In order to ensure that the activities can be carried out without error, it is often necessary to carry out the activity program in advance to develop the work, the activity program is from the purpose of the activities, requirements, ways, means, methods, progress and other aspects of the arrangement of the written plan. So what kind of activity program is good? The following is my carefully organized elementary school knowledge activity program sample (selected 6), welcome to share.
Primary school knowledge activity program 1First, the guiding ideology
To be a good student, to be a qualified member of the Young Pioneers, it is necessary to understand the knowledge of the Young Pioneers. In order to let students know more about the knowledge of the Young Pioneers, recognize their own responsibilities, better integrated into the students' lives. Under the guidance of the school leadership, with the Pioneer Brigade Department as the organizer of the activities, the students will have a centralized Pioneer knowledge contest to raise students' awareness.
Second, the theme of the activity: Young Pioneer basic knowledge contest
Third, the date of the activity: Xx November 16 - Xx November 20.
Fourth, the organizational leadership
Group Leader:
Deputy Group Leader:
Members: class teachers
Group Leader to guide the Deputy Group Leader to develop the Pioneer Basic Knowledge Contest activity program, and guide the implementation of the implementation of the work carried out.
The deputy head of the group to develop the program and implement it to the classes, supervise the implementation of the classes and timely collection of information.
Members that is, class teachers organize students to participate in various activities according to the program.
V. Specific activity arrangements
(a) Activity 1: broadcasting publicity
Time: Xx November 16 - Xx November 19
Way: Pioneer red scarf broadcasting station, under the national flag The students were educated about the Pioneers.
(2) Activity 2: Pioneer Basic Knowledge Contest
Theme: Pioneer Basic Knowledge Contest
Participating Objects: Pioneer members of grades 2-6
The Activity Process: The whole activity is divided into three stages
The first stage: class teachers make use of the Pioneer team meeting class to teach the students about the Pioneer team's knowledge. The first stage: the class teacher to use the pioneer team meeting class to further knowledge education, publicity
The second stage: class selection
In the class to select the best students to participate in the school's legal knowledge contest. The number of participants is 4--6 people.
The third stage: the knowledge contest
Time: Xx November 20
Place: Pioneer team room
Examination requirements: no noise, do not talk to each other, listen to the requirements of the teacher invigilator, and take it seriously.
Supervising teacher: Pioneer Brigade counselor
Marking teacher:
Six, the school on November 23rd on the competition in recognition of outstanding students.
Purpose of the activity:
Around the theme of "science and life", make full use of our school science education resources, in the whole school within the scope of the popularization of scientific knowledge activities, aimed at enriching the students of our school.
Second, the theme of the event:
Into the science play around with science or accumulate scientific knowledge to become a science popularization of young people
Third, the object of the competition: The first contest object for the fourth year of the nine classes
Fourth, the activities of time:
1. Each class will send 6 students to participate in the competition, and the participants will not be allowed to leave or change in the middle of the competition. Participants must wear a good school uniform, wear a scarf, meter dignified, generous, articulate, clear expression.2, in addition to the team members of each class must also be selected to send three students to observe the game, observing students should also wear a good uniform, and consciously abide by the discipline of the game, as a good civilized cheerleaders.
3, the teams should design their own slogan, slogan design and the theme of the event to coincide with, to achieve simple and concise, catchy.
4, the class teacher must be involved in the entire race activities, *** with the maintenance of such as the order of the race, so that the race was a success.
5, the host reads the question, the player must be answered in 1 minute, overtime is regarded as a wrong answer.
6, where found in the game to review the information and other fraudulent behavior, cancel the team's qualifications.
VII, activity situation:
The first stage: visit the learning stage
The content of the competition last semester has been displayed in the cultural corridor on both sides of the board situation, the class teacher to choose the appropriate time to organize the class of students to the cultural corridor to watch and learn.
The second stage: science knowledge dissemination stage
The school regularly distributes "science and life" science knowledge materials to students, class teachers can use the time of the class meeting to explain to students. The classroom teachers can also regularly organize and guide students to browse popular science works, newspapers and magazines, guide students in the browsing process to write a book card, and according to the actual situation to take a variety of situations to carry out the exchange of activities.
The third stage: the final stage of the popular science contest
1, first of all, the host entry, the first team and slogan, roughly teaching the content and requirements of the contest. The competition is divided into four parts: "mandatory answer session", "grab the answer session", "the question session", "on-site interactive session", "the question session", "the question session", "the question session", "the question session", "the question session", "the question session" and "the question session".
2, the specific requirements of each link:
(1) the first link: mandatory answer session
Rules: each group first pick the number of questions, each group of questions sealed in an envelope, to get the corresponding number of questions in the envelope to open and then answer collectively. Each group must answer 10 questions, 10 points for a correct answer, a total of 100 points, the specified time is 10 minutes.
(2) the second link: the snatch link
Rules: snatch question *** 20, the host read the question and shouted "start", the players can snatch the answer, the violators canceled the qualification of the snatch again, and add 10 points for each correct answer to a question.
(3) the third link: the customs link
Rules: customs questions **** 9, this group of questions is more difficult coefficient, there is a certain risk. The screen will show the xx pattern on behalf of the nine questions, by each group to send a representative to select the question and then answer, each answer to a question plus 20 points, the wrong answer deducted 5 points.
(4), on-site interaction
*** five questions from the host to the audience on-site questions to answer, answer the right gift, each question has two opportunities to answer.
3, if the end of the three links of the game, there are teams with the same score, then enter the extra session, until the winner.
VIII, awards:
Finally, the number of points scored by the class to produce the champion, runner-up and third place in the competition, and award certificates and prizes.
Activity purpose:
Through a variety of forms of interactive quizzes and scenarios, to deepen the understanding of the safety knowledge, and to enhance the application of theoretical knowledge in the actual ability.
V. Seating arrangement: From east to northwest, in order of six (1) class, (2) class, (3) class, (4) class, (5) class
VI. Hosts: two sixth-grade students and two math teachers.
VII, site layout and related staff
The site of the overall responsibility: xxx after the background design: xxx sound: xxx (need to wireless microphone 4, sound set) results statistics: sixth grade math teacher (three), (small blackboard, chalk, blackboard eraser) photography: xxx site layout: xxx, xxx (rear background blackboard 2, 18 tables, 18 chairs) cheerleaders: each class draw 10 students as cheerleaders, cheerleaders do in front of the class in the queue. The class teacher should train the cheerleaders to learn how to applaud.
VIII, site discipline: class teacher
IX, the competition form
On the elementary school students' safety knowledge contest program: each class drew out 3 students to participate in the competition, other students as cheerleaders or audience.
1, mandatory questions: each class to answer five mandatory questions, each question 20 points.
2, grab the answer: 20 points per question (*** 10), the right answer plus 20 points. Wrong answer does not add points
3, sampling questions: sampling the knowledge of the class on the safety of the situation, by the class outside the participation of the students to answer. The first is to add 50 points for a correct answer.
X. Awards: Take the top three, respectively, awarded certificates.
Knowledge Activity Program for Elementary Schools 4 Activity Requirements Through the activities to help the players to understand the basic knowledge of the Young Pioneers, team history, team situation, team knowledge education, to motivate them to inherit and carry forward the glorious traditions of the Young Pioneers, to enhance their sense of honor and pride. Activity Preparation: 1, please the squad seriously organize the pioneer members to study the issued pioneer knowledge materials, and select three members to participate in the squad knowledge contest. 2, to the squad as a unit, the training collection parade, report, and the singing of the team song. 3, the preparation of the team knowledge contest corresponding to the topic; venue decoration; prizes ...... Activity time: October 27, 20xx Activity place: classroom Activity Host: Shan Yifan, Jin Lin Activity Process: I. All stand at attention and report the number of people. Second, out of the flag, salute. three, sing the team song four, the squadron leader speech, announced the beginning of the activities Dear Pioneers, hello! In the past few days, we were led by counselor teachers, revisited the team chapter, and the school set off another wave of learning team history, team chapter, team knowledge. Through learning, I have a deep understanding of our organization again. Today, let's show the results of our learning! I declare the Six (1) Squadron Team Knowledge Contest now begins! Please ask the counselor, Ms. Mo, to host this event with me. Applause welcome! V. Conduct activities 1, please contestants on stage! 2, read out the questions and rules of this team knowledge contest. The question type of this competition is divided into mandatory questions, snatch answer questions and risk questions. The rules are as follows: 1, each team has 100 points as the base score. 