This is Red Alert 2
A, Red Alert countries featured units (Yuri's Revenge in the same)
United States: paratroopers, can be landed arbitrarily on a land, for the enemy tanks have a delayed role in the attack, but also a surprise attack.
Britain: snipers Long range, slow action, loaded with multi-functional suitable for dealing with Iraqi radiation engineers as well as the sea of soldiers, can not act alone.
France: giant cannon Long-range, powerful, slow turret rotation, can not attack their own units in front of 1 frame, easy to accidentally injure, but the defense of the weapon
Germany: tank killers Tank armor kills a lot of people, but the infantry and the building of the power of the lack of good, a basically useless special weapons. The speed is slower than the Rhino tank, the range is the same as the Grizzly tank, and the lack of a turret only allows it to attack while stationary, so there is no advantage in actual combat.
South Korea: Blackhawk 1200 yuan, and the invader of the same price, killing power, speed, blood thick, the early suppression of the Soviet Union's good
Libya: self-destructive truck Price is slightly more expensive, 1500 yuan, the attack mode of indiscriminate self-storming, killing power of the medium. If the defense is good the car simply do not have the possibility of breaking in, the actual battle is not recommended to build.
Cuba: terrorists Cheap, the attack method with the self-bombing truck, the killing power of the middle and lower, with the self-bombing truck, breaking into the difficult, even if the loaded car
Iraq: radiation engineers. Suppression of the Allied Mirage tanks and multi-functional infantry vehicles capable of, generally the Soviet Army are using him.
Soviet Russia:Magnetic Tank. Not recommended to build, range is too short (shorter than grizzly tanks), blood is too thin, too expensive, can be completely replaced by rhinos
Yuri: Yuri is a completely new camp, which was not in the original version. All troops are special. Will describe them all below.
II. Introduction of some common items/troops:
Rhinoceros Tank: the main force of the Soviet Army, $900, slightly higher range than the Grizzly Tank, slower than the Grizzly Tank, much thicker blood than the Grizzly Tank
Grizzly Tank: the main force of the Allied Forces, $700, a weaker tank, but clusters of power and maneuverability compel vigilance.
Engineers: a common troop type used by all three armies, $500, used to occupy various buildings.
American GI (GI): the main Allied troop type, $200, clusters are so powerful that even individuals are a big threat to deploy.
Mobilized Soldier (JJ): main Soviet troop type, $100, mainly used to draw fire in tank battles, not very powerful. Cheap and higher life than US GIs make it more popular.
Rocket Flying Troopers: mainstay of the Allied Air Force, $600, somewhat expensive and fragile. No chance of very large gatherings in real combat. But a small group can harass the enemy, or even pummel them.
Phantom Tanks: non-starter of the Allied forces, $1000, powerful against tanks and infantry, fast but with little blood. Can be camouflaged as trees. Fear of radiation, can't be used as a main force.
Heavy GIs (GGI): among the non-main force of the Allies in YR, $400, less blood and slower, can be deployed. After loading can see its power, if you are alone is very easy to die.
Dogs: a necessity for Allied/Soviet pathfinding in the opening game, $200, and can likewise be used to draw fire and kill soldiers in seconds.
Multifunctional Infantry Vehicle (IFV): Allied semi-main force, $600, different infantry enter with different effects (limited to 1), with the tank is very good. It can be used against ground and air.
Air Defense Tracked Vehicle (IFV): Soviet non-main force, $500, can carry 5 people, can be ground to air.
Terrorist Robot (ZZ): Soviet harassment troop type, $500, moves very fast, fragile life, only used for harassment but not as an offensive troop. Fear of bullets series, such as Soviet armed mining trucks, American GIs, machine gun bunkers and so on.
Machine Gun Bunker/Sentry Gun (Bunker): short, can be hidden behind tall buildings. Allied/Soviet main defense weapon. 500, very effective against engineers sneak attacks, etc. Not very powerful against tanks, but an effective threat to the other side of the incoming attack.
