V1.0
Genre: Puzzle & Leisure
Size: 89MB
Rating: 8.6
Platform:
Tag: Simulator Split Time Finger Game Healing
The staff of Two Point Hospital (Two Point Hospital) various What are the skills like? This article contains the attribute values of all skills of all employees and play strategy! For each skill, I also give some appropriate comments, hoping that you can better utilize these skills in the game!
Skill Name: General Practice
Application Scenario: General Practice Specialization
Maximum Level: 5
Boost Attributes per Level: 15%
Top Cumulative Attributes: 75%
Available Employee: Doctors
Reviews:
General Practice Skills are the most important flow-dredging skills in the mid- to late-game, only Applicable to general practice clinics, each level to enhance the diagnostic attributes of 15%, the full level can be up to 75%, the phenomenon of late general practice queues rely on this skill to solve the phenomenon, the higher the diagnostic efficiency, the lower the number of people in the queue, the higher the profit in the cycle.
The higher the number of level 5 general practitioners, the better, but the training difficulty is super high!
Skill Name: Diagnosis
Application Scenario: Diagnosis General Purpose
Maximum Level: 5
Boost Attributes per Level: 10%
Top Cumulative Attributes: 50%
Available Employees: Doctors, Nurses
Review:
The general purpose skill of a room that needs to be diagnosed can naturally also be Applied to the general medicine clinic, but because it is generic, the effect of each level are 5% less than the full tech skills, so the later general medicine please be sure to go on the professional full tech skills doctor, the first and middle can take the top with diagnosis of the doctor, the whole game *** there are 9 rooms that need diagnosis skills, in addition to general medicine, the other 8 diagnostic rooms can be applied to the doctors or nurses with this skill.
Skill Name: Healing
Application Scenario: Healing General
Maximum Level: 5
Attribute Improvement per Level: 10%
Top Cumulative Attribute: 50%
Available Employees: Doctors, Nurses
Evaluation:
The most important skill for hospitals to provide reputation and profit, there is no One of the most important skills, all patients come to the hospital to cure their illnesses, and although you can't cure them and pay for it, lowering the cure rate lowers the hospital's reputation, which in turn affects traffic and profits. The whole game *** there are 17 departments that need healing skills, in addition to a few departments, healing skills do not have a replacement, so do not know what skills to doctors and nurses to learn when, prioritize learning healing is always right.
Skill Name: Maintenance
Application Scenario: Repair Specialization
Maximum Level: 5
Attribute Improvement per Level: 30%
Top Cumulative Attribute: 150%
Available Employee: Handyman
Review:
This is a very important skill to ensure a healthy hospital. All people have this skill, the game's medical equipment wear and tear speed is very fast (electrotherapy treatment of two patients only 60 durability), so it is best to ensure that each handyman can be the first time to arrive at the scene of the equipment repair, but the level of this skill is not particularly important, the later stage of the maintenance of 1 ~ 2 high-level on the can be.
Skill Name: Ward
Application Scenario: Ward Specialization
Maximum Level: 5
Each Level Improvement Attribute: 20%
Top Cumulative Attribute: 100%
Available Employees: Nurses
Assessment:
Because wards, orthopedic wards are the main rooms that deal with a large number of patients , therefore nurses with this skill are highly sought after. This skill is extremely cost effective, having 20% ward diagnosis + 20% ward treatment, and 20% orthopedic ward treatment. Therefore, it is recommended that wards and orthopedic wards only hire nurses with the ward skill. If you really don't have them, you can take nurses with diagnosis or treatment instead of wards, and orthopedic wards can take nurses with treatment instead of wards, but the efficiency is really far less than wards. This skill is cultivated to level 5, the return on investment is very high, recommended training!
Skill Name: Customer Service
Application Scenario: Reception/Retail
Maximum Level: 5
Attribute Improvement per Level: 50%
Top Cumulative Attribute: 250%
Available Employee: Assistants
Evaluation:
The game's drink machine/snack machine/flyer racks are to In the game drink machine / snack machine / leaflet rack role to the middle and late stretched, so the cafe / gift store / newsstand is almost certain to become the center of the efficient hospital building, and has a high level of customer service assistants to deal with a large number of employees / patients when the role will be very useful, but each level is a 50% increase ah, your hospital or a piece of the wailing voice of the hungry / thirsty / boredom? Try satisfying them with high level customer service in conjunction with a specialty store.
The front desk also needs this skill, but it's less useful, so having a level 1~2 in the front desk is enough.