2. When answering the questions, the players must stand up and answer, and the answer must be answered within 10 seconds after the host reads out the questions, otherwise it is regarded as not being able to, and disqualified from answering the questions. 3. Compulsory questions are answered by the contestants of each team according to the order of the serial number, and other contestants are not allowed to supplement their answers. 4, grab the answer in the host announced "start", before hitting the drum, the host did not read the question of the drum on the sound, as a foul, deduct the corresponding points. By the host announced the first team to grab the answer, the team must be answered by a player, other players can be added to the answer. 5, the end of the contestants to answer the question to explain "answer finished", to be announced by the host scores before sitting down. 6, the player should answer the question in a loud voice, clear words. 7, risk questions by the team players in any one can answer, other players can make additional answers. 8. After answering all the questions, the prize will be awarded by the score. If there are two teams with the same score, then add a test questions, until the winner is divided. Compulsory questions for each round of each team 3 questions, *** for two rounds, each answer to the right plus 10 points, the wrong answer does not deduct points; we first carry out the first round of compulsory questions. 3, the competition began. 4. Evaluation of prizes and distribution of prizes. Six, counselor speech Students, today, we are all together, here to carry out the "Our Pioneers" team knowledge contest. I was very pleased with the performance of the contestants on the stage. From the preparations made by the players for this activity, we can see that they are willing to learn about the Pioneers, and they are proud of being members of the Pioneers. I believe that the players will start from today, will start from wearing a red scarf, salute and other small things, with practical action to be a good pioneer! VII, call to arms VIII, retreat flag IX, the end of the activity Today's activities come to an end. Thank you all students, goodbye! However, it is different from the compulsory curriculum in terms of content, depth and breadth of requirements and forms of activities. The school-based curriculum of the Young Pioneers emphasizes students' autonomy, voluntariness and flexibility. It is very important to effectively carry out the activities of the Young Pioneers, the prosperity of the campus culture, the cultivation of students' interests and specialties, creative thinking and practical ability, and cultivate students' ability to analyze and solve problems, the ability to unite and collaborate with the ability of social activities. Second, the development of the objectives 1. Through the development of the Young Pioneers school-based curriculum, to train a number of composite, research-oriented teachers. Create a pioneer organization that keeps pace with the times. 2. Cultivate the interests and hobbies of the Young Pioneers, develop their personalities and specialties, and improve the ability of students to exercise and improve themselves. 3. Expand the pioneer's `knowledge field, cultivate the spirit of innovation and practical ability. 4. Cultivate the pioneer's sense of unity and cooperation, improve students' ideological and moral cultivation and aesthetic ability, cultivate sentiment, enhance physical and mental health, make students love school life, adapt to society. Third, the development of the principle 1. The principle of autonomy: respect for the status of the player's main body, to the player's independent activities, and more to the player's imagination, the creation of activity space. 2. Voluntary principle: respect the will of the players, self-selected groups, give full play to the personality of the party members. 3. Flexibility principle: teaching content, methods to the school and the actual situation of the party, the flexibility to make adjustments in the form of content, so that all the players have been developed. 4. The principle of openness: embodied in the diversity of objectives, content, time and space of the wide range of evaluation of the differences. Fourth, the development of school-based curriculum content With the theme of the eagle badge activities, the development of the following content as the basic orientation of the school-based curriculum of the Young Pioneers in our school. 1. love my motherland, love my hometown 2. do etiquette standard bearer, away from bad habits 3. my favorite "sunshine sports activities" 4. I do it, I show - the players talent 3. I'm not sure if you can do it, but I'd like to see you do it, so I'd like to see you do it. V. Requirements for the preparation of school-based teaching materials Teachers should explore teaching resources from the following four channels: 1. Six, the development of the pioneer school-based curriculum steps A leading organization: the pioneer school-based curriculum development team. Leader: xxx Members: xxxx Second pre-demonstration Use of existing resources, to solicit the views of teachers, to determine the specific content of the school-based curriculum of the Young Pioneers. Three training of teachers The theory of Young Pioneers construction and school-based curriculum theory. Content: Basic education curriculum reform and the study of the school-based curriculum of the Young Pioneers. Training methods: lectures, seminars 2. Counselor professional knowledge training. Schools to serve as the Pioneer school-based curriculum counselors to carry out the relevant professional knowledge training. iv Writing the curriculum outline. The outline of the curriculum spells out the following: 1. Curriculum objectives: (comprehensively, appropriately, and clearly articulates the goals and learning levels involved in the curriculum) 2. Curriculum content or activity arrangements. 