Battle Fortress (BF): non-main Allied weapon, $2000. Not effective on its own. Must be stuffed with troops (limited to 5). Recommended to enter the heavy armored GIs and American GIs, the rest are all flashy, and many people push the 1 seal + 1 GI + 2 heavy armored + 1 ultras are completely useless and a waste of money 。。。。。 As for the pressure tanks, can only be said to be a temporary life-saving use: if the other side of the tanks swooped to the front of your fortress, immediately pressure. The fortress is determined not to go towards the opposing tank unit, but to move in the opposite direction.
Magneto-electric tank (MAG): pay attention and magnetic energy tank distinction. This is Yuri's main unit of 1000. It can suck up mechanical units, very good tank with a long range. Maneuvering well can make the other side extremely depressed. SHIFT + CTRL "attack on the move" is the operation of the necessary, otherwise your mouse is not the kind of effort to arrange a single magnetic power to suck up the other side of the tank. And it's just sick to put it on the beach.
Gate Tank (GT): Yuri's main force, 600 dollars. There are 3 grades of firepower, which improves as the firing time is lengthened. Machine gun series, very effective against paratroopers/infantry. Very effective against buildings when promoted to 3 ranks. So it can also be used to sneak up on the opponent's weak buildings. Works well with Magnet Tanks. Magneto Tanks can suck up the opposing tanks and become airborne units, which Gator kills.
Seals: only YR allies in the online, 1000 dollars and out of the air finger can be built, it is best to load into the IFV, is a good way to kill the other side of the sea of soldiers, but also can be used for sneak attack.
Black Hawk Fighter (HY): absolutely good airplane for Korea's early suppression, $1200. But it should never be used as a main unit. The ones that should be reengineered have to be reengineered.
Invader Fighter: allied aircraft, slightly inferior to HY.
Psychic Assault Vehicle: Yuri's unit in YR, $800, faster, but fragile life, can mentally disorganize enemy troops. Best not to chase tanks.
Laser UFO (UFO): Yuri's unit in YR, $1750. Moderate speed, life and attack, can suck money and electricity.
Thunderclass Submarine: Yuri's naval unit in YR, $2000. Not a single soldier of the same value, but this guy's attack on the ground is too sick (slightly less missiles than the Dreadnought)
Hurricane submarine: main Soviet naval unit, $1000. More capable, downside is poor maneuverability.
Destroyers: semi-major Allied naval force, $1000. Inferior against submarines, but has relatively strong ground capabilities and is a serious threat to enemy installations/troops offshore (except for Magneto). Great maneuverability.
Dolphins: the mainstay of the Allied Navy, $500. Dolphins have a path-killing effect that is frightening to the enemy. The superior maneuverability and high attack on shipyards make up for the lack of life. The downside is that it requires high-tech support. If the opponent is a little more ruthless, you may not have the opportunity to develop a navy.
Remote control tanks: YR Chinese alliance naval semi-main force, land non-main force, 600 dollars. Good against Yuri. But succumbed to the magneto tank, the advantage is to dispense with mind control, can be properly built. Also he doesn't slow down when he walks on mines, and he can walk on water, which is a killer for allied naval battles, especially bullying Soviet sea crabs, lol~~. The downside is that it needs power to support it, and when it runs out of power, it's just a pile of scrap metal, and if it's on the water, it sinks. And less blood.
Sea Crab: the Soviet Navy must ship, 600 dollars. Fights in the sky and has good results against biological ones (like dolphins and seal units). If you are in the original naval battle, the Soviets who don't build this are basically fools ...... The utility is reduced in YR due to the threat of RC tanks.
Mining car (cattle): this needless to say it ...... Soviet cattle mining gold ore 1000 yuan / car, the allied cattle mining gold ore 500 yuan / car, colored mines are 2 times. YR in Yuri's that should be called mines are not called cattle it. It's a bit perverted.
Dreadnought: Soviet Navy long-range killer, $2000. Fires 2 missiles/time, powerful firepower, fast missile regeneration, and group blast effect. Outstanding performance not only against land, but also against sea. So actually better than carriers.
Carriers: listing this here is a bit of a stretch, but necessary nonetheless. Allied Naval Long Range Strike Weapon, $2000. Aircraft regeneration is massively slow, and hitting moving units is almost hitless ...... Not nearly as painful as a dreadnought applying a swarm burst. But without him how to fight the turtled enemy that ~
Three, cold out-of-the-way troop introductions:
Magnetic storm infantry: the main force of the Soviet Union non-main force, 500 yuan in the battlefield survival rate of almost 0, although not afraid of crushing and powerful, but in part of the special occasions is quite effective.
Helicopter gunships: the Soviet non-main force in YR, $1650. Although deployed to become a long-range cannon, it is too expensive to be manufactured in large numbers. However, some maps can be effectively suppressed, such as Egypt.
Apocalypse Tanks: king in the minds of rookies, trash in the minds of experts. Sufi mainstay, 1750$ slow speed (speed is too important), serious waste of firepower in cluster warfare, slow manufacturing process and the need for high tech makes him unable to act as a main force.
Terrorists/Self-Destructing Trucks: all I have to say is that idiots will let your Self-Destructing Series drive into their homes. Even more idiotic to cover a self destructing series with an iron curtain ......
MAGNETIC TANKS: Note! Not magneto. This tank has a huge short range, little blood, and is expensive, costing $1200. Who has that much silver to send you this unused tank, the rhino can replace it completely.
Tank killer: stupid enough can tank. There is no turret that can rotate, surprisingly, to stop and hit (although the phantom is also, but more flexible than him). Slow, same range as Grizzly, same blood as Rhino, but as expensive as Rhino ...... is basically ineffective against buildings and infantry, although it can press infantry. Against the Allied tanks is not bad,......, but some people even said what "to destroy the Soviet Union's steel torrent dedicated", analyze the data we can find: the original rhinoceros can be done to 0 losses to kill the tank killer Oh ... ... ...
Anti-aircraft infantry: too slow, basically can't be rooted out, power is also small.
Transports: not really out of the way. But generally unused.
Four, super weapon analysis: (order: 2500 → 5000)
Soviet army:
1. Iron curtain: YR in the Soviet army speed push does not achieve to rely on the Iron Curtain to eat, the original version of the Soviet army due to the relatively strong has not fallen to the development of the time of the high science, but there is money after all, the development of the good well ```could be covered in the tanks or buildings, can not be covered by the people, 50 seconds of invulnerability state. The first time I saw this, it was a very good thing that I was able to get it to work.
2. Nuke: This is the most garbage in the price of 5000, can only blow up the building. The air-raid siren sounded the enemy's troops pulled away early.
Allies:
1. Hyperspace teleportation: the significance of teleportation tanks to engage in a sneak attack, maybe the enemy still have 10 seconds of the Iron Curtain so that you a few light prongs destroyed ...... But you can also tanks to the other side of the tanks group to pass, crushing the other side of the tanks, the move to deal with the more expensive tanks are appropriate. ...... can also drag the other side of the tank into the water, the loss of a few fortresses is not a joke ......
2. Lightning storm. Comparison can be, kill buildings first-class, kill troops first-class.
Yuri:
1. Genetic mutation: seems like a lot of people use this to speculate on money? At that time long ago someone came over to fuck you up ...... If your opponent is very fond of bringing auxiliary soldiers in the tank group, then this is a good choice ```but usually knowingly will kill all the soldiers, which also forced the other side lol.
2. Mind control: boss level, can confuse the other side of the unit (that depressed ah ...... especially the fortress was controlled) against the building than the lightning storm and nukes are also strong ......
Yuri vengeance characteristics.
Allies:
Allies is a powerful party, its technological power is unrivaled, in the late light prism tanks are the power to break the balance. This time, the new units are "Super U.S. Soldier", "Battle Droid" and "Battle Fortress". The Super American G.I. can fire missiles when deployed, which are very damaging to armored units, making it a powerful weapon against the Soviet Rhinoceros tanks' fast attack. the TANYA MM, the hero unit of the Allies, learns to avoid tanks (i.e., can't be crushed) and place C4 explosives on its tanks, and can only be manufactured once. The SEALs, on the other hand, take the place of the TANYA from the original and become inexpensive soldier killers. Well, let's see exactly what new buildings, units and traits have been added on the Allied side.
Guardian GI
Chinese name: Super U.S. GI
Performance characteristics: the highlight of the Allied Forces, the best product of the defense of the fast attack. Can be anti-air and anti-ground, although the building attack can not (itself can not be used for fast attack) against the armored forces to kill the first-class, the price-performance ratio is very good, and the range is far. Early Soviet Rhinoceros tank RUSH became very difficult, because this unit deployed with steel plate as a fortification, can not be crushed! It seems that WESTWOOD is also trying to curb the early single trooper fast attack.
Price: 400
SEAL
Chinese name: SEAL
Performance features: one hit kill on soldiers, can plant C4 explosives on buildings, can swim, and is a replacement for the TANYA when it becomes a hero figure.
Price: 1000
Robot tank
Chinese name: Robot tank
Performance characteristics: can float on the water, firing shells with destructive power similar to the Grizzly Bear, since there is no driver, so it is not subject to any psychic weapons of Yuri's side, it is the Allied Forces to deal with the must-build weapons of Yuri, the disadvantage is that it can not gain experience value, also It can't be upgraded. (
Price: 600
Robot control center
Chinese name: Robot control center
Performance characteristics: After building, you can build robot tanks.
Price: 600
battle Fortress
Chinese name: Battle Fortress
Performance characteristics: Huge actionable monster that can crush any tank. Up to 5 soldiers can be stationed, and the range can be greatly improved after stationing, it is recommended to put a Navy SEAL or a couple of Hyperspace Soldiers, or a couple of Missile Soldiers. It is important to note that when a Battle Fortress explodes, the members inside usually die outright unlike a transport vehicle which will run out again!
Price: 2000
Soviets:
The Soviets are still a brutal force. The Rhino tanks will be able to take on the role of the main offensive force, and the Allied Grizzly tanks that run into the Rhino realize why they are called the Grizzly such an earthy name, and when used for offense, the Grizzly's armor and destructive power are too weak. Now that the armor of both the Apocalypse and the blimp have been weakened, the speed of the blimp seems to have increased a little. To compensate, the Soviets can build Siege Helicopters after building the Tech Center, which are great for both offense and defense. Since the Allies can have "Super American GIs" at the beginning, the Soviets' early Rhino tank Rush is now very difficult, and the Yuri side's "Clone Yuri" can be made as soon as the radar is built, so there is no future for the Rhino Fast Attack, but the multi-troop coordination is exactly the right thing to do. I thank Westwood for their efforts! Remember to bring a couple of Terror Droids or Army Dogs that are not affected by Psychic Troops when you play against Yuri. Here are the new buildings and units added to the Soviet army.
battle bunker
Chinese name: Battle Bunker
Performance: A defensive structure that can house up to 5 soldiers. Compared with the field building, it can be repaired directly, the most important thing is that the soldiers inside the battle bunker shooting the enemy can be gained experience value, so that 5 level 3 mobilized soldiers of the attack power is very amazing oh! It can be built very early to inhibit fast attacks, and will not be controlled by Super Yuri, it is a very strong building.
Price: 500
Boris
Chinese name: Boris
Features: Soviet hero mission, similar to the TANYA, one-hit kills on minions, although you can't place C4 on the building, but you can use the laser to locate and call for two powerful Migs to come and bombard the building, and you can only make one. As a hero unit, it's surprising that it can't swim! %*^(&^(&
Price: 1500
spy plane
Chinese Name: Spy Plane
Performance Characteristics: A new reconnaissance plane added by the Soviets, built automatically, can probe open a rectangle when finished, making up for the lack of Soviet reconnaissance capability, which will be shot down by anti-aircraft fire.
Price: none
Siege Chopper
Chinese name: siege helicopter
Performance characteristics: usually can do air-to-air attack, general power, deployed on the ground to become a formidable turret, long range, powerful, is a powerful tool for the offense and defense. But the effect is not good when acting alone, remember to cooperate with troop support. It is effective against buildings, armored units, and soldiers.
