tuned according to the commonly used equipment.
Bazooka explosive equipment (continuously charging silver-white heavy artillery):
Fire head: Bazooka search 3, 7 points freely allocated;
Fireman: Enhanced automatic rifle reloading, freely allocated attribute points of 7;
Fire chest: Rocket launcher reserve 3X2, 4 points freely allocated;
Ham: Rocket launcher ammunition recovery 3X2, 4 points freely allocated ;
Fire occupation: 5 points for silver heavy artillery, 5 points for freely allocated attributes;
The core of the bulid built around the rocket launcher is the silver and white heavy artillery. The 5 point consumption does not affect the recovery of reserves and is placed in For professional items, you can use an automatic rifle or a tracking rifle to charge the rocket launcher for continuous charging. It costs 4 points and is adjusted according to the position occupied by the gold equipment. It is recommended to use the Warlock Fire Shang Yanyang Hand Explosion Expert Canister, which can complete 6-8 rounds of rapid fire.
Sprinkler assault equipment (continuous charging/quick charging/accurate charging and high-energy shooting)
The idea of ????this bulid is to quickly accumulate light energy layers , quickly consumes light energy layers and increases damage.
With the module, Continuous Layers (Void) accumulates an extra layer. Super charge and full charge need to be used with Continuous Layers, because the layers are difficult to stack up. Two pieces of layers The upper limit of the two layers can be used together.
It looks very messy, please tidy it up
Automatic rifle, tracking rifle, machine gun matching modules: continuous charging (fire) high-energy shooting (any) Endless layers (void) super charge; (fire)
Submachine gun, pulse rifle, pistol module: rapid charge (electricity) high-energy shooting (any) endless layers (void) super charge Energy (fire);
Bow and arrow, hand cannon, scout rifle modules: precision charging (void), high-energy shooting (any), endless layers (void), super charging (fire);
High-energy shooting and super charging take up a lot of energy. It is recommended to place it on the chest or hand. In order to prevent the impact of gold equipment from conflicting with the module attributes, it is recommended to place the charging on the mark. The mark adjusts the continuous charging according to the type of weapon: Automatic rifles, tracking rifles, machine guns.
Swift charge: submachine gun, pulse rifle, pistol, precise charge: bow and arrow, hand cannon, scout rifle. Without gold equipment, you can carry two pieces continuously, accumulating three levels at a time.
One piece of super-charged two pieces is the upper limit of four levels. It accumulates three levels at a time. Using weapons with AOE effects can maintain a 20-40 damage increase effect at all times. BULID model (so BULID There are many branches, only the ideas are introduced).
Examples of submachine guns
Void Head: 2 layers, freely allocated 8;
Fireman: submachine gun reloading 1- 3. Super charge 5, free allocation 2-4;
Any chest: Rift Refractor 2, freely allocated 8;
Electric cloak: Swift charge 5, any electric module, freely allocated 2-4;
This set of BULID requires at least one supporting the ninth season module The void attribute equipment of the group is still an old module, which is not friendly to newcomers. Highly recommended: Three-body sitters. After the new season's catalysis, the lightning rod can be triggered by any arc damage. The effect is that the bullet's impact point will cause chain lightning. One-Punch Hunter and Electric Titan can use it as a white bullet weapon to clear out groups of monsters.
To add insult to injury, the main hand sprays the Catalytic Three-Body Whirlwind Blade Seasonal Knife, and combined with the Seasonal Module Bright Blade, it can be an extremely good output that can be used alone or in groups, near or far.