What segments does the meta-universe include

What segments does the meta-universe include is explained as follows:

The meta-universe industry chain can be divided into 7 levels or 4 major segments. Specifically, the 7 levels are divided into, first, experience layer, such as games, social, sports, movies and shopping. The second is the discovery layer, such as advertising networks, socialization, curation, mutual evaluation, stores, and agents. The third is the creator economy layer, including design tools, asset markets, workflows, commercial trade, etc. Fourth is the spatial computing layer, including 3D engines, VR (Virtual Reality)/AR (Augmented Reality)/XR (Extended Reality), multitasking interfaces, geospatial mapping, and so on.

If divided by 4 major segments, it can be divided into four aspects: hardware, software, services, applications and content. First of all, the content aspect of the hardware segment is the provision of physical technologies and facilities and equipment for developing, interacting with or using meta-universe products. Such as network base stations, servers, VR glasses and so on.

The software segment aspect is to provide support and empowerment for hardware. Realization of physical computing, rendering, data coordination, artificial intelligence and other functions.

The service segment, on the other hand, is used to provide the platform that carries the user's online identity that exists, distributes connected digital content, digital assets, and supports the corresponding digital financial business, etc.

As for the application and content segment, it refers to the provision of products under terminal application scenarios such as healthcare, education, and gaming.