Skill Name: Mechanical
Application Scenario: Upgrade Qualification
Maximum Level: 4
Each Level Improvement Attribute: 50%
Top Level Cumulative Attribute: 200%
Available Employee: Handyman
Evaluation:
Only Skill for Upgrading Medical Devices, you must have a Level 1 Mechanical Skill qualification can be upgraded, the game can be obtained through research to upgrade the qualification of high-level medical equipment, and high-level machines need high-level mechanical skills of the handyman to upgrade, but the upgrade frequency is not high, the whole hospital has 1~2 handyman with this skill is enough, slowly cultivate him to the high level can be.
Skill Name: Spirit
Application Scenario: Spirit Qualification
Maximum Level: 4
Attribute Enhancement per Level: 20%
Top Cumulative Attribute: 80%
Available Employee: Doctors
Review:
Physiological Clinic Specialized Skills: First of all you need to have Level 1 of the skill to be able to To psychiatric patients, this skill has both 20% psychiatric diagnosis and 20% psychiatric treatment, so the cost-effectiveness is much higher than a single diagnosis and treatment, the later recommended psychiatrists the higher this skill, the better, interspersed with generic diagnosis or treatment can also be. Psychiatry's input-output ratio is very high, do not need equipment, only need people, rely on the big fool to make money, so you can build more psychiatry.
Skill Name: Marketing
Application Scenario: Marketing Qualification
Maximum Level: 4
Attribute Improvement per Level: 20%
Top Cumulative Attribute: 80%
Available Employee: Assistants
Assessment:
The only skill to advertise to hospitals, you must have a Level 1 qualification to You can enter the marketing department to work, the higher the level of this skill, the shorter the cycle of advertising, the better the effect, so it is recommended that the marketing department assistants have a high level of skill is best. The marketing department can be said to tap the potential of the hospital, in addition to the reputation of the promotion, but also individually for different departments to find patients, these patients do not need to diagnose the direct treatment, can effectively alleviate the phenomenon of queuing for the Department of General Practice, but also directly for the high-profit departments to create value, so it is not recommended that you do general advertising, to do the special ads for high-level departments can be.
Additionally, when the hospital is in urgent need of a certain kind of talent, you can also advertise for recruitment, after all, not every employee has to train themselves, and if you don't require perfection, direct hiring is the most cost-effective.
Skill Name: Research
Application Scenario: Research Qualification
Maximum Level: 4
Attribute Improvement per Level: 50%
Top Cumulative Attribute: 200%
Available Employee: Doctors
Review:
The highest-value skill of the entire game, bar none!
High level research requires doctors with research skills to obtain them through research in the Institute (tongue-in-cheek), so it is not possible to directly train doctors with high level research skills in the first and middle stages. Unless the game is completely cleared, the 40+ researchable items in the entire game are enough to take up hundreds of hours of gameplay. Moreover, even if all the items are researched, the research institute can still research permanent skills that directly increase the hospital's money/prestige (refer to the final technology of the Civilization series - Future Technology), so if you see a doctor with high level research skills, please do not hesitate to hire him, even if he's always in the lounge. The doctor's skill level is very high, so don't hesitate to hire him.
Skill Name: Emotional Intelligence
Application Scenario: General Purpose
Maximum Level: 1
Boosted Attributes per Level: 10%
Top Cumulative Attributes: 10%
Available Employees: All Employees
Value:
Improves Happiness by 10%, only level 1, common to all employees.
Happiness is an attribute that keeps the efficiency of the staff, can avoid the staff leaving and attribute drop, also can improve the score in the evaluation, but this skill is the icing on the cake, sometimes take up the special doctor's valuable skill bar is also quite a headache, besides happiness can be improved in other ways, so in addition to the lack of people in the early stage or the later stage of the perfect staff, otherwise it is not recommended to recruit with this skill of the I'm not sure if you're going to be able to do that.
Skill Name: Passion
Application Scenario: General Purpose
Maximum Level: 1
Attribute Improvement per Level: 10%
Top Cumulative Attribute: 10%
Available Employees: All Employees
Assessment:
Improves Walking Speed and Work Efficiency by 10%, contrary to Emotional Intelligence. I personally recommend that in addition to the perfect employee (cultivate level 5 specialized skills), all other employees had better have this skill, time is money, efficiency is life! Walking faster and more efficient, you can play a half-hearted effect, cultivation is simple, why not do it? After all, the head of the hospital is a crook, can make more money is the king.
Skill Name: Training
Application Scenario: Lecture/Learning
Maximum Level: 1
Attribute Improvement per Level: 50%
Top Cumulative Attribute: 50%
Available Employees: All Employees
Evaluation: