NDS is Nintendo to replace the Game?Boy (GB) series of the new generation of handhelds, and the current PSP host the biggest difference is that there are two screens and the lower screen for the touch screen. The NDS is produced by Nintendo and the ids is produced by iQue.
Catalog
NDS - Introduction
NDS - Features
CPU
Screen
Sockets/Slots
Wireless Communication Functions
Sound
Other Functions
Customized Settings
Battery/Power Supply
NDS - Specific Parameters
NDS - Thorough Analysis of Hardware Performance High-performance embedded processor
Memory
2D?Graphics?Engine
3D engine with N64-level functionality
Sound system that outperforms SFC and rivals PS
Convenient wireless connection
Perfectly designed operation buttons
Enhanced Cassette Media
NDS - Release Status
NDS Troubleshooting and Repair
NDS - Hall of Fame Masterpiece
NDS - The -Abbreviation
NDS - ROM Download
Explanation in Web Services
NDS China Triples Investment in China
N3DS Adds Devices
Launch Time
NDS --Introduction
NDS -- Functions? Specs?
CPU?
Screen?
Socket/slot?
Wireless communication function?
Sound?
Other features?
Customize settings?
Battery/Power Supply
NDS - Specific Parameters
NDS - Thorough Analysis of Hardware Performance? High-performance embedded processor?
Memory?
2D?Graphics?Engine?
3D Engine with N64-level functionality?
A sound system that surpasses SFC and rivals PS?
Convenient wireless connectivity?
Perfect control buttons?
Enhanced Cassette Media
NDS - Release Status
nds Troubleshooting and Repair
NDS - Hall of Fame Masterpiece
NDS --English abbreviation
NDS -- ROM download network services in the explanation of NDS China in China to triple investment N3DS?
Increase equipment? Launch time unfolds
Edit NDS - Introduction
Full name: [1]Nintendo?[2]Dual?Screen (NDS) On March 11, 2009 Nintendo announced that as of March 6, 2009 NDS had sold more than 100 million units globally, surpassing the PS2 becoming the world's fastest console to reach 100 million sales.Edit NDS - Functions
Specifications
- When folded: 84.7 x 148.7 x 28.9mm, weighing 275g (including battery, stylus)CPU
- ARM9 CPU and ARM7?CPU, built-in newly developed image engine, which can express more splendid images.Screen
- Dual-screen design, 3-inch semi-reflective TFT color display LCD with backlight, 256 x 192 pixels, 260,000 colors, and film-resistant transparent analog touchable function on the lower screen.Sockets/Slots
-DS games with slots -GBA games with slots? (NDSI? No) -Stereo headphone/microphone jackWireless communication function
-Reception distance: 10M-30M (depending on the surrounding environment and the game being played) -Corresponds to IEEE802.11 and Nintendo's proprietary communication frequency -Depending on the game's settings, it is possible to allow multiple players to play simultaneously using a single game cardSound
Sound
Sound
Sound
Sound
-DS game belt slot -GBA game belt slot?Sound
- Built-in stereo speakers (virtual surround effect depending on game settings)Other Features
- Touch screen calibration system - Built-in clock (date/time/alarm function) - Built-in "Pict? Wireless communication for up to 16 people with text or picturesCustomizable settings
-User information settings -Switching of startup modes -Possibility to set GBA games to be displayed on the upper or lower screen -Used languages: Japanese, English, German, French, Spanish, Italian?Battery/Power Supply
- DC power supply included - Built-in rechargeable Li-Ion battery - Full charge time: 4 hours - Power-saving features such as sleep mode - Battery life: approx. 6-10 hours (varies depending on software used)Edit NDS - Specific parameters
CPU Main Processor?ARM946E-S?(67MHz) Cache Memory? Instruction cache?8KB, data cache?4KB Subsidiary processor?ARM7TDMI?(33MHz)? (Note: Same style as GBA CPU but faster) Memory? Main memory?4MBARM7/ARM9*** memory?32KB(16KB×2)ARM7 dedicated internal working memory?64KBVideo memory?656KBLCD screen? Resolution? Two independent 256 x 192 LCD colors: 260,000 colors (R:G:G), 260,000 colors (R:G:G), 260,000 colors (R:G:G), 260,000 colors (R:G:G). (R:G:B?6bit each)2D graphics capability? Background scrolling Maximum number of 4-side animated composite characters? Maximum of 128 2D drawings. Coordinate translation capability Maximum 4 million vertex polygons per second? Maximum polygon fill rate of 120,000 pixels per second. Maximum 30 million pixels per secondSound function?16 channels of PCM/ADPCM (can be set as a PSG source with up to 8 channels)Microphone input functionWireless communication? Exclusive specification designed based on IEEE802.11? (NDS supports up to 16 hosts) Operation? Only one screen is equipped with a touch-sensitive cross button, and the A, B, X, Y, R, L, Start, and Select buttons are power-controlled. Corresponding to the hibernation mode
Corresponding to the 2D 3D graphics engine and LCD screen and other power-saving control functions (NDSL lower screen is also equipped with a GBA card slot)
Editorial NDS - hardware performance thorough analysis
High-performance embedded processors
ARM946E-S and ARM7TDMI are embedded 32BIT RISC CPUs developed by Advanced RISC Machines, which are widely used in automotive electronics, cell phones, hard disk drives, modems, industrial controls, mass storage, network communications, wireless communications, and a wide range of consumer entertainment electronics. It has the advantages of low power consumption, high performance, small size and low price. It is very suitable for handhelds. The ARM946E-S is the main CPU, the speed is 1-67MHz it will be responsible for the main 3D computing and 2D computing. In order to make its computing speed faster NINTENDIO has equipped it with a large-capacity cache Instruction Cache (Instruction Cache) 8KByte, Data Cache (Data Cache) 4KByte; TCM (Tightly Coupled Memory): Instruction Cache 32KByte, Data Cache 4KByte; TCM (Tightly Coupled Memory): Instruction Cache 32KByte, Data Cache 4KByte; TCM (Tightly Coupled Memory): Instruction Cache 32KByte; Tightly Coupled Memory: Instruction Cache 32KByte; Tightly Coupled Memory: Instruction Cache 32KByte; TCM: Instruction Cache 32KByte; TCM: Instruction Cache 32KByte. Cache (Instruction Cache) 32KByte, Data Cache (Data Cache) 16KByte is a large amount for a handheld. Data Cache of 16KByte is a lot for a handheld. [Note: there are generally two ways to increase processor speed: one is to increase the clock frequency; one is to increase the processor cache, its speed is generally the same as the clock frequency of the processor or 1/2 speed operation]. ARM946E-S is a 5-stage pipeline, integrated Thumb extensions, debugging capabilities and Harvard bus kernel. It more than doubles the performance of the ARM7TDMI on the same process. There is also an enhanced DSP instruction set. It can be used for applications requiring both control and DSP. Ideally suited to the NDS architecture [Note: Because NDS's 2D?Graphics?Engine and 3D?Graphics?Engine are both DSP types]; ARM7TDMI appeared as a secondary CPU in NDS, which was mainly used to assist the ARM7TDMI in conjunction with the 2D?Graphics?Engine and 3D?Graphics?Engine, and the ARM7TDMI was also used to assist the ARM7TDMI in NDS. Engine to assist the ARM946E-S computing to achieve the claimed performance targets and compatibility with devices such as the GBA?Control I/O. It is equipped with 64K of dedicated off-chip memory. It is a small, high-performance, low-power, integratable 32-bit RISC processor core originally developed for portable communication devices. The speed is 1-33MHz.The ARM946E-S and ARM7TDMI are both produced using a 0.18um process,**** enjoying a 32KByte?(16Kbyte?x2) of off-chip dedicated memory. In this way, ARM946E-S and ARM7TDMI can efficiently perform close to the performance of R4000A (which is the processor of N64 and PSP's R4000 is not a type, and the circuit architecture is completely different).Memory
In order to achieve the same graphics performance as the N64 games, NDS has integrated 4MB of main memory (the type is not specified or RDRAM). The NDS has 4MB of main memory (the type of RDRAM is not specified). Compared to the N64's 4.5MB, it's still not as good as the N64's 4.5MB, and the textures will definitely be smaller than those of the N64. But what we've overlooked is the CPU cache. Dedicated memory (64KByte) and **** enjoy the existence and role of memory (32KByte), and NINTENDIO also designed for its 3D engine 656KByte VRAM to do Zhen cache. It can accommodate N64 standard textures.2D?Graphics?Engine
This time in order to enhance the function of NDS, integrated a 2D graphics engine to assist the processing power of the two CPUs, but we have not found that the 2D performance of NDS and the GBA is not any improvement, what is the matter? Because 2D also want to show the big bold force of the picture [Note: is the background of 3D, 2D form of expression] This is why the integration of 2D to assist the CPU's reasons] so as to improve the 2D elements of the delicate and does not affect the performance of 3D. And the 2D image has more colors?The N64-level 3D engine