3. Course implementation: (including methods, forms of organization - squadron committee units, class schedules, venues, equipment, the size of the pair of groups, etc.) 4. Course evaluation: (mainly on the evaluation of team members' performance of the activities, involving the evaluation method, the way of keeping score, the source of the results and so on) Five tutors formally opened the subject, the team members independently choose. At the beginning of the course, the counselor gave 15 minutes to the squadron members to introduce the main content of the course, the purpose, the way of teaching, etc., so that the members of the team according to the counselor's introduction of their own choice. Six school-based program implementation. Brigade counselors do a good job of supervising and evaluating. Participate in the listening and evaluation of the guidance of the class, regulating the implementation of school-based curriculum, summarize experience, solve problems. Seven hours of arrangement: school-based courses 1 hour per week Seven, the evaluation of school-based courses 1. The brigade department by listening to the class, access to information, survey visits and other forms of tutor assessment, and recorded in the business file. Mainly four look: a look at the number of students to choose the program, the second look at the effect of the actual acceptance of the players, the third look at the leadership and teachers to listen to the reflection of the lesson, the fourth look at the results of the student questionnaire. 2, student evaluation. Pioneer school-based courses do not use a written test or examination, the evaluation of the players is mainly three look: a look at the total number of hours the players learn the course, make a good attendance record. The second look at the performance of the players in the learning process, such as attitude, enthusiasm, participation, etc., can be divided into "excellent, good, general, poor" and other forms of records, as "excellent students" evaluation conditions. The third look at the results of student learning, the results of the students can be through the practical operation, works show, contests, competitions, reporting performances and other forms of display, the results of the outstanding students can be recorded in the student file, as the main basis for assessment of the chapter. Eight, the Pioneers school-based curriculum teaching management 1, the squadron counselor carefully prepared for each lesson, step by step implementation, random listening to the class, at any time to assess. 2, counselors must have counseling records. 3, the counselor should be in accordance with the requirements of the school's overall teaching program, to achieve the required hours and teaching objectives. 4. The tutor should keep the students' works, data and information about their achievements in activities and competitions. 5, the squadron counselors should seriously write a good reflection on teaching, and summarize experience in a timely manner 6, held a seminar on school-based curriculum every semester, to show the success of the excellent counselors, to solve the problems, and summarize the implementation of the school-based curriculum of the Young Pioneers in a timely manner.
The elementary school knowledge activity program 6
Carry out to "strengthen security awareness, enhance security literacy" as the theme of the xx years of national primary and secondary school students security knowledge network competition activities, Xi network national xx session of primary and secondary school security knowledge network competition
a, the purpose of the activity
Further, the primary school knowledge network competition is to strengthen the security awareness of the primary school students and enhance security literacy. >
To further strengthen the work of school safety publicity and education, comprehensively promote safety knowledge into the school, into the classroom, into the family. Through modern information technology, to network learning, practice and competition form, to the majority of teachers and students and parents to publicize the popularity of traffic, fire, electricity, food, earthquake, weather, swimming and other safety knowledge and related policies and regulations, to improve the teachers and students and parents to prevent awareness of the safety and self-protection, self-help, emergency response capabilities.
Two, the object of participation
Primary and secondary school teachers and students, parents and kindergarten teachers and parents.
Third, the form of the activity
Safety knowledge network contest to implement a combination of learning, practice and competition. The question bank to audio, video, images, animation and other multimedia and books as a form of expression, the participants rely on the Internet (free) to answer the questions, the system automatically assessed, and instantly announced the results.
(a) Participation
1. The competition is divided into elementary school grades 1-3 group, 4-6 group, secondary school group (junior high school, high school, vocational school), teacher group, parent group.
