The VR technology has been widely mentioned in these two years, and many companies have invested their capital into the VR field and developed various VR products, but as a period of heat has passed, the market has turned cold again, so what will be the development trend of VR. Personally, I think that on the basis of VR technology can be civilianized, or can be combined with many fields.
The first is the combination of video and VR technology, because VR technology can provide an immersive feeling in the interactive three-dimensional environment, so that the VR movie or VR video must be more popular than the current movie, we are now the trend of the movie from the 2D to 3D development, and with the addition of the interactive three-dimensional environment, so that the audience to go deep into the movie, the feeling of thinking about it all great. But to do all this, must produce a lot of VR movies with content and quality to be popular on the basis of quality assurance.
The second thing I think is VR gaming. With "Pokémon GO" becoming a phenomenal handheld game, people don't need to doubt the popularity of VR games. The integration of advanced AR technology in Pokémon GO has made the fantasy of being able to catch super cute Pokémon such as Pikachu, Mythical Frog Seed, and Jenny Turtle in real life no longer a pipe dream. It is this combination that allows players to have a more realistic experience, and this game mode is bound to become a trend in the future, many domestic manufacturers are also making related products, personally I am very optimistic about VR games.
The third said half a day of entertainment, to say VR education. As VR education can create an environment similar to the real world, to address the requirements of situational and natural interactivity of the learning media. VR education increases the image and interest of the learning content; it can realize the simulation training; and it brings us a brand-new educational thinking. Real, interactive, episodic features are the unique charm of virtual reality technology. Combined with puzzle games, situational learning, collaborative learning, distance education and other characteristics of the new technology of virtual reality VR, will solve a lot of previously unsolvable educational problems, so that we feel the full range of education.