When NINTENDIO announced that NDS's performance could surpass that of PS and rival that of N64, many gamers wondered if the ARM946E-S and ARM7TDMI, both in terms of bits and frequency, were inferior to the R4000A, and if NDS could really achieve what NINTENDIO claimed it could? The answer is yes. Because NDS integrates a 3D engine that helps the CPU to perform geometric operations. It can calculate 4 million vertices per second (this is the amount of computation when all the vertices are connected together), 120,000 multi-transformations (in fact, it should be able to show more, because the vertices of large objects like 3D backgrounds are connected together), and a fill rate of 30 million pixels, so that the NDS can achieve 3D functions comparable to the N64. On top of the special effects supported by the N64, it also gives the NDS the effect of fogging (the effect of making objects have the characteristics of "fog", the principle of this effect is based on the proximity of the white composition of the distance and reduce the contrast between light and dark to achieve. It is not the same as volumetric fog and other real fog expression method.) and cartoon rendering (adding contour lines to the edges of the material and using very few colors to show a color gradient to produce a cartoon effect or not using contour lines, only using a color gradient to achieve a cartoon rendering such as the wind staff). Thus, there will be a lot of 3D games on the NDS.Beyond the SFC comparable to the PS sound system
NDS has 16 PCM sound sources, far more than SF * 8, which makes **S can perfectly express the voice and close to the CD quality of the sound effects, so that the NDS on the emergence of music games possible.Convenient wireless connectivity
The NDS is equipped with Wi-Fi for unlimited connectivity, corresponding to the IEEE802.11 wireless network standard. This allows up to 16 players to enjoy a cassette tape within a range of 10 meters***.Perfect Operation Keys
In order to make up for the embarrassment of the GBA's lack of operation keys, the NDS has added the "X" and "Y" buttons, which make the game operations on the NDS more diversified and complete. This makes the NDS more versatile and complete, and better meets the standards of future handheld games, making it possible for new types of games to appear on the NDS.Enhanced Cassette Media
DS cassettes utilized Matrix Semiconductor's storage technology, which allowed Nintendo to produce cassettes faster and at a lower cost. Third-party manufacturers were spending roughly $6 to $10 per cassette, greatly reducing the cost and price of cassettes for game manufacturers. Not only that, but the capacity of the cartridges has also been greatly increased to 1Gbit, which allows for more colorful graphics and longer game play times without the constraints of capacity. Another advantage was that the cartridge could be equipped with a special DSP to enhance the graphics of the game. Have you forgotten the MD or SFC era? With DSP, the 2D function of MD/SFC was greatly improved and 3D function was realized.Edit NDS - Release
The NDS was released in North America on November 21, 2004, in Japan on December 2, 2004, in Taiwan in mid-December 2004, and in Europe on March 11, 2005, and in the United States on March 11, 2005. March 11, 2005 in Europe. China was launched on July 23, 2005 by a local manufacturer, iQue?DS (iDS), under the name "iQue?DS". Priced at RMB 1,518 (including one GBA and one NDS game), a new model called NDS?Lite was released in Japan on March 2, 2006, and production of the old NDS was phased out and replaced by the NDS?Lite. It was released in Australia on June 1, 2006, in North America on June 11, 2006, in Europe on June 23, 2006, in Taiwan at the end of June 2006, and officially on June 29, 2006 in China. At the end of July 2006, Nintendo officially announced that the sales of the NDS console in Japan exceeded the 10 million mark, making it the fastest-selling console in the history of Japanese video games. By the end of November 2007, Nintendo DS global sales of about 65 million units, of which 21.5 million units in Japan, 20.5 million units in the United States, 23 million units in Europe and other regions, usually a week of about 700,000 sales NDSi full name is Nintendo? DSi? is Nintendo following the