I.? Brain Machine? What is it:
It is the creation of a connecting channel between the brains of humans and animals (cultures of brain cells) and external devices. In the case of a one-way brain-computer interface, the computer receives commands from the brain and sends signals to the brain (e.g., video reconstruction), but cannot send and receive signals. Bidirectional brain-computer interfaces allow for bidirectional information exchange between the brain and external devices.
? II.? Brain-computer? Classification and technical bottlenecks:
At the closed-door meeting, Prof. Miguel not only shared with the audience the current status of the world's brain-machine technology development, but also discussed with the audience the path of commercialization of brain-computer interface technology. He believes that the application of brain-computer technology is currently in the stage of medical experimentation and is not suitable for general commercialization. At present, the world's mainstream brain-computer access programs mainly include two major categories. One is the wearable device researched by Miguel, which captures human brain signals mainly by wearing complex electronic devices on the head; the other is the invasive brain-computer device, which requires the insertion of electrodes through the scalp of the human brain to capture and feedback signals. Currently, both methods need to overcome the huge signals inside the human brain, and the problem is how to accurately filter and recognize human brain signals and make the right response. In addition, there are several technical bottlenecks that need to be addressed:1. Conclusion: 1. Wearable brain-computer devices cannot clearly distinguish and differentiate brain signals. Invasive devices can cause brain tissue rejection and lead to brain damage. Invasive brain machines face the problem of aging devices. Feedback devices on which brain-computer interfaces depend? Exoskeletons? are too bulky.
III. Future commercial development offers possibilities:
In fact, brain-machine technology and other technologies go hand in hand. Although Miguel himself didn't realize it, in a recent experiment he did, he provided initial proof of the commercial potential of brain machines. In order to enable paralyzed experimenters to create walking in the brain? feedback? , Miguel's team utilized virtual reality technology to allow the experimenter to use special electronic feedback components to allow the user to walk in a virtual environment. This VR + EEG nao technology also succeeded in making paraplegic women feel pregnant. However, Miguel does not deny that BCI will open up possibilities for future business development, and he believes that the medical industry will be one of the most important breakthroughs. According to Miguel, there are 25 million people with spinal injuries and disabilities worldwide, with a potential market numbering as high as 400 million.
After solving the existing technological bottlenecks, the brain-machine technology is closely integrated with artificial intelligence to serve human beings, rather than being eliminated by machines as Musk thought. With the help of AI technology, brain-machine technology running thousands of miles away offers more possibilities for gaming and business. If humans need to go where their eyes cannot see, brain computer devices can help the human brain? see? With a brain-computer through? consciousness? to control another whole object, not a dream. Perhaps a movie Avatar is on the way.