Price: 1400
industrial plant
Chinese name: industrial plant
Performance characteristics: great stuff ah, you can make all your mechanical units price reduced by 25%, and speed up construction! A favorite of all Soviet commanders. Think about it, just 1300 apocalypse, 1500 airships, 1050 mine carts, cool.
Price: 2500
Yuri:
The newest addition to the race, the Yuri side has everyone's attention. On one hand, the right strategy can make you win easily without bloodshed, on the other hand, the wrong combination of offense can make you lose without a fight. It's a race that emphasizes the importance of coordinated combat, where a single troop type can be very destructive, but the right combination can be unimaginably powerful, so don't expect to be able to sweep the world with just one or a few types of troops. In short, everything is new, and I'm going to introduce you to the specialty buildings and weapons in detail.
Building name: Bio Reactor
Chinese name: Bio Reactor
Performance: Provides electricity to Yuri. If you put a few soldiers in it, it will increase the energy production. Here are some tips to hide, such as put in a few clones of Yuri to increase the production capacity, and then when the enemy attacked the tank troops rushed in to blow up the bioreactor, all the Yuri together out, boom boom boom, the troops are yours, whether to buy or fight all at your discretion.
Price: 600
Building Name: Tank Bunker
Chinese Name: Tank Bunker
Performance Features: Tanks can be protected by the tanks that are stationed in the building, and if you want to destroy the tanks inside the tanks, you need to destroy the tanks inside the tanks first, but the air attack can directly attack the tanks. Imagine how painful it is to place a freshly captured Light Prism inside, with such a strong fortress protection when you can rest easy, remember to build some Green Cannons to prevent the bombing Oh.
Price: 500
Unit name: Slave Miner
Chinese name: Slave Miner
Performance characteristics: The most unique mining equipment. Slave Miner can be freely moved and deployed anywhere, relying on 5 slaves to gather resources. Slaves can be killed and respawn very fast. Yuri party gathering resources is the most hassle-free, a place to collect finished slave mine car will automatically move to the next place, from now on do not have to worry about the mining area is far away. Remember to send troops to protect, slave mine car on a small machine gun self-defense is okay, for the intention of sabotage opponents really can not play a role.
Price: 1500
Gattling Cannon
Chinese name: Gattling Cannon
Performance characteristics: anti-aircraft, anti-ground weapons, there are three firing speeds, focused on shooting will continue to increase the speed of the most high-speed to see the tongue of flames fluttering, very addictive. Because of the long boost time, you may need to build a few more to maximize the effect.
Price: 1,000
Initiate
Chinese Name: The Teacher
Performance Characteristics: The lowest level of Yuri Fang's soldiers, he can use his well-developed brain to launch a powerful mental shockwave. Expensive and not worth making too much of. It should be noted that the imparter can exponentially increase its power by entering a building and defending it, and is tremendously lethal against both infantry and armored units!
Price: 200
Brute
Chinese Name: Beast
Performance Characteristics: A product of biological modification. Huge and slow, can shatter tanks, dogs can not attack him, spiders can be easily killed because his speed is really he slow! Poor people who are genetically altered by Yurifon's superweapons end up as beasts. Remember! Beasts will die if they are attacked by super weapons again, and monkeys, cows, dogs and other animals on the map will die if they are attacked by genetic weapons.
Price: 500
Psychic Radar
Chinese Name: Psychic Detector
Features: It can detect the enemy's mind and predict the direction of their attack, as well as radar. Can create a clone of Yuri after construction.
Price: 1000
Building Name: Psychic Tower
Mind Defense Tower
Features: Can control 3 enemy units, and building a fortification with several Psychic Defense Towers at an intersection is something all enemy commanders don't want to face.
Price: 1500
Psychic Reveal
Chinese Name: Psychic Reveal
Features: Yuri uses his psychic ability to open up a small circle on the map, which allows him to detect faraway places, making it a good thing for reconnaissance. Similar to the Soviet reconnaissance planes, although the open range is not as wide as an airplane, it will not be shot down.