2. Each school based on the actual situation, the establishment of the school competition administrator (designated by the schools themselves), the competition administrator through the competition management platform to generate the account, and organize and coordinate the whole school classroom teachers and students, parents log on the competition platform to participate.
School competition administrators register and get their school's competition management account through the "Competition Administrator Online Registration" window on the competition page of the Xi website.
School contest management account privileges and functions:
(1) school classes, students account management: (account permanent use)
has participated in previous contests can directly reset the password, export account to participate;
new class, through the management platform to add the name of the participating class, the name of the students, the system automatically generates the teacher, student, The system automatically generates teacher, student, and parent accounts;
The contest administrator will export the accounts and passwords of teachers, students, and parents of each class and send them to students by the classroom teachers to organize the students' participation.
(2) Competition query management function:
Schools can query and understand the organization and participation in the competition in a timely manner, to guide and supervise the school, classes and students to participate in the competition; to provide the school grades, classes, the safety of the competition test data analysis, to guide the school to do a good job of the daily work of student safety education.
3. School safety contest administrators and classroom teachers can organize students to carry out safety-themed class meetings through the primary and secondary school safety education theme class meeting e-courses (free of charge) (Safety Education Day, Earthquake and Disaster Prevention and Mitigation Day, Fire Safety Day, Traffic Safety Day, Spring Start, Fall Start, Summer Vacation Holidays, Winter Vacation Holiday Safety 8 special), and also use the safety knowledge question bank to release the contest pre-exam simulation test papers Conduct a model test or final assessment.
4. Each school can choose the following ways to organize student participation according to their own conditions.
Mode 1: Classes are coordinated by the school's competition administrator, and classroom teachers organize students to participate in the competition centrally in multimedia classrooms (computer rooms).
Mode 2: Students can also take home the accounts and passwords distributed by their classroom teachers after school, and use the evenings or weekends to participate in the competition online with their parents*** at home.
5. According to their personal accounts and passwords, participants can log in to the special page of the Fujian Province 20xx Primary and Secondary School Safety Knowledge Network Contest on the ChinaXi.com website, and the system will automatically assign the corresponding group of contest topics according to their grade attributes.
Schools organizing the competition will be provided with a free "School One-Stop Interactive Teaching Platform (Campus Edition)" cloud service (service period: 5 years) and a series of e-course resources for primary and secondary school safety education themed class meetings by Xi.com. The platform follows the Ministry of Education's "three passes and two platforms" strategic plan for education informatization, and provides the "network collective lesson preparation platform", "efficient classroom platform", "electronic classroom platform The platform follows the Education Ministry's "three passes and two platforms" education informatization strategic plan, providing "network collective lesson preparation platform", "efficient classroom platform", "electronic homework platform" and "Xixin home-school interaction platform" specifically for schools' education informatization services, which can effectively realize the "network learning space for everyone, and high-quality resources for every class".
(B) Competition time
March 31, 20XX - November 30th. The online learning and answering time is 8:00 - 21:00 every day. online answer to the date of submission of the answer shall prevail.
Fourth, the activities required
(a) education administration at all levels and primary and secondary schools and kindergartens to fully understand the importance of carrying out safety knowledge contest activities, strengthen the organization and leadership of the event, the implementation of safeguards to ensure the smooth implementation of activities. To increase the publicity of the competition, to create a good atmosphere for the competition, through the Chinese Xi network contacts in a timely manner to query and understand the organization and participation in the competition, to ensure that the activities are carried out smoothly and effectively.
(b) The schools should make good use of the school's modern information technology education and teaching resources, and actively create conditions to fully mobilize teachers, students and parents to participate in the enthusiasm and initiative, and put an end to formalism, shall not be false, one-sided pursuit of the click rate. To really through the competition, to further popularize the security knowledge, improve teachers and students and parents should know and respond to a variety of emergencies ability.
(C) educational administrative departments at all levels to strengthen the supervision and guidance of the competition activities and services to promote the work. Through the Xi network customer service (400-800-5500) to obtain the competition management and query account, timely query, understanding of the region's counties (cities, districts), the organization of the competition of the school, timely notification of the progress of the competition, guidance and supervision of the school, the class and teachers, students and parents to participate. Schools around the region shall not charge any fees in the name of organizing competitions, and shall not allow students to participate in learning competitions in commercial Internet cafes.