NDSL after another improved model NDSi in November 1, 2008 in the Japanese The NDSi debuted in Japan on November 1, 2008, at a price of 18,900 yen. The NDSi made the following changes compared to the NDSL: 1. A 0.3-megapixel camera was added to the lower right side of the front panel, along with the microphone; 2. The push-type power switch on the NDSL was changed to a button type, and moved to the left side of the lower screen; 3. The volume adjustment buttons were changed to buttons, and were placed on the left side of the main unit; 4. A new SD card slot was added, and placed on the right side of the main unit, next to the stylus. The right side of the host, next to the stylus; 5. The original indicator lights from 2 to 3, moved to the left side of the pivot, in order: wifi switch, charging?ndsIndicator switch, and the power switch; 6. NDSL compared to the additional keys L, R keycaps are shortened to 1/2 of the original; 7. Adjustable screen brightness of five levels, in order from low to high: the lowest brightness, low brightness, medium brightness, High Brightness, Highest Brightness. Nintendo: NDS host global cumulative sales of 100 million units Nintendo Company recently officially published the first three quarters of fiscal year 2008 linked to the performance summary report, the sale of four years of time of the NDS host of the global cumulative sales of 100 million units, previously announced by Sony's PSP sales exceeded 50 million units, it is clear that Nintendo and to Sony to a heavy blow! **NDS console in the nine months of the current fiscal year * * * sales of 25.62 million units, of which 3.29 million units in Japan, the U.S. market 9.54 million units, Europe and other regions combined 12.79 million units. The total number of units sold worldwide since the launch of the NDS console has reached 96.22 million, and the total number of units sold as of the end of December 2008 for the NDSi console, which was launched on November 1, 2008 in the Japanese market, was 1.66 million. In terms of software, cumulative sales of NDS software for the first three quarters of the current fiscal year totaled 163.78 million units worldwide.
Edit paragraph nds fault repair
Although Nintendo's host quality are relatively good, but as a digital product is bound to have some problems appear, nds repair mainly involves three aspects: A, NDS disassembly B, NDS accessories replacement C, NDS common problems, including NDS does not turn on the screen, screen cracked/pressure burst, splash screen/flashing, the touch screen is not functional, not read the card. Touch screen is not functional, not read the card, read the card is not stable, plug the headset sound, no sound speakers, buttons do not work, can not be online, often black screen, slow response time to play games and a series of problems.Edit NDS - Hall of Fame Masterpiece
NDS in addition to a series of Nintendo's original classic games, such as Pokémon, Mario, Animal Crossing, The Legend of Sarda (2), Castlevania (3: Cross of the Pale Moon, Portrait of Ruin, and Carved Marks of the Taken), as well as the G.I. Joe series ( 4, 6, 9, Monsters, Monsters 2).? The G.I. Joe series and the Final Fantasy series have been regarded as two of the most successful role-playing games in the history of Japanese gaming, and the former has always tended to be released on the most popular consoles, and the decision to release several episodes of the G.I. Joe series on the NDS instead of the next-generation home consoles as was expected to be the case in order to achieve new graphical breakthroughs has definitely led to the belief that the NDS will dominate the console market in the coming days. NDS will dominate the console market in the coming days. In addition, NDS has also developed many fun and classic new series, such as Brain Exercise series, Brain Soft Gymnastics Academy series, which caused a great popularity of puzzle and brain activity games all over the world, the new concept of music rhythm game Support Group series, surgical and medical game Super Surgery, cooking practice game Wonderful Chef Mom series, the popular pet game Ren Tengu series, the adventure and puzzle game Altered Color Code Double Memory and Lost Azure series, and so on. NDSL Full name Nintendo?Dual?Screen?I(eye)? Abbreviation NDSI Full name Nintendo?Dual?Screen?I?LL (clothing model, same as XL) Abbreviation ndsi?LLEditorial NDS - ROM downloads
See five entries after Extended Reading.Edited paragraph Explanation in Network Services
Objects in NetWare Directory Services, NetWare?Directory?ServicesNetWare?Directory?Services, a feature introduced by Novell?Netware?4.0?that provides access to directories located on one or more directories located on one or more servers. The functionality of NetWare Directory Services (NDS) in NetWare?4.x applies to the X.500 naming service, in which user accounts and resources in the network are managed as objects. A user object includes a name, computer node address, login primitive, and other living administrative information about a network user. Resources, such as servers, printers, and volumes, are also represented as objects. These objects have properties that describe who can use and change them. Objects are stored in the NetWare Directory Database (NDB) and are organized in a hierarchical tree structure. A "package container object" usually represents a branch or department of an organization. Package container objects contain other objects, such as user objects, server objects, and printer objects. The organization of the tree is important. Because an object represents a branch or department, a manager can grant a manager or superuser different authority over a package container object, i.e., grant the manager or superuser administrative privileges over all objects within the package container object. NDS in international trade -----------------------------------------------------------------------------NDS Shipping Company is a Dutch shipping company, the full name is NILE?DUCTH?SERVICE (NDS). The Chinese name is Nile Shipping Company. It is committed to West Africa, West Africa as the base camp, to the global market. The main arriving ports are luanda (Luanda?) lobito (Lobito?) Cabinda (Cabinda?). Namibe (Namibia). pointe?noire (Pointe-Noire), matadi (Matadi), liberville (Libreville?) Douala (Douala?). NDS has been operating on African routes for more than a quarter of a century, with West Africa being particularly fundamental. It has accumulated a wealth of experience in local trade culture and customs and will provide the best transportation solutions for shippers and consignees in West Africa.Editorial NDS China triples investment in China
NDS, the UK-based digital pay-TV technology and solutions provider, announced Monday that it has appointed three new vice presidents for China to strengthen its senior management team in the country. At the same time, NDS pledged to triple its investment in China this year, demonstrating its commitment to continuing to expand its investment in the country's digital TV market, said NDS senior vice president and China chairman Tianle Su in a press release, noting that the development of digital TV technology in China will have an impact on the global digital pay-TV market. The company has expanded its workforce in China by 73 percent earlier this year and plans to set up R&D centers in more cities, including Beijing and Shanghai, where NDS' China R&D and customer support center was officially opened in March 2009 in Shenzhen. Citing third-party research data, Suttler said China's digital TV market is experiencing explosive growth, with more than 66 million digital TV subscribers enough to make China the world's largest digital TV market at present, and it is expected that by 2014, the number of digital TV subscribers will reach 198 million. And cable TV revenues will increase from $9 billion in 2009 to $17 billion in 2014.Edit N3DS
At the E3 game show around June, Nintendo officially announced the new generation of consoles N3DS, with the effect of naked eye 3D (up-screen only), and announced a lot of games for the 3DS, such as: Alloy Gear, Animal Crossing, Paper Mario, Mario Kart, Zelda, etc., and Nintendo also clarified that the N3DS's naked eye 3D effect will not support vertical screen gamingAdding Devices
The Nintendo-style cross keys have not been removed, but an analog joystick has been added above the cross keys, and a Home button has been added. The width of the top screen has been increased (compared to the DSi) the bottom screen remains unchanged. Nintendo says there will be an enlarged version.Launch date
At Nintendo's fall 2010 product launch, Iwata announced that the N3DS will go on sale on February 26, 2011 for 25,000 yen (about $2,000). Europe and the United States on sale in March, mainland China release date has not been announced, in accordance with the usual probably around May.