Price: none
Virus
Chinese name: :virus
Features: Yuri's sniper, she can fire a type of needle bullet from a distance, infantrymen hit will immediately expand until they swell to twice their original size. It then explodes, emitting a noxious gas that can cause surrounding infantry to receive damage.
Price: 700
Yuri Clone
Chinese name: Yuri Clone
Features: Can control enemy units, similar to Yuri in the original. Be aware that his Mind Blast kills regardless of the enemy, and no Super Yuri on your side is immune.
Price: 800
Grinder
Chinese name: Grinder
Features: Grinds and recycles everything, such as an empty-blooded tank, a clone of an enemy unit that Yuri just took control of, or a certain monkey on the map, a cow! It's a good building. It's very cheap, but it can act as the backbone of Yuri's side's economy, and when you're VS with the computer, you don't need to mine after 5 minutes, it's all about this.
Price: 600
Master Mind
Chinese name: Controller Tank
Features: One of Yuri's most important combat weapons. Can control unlimited number of enemy units, be careful to control the number of more than 3 will start to heat, overheating will explode and burn, all the enemies will lose control, so it is better to bring a few more it, remember to send troops to cover. Here is a reminder, Yuri's side is very important to match the attack, a single type of Rush is not going to win.
Price: 1750
Lasher light tank
Chinese name: light tank
Features: similar to the allied grizzly bear, general attack, general defense, is to protect the other weapons of the mind things, do not let this weapon alone out of battle.
Price: 700
Magnetron
Chinese name: Electromagnetic Tank
Features: can suck any armored unit (even the Apocalypse) through the air! If the Electromagnetic Tank is destroyed midway, the attracted unit will fall and damage some of its blood. You can take more Grim Tanks, because Grim Tanks are anti-air, and Grim Tanks can't be idle when units sucked in the air can't fire their guns. In fact I don't think this unit is that useful. This shockwave is also lethal to buildings, another tricky way to use it is to suck a tank up above some building you want to destroy and drop it down, boom, the building is crushed...
Price: 1000
Gatting tank
Chinese name: Grimm Gun Tank
Features: Mobile version of the Grimm Battery, less powerful against buildings. It is the only force in Yuri's field air defense, and must be brought, otherwise a few flying soldiers can put you to death.
Price: 600
Chaos Drone
Chinese name: Chaos Drone
Features: Another proof of Yuri's insidiousness. All enemies within Chaos Drone's range of effect will start killing each other, and when only one unit is left, it will start attacking you, so remember to use your Mind Force to control and remove him in time. Another word of advice: don't let the Chaos Bolt go off on its own, a couple of spiders or robot tanks will get you killed.
Price: 800
Cloning Vats
Chinese name: Replication Center
Features: when building out a creature, you can copy one at the same time, including Super Yuri, which equals half the price of all creature units.
Price: 2500
Genetic Mutator
Chinese Name: Genetic Center
Features: Yuri Fang super weapon, when completed, it can send out a shockwave that alters the genetics of creatures, allowing all soldiers within the range of action to die and become Beastmen. Fairly good against computers, doesn't seem to be useful in multiplayer battles.
Price: 2500
Psychic Dominator
Chinese Name: Psychic Dominator
Features: A Yuri Fang superweapon that sends out psychic shockwaves that can destroy enemy buildings, and sends soldiers within its range of effect out of control for a short time. Not as cool to use as Lightning Storm or Nuke.
Price: 5000
Yuri Prime
Chinese Name: Super Yuri
Features: Yuri's hero, can only make one, can make a copy when there is a copy center. Floating and moving, not afraid of spider bite, Mind Shock Blast with the ability to distinguish between the enemy and us, the main special skill is that you can control the enemy buildings! For example, a base vehicle that can move, or a high-tech center!
Price: 1500
Floating Disc
Chinese Name: Flying Disc
Features: Mysterious weapon that can absorb the enemy's electricity to paralyze the base defenses, and also on the mining plant to absorb the resources, despicable. Defense is good, can fire laser attacks in the air and on the ground, Yuri's side attack will be much easier if you paralyze the enemy first with a flying saucer.
Price: 1750
Yuri Naval Yard
Chinese name: Yuri Military Yard
Features: build naval forces
Price: 1000
Boomer
Chinese name: Underwater Attack Vessel
Features: Yuri's only armed force in the sea. .. Can attack land (fires two underwater missiles), attack the navy (two torpedoes), and should be able to defend itself from the air (also two air-to-air missiles?). Expensive. Expensive, looks to be quite good looking, can be used for fun if you have the money.
Price: 2000
It's 3
Allied
Build Yard
Premium License: 1500 for 15 seconds
Maximum License: 3000 for 60 seconds
Dog
Skill: Barking
Stuns Infantry for 10 seconds
Cd: 60 seconds
Engineer:
Skill: unfurl first aid tent
Heals nearby infantry, restoring 10% life per second
After unfurling it, the Engineer is immune to barking/bear roaring/recovery and only takes 20% of the damage
(I'm sure I'm not afraid of anything with the comfort of a small nest... ...)
Javelinmen:
Skill: Laser Guidance Mode
Takes 3.5 seconds to lock on
Spies:
Skill: Buyout
Costs 1,000, removes camouflage, and can't move for 3.6 seconds
CD: 10 seconds
The following units cannot be bought off. p>The following units cannot be bought:
1. Dogs/bears (in the next version, spies should carry a large bone for dogs or salmon for bears)
2. Special Forces (if you're not 007, you really can't clean up the pretty girls...again, note: pretty girls don't include Tanya)
3. Dolphins (in the next version, spies should carry a large can of sardines)
3. 4. mine carts/exploration vehicles
5. hero level units (too bad about this one)
Tanya:
immune to barking/bear roaring, can't destroy fences
Skill: Time Belt
cd: 30 sec
Athena Cannon
can't shoot over walls
Skill: Energy Shield
Can't shoot over walls
Skill: Energy Shroud
Skill: Energy Shieldcd: 20 seconds
Absorbs up to 2000 points of damage
Guardian Tank
Skill: Targeting Indicator Ray
Weakens enemy defenses to take 50% more damage (pretty useful, right?)
Phantom Tank
Skill: Cloaking Shield
Can't fire, can't shoot over walls, can't shoot over walls. p>Unable to fire or cloak when turned on, phantom tanks can't hide from each other with cloak
Prospector:
Ore capacity 250
Damage range
Decreasing damage
explosive
150
20
0
Soviet
Combat Engineer
Skill: build bunker
Cooldown 120 seconds
Cost 500
Build time 10 seconds
Natasha
Won't be pinned down, immune to barking/bear roar, can't attack fences,
Skill: sniper driver
Cooldown 60 seconds
War Bear
Can't be suppressed
Skill: Bear Roar
CD: 60 seconds
Apocalypse
Automatically recovers lifesteal at 4 points per second (has 3,000 life himself ==...)
The first action of the Magnetic Harpoon does damage equal to one artillery blast (should be 100), and after sucking it in, it does 125 damage directly with the Grinder
Bullfrog
No cd time for Earthly Cannon
If you load soldiers into the Earthly Cannon while it's firing, you can continuously keep going in and out at the same time (== ...)
Hammers
After sucking an opponent's weapon you generally gain the opponent's main weapon, here are some that have another change besides gaining the main weapon:
Carriers Gain an attack drone that does the same damage as it does on the carrier, but the range of the attack is reduced to be the same as your own main cannon
Athenian Difficulty Cannons Field of view increased from 200 to 500
Dreadnought field of view increased from 200 to 500
Multi-purpose Infantry Vehicle (MPV) gains air capability only
Electromagnetic speedboat appears to have only 1 storm column, but actually fires as 2
Striker-VX gains air capability only
V4 field of view increased from 200 to 500
Boner Tank field of view increased from 200 to 500
Boner Tank field of view increased from 200 to 500
Boner Tank field of view increased from